diff options
author | Charles Krinke | 2009-02-22 20:52:55 +0000 |
---|---|---|
committer | Charles Krinke | 2009-02-22 20:52:55 +0000 |
commit | 8f55b9d735fbc975ce7a4b54e972c17ffbfb1f49 (patch) | |
tree | 96a24a49de82056060dd9b7bab0cb209d5f1a129 /OpenSim/Region/Framework/Scenes | |
parent | Allow delivery of object messages gridwide (diff) | |
download | opensim-SC-8f55b9d735fbc975ce7a4b54e972c17ffbfb1f49.zip opensim-SC-8f55b9d735fbc975ce7a4b54e972c17ffbfb1f49.tar.gz opensim-SC-8f55b9d735fbc975ce7a4b54e972c17ffbfb1f49.tar.bz2 opensim-SC-8f55b9d735fbc975ce7a4b54e972c17ffbfb1f49.tar.xz |
Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:
* Added log4net dependency to physxplugin in prebuild.xml.
* Added missing m_log fields to classes.
* Replaced Console.WriteLine with appropriate m_log.Xxxx
* Tested that nant test target runs succesfully.
* Tested that local opensim sandbox starts up without errors.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
19 files changed, 100 insertions, 89 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ChildAgentDataUpdate.cs b/OpenSim/Region/Framework/Scenes/ChildAgentDataUpdate.cs index 6bfa73b..38eceb1 100644 --- a/OpenSim/Region/Framework/Scenes/ChildAgentDataUpdate.cs +++ b/OpenSim/Region/Framework/Scenes/ChildAgentDataUpdate.cs | |||
@@ -31,6 +31,8 @@ using System.Collections.Generic; | |||
31 | using OpenSim.Framework; | 31 | using OpenSim.Framework; |
32 | using OpenMetaverse; | 32 | using OpenMetaverse; |
33 | using OpenMetaverse.StructuredData; | 33 | using OpenMetaverse.StructuredData; |
34 | using log4net; | ||
35 | using System.Reflection; | ||
34 | 36 | ||
35 | namespace OpenSim.Region.Framework.Scenes | 37 | namespace OpenSim.Region.Framework.Scenes |
36 | { | 38 | { |
@@ -240,6 +242,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
240 | 242 | ||
241 | public class AgentData : IAgentData | 243 | public class AgentData : IAgentData |
242 | { | 244 | { |
245 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
243 | private UUID m_id; | 246 | private UUID m_id; |
244 | public UUID AgentID | 247 | public UUID AgentID |
245 | { | 248 | { |
@@ -496,10 +499,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
496 | 499 | ||
497 | public void Dump() | 500 | public void Dump() |
498 | { | 501 | { |
499 | System.Console.WriteLine("------------ AgentData ------------"); | 502 | m_log.Info("------------ AgentData ------------"); |
500 | System.Console.WriteLine("UUID: " + AgentID); | 503 | m_log.Info("UUID: " + AgentID); |
501 | System.Console.WriteLine("Region: " + RegionHandle); | 504 | m_log.Info("Region: " + RegionHandle); |
502 | System.Console.WriteLine("Position: " + Position); | 505 | m_log.Info("Position: " + Position); |
503 | } | 506 | } |
504 | } | 507 | } |
505 | 508 | ||
diff --git a/OpenSim/Region/Framework/Scenes/EntityBase.cs b/OpenSim/Region/Framework/Scenes/EntityBase.cs index 5055e44..fb5c0d1 100644 --- a/OpenSim/Region/Framework/Scenes/EntityBase.cs +++ b/OpenSim/Region/Framework/Scenes/EntityBase.cs | |||
@@ -150,7 +150,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
150 | 150 | ||
151 | protected EntityBase(SerializationInfo info, StreamingContext context) | 151 | protected EntityBase(SerializationInfo info, StreamingContext context) |
152 | { | 152 | { |
153 | //System.Console.WriteLine("EntityBase Deserialize BGN"); | 153 | //m_log.Debug("EntityBase Deserialize BGN"); |
154 | 154 | ||
155 | if (info == null) | 155 | if (info == null) |
156 | { | 156 | { |
@@ -187,7 +187,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
187 | 187 | ||
188 | m_localId = (uint)info.GetValue("m_localId", typeof(uint)); | 188 | m_localId = (uint)info.GetValue("m_localId", typeof(uint)); |
189 | 189 | ||
190 | //System.Console.WriteLine("EntityBase Deserialize END"); | 190 | //m_log.Debug("EntityBase Deserialize END"); |
191 | } | 191 | } |
192 | 192 | ||
193 | [SecurityPermission(SecurityAction.LinkDemand, | 193 | [SecurityPermission(SecurityAction.LinkDemand, |
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs index 0faeef1..67cc1a1 100644 --- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs | |||
@@ -126,7 +126,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
126 | { | 126 | { |
127 | isHomeUser = HGNetworkServersInfo.Singleton.IsLocalUser(uinfo.UserProfile); | 127 | isHomeUser = HGNetworkServersInfo.Singleton.IsLocalUser(uinfo.UserProfile); |
128 | realHandle = m_hg.FindRegionHandle(regionHandle); | 128 | realHandle = m_hg.FindRegionHandle(regionHandle); |
129 | Console.WriteLine("XXX ---- home user? " + isHomeUser + " --- hyperlink? " + isHyperLink + " --- real handle: " + realHandle.ToString()); | 129 | m_log.Debug("XXX ---- home user? " + isHomeUser + " --- hyperlink? " + isHyperLink + " --- real handle: " + realHandle.ToString()); |
130 | } | 130 | } |
131 | /// | 131 | /// |
132 | /// Hypergrid mod stop | 132 | /// Hypergrid mod stop |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index 039b81b..db322b4 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -358,7 +358,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
358 | { | 358 | { |
359 | if (ownerID == CommsManager.UserProfileCacheService.LibraryRoot.Owner) | 359 | if (ownerID == CommsManager.UserProfileCacheService.LibraryRoot.Owner) |
360 | { | 360 | { |
361 | //Console.WriteLine("request info for library item"); | 361 | //m_log.Debug("request info for library item"); |
362 | return; | 362 | return; |
363 | } | 363 | } |
364 | 364 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 659aaa6..2a3f068 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1538,7 +1538,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1538 | /// </returns> | 1538 | /// </returns> |
1539 | public bool CrossPrimGroupIntoNewRegion(ulong newRegionHandle, SceneObjectGroup grp, bool silent) | 1539 | public bool CrossPrimGroupIntoNewRegion(ulong newRegionHandle, SceneObjectGroup grp, bool silent) |
1540 | { | 1540 | { |
1541 | //Console.WriteLine(" >>> CrossPrimGroupIntoNewRegion <<<"); | 1541 | //m_log.Debug(" >>> CrossPrimGroupIntoNewRegion <<<"); |
1542 | 1542 | ||
1543 | bool successYN = false; | 1543 | bool successYN = false; |
1544 | grp.RootPart.UpdateFlag = 0; | 1544 | grp.RootPart.UpdateFlag = 0; |
@@ -1695,7 +1695,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1695 | 1695 | ||
1696 | public bool IncomingCreateObject(ISceneObject sog) | 1696 | public bool IncomingCreateObject(ISceneObject sog) |
1697 | { | 1697 | { |
1698 | //Console.WriteLine(" >>> IncomingCreateObject <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted); | 1698 | //m_log.Debug(" >>> IncomingCreateObject <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted); |
1699 | SceneObjectGroup newObject; | 1699 | SceneObjectGroup newObject; |
1700 | try | 1700 | try |
1701 | { | 1701 | { |
@@ -2482,7 +2482,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2482 | 2482 | ||
2483 | public virtual bool IncomingChildAgentDataUpdate(AgentPosition cAgentData) | 2483 | public virtual bool IncomingChildAgentDataUpdate(AgentPosition cAgentData) |
2484 | { | 2484 | { |
2485 | //Console.WriteLine(" XXX Scene IncomingChildAgentDataUpdate POSITION in " + RegionInfo.RegionName); | 2485 | //m_log.Debug(" XXX Scene IncomingChildAgentDataUpdate POSITION in " + RegionInfo.RegionName); |
2486 | ScenePresence childAgentUpdate = GetScenePresence(cAgentData.AgentID); | 2486 | ScenePresence childAgentUpdate = GetScenePresence(cAgentData.AgentID); |
2487 | if (childAgentUpdate != null) | 2487 | if (childAgentUpdate != null) |
2488 | { | 2488 | { |
@@ -2924,7 +2924,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2924 | /// <param name="cmdparams"></param> | 2924 | /// <param name="cmdparams"></param> |
2925 | public void HandleEditCommand(string[] cmdparams) | 2925 | public void HandleEditCommand(string[] cmdparams) |
2926 | { | 2926 | { |
2927 | Console.WriteLine("Searching for Primitive: '" + cmdparams[2] + "'"); | 2927 | m_log.Debug("Searching for Primitive: '" + cmdparams[2] + "'"); |
2928 | 2928 | ||
2929 | List<EntityBase> EntityList = GetEntities(); | 2929 | List<EntityBase> EntityList = GetEntities(); |
2930 | 2930 | ||
@@ -2941,7 +2941,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2941 | new Vector3(Convert.ToSingle(cmdparams[3]), Convert.ToSingle(cmdparams[4]), | 2941 | new Vector3(Convert.ToSingle(cmdparams[3]), Convert.ToSingle(cmdparams[4]), |
2942 | Convert.ToSingle(cmdparams[5]))); | 2942 | Convert.ToSingle(cmdparams[5]))); |
2943 | 2943 | ||
2944 | Console.WriteLine("Edited scale of Primitive: " + part.Name); | 2944 | m_log.Debug("Edited scale of Primitive: " + part.Name); |
2945 | } | 2945 | } |
2946 | } | 2946 | } |
2947 | } | 2947 | } |
@@ -3414,7 +3414,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3414 | 3414 | ||
3415 | public void TerrainUnAcked(IClientAPI client, int patchX, int patchY) | 3415 | public void TerrainUnAcked(IClientAPI client, int patchX, int patchY) |
3416 | { | 3416 | { |
3417 | //Console.WriteLine("Terrain packet unacked, resending patch: " + patchX + " , " + patchY); | 3417 | //m_log.Debug("Terrain packet unacked, resending patch: " + patchX + " , " + patchY); |
3418 | client.SendLayerData(patchX, patchY, Heightmap.GetFloatsSerialised()); | 3418 | client.SendLayerData(patchX, patchY, Heightmap.GetFloatsSerialised()); |
3419 | } | 3419 | } |
3420 | 3420 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 9a6bd87..c3b60f8 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -372,7 +372,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
372 | Dictionary<ulong, string> seeds | 372 | Dictionary<ulong, string> seeds |
373 | = new Dictionary<ulong, string>(avatar.Scene.CapsModule.GetChildrenSeeds(avatar.UUID)); | 373 | = new Dictionary<ulong, string>(avatar.Scene.CapsModule.GetChildrenSeeds(avatar.UUID)); |
374 | 374 | ||
375 | //Console.WriteLine(" !!! No. of seeds: " + seeds.Count); | 375 | //m_log.Debug(" !!! No. of seeds: " + seeds.Count); |
376 | if (!seeds.ContainsKey(avatar.Scene.RegionInfo.RegionHandle)) | 376 | if (!seeds.ContainsKey(avatar.Scene.RegionInfo.RegionHandle)) |
377 | seeds.Add(avatar.Scene.RegionInfo.RegionHandle, avatar.ControllingClient.RequestClientInfo().CapsPath); | 377 | seeds.Add(avatar.Scene.RegionInfo.RegionHandle, avatar.ControllingClient.RequestClientInfo().CapsPath); |
378 | 378 | ||
@@ -954,7 +954,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
954 | int count = 20; | 954 | int count = 20; |
955 | while (m_agentsInTransit.Contains(id) && count-- > 0) | 955 | while (m_agentsInTransit.Contains(id) && count-- > 0) |
956 | { | 956 | { |
957 | //Console.WriteLine(" >>> Waiting... " + count); | 957 | //m_log.Debug(" >>> Waiting... " + count); |
958 | Thread.Sleep(1000); | 958 | Thread.Sleep(1000); |
959 | } | 959 | } |
960 | 960 | ||
@@ -966,7 +966,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
966 | 966 | ||
967 | public bool ReleaseAgent(UUID id) | 967 | public bool ReleaseAgent(UUID id) |
968 | { | 968 | { |
969 | //Console.WriteLine(" >>> ReleaseAgent called <<< "); | 969 | //m_log.Debug(" >>> ReleaseAgent called <<< "); |
970 | return ResetFromTransit(id); | 970 | return ResetFromTransit(id); |
971 | } | 971 | } |
972 | 972 | ||
@@ -1104,7 +1104,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1104 | //AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo(); | 1104 | //AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo(); |
1105 | agent.ControllingClient.RequestClientInfo(); | 1105 | agent.ControllingClient.RequestClientInfo(); |
1106 | 1106 | ||
1107 | //Console.WriteLine("BEFORE CROSS"); | 1107 | //m_log.Debug("BEFORE CROSS"); |
1108 | //Scene.DumpChildrenSeeds(UUID); | 1108 | //Scene.DumpChildrenSeeds(UUID); |
1109 | //DumpKnownRegions(); | 1109 | //DumpKnownRegions(); |
1110 | string agentcaps; | 1110 | string agentcaps; |
@@ -1162,7 +1162,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1162 | } | 1162 | } |
1163 | } | 1163 | } |
1164 | 1164 | ||
1165 | //Console.WriteLine("AFTER CROSS"); | 1165 | //m_log.Debug("AFTER CROSS"); |
1166 | //Scene.DumpChildrenSeeds(UUID); | 1166 | //Scene.DumpChildrenSeeds(UUID); |
1167 | //DumpKnownRegions(); | 1167 | //DumpKnownRegions(); |
1168 | return agent; | 1168 | return agent; |
@@ -1252,14 +1252,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1252 | 1252 | ||
1253 | // private void Dump(string msg, List<ulong> handles) | 1253 | // private void Dump(string msg, List<ulong> handles) |
1254 | // { | 1254 | // { |
1255 | // Console.WriteLine("-------------- HANDLE DUMP ({0}) ---------", msg); | 1255 | // m_log.Info"-------------- HANDLE DUMP ({0}) ---------", msg); |
1256 | // foreach (ulong handle in handles) | 1256 | // foreach (ulong handle in handles) |
1257 | // { | 1257 | // { |
1258 | // uint x, y; | 1258 | // uint x, y; |
1259 | // Utils.LongToUInts(handle, out x, out y); | 1259 | // Utils.LongToUInts(handle, out x, out y); |
1260 | // x = x / Constants.RegionSize; | 1260 | // x = x / Constants.RegionSize; |
1261 | // y = y / Constants.RegionSize; | 1261 | // y = y / Constants.RegionSize; |
1262 | // Console.WriteLine("({0}, {1})", x, y); | 1262 | // m_log.Info("({0}, {1})", x, y); |
1263 | // } | 1263 | // } |
1264 | // } | 1264 | // } |
1265 | } | 1265 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index 00b49a1..07c77aa 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -322,7 +322,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
322 | 322 | ||
323 | public bool TrySetCurrentScene(UUID regionID) | 323 | public bool TrySetCurrentScene(UUID regionID) |
324 | { | 324 | { |
325 | Console.WriteLine("Searching for Region: '{0}'", regionID.ToString()); | 325 | m_log.Debug("Searching for Region: '" + regionID + "'"); |
326 | 326 | ||
327 | foreach (Scene scene in m_localScenes) | 327 | foreach (Scene scene in m_localScenes) |
328 | { | 328 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index 7d36a63..5c47710 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -309,7 +309,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
309 | 309 | ||
310 | public string GetStateSnapshot() | 310 | public string GetStateSnapshot() |
311 | { | 311 | { |
312 | //Console.WriteLine(" >>> GetStateSnapshot <<<"); | 312 | //m_log.Debug(" >>> GetStateSnapshot <<<"); |
313 | 313 | ||
314 | List<string> assemblies = new List<string>(); | 314 | List<string> assemblies = new List<string>(); |
315 | Dictionary<UUID, string> states = new Dictionary<UUID, string>(); | 315 | Dictionary<UUID, string> states = new Dictionary<UUID, string>(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 69bc554..d1aef1c 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -526,7 +526,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
526 | } | 526 | } |
527 | else | 527 | else |
528 | { | 528 | { |
529 | Console.WriteLine("found unexpected element: " + reader.Name); | 529 | m_log.Warn("found unexpected element: " + reader.Name); |
530 | reader.Read(); | 530 | reader.Read(); |
531 | } | 531 | } |
532 | break; | 532 | break; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 27c22eb..1470191 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -320,7 +320,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
320 | 320 | ||
321 | protected SceneObjectPart(SerializationInfo info, StreamingContext context) | 321 | protected SceneObjectPart(SerializationInfo info, StreamingContext context) |
322 | { | 322 | { |
323 | //System.Console.WriteLine("SceneObjectPart Deserialize BGN"); | 323 | //m_log.Debug("SceneObjectPart Deserialize BGN"); |
324 | m_TextureAnimation = new byte[0]; | 324 | m_TextureAnimation = new byte[0]; |
325 | m_particleSystem = new byte[0]; | 325 | m_particleSystem = new byte[0]; |
326 | if (info == null) | 326 | if (info == null) |
@@ -333,7 +333,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
333 | m_ids = (List<UUID>)info.GetValue("m_ids", typeof(List<UUID>)); | 333 | m_ids = (List<UUID>)info.GetValue("m_ids", typeof(List<UUID>)); |
334 | */ | 334 | */ |
335 | 335 | ||
336 | //System.Console.WriteLine("SceneObjectPart Deserialize END"); | 336 | //m_log.Debug("SceneObjectPart Deserialize END"); |
337 | Rezzed = DateTime.Now; | 337 | Rezzed = DateTime.Now; |
338 | 338 | ||
339 | m_inventory = new SceneObjectPartInventory(this); | 339 | m_inventory = new SceneObjectPartInventory(this); |
@@ -534,7 +534,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
534 | } | 534 | } |
535 | catch (Exception e) | 535 | catch (Exception e) |
536 | { | 536 | { |
537 | Console.WriteLine("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message); | 537 | m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message); |
538 | } | 538 | } |
539 | } | 539 | } |
540 | 540 | ||
@@ -619,7 +619,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
619 | } | 619 | } |
620 | catch (Exception ex) | 620 | catch (Exception ex) |
621 | { | 621 | { |
622 | Console.WriteLine("[SCENEOBJECTPART]: ROTATIONOFFSET" + ex.Message); | 622 | m_log.Error("[SCENEOBJECTPART]: ROTATIONOFFSET" + ex.Message); |
623 | } | 623 | } |
624 | } | 624 | } |
625 | 625 | ||
@@ -1121,13 +1121,13 @@ if (m_shape != null) { | |||
1121 | // PrimFlags prevflag = Flags; | 1121 | // PrimFlags prevflag = Flags; |
1122 | if ((ObjectFlags & (uint) flag) == 0) | 1122 | if ((ObjectFlags & (uint) flag) == 0) |
1123 | { | 1123 | { |
1124 | //Console.WriteLine("Adding flag: " + ((PrimFlags) flag).ToString()); | 1124 | //m_log.Debug("Adding flag: " + ((PrimFlags) flag).ToString()); |
1125 | _flags |= flag; | 1125 | _flags |= flag; |
1126 | 1126 | ||
1127 | if (flag == PrimFlags.TemporaryOnRez) | 1127 | if (flag == PrimFlags.TemporaryOnRez) |
1128 | ResetExpire(); | 1128 | ResetExpire(); |
1129 | } | 1129 | } |
1130 | // System.Console.WriteLine("Aprev: " + prevflag.ToString() + " curr: " + Flags.ToString()); | 1130 | // m_log.Debug("Aprev: " + prevflag.ToString() + " curr: " + Flags.ToString()); |
1131 | } | 1131 | } |
1132 | 1132 | ||
1133 | /// <summary> | 1133 | /// <summary> |
@@ -2197,10 +2197,10 @@ if (m_shape != null) { | |||
2197 | // PrimFlags prevflag = Flags; | 2197 | // PrimFlags prevflag = Flags; |
2198 | if ((ObjectFlags & (uint) flag) != 0) | 2198 | if ((ObjectFlags & (uint) flag) != 0) |
2199 | { | 2199 | { |
2200 | //Console.WriteLine("Removing flag: " + ((PrimFlags)flag).ToString()); | 2200 | //m_log.Debug("Removing flag: " + ((PrimFlags)flag).ToString()); |
2201 | _flags &= ~flag; | 2201 | _flags &= ~flag; |
2202 | } | 2202 | } |
2203 | //System.Console.WriteLine("prev: " + prevflag.ToString() + " curr: " + Flags.ToString()); | 2203 | //m_log.Debug("prev: " + prevflag.ToString() + " curr: " + Flags.ToString()); |
2204 | //ScheduleFullUpdate(); | 2204 | //ScheduleFullUpdate(); |
2205 | } | 2205 | } |
2206 | 2206 | ||
@@ -3552,7 +3552,7 @@ if (m_shape != null) { | |||
3552 | { | 3552 | { |
3553 | RemFlag(PrimFlags.TemporaryOnRez); | 3553 | RemFlag(PrimFlags.TemporaryOnRez); |
3554 | } | 3554 | } |
3555 | // System.Console.WriteLine("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString()); | 3555 | // m_log.Debug("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString()); |
3556 | 3556 | ||
3557 | ParentGroup.HasGroupChanged = true; | 3557 | ParentGroup.HasGroupChanged = true; |
3558 | ScheduleFullUpdate(); | 3558 | ScheduleFullUpdate(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index c625a72..9666525 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -666,7 +666,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
666 | 666 | ||
667 | fileData = Utils.StringToBytes(invString.BuildString); | 667 | fileData = Utils.StringToBytes(invString.BuildString); |
668 | 668 | ||
669 | //Console.WriteLine(Utils.BytesToString(fileData)); | 669 | //m_log.Debug(Utils.BytesToString(fileData)); |
670 | //m_log.Debug("[PRIM INVENTORY]: RequestInventoryFile fileData: " + Utils.BytesToString(fileData)); | 670 | //m_log.Debug("[PRIM INVENTORY]: RequestInventoryFile fileData: " + Utils.BytesToString(fileData)); |
671 | 671 | ||
672 | if (fileData.Length > 2) | 672 | if (fileData.Length > 2) |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 429b615..dd8c719 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -71,7 +71,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
71 | { | 71 | { |
72 | // ~ScenePresence() | 72 | // ~ScenePresence() |
73 | // { | 73 | // { |
74 | // System.Console.WriteLine("[ScenePresence] Destructor called"); | 74 | // m_log.Debug("[ScenePresence] Destructor called"); |
75 | // } | 75 | // } |
76 | 76 | ||
77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
@@ -409,7 +409,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
409 | } | 409 | } |
410 | catch (Exception e) | 410 | catch (Exception e) |
411 | { | 411 | { |
412 | Console.WriteLine("[SCENEPRESENCE]: ABSOLUTE POSITION " + e.Message); | 412 | m_log.Error("[SCENEPRESENCE]: ABSOLUTE POSITION " + e.Message); |
413 | } | 413 | } |
414 | } | 414 | } |
415 | 415 | ||
@@ -449,7 +449,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
449 | } | 449 | } |
450 | catch (Exception e) | 450 | catch (Exception e) |
451 | { | 451 | { |
452 | Console.WriteLine("[SCENEPRESENCE]: VELOCITY " + e.Message); | 452 | m_log.Error("[SCENEPRESENCE]: VELOCITY " + e.Message); |
453 | } | 453 | } |
454 | } | 454 | } |
455 | 455 | ||
@@ -525,20 +525,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
525 | DropOldNeighbours(old); | 525 | DropOldNeighbours(old); |
526 | Scene.CapsModule.SetChildrenSeed(UUID, seeds); | 526 | Scene.CapsModule.SetChildrenSeed(UUID, seeds); |
527 | KnownRegions = seeds; | 527 | KnownRegions = seeds; |
528 | //Console.WriteLine(" ++++++++++AFTER+++++++++++++ "); | 528 | //m_log.Debug(" ++++++++++AFTER+++++++++++++ "); |
529 | //DumpKnownRegions(); | 529 | //DumpKnownRegions(); |
530 | } | 530 | } |
531 | 531 | ||
532 | public void DumpKnownRegions() | 532 | public void DumpKnownRegions() |
533 | { | 533 | { |
534 | Console.WriteLine("================ KnownRegions {0} ================", Scene.RegionInfo.RegionName); | 534 | m_log.Info("================ KnownRegions "+Scene.RegionInfo.RegionName+" ================"); |
535 | foreach (KeyValuePair<ulong, string> kvp in KnownRegions) | 535 | foreach (KeyValuePair<ulong, string> kvp in KnownRegions) |
536 | { | 536 | { |
537 | uint x, y; | 537 | uint x, y; |
538 | Utils.LongToUInts(kvp.Key, out x, out y); | 538 | Utils.LongToUInts(kvp.Key, out x, out y); |
539 | x = x / Constants.RegionSize; | 539 | x = x / Constants.RegionSize; |
540 | y = y / Constants.RegionSize; | 540 | y = y / Constants.RegionSize; |
541 | Console.WriteLine(" >> {0}, {1}: {2}", x, y, kvp.Value); | 541 | m_log.Info(" >> "+x+", "+y+": "+kvp.Value); |
542 | } | 542 | } |
543 | } | 543 | } |
544 | 544 | ||
@@ -991,7 +991,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
991 | if (m_knownChildRegions.ContainsKey(regionHandle)) | 991 | if (m_knownChildRegions.ContainsKey(regionHandle)) |
992 | { | 992 | { |
993 | m_knownChildRegions.Remove(regionHandle); | 993 | m_knownChildRegions.Remove(regionHandle); |
994 | //Console.WriteLine(" !!! removing known region {0} in {1}. Count = {2}", regionHandle, Scene.RegionInfo.RegionName, m_knownChildRegions.Count); | 994 | //m_log.Debug(" !!! removing known region {0} in {1}. Count = {2}", regionHandle, Scene.RegionInfo.RegionName, m_knownChildRegions.Count); |
995 | } | 995 | } |
996 | } | 996 | } |
997 | } | 997 | } |
@@ -1066,7 +1066,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1066 | { | 1066 | { |
1067 | //if (m_isChildAgent) | 1067 | //if (m_isChildAgent) |
1068 | //{ | 1068 | //{ |
1069 | // // Console.WriteLine("DEBUG: HandleAgentUpdate: child agent"); | 1069 | // // m_log.Debug("DEBUG: HandleAgentUpdate: child agent"); |
1070 | // return; | 1070 | // return; |
1071 | //} | 1071 | //} |
1072 | 1072 | ||
@@ -1406,7 +1406,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1406 | catch (Exception ex) | 1406 | catch (Exception ex) |
1407 | { | 1407 | { |
1408 | //Why did I get this error? | 1408 | //Why did I get this error? |
1409 | Console.WriteLine("[SCENEPRESENCE]: DoMoveToPosition" + ex.ToString()); | 1409 | m_log.Error("[SCENEPRESENCE]: DoMoveToPosition" + ex.ToString()); |
1410 | } | 1410 | } |
1411 | } | 1411 | } |
1412 | 1412 | ||
@@ -1923,7 +1923,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1923 | { | 1923 | { |
1924 | if (m_isChildAgent) | 1924 | if (m_isChildAgent) |
1925 | { | 1925 | { |
1926 | Console.WriteLine("DEBUG: AddNewMovement: child agent"); | 1926 | m_log.Debug("DEBUG: AddNewMovement: child agent"); |
1927 | return; | 1927 | return; |
1928 | } | 1928 | } |
1929 | 1929 | ||
@@ -2507,8 +2507,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2507 | x = x / Constants.RegionSize; | 2507 | x = x / Constants.RegionSize; |
2508 | y = y / Constants.RegionSize; | 2508 | y = y / Constants.RegionSize; |
2509 | 2509 | ||
2510 | //Console.WriteLine("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); | 2510 | //m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); |
2511 | //Console.WriteLine("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); | 2511 | //m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); |
2512 | if (Util.IsOutsideView(x, newRegionX, y, newRegionY)) | 2512 | if (Util.IsOutsideView(x, newRegionX, y, newRegionY)) |
2513 | { | 2513 | { |
2514 | byebyeRegions.Add(handle); | 2514 | byebyeRegions.Add(handle); |
@@ -2561,7 +2561,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2561 | 2561 | ||
2562 | public void ChildAgentDataUpdate(AgentData cAgentData) | 2562 | public void ChildAgentDataUpdate(AgentData cAgentData) |
2563 | { | 2563 | { |
2564 | //Console.WriteLine(" >>> ChildAgentDataUpdate <<< " + Scene.RegionInfo.RegionName); | 2564 | //m_log.Debug(" >>> ChildAgentDataUpdate <<< " + Scene.RegionInfo.RegionName); |
2565 | if (!IsChildAgent) | 2565 | if (!IsChildAgent) |
2566 | return; | 2566 | return; |
2567 | 2567 | ||
@@ -2577,7 +2577,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2577 | if (!IsChildAgent) | 2577 | if (!IsChildAgent) |
2578 | return; | 2578 | return; |
2579 | 2579 | ||
2580 | //Console.WriteLine(" >>> ChildAgentPositionUpdate <<< " + rRegionX + "-" + rRegionY); | 2580 | //m_log.Debug(" >>> ChildAgentPositionUpdate <<< " + rRegionX + "-" + rRegionY); |
2581 | int shiftx = ((int)rRegionX - (int)tRegionX) * (int)Constants.RegionSize; | 2581 | int shiftx = ((int)rRegionX - (int)tRegionX) * (int)Constants.RegionSize; |
2582 | int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize; | 2582 | int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize; |
2583 | 2583 | ||
@@ -2816,7 +2816,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2816 | 2816 | ||
2817 | protected ScenePartUpdate(SerializationInfo info, StreamingContext context) | 2817 | protected ScenePartUpdate(SerializationInfo info, StreamingContext context) |
2818 | { | 2818 | { |
2819 | //System.Console.WriteLine("ScenePartUpdate Deserialize BGN"); | 2819 | //m_log.Debug("ScenePartUpdate Deserialize BGN"); |
2820 | 2820 | ||
2821 | if (info == null) | 2821 | if (info == null) |
2822 | { | 2822 | { |
@@ -2827,7 +2827,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2827 | LastFullUpdateTime = (uint)info.GetValue("LastFullUpdateTime", typeof(uint)); | 2827 | LastFullUpdateTime = (uint)info.GetValue("LastFullUpdateTime", typeof(uint)); |
2828 | LastTerseUpdateTime = (uint)info.GetValue("LastTerseUpdateTime", typeof(uint)); | 2828 | LastTerseUpdateTime = (uint)info.GetValue("LastTerseUpdateTime", typeof(uint)); |
2829 | 2829 | ||
2830 | //System.Console.WriteLine("ScenePartUpdate Deserialize END"); | 2830 | //m_log.Debug("ScenePartUpdate Deserialize END"); |
2831 | } | 2831 | } |
2832 | 2832 | ||
2833 | [SecurityPermission(SecurityAction.LinkDemand, | 2833 | [SecurityPermission(SecurityAction.LinkDemand, |
@@ -3084,7 +3084,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3084 | protected ScenePresence(SerializationInfo info, StreamingContext context) | 3084 | protected ScenePresence(SerializationInfo info, StreamingContext context) |
3085 | : base (info, context) | 3085 | : base (info, context) |
3086 | { | 3086 | { |
3087 | //System.Console.WriteLine("ScenePresence Deserialize BGN"); | 3087 | //m_log.Debug("ScenePresence Deserialize BGN"); |
3088 | 3088 | ||
3089 | if (info == null) | 3089 | if (info == null) |
3090 | { | 3090 | { |
@@ -3239,7 +3239,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3239 | 3239 | ||
3240 | m_state = (byte)info.GetValue("m_state", typeof(byte)); | 3240 | m_state = (byte)info.GetValue("m_state", typeof(byte)); |
3241 | 3241 | ||
3242 | //System.Console.WriteLine("ScenePresence Deserialize END"); | 3242 | //m_log.Debug("ScenePresence Deserialize END"); |
3243 | } | 3243 | } |
3244 | 3244 | ||
3245 | [SecurityPermission(SecurityAction.LinkDemand, | 3245 | [SecurityPermission(SecurityAction.LinkDemand, |
diff --git a/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs b/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs index fd7ff96..93bbf32 100644 --- a/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs +++ b/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs | |||
@@ -27,11 +27,15 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using OpenMetaverse; | 29 | using OpenMetaverse; |
30 | using log4net; | ||
31 | using System.Reflection; | ||
30 | 32 | ||
31 | namespace OpenSim.Region.Framework.Scenes.Scripting | 33 | namespace OpenSim.Region.Framework.Scenes.Scripting |
32 | { | 34 | { |
33 | public class NullScriptHost : IScriptHost | 35 | public class NullScriptHost : IScriptHost |
34 | { | 36 | { |
37 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
38 | |||
35 | private Vector3 m_pos = new Vector3(128, 128, 30); | 39 | private Vector3 m_pos = new Vector3(128, 128, 30); |
36 | 40 | ||
37 | public string Name | 41 | public string Name |
@@ -80,7 +84,7 @@ namespace OpenSim.Region.Framework.Scenes.Scripting | |||
80 | 84 | ||
81 | public void SetText(string text, Vector3 color, double alpha) | 85 | public void SetText(string text, Vector3 color, double alpha) |
82 | { | 86 | { |
83 | Console.WriteLine("Tried to SetText [{0}] on NullScriptHost", text); | 87 | m_log.Warn("Tried to SetText "+text+" on NullScriptHost"); |
84 | } | 88 | } |
85 | } | 89 | } |
86 | } | 90 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scripting/ScriptEngineLoader.cs b/OpenSim/Region/Framework/Scenes/Scripting/ScriptEngineLoader.cs index 58228cc..79ffe44 100644 --- a/OpenSim/Region/Framework/Scenes/Scripting/ScriptEngineLoader.cs +++ b/OpenSim/Region/Framework/Scenes/Scripting/ScriptEngineLoader.cs | |||
@@ -87,10 +87,10 @@ namespace OpenSim.Region.Framework.Scenes.Scripting | |||
87 | //} | 87 | //} |
88 | 88 | ||
89 | 89 | ||
90 | //Console.WriteLine("Loading: " + FileName); | 90 | //m_log.Debug("Loading: " + FileName); |
91 | //foreach (Type _t in a.GetTypes()) | 91 | //foreach (Type _t in a.GetTypes()) |
92 | //{ | 92 | //{ |
93 | // Console.WriteLine("Type: " + _t.ToString()); | 93 | // m_log.Debug("Type: " + _t.ToString()); |
94 | //} | 94 | //} |
95 | 95 | ||
96 | Type t; | 96 | Type t; |
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs index b2cea5d..039e9a7 100644 --- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | |||
@@ -144,7 +144,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
144 | SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock(); | 144 | SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock(); |
145 | 145 | ||
146 | // Know what's not thread safe in Mono... modifying timers. | 146 | // Know what's not thread safe in Mono... modifying timers. |
147 | // System.Console.WriteLine("Firing Stats Heart Beat"); | 147 | // m_log.Debug("Firing Stats Heart Beat"); |
148 | lock (m_report) | 148 | lock (m_report) |
149 | { | 149 | { |
150 | uint regionFlags = 0; | 150 | uint regionFlags = 0; |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs index 096b2cb..c984c7d 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs | |||
@@ -55,7 +55,7 @@ namespace OpenSim.Region.CoreModules.Scenes.Tests | |||
55 | SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene); | 55 | SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene); |
56 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | 56 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); |
57 | 57 | ||
58 | //System.Console.WriteLine("retrievedPart : {0}", retrievedPart); | 58 | //m_log.Debug("retrievedPart : {0}", retrievedPart); |
59 | // If the parts have the same UUID then we will consider them as one and the same | 59 | // If the parts have the same UUID then we will consider them as one and the same |
60 | Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID)); | 60 | Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID)); |
61 | } | 61 | } |
@@ -136,4 +136,4 @@ namespace OpenSim.Region.CoreModules.Scenes.Tests | |||
136 | Assert.That(retrievedPart, Is.Null); | 136 | Assert.That(retrievedPart, Is.Null); |
137 | } | 137 | } |
138 | } | 138 | } |
139 | } \ No newline at end of file | 139 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs index 3e0f48f..b5dbb38 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs | |||
@@ -36,6 +36,8 @@ using OpenSim.Region.Communications.Local; | |||
36 | using OpenSim.Region.Framework.Scenes; | 36 | using OpenSim.Region.Framework.Scenes; |
37 | using OpenSim.Tests.Common.Mock; | 37 | using OpenSim.Tests.Common.Mock; |
38 | using OpenSim.Tests.Common.Setup; | 38 | using OpenSim.Tests.Common.Setup; |
39 | using log4net; | ||
40 | using System.Reflection; | ||
39 | 41 | ||
40 | namespace OpenSim.Region.CoreModules.Scenes.Tests | 42 | namespace OpenSim.Region.CoreModules.Scenes.Tests |
41 | { | 43 | { |
@@ -45,6 +47,8 @@ namespace OpenSim.Region.CoreModules.Scenes.Tests | |||
45 | [TestFixture] | 47 | [TestFixture] |
46 | public class SceneObjectLinkingTests | 48 | public class SceneObjectLinkingTests |
47 | { | 49 | { |
50 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
51 | |||
48 | [Test] | 52 | [Test] |
49 | public void TestLinkDelink2SceneObjects() | 53 | public void TestLinkDelink2SceneObjects() |
50 | { | 54 | { |
@@ -80,10 +84,10 @@ namespace OpenSim.Region.CoreModules.Scenes.Tests | |||
80 | 84 | ||
81 | if (debugtest) | 85 | if (debugtest) |
82 | { | 86 | { |
83 | System.Console.WriteLine("parts: {0}", grp1.Children.Count); | 87 | m_log.Debug("parts: " + grp1.Children.Count); |
84 | System.Console.WriteLine("Group1: Pos:{0}, Rot:{1}", grp1.AbsolutePosition, grp1.Rotation); | 88 | m_log.Debug("Group1: Pos:"+grp1.AbsolutePosition+", Rot:"+grp1.Rotation); |
85 | System.Console.WriteLine("Group1: Prim1: OffsetPosition:{0}, OffsetRotation:{1}", part1.OffsetPosition, part1.RotationOffset); | 89 | m_log.Debug("Group1: Prim1: OffsetPosition:"+ part1.OffsetPosition+", OffsetRotation:"+part1.RotationOffset); |
86 | System.Console.WriteLine("Group1: Prim2: OffsetPosition:{0}, OffsetRotation:{1}", part2.OffsetPosition, part2.RotationOffset); | 90 | m_log.Debug("Group1: Prim2: OffsetPosition:"+part2.OffsetPosition+", OffsetRotation:"+part2.RotationOffset); |
87 | } | 91 | } |
88 | 92 | ||
89 | // root part should have no offset position or rotation | 93 | // root part should have no offset position or rotation |
@@ -101,13 +105,13 @@ namespace OpenSim.Region.CoreModules.Scenes.Tests | |||
101 | Vector3 rotEuler1 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG); | 105 | Vector3 rotEuler1 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG); |
102 | 106 | ||
103 | if (debugtest) | 107 | if (debugtest) |
104 | System.Console.WriteLine(rotEuler1); | 108 | m_log.Debug(rotEuler1); |
105 | 109 | ||
106 | part2.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw); | 110 | part2.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw); |
107 | Vector3 rotEuler2 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG); | 111 | Vector3 rotEuler2 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG); |
108 | 112 | ||
109 | if (debugtest) | 113 | if (debugtest) |
110 | System.Console.WriteLine(rotEuler2); | 114 | m_log.Debug(rotEuler2); |
111 | 115 | ||
112 | Assert.That(rotEuler2.ApproxEquals(new Vector3(-180, 0, 0), 0.001f) || rotEuler2.ApproxEquals(new Vector3(180, 0, 0), 0.001f)); | 116 | Assert.That(rotEuler2.ApproxEquals(new Vector3(-180, 0, 0), 0.001f) || rotEuler2.ApproxEquals(new Vector3(180, 0, 0), 0.001f)); |
113 | 117 | ||
@@ -115,7 +119,7 @@ namespace OpenSim.Region.CoreModules.Scenes.Tests | |||
115 | grp1.DelinkFromGroup(part2.LocalId); | 119 | grp1.DelinkFromGroup(part2.LocalId); |
116 | 120 | ||
117 | if (debugtest) | 121 | if (debugtest) |
118 | System.Console.WriteLine("Group2: Prim2: OffsetPosition:{0}, OffsetRotation:{1}", part2.AbsolutePosition, part2.RotationOffset); | 122 | m_log.Debug("Group2: Prim2: OffsetPosition:" + part2.AbsolutePosition + ", OffsetRotation:" + part2.RotationOffset); |
119 | 123 | ||
120 | Assert.That(grp1.Children.Count, Is.EqualTo(1), "Group 1 still contained part2 after delink."); | 124 | Assert.That(grp1.Children.Count, Is.EqualTo(1), "Group 1 still contained part2 after delink."); |
121 | Assert.That(part2.AbsolutePosition == Vector3.Zero); | 125 | Assert.That(part2.AbsolutePosition == Vector3.Zero); |
@@ -175,16 +179,16 @@ namespace OpenSim.Region.CoreModules.Scenes.Tests | |||
175 | 179 | ||
176 | if (debugtest) | 180 | if (debugtest) |
177 | { | 181 | { |
178 | System.Console.WriteLine("--------After Link-------"); | 182 | m_log.Debug("--------After Link-------"); |
179 | System.Console.WriteLine("Group1: parts: {0}", grp1.Children.Count); | 183 | m_log.Debug("Group1: parts:" + grp1.Children.Count); |
180 | System.Console.WriteLine("Group1: Pos:{0}, Rot:{1}", grp1.AbsolutePosition, grp1.Rotation); | 184 | m_log.Debug("Group1: Pos:"+grp1.AbsolutePosition+", Rot:"+grp1.Rotation); |
181 | System.Console.WriteLine("Group1: Prim1: OffsetPosition:{0}, OffsetRotation:{1}", part1.OffsetPosition, part1.RotationOffset); | 185 | m_log.Debug("Group1: Prim1: OffsetPosition:" + part1.OffsetPosition + ", OffsetRotation:" + part1.RotationOffset); |
182 | System.Console.WriteLine("Group1: Prim2: OffsetPosition:{0}, OffsetRotation:{1}", part2.OffsetPosition, part2.RotationOffset); | 186 | m_log.Debug("Group1: Prim2: OffsetPosition:"+part2.OffsetPosition+", OffsetRotation:"+ part2.RotationOffset); |
183 | 187 | ||
184 | System.Console.WriteLine("Group3: parts: {0}", grp3.Children.Count); | 188 | m_log.Debug("Group3: parts:"+grp3.Children.Count); |
185 | System.Console.WriteLine("Group3: Pos:{0}, Rot:{1}", grp3.AbsolutePosition, grp3.Rotation); | 189 | m_log.Debug("Group3: Pos:"+grp3.AbsolutePosition+", Rot:"+grp3.Rotation); |
186 | System.Console.WriteLine("Group3: Prim1: OffsetPosition:{0}, OffsetRotation:{1}", part3.OffsetPosition, part3.RotationOffset); | 190 | m_log.Debug("Group3: Prim1: OffsetPosition:"+part3.OffsetPosition+", OffsetRotation:"+part3.RotationOffset); |
187 | System.Console.WriteLine("Group3: Prim2: OffsetPosition:{0}, OffsetRotation:{1}", part4.OffsetPosition, part4.RotationOffset); | 191 | m_log.Debug("Group3: Prim2: OffsetPosition:"+part4.OffsetPosition+", OffsetRotation:"+part4.RotationOffset); |
188 | } | 192 | } |
189 | 193 | ||
190 | // Required for linking | 194 | // Required for linking |
@@ -206,13 +210,13 @@ namespace OpenSim.Region.CoreModules.Scenes.Tests | |||
206 | Vector3 rotEuler1 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG); | 210 | Vector3 rotEuler1 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG); |
207 | 211 | ||
208 | if (debugtest) | 212 | if (debugtest) |
209 | System.Console.WriteLine(rotEuler1); | 213 | m_log.Debug(rotEuler1); |
210 | 214 | ||
211 | part2.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw); | 215 | part2.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw); |
212 | Vector3 rotEuler2 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG); | 216 | Vector3 rotEuler2 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG); |
213 | 217 | ||
214 | if (debugtest) | 218 | if (debugtest) |
215 | System.Console.WriteLine(rotEuler2); | 219 | m_log.Debug(rotEuler2); |
216 | 220 | ||
217 | Assert.That(rotEuler2.ApproxEquals(new Vector3(-180, 0, 0), 0.001f) || rotEuler2.ApproxEquals(new Vector3(180, 0, 0), 0.001f)); | 221 | Assert.That(rotEuler2.ApproxEquals(new Vector3(-180, 0, 0), 0.001f) || rotEuler2.ApproxEquals(new Vector3(180, 0, 0), 0.001f)); |
218 | 222 | ||
@@ -225,16 +229,16 @@ namespace OpenSim.Region.CoreModules.Scenes.Tests | |||
225 | 229 | ||
226 | if (debugtest) | 230 | if (debugtest) |
227 | { | 231 | { |
228 | System.Console.WriteLine("--------After De-Link-------"); | 232 | m_log.Debug("--------After De-Link-------"); |
229 | System.Console.WriteLine("Group1: parts: {0}", grp1.Children.Count); | 233 | m_log.Debug("Group1: parts:" + grp1.Children.Count); |
230 | System.Console.WriteLine("Group1: Pos:{0}, Rot:{1}", grp1.AbsolutePosition, grp1.Rotation); | 234 | m_log.Debug("Group1: Pos:" + grp1.AbsolutePosition + ", Rot:" + grp1.Rotation); |
231 | System.Console.WriteLine("Group1: Prim1: OffsetPosition:{0}, OffsetRotation:{1}", part1.OffsetPosition, part1.RotationOffset); | 235 | m_log.Debug("Group1: Prim1: OffsetPosition:" + part1.OffsetPosition + ", OffsetRotation:" + part1.RotationOffset); |
232 | System.Console.WriteLine("NoGroup: Prim2: AbsolutePosition:{0}, OffsetRotation:{1}", part2.AbsolutePosition, part2.RotationOffset); | 236 | m_log.Debug("Group1: Prim2: OffsetPosition:" + part2.OffsetPosition + ", OffsetRotation:" + part2.RotationOffset); |
233 | 237 | ||
234 | System.Console.WriteLine("Group3: parts: {0}", grp3.Children.Count); | 238 | m_log.Debug("Group3: parts:" + grp3.Children.Count); |
235 | System.Console.WriteLine("Group3: Pos:{0}, Rot:{1}", grp3.AbsolutePosition, grp3.Rotation); | 239 | m_log.Debug("Group3: Pos:" + grp3.AbsolutePosition + ", Rot:" + grp3.Rotation); |
236 | System.Console.WriteLine("Group3: Prim1: OffsetPosition:{0}, OffsetRotation:{1}", part3.OffsetPosition, part3.RotationOffset); | 240 | m_log.Debug("Group3: Prim1: OffsetPosition:" + part3.OffsetPosition + ", OffsetRotation:" + part3.RotationOffset); |
237 | System.Console.WriteLine("Group3: Prim2: OffsetPosition:{0}, OffsetRotation:{1}", part4.OffsetPosition, part4.RotationOffset); | 241 | m_log.Debug("Group3: Prim2: OffsetPosition:" + part4.OffsetPosition + ", OffsetRotation:" + part4.RotationOffset); |
238 | } | 242 | } |
239 | 243 | ||
240 | Assert.That(part2.AbsolutePosition == Vector3.Zero); | 244 | Assert.That(part2.AbsolutePosition == Vector3.Zero); |
diff --git a/OpenSim/Region/Framework/Scenes/Types/BasicQuadTreeNode.cs b/OpenSim/Region/Framework/Scenes/Types/BasicQuadTreeNode.cs index 9fbbb15..f23fc06 100644 --- a/OpenSim/Region/Framework/Scenes/Types/BasicQuadTreeNode.cs +++ b/OpenSim/Region/Framework/Scenes/Types/BasicQuadTreeNode.cs | |||
@@ -53,7 +53,7 @@ namespace OpenSim.Region.Framework.Scenes.Types | |||
53 | m_leftY = leftY; | 53 | m_leftY = leftY; |
54 | m_width = width; | 54 | m_width = width; |
55 | m_height = height; | 55 | m_height = height; |
56 | // Console.WriteLine("creating quadtree node " + m_quadID); | 56 | // m_log.Debug("creating quadtree node " + m_quadID); |
57 | } | 57 | } |
58 | 58 | ||
59 | public void AddObject(SceneObjectGroup obj) | 59 | public void AddObject(SceneObjectGroup obj) |
diff --git a/OpenSim/Region/Framework/Scenes/Types/UpdateQueue.cs b/OpenSim/Region/Framework/Scenes/Types/UpdateQueue.cs index 452ada9..2b7611f 100644 --- a/OpenSim/Region/Framework/Scenes/Types/UpdateQueue.cs +++ b/OpenSim/Region/Framework/Scenes/Types/UpdateQueue.cs | |||
@@ -92,7 +92,7 @@ namespace OpenSim.Region.Framework.Scenes.Types | |||
92 | 92 | ||
93 | protected UpdateQueue(SerializationInfo info, StreamingContext context) | 93 | protected UpdateQueue(SerializationInfo info, StreamingContext context) |
94 | { | 94 | { |
95 | //System.Console.WriteLine("UpdateQueue Deserialize BGN"); | 95 | //m_log.Debug("UpdateQueue Deserialize BGN"); |
96 | 96 | ||
97 | if (info == null) | 97 | if (info == null) |
98 | { | 98 | { |
@@ -107,7 +107,7 @@ namespace OpenSim.Region.Framework.Scenes.Types | |||
107 | m_ids.Add(new UUID(guid)); | 107 | m_ids.Add(new UUID(guid)); |
108 | } | 108 | } |
109 | 109 | ||
110 | //System.Console.WriteLine("UpdateQueue Deserialize END"); | 110 | //m_log.Debug("UpdateQueue Deserialize END"); |
111 | } | 111 | } |
112 | 112 | ||
113 | [SecurityPermission(SecurityAction.LinkDemand, | 113 | [SecurityPermission(SecurityAction.LinkDemand, |