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authorJustin Clark-Casey (justincc)2011-08-09 23:11:07 +0100
committerJustin Clark-Casey (justincc)2011-08-09 23:11:07 +0100
commit92e96d394a1712ed16b0a7835dd2ccfde01f3fee (patch)
tree434727add1ec2fb9806297027bba5a3dbcede4c3 /OpenSim/Region/Framework/Scenes
parentAdd osOwnerSaveAppearance() to help with setting up NPC appearances. Not yet... (diff)
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When an NPC is created, stop telling neighbouring regions to expect a child agent
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs12
1 files changed, 8 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index cd5228d..af28dd9 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1144,10 +1144,14 @@ namespace OpenSim.Region.Framework.Scenes
1144 1144
1145 /// <summary> 1145 /// <summary>
1146 /// Complete Avatar's movement into the region. 1146 /// Complete Avatar's movement into the region.
1147 /// This is called upon a very important packet sent from the client,
1148 /// so it's client-controlled. Never call this method directly.
1149 /// </summary> 1147 /// </summary>
1150 public void CompleteMovement(IClientAPI client) 1148 /// <param name="client"></param>
1149 /// <param name="enableNeighbourChildAgents">
1150 /// If true, send notification to neighbour regions to expect
1151 /// a child agent from the client. These neighbours can be some distance away, depending right now on the
1152 /// configuration of DefaultDrawDistance in the [Startup] section of config
1153 /// </param>
1154 public void CompleteMovement(IClientAPI client, bool enableNeighbourChildAgents)
1151 { 1155 {
1152// DateTime startTime = DateTime.Now; 1156// DateTime startTime = DateTime.Now;
1153 1157
@@ -1188,7 +1192,7 @@ namespace OpenSim.Region.Framework.Scenes
1188 SendInitialData(); 1192 SendInitialData();
1189 1193
1190 // Create child agents in neighbouring regions 1194 // Create child agents in neighbouring regions
1191 if (!m_isChildAgent) 1195 if (enableNeighbourChildAgents && !m_isChildAgent)
1192 { 1196 {
1193 IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); 1197 IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
1194 if (m_agentTransfer != null) 1198 if (m_agentTransfer != null)