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author | Melanie | 2012-03-15 10:55:44 +0000 |
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committer | Melanie | 2012-03-15 10:55:44 +0000 |
commit | 897dc5e77eff911f9dd8870535c442f632d17662 (patch) | |
tree | 4bd4606e27f4c346f0267f6fc03c4541a2dc7046 /OpenSim/Region/Framework/Scenes | |
parent | Allow llTeleportAgent to teleport gods when not in god mode (diff) | |
parent | Remove property/field duplication in ScriptInstance where it's unnecessary. (diff) | |
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 11 |
1 files changed, 1 insertions, 10 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index a3358a5..de1517b 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -227,8 +227,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
227 | private bool m_firstHeartbeat = true; | 227 | private bool m_firstHeartbeat = true; |
228 | private int m_hbRestarts = 0; | 228 | private int m_hbRestarts = 0; |
229 | 229 | ||
230 | private object m_deleting_scene_object = new object(); | ||
231 | |||
232 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; | 230 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; |
233 | private bool m_reprioritizationEnabled = true; | 231 | private bool m_reprioritizationEnabled = true; |
234 | private double m_reprioritizationInterval = 5000.0; | 232 | private double m_reprioritizationInterval = 5000.0; |
@@ -2085,15 +2083,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2085 | public void DeleteSceneObject(SceneObjectGroup group, bool silent) | 2083 | public void DeleteSceneObject(SceneObjectGroup group, bool silent) |
2086 | { | 2084 | { |
2087 | // m_log.DebugFormat("[SCENE]: Deleting scene object {0} {1}", group.Name, group.UUID); | 2085 | // m_log.DebugFormat("[SCENE]: Deleting scene object {0} {1}", group.Name, group.UUID); |
2088 | |||
2089 | //SceneObjectPart rootPart = group.GetChildPart(group.UUID); | ||
2090 | 2086 | ||
2091 | // Serialise calls to RemoveScriptInstances to avoid | 2087 | group.RemoveScriptInstances(true); |
2092 | // deadlocking on m_parts inside SceneObjectGroup | ||
2093 | lock (m_deleting_scene_object) | ||
2094 | { | ||
2095 | group.RemoveScriptInstances(true); | ||
2096 | } | ||
2097 | 2088 | ||
2098 | SceneObjectPart[] partList = group.Parts; | 2089 | SceneObjectPart[] partList = group.Parts; |
2099 | 2090 | ||