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authormeta72010-08-07 17:33:27 -0700
committermeta72010-08-07 17:33:27 -0700
commitb771965f287af0cb5d46e4f652e9912dfaa40682 (patch)
tree0b2903443d3863ce55de78ccb85874502c3b2f63 /OpenSim/Region/Framework/Scenes
parentFix the unscripted sit rotation being incorrect (relative to the prim). Note ... (diff)
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Get rid of some debug chatter that someone who can't spell left behind. ;)
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs3
1 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 5191236..6f92a41 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2378,8 +2378,7 @@ namespace OpenSim.Region.Framework.Scenes
2378 m_bodyRot = sitTargetOrient; 2378 m_bodyRot = sitTargetOrient;
2379 m_parentPosition = part.AbsolutePosition; 2379 m_parentPosition = part.AbsolutePosition;
2380 part.IsOccupied = true; 2380 part.IsOccupied = true;
2381 part.ParentGroup.AddAvatar(agentID); 2381 part.ParentGroup.AddAvatar(agentID);
2382Console.WriteLine("Scripted Sit ofset {0}", m_pos);
2383 } 2382 }
2384 else 2383 else
2385 { 2384 {