diff options
author | Dan Lake | 2010-03-19 05:51:16 -0700 |
---|---|---|
committer | John Hurliman | 2010-03-19 15:16:35 -0700 |
commit | 859bc717a4fe4cd5810ad9889cfb9b1e7f5c2046 (patch) | |
tree | dcce6c74d201b52c1a04ec9ec2cb90ce068fc020 /OpenSim/Region/Framework/Scenes | |
parent | Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminati... (diff) | |
download | opensim-SC-859bc717a4fe4cd5810ad9889cfb9b1e7f5c2046.zip opensim-SC-859bc717a4fe4cd5810ad9889cfb9b1e7f5c2046.tar.gz opensim-SC-859bc717a4fe4cd5810ad9889cfb9b1e7f5c2046.tar.bz2 opensim-SC-859bc717a4fe4cd5810ad9889cfb9b1e7f5c2046.tar.xz |
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 81 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 186 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneManager.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 19 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 58 |
5 files changed, 147 insertions, 203 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index a86a33c..4b97e39 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3269,7 +3269,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3269 | } | 3269 | } |
3270 | } | 3270 | } |
3271 | 3271 | ||
3272 | ScenePresence sp = m_sceneGraph.GetScenePresence(agent.AgentID); | 3272 | ScenePresence sp = GetScenePresence(agent.AgentID); |
3273 | if (sp != null) | 3273 | if (sp != null) |
3274 | { | 3274 | { |
3275 | m_log.DebugFormat( | 3275 | m_log.DebugFormat( |
@@ -3561,8 +3561,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3561 | /// <param name="message">message to display to the user. Reason for being logged off</param> | 3561 | /// <param name="message">message to display to the user. Reason for being logged off</param> |
3562 | public void HandleLogOffUserFromGrid(UUID AvatarID, UUID RegionSecret, string message) | 3562 | public void HandleLogOffUserFromGrid(UUID AvatarID, UUID RegionSecret, string message) |
3563 | { | 3563 | { |
3564 | ScenePresence loggingOffUser = null; | 3564 | ScenePresence loggingOffUser = GetScenePresence(AvatarID); |
3565 | loggingOffUser = GetScenePresence(AvatarID); | ||
3566 | if (loggingOffUser != null) | 3565 | if (loggingOffUser != null) |
3567 | { | 3566 | { |
3568 | UUID localRegionSecret = UUID.Zero; | 3567 | UUID localRegionSecret = UUID.Zero; |
@@ -3598,8 +3597,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3598 | /// <param name="isFlying"></param> | 3597 | /// <param name="isFlying"></param> |
3599 | public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying) | 3598 | public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying) |
3600 | { | 3599 | { |
3601 | ScenePresence presence; | 3600 | ScenePresence presence = GetScenePresence(agentID); |
3602 | if(m_sceneGraph.TryGetAvatar(agentID, out presence)) | 3601 | if(presence != null) |
3603 | { | 3602 | { |
3604 | try | 3603 | try |
3605 | { | 3604 | { |
@@ -3773,8 +3772,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3773 | public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, Vector3 position, | 3772 | public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, Vector3 position, |
3774 | Vector3 lookAt, uint teleportFlags) | 3773 | Vector3 lookAt, uint teleportFlags) |
3775 | { | 3774 | { |
3776 | ScenePresence sp; | 3775 | ScenePresence sp = GetScenePresence(remoteClient.AgentId); |
3777 | if(m_sceneGraph.TryGetAvatar(remoteClient.AgentId, out sp)) | 3776 | if (sp != null) |
3778 | { | 3777 | { |
3779 | uint regionX = m_regInfo.RegionLocX; | 3778 | uint regionX = m_regInfo.RegionLocX; |
3780 | uint regionY = m_regInfo.RegionLocY; | 3779 | uint regionY = m_regInfo.RegionLocY; |
@@ -3952,17 +3951,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
3952 | m_log.ErrorFormat("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", | 3951 | m_log.ErrorFormat("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", |
3953 | "Agent ID", "Session ID", "Circuit", "IP", "World"); | 3952 | "Agent ID", "Session ID", "Circuit", "IP", "World"); |
3954 | 3953 | ||
3955 | foreach (ScenePresence scenePresence in GetAvatars()) | 3954 | ForEachScenePresence(delegate(ScenePresence sp) |
3956 | { | 3955 | { |
3957 | m_log.ErrorFormat("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", | 3956 | m_log.ErrorFormat("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", |
3958 | scenePresence.Firstname, | 3957 | sp.Firstname, |
3959 | scenePresence.Lastname, | 3958 | sp.Lastname, |
3960 | scenePresence.UUID, | 3959 | sp.UUID, |
3961 | scenePresence.ControllingClient.AgentId, | 3960 | sp.ControllingClient.AgentId, |
3962 | "Unknown", | 3961 | "Unknown", |
3963 | "Unknown", | 3962 | "Unknown", |
3964 | RegionInfo.RegionName); | 3963 | RegionInfo.RegionName); |
3965 | } | 3964 | }); |
3966 | 3965 | ||
3967 | break; | 3966 | break; |
3968 | } | 3967 | } |
@@ -4128,72 +4127,42 @@ namespace OpenSim.Region.Framework.Scenes | |||
4128 | m_sceneGraph.RemovePhysicalPrim(num); | 4127 | m_sceneGraph.RemovePhysicalPrim(num); |
4129 | } | 4128 | } |
4130 | 4129 | ||
4131 | //The idea is to have a group of method that return a list of avatars meeting some requirement | 4130 | public int GetRootAgentCount() |
4132 | // ie it could be all m_scenePresences within a certain range of the calling prim/avatar. | ||
4133 | // | ||
4134 | // GetAvatars returns a new list of all root agent presences in the scene | ||
4135 | // GetScenePresences returns a new list of all presences in the scene or a filter may be passed. | ||
4136 | // GetScenePresence returns the presence with matching UUID or first/last name. | ||
4137 | // ForEachScenePresence requests the Scene to run a delegate function against all presences. | ||
4138 | |||
4139 | /// <summary> | ||
4140 | /// Return a list of all avatars in this region. | ||
4141 | /// This list is a new object, so it can be iterated over without locking. | ||
4142 | /// </summary> | ||
4143 | /// <returns></returns> | ||
4144 | public List<ScenePresence> GetAvatars() | ||
4145 | { | ||
4146 | return m_sceneGraph.GetAvatars(); | ||
4147 | } | ||
4148 | |||
4149 | /// <summary> | ||
4150 | /// Return a list of all ScenePresences in this region. This returns child agents as well as root agents. | ||
4151 | /// This list is a new object, so it can be iterated over without locking. | ||
4152 | /// </summary> | ||
4153 | /// <returns></returns> | ||
4154 | public List<ScenePresence> GetScenePresences() | ||
4155 | { | 4131 | { |
4156 | return m_sceneGraph.GetScenePresences(); | 4132 | return m_sceneGraph.GetRootAgentCount(); |
4157 | } | 4133 | } |
4158 | 4134 | ||
4159 | /// <summary> | 4135 | public int GetChildAgentCount() |
4160 | /// Request a filtered list of ScenePresences in this region. | ||
4161 | /// This list is a new object, so it can be iterated over without locking. | ||
4162 | /// </summary> | ||
4163 | /// <param name="filter"></param> | ||
4164 | /// <returns></returns> | ||
4165 | public List<ScenePresence> GetScenePresences(FilterAvatarList filter) | ||
4166 | { | 4136 | { |
4167 | return m_sceneGraph.GetScenePresences(filter); | 4137 | return m_sceneGraph.GetChildAgentCount(); |
4168 | } | 4138 | } |
4169 | 4139 | ||
4170 | /// <summary> | 4140 | /// <summary> |
4171 | /// Request a scene presence by UUID | 4141 | /// Request a scene presence by UUID. Fast, indexed lookup. |
4172 | /// </summary> | 4142 | /// </summary> |
4173 | /// <param name="avatarID"></param> | 4143 | /// <param name="agentID"></param> |
4174 | /// <returns></returns> | 4144 | /// <returns>null if the presence was not found</returns> |
4175 | public ScenePresence GetScenePresence(UUID avatarID) | 4145 | public ScenePresence GetScenePresence(UUID agentID) |
4176 | { | 4146 | { |
4177 | return m_sceneGraph.GetScenePresence(avatarID); | 4147 | return m_sceneGraph.GetScenePresence(agentID); |
4178 | } | 4148 | } |
4179 | 4149 | ||
4180 | /// <summary> | 4150 | /// <summary> |
4181 | /// Request the ScenePresence in this region by first/last name. | 4151 | /// Request the scene presence by name. |
4182 | /// Should normally only be a single match, but first is always returned | ||
4183 | /// </summary> | 4152 | /// </summary> |
4184 | /// <param name="firstName"></param> | 4153 | /// <param name="firstName"></param> |
4185 | /// <param name="lastName"></param> | 4154 | /// <param name="lastName"></param> |
4186 | /// <returns></returns> | 4155 | /// <returns>null if the presence was not found</returns> |
4187 | public ScenePresence GetScenePresence(string firstName, string lastName) | 4156 | public ScenePresence GetScenePresence(string firstName, string lastName) |
4188 | { | 4157 | { |
4189 | return m_sceneGraph.GetScenePresence(firstName, lastName); | 4158 | return m_sceneGraph.GetScenePresence(firstName, lastName); |
4190 | } | 4159 | } |
4191 | 4160 | ||
4192 | /// <summary> | 4161 | /// <summary> |
4193 | /// Request the ScenePresence in this region by localID. | 4162 | /// Request the scene presence by localID. |
4194 | /// </summary> | 4163 | /// </summary> |
4195 | /// <param name="localID"></param> | 4164 | /// <param name="localID"></param> |
4196 | /// <returns></returns> | 4165 | /// <returns>null if the presence was not found</returns> |
4197 | public ScenePresence GetScenePresence(uint localID) | 4166 | public ScenePresence GetScenePresence(uint localID) |
4198 | { | 4167 | { |
4199 | return m_sceneGraph.GetScenePresence(localID); | 4168 | return m_sceneGraph.GetScenePresence(localID); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index d259c42..b6e5995 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -699,116 +699,84 @@ namespace OpenSim.Region.Framework.Scenes | |||
699 | return null; | 699 | return null; |
700 | } | 700 | } |
701 | 701 | ||
702 | // The idea is to have a group of method that return a list of avatars meeting some requirement | ||
703 | // ie it could be all m_scenePresences within a certain range of the calling prim/avatar. | ||
704 | // | ||
705 | // GetAvatars returns a new list of all root agent presences in the scene | ||
706 | // GetScenePresences returns a new list of all presences in the scene or a filter may be passed. | ||
707 | // GetScenePresence returns the presence with matching UUID or the first presence matching the passed filter. | ||
708 | // ForEachScenePresence requests the Scene to run a delegate function against all presences. | ||
709 | |||
710 | /// <summary> | 702 | /// <summary> |
711 | /// Request a list of all avatars in this region (no child agents) | 703 | /// Request a copy of m_scenePresences in this World |
712 | /// This list is a new object, so it can be iterated over without locking. | 704 | /// There is no guarantee that presences will remain in the scene after the list is returned. |
705 | /// This list should remain private to SceneGraph. Callers wishing to iterate should instead | ||
706 | /// pass a delegate to ForEachScenePresence. | ||
713 | /// </summary> | 707 | /// </summary> |
714 | /// <returns></returns> | 708 | /// <returns></returns> |
715 | public List<ScenePresence> GetAvatars() | 709 | private List<ScenePresence> GetScenePresences() |
716 | { | 710 | { |
717 | return GetScenePresences(delegate(ScenePresence scenePresence) | 711 | lock (m_scenePresences) |
718 | { | 712 | return new List<ScenePresence>(m_scenePresenceArray); |
719 | return !scenePresence.IsChildAgent; | ||
720 | }); | ||
721 | } | 713 | } |
722 | 714 | ||
723 | /// <summary> | 715 | /// <summary> |
724 | /// Request a list of m_scenePresences in this World | 716 | /// Request a scene presence by UUID. Fast, indexed lookup. |
725 | /// Returns a copy so it can be iterated without a lock. | ||
726 | /// There is no guarantee that presences will remain in the scene after the list is returned. | ||
727 | /// </summary> | 717 | /// </summary> |
728 | /// <returns></returns> | 718 | /// <param name="agentID"></param> |
729 | protected internal List<ScenePresence> GetScenePresences() | 719 | /// <returns>null if the presence was not found</returns> |
720 | protected internal ScenePresence GetScenePresence(UUID agentID) | ||
730 | { | 721 | { |
731 | List<ScenePresence> result; | 722 | ScenePresence sp; |
732 | lock (m_scenePresences) | 723 | lock (m_scenePresences) |
733 | { | 724 | { |
734 | result = new List<ScenePresence>(m_scenePresenceArray.Length); | 725 | m_scenePresences.TryGetValue(agentID, out sp); |
735 | result.AddRange(m_scenePresenceArray); | ||
736 | } | 726 | } |
737 | return result; | 727 | return sp; |
738 | } | 728 | } |
739 | 729 | ||
740 | /// <summary> | 730 | /// <summary> |
741 | /// Request a filtered list of m_scenePresences in this World | 731 | /// Request the scene presence by name. |
742 | /// Returns a copy so it can be iterated without a lock. | ||
743 | /// There is no guarantee that presences will remain in the scene after the list is returned. | ||
744 | /// </summary> | 732 | /// </summary> |
745 | /// <returns></returns> | 733 | /// <param name="firstName"></param> |
746 | protected internal List<ScenePresence> GetScenePresences(FilterAvatarList filter) | 734 | /// <param name="lastName"></param> |
735 | /// <returns>null if the presence was not found</returns> | ||
736 | protected internal ScenePresence GetScenePresence(string firstName, string lastName) | ||
747 | { | 737 | { |
748 | List<ScenePresence> result = new List<ScenePresence>(); | 738 | foreach (ScenePresence presence in GetScenePresences()) |
749 | // Check each ScenePresence against the filter | ||
750 | ForEachScenePresence(delegate(ScenePresence presence) | ||
751 | { | 739 | { |
752 | if (filter(presence)) | 740 | if (presence.Firstname == firstName && presence.Lastname == lastName) |
753 | result.Add(presence); | 741 | return presence; |
754 | }); | 742 | } |
755 | return result; | 743 | return null; |
756 | } | 744 | } |
757 | 745 | ||
758 | /// <summary> | 746 | /// <summary> |
759 | /// Request the ScenePresence in this region matching filter. | 747 | /// Request the scene presence by localID. |
760 | /// Only the first match is returned. | ||
761 | /// | ||
762 | /// </summary> | 748 | /// </summary> |
763 | /// <param name="filter"></param> | 749 | /// <param name="localID"></param> |
764 | /// <returns></returns> | 750 | /// <returns>null if the presence was not found</returns> |
765 | protected internal ScenePresence GetScenePresence(FilterAvatarList filter) | 751 | protected internal ScenePresence GetScenePresence(uint localID) |
766 | { | 752 | { |
767 | ScenePresence result = null; | 753 | foreach (ScenePresence presence in GetScenePresences()) |
768 | // Get all of the ScenePresences | 754 | if (presence.LocalId == localID) |
769 | List<ScenePresence> presences = GetScenePresences(); | 755 | return presence; |
770 | foreach (ScenePresence presence in presences) | 756 | return null; |
771 | { | ||
772 | if (filter(presence)) | ||
773 | { | ||
774 | result = presence; | ||
775 | break; | ||
776 | } | ||
777 | } | ||
778 | return result; | ||
779 | } | 757 | } |
780 | 758 | ||
781 | protected internal ScenePresence GetScenePresence(string firstName, string lastName) | 759 | protected internal bool TryGetAvatar(UUID agentID, out ScenePresence avatar) |
782 | { | 760 | { |
783 | return GetScenePresence(delegate(ScenePresence presence) | 761 | lock (m_scenePresences) |
784 | { | 762 | { |
785 | return(presence.Firstname == firstName && presence.Lastname == lastName); | 763 | m_scenePresences.TryGetValue(agentID, out avatar); |
786 | }); | 764 | } |
787 | } | 765 | return (avatar != null); |
788 | |||
789 | /// <summary> | ||
790 | /// Request a scene presence by UUID | ||
791 | /// </summary> | ||
792 | /// <param name="agentID"></param> | ||
793 | /// <returns>null if the agent was not found</returns> | ||
794 | protected internal ScenePresence GetScenePresence(UUID agentID) | ||
795 | { | ||
796 | ScenePresence sp; | ||
797 | TryGetAvatar(agentID, out sp); | ||
798 | return sp; | ||
799 | } | 766 | } |
800 | 767 | ||
801 | /// <summary> | 768 | protected internal bool TryGetAvatarByName(string name, out ScenePresence avatar) |
802 | /// Request the ScenePresence in this region by localID. | ||
803 | /// </summary> | ||
804 | /// <param name="localID"></param> | ||
805 | /// <returns></returns> | ||
806 | protected internal ScenePresence GetScenePresence(uint localID) | ||
807 | { | 769 | { |
808 | return GetScenePresence(delegate(ScenePresence presence) | 770 | avatar = null; |
771 | foreach (ScenePresence presence in GetScenePresences()) | ||
809 | { | 772 | { |
810 | return (presence.LocalId == localID); | 773 | if (String.Compare(name, presence.ControllingClient.Name, true) == 0) |
811 | }); | 774 | { |
775 | avatar = presence; | ||
776 | break; | ||
777 | } | ||
778 | } | ||
779 | return (avatar != null); | ||
812 | } | 780 | } |
813 | 781 | ||
814 | /// <summary> | 782 | /// <summary> |
@@ -962,24 +930,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
962 | return group.GetChildPart(fullID); | 930 | return group.GetChildPart(fullID); |
963 | } | 931 | } |
964 | 932 | ||
965 | protected internal bool TryGetAvatar(UUID avatarId, out ScenePresence avatar) | ||
966 | { | ||
967 | lock (m_scenePresences) | ||
968 | { | ||
969 | m_scenePresences.TryGetValue(avatarId, out avatar); | ||
970 | } | ||
971 | return (avatar != null); | ||
972 | } | ||
973 | |||
974 | protected internal bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) | ||
975 | { | ||
976 | avatar = GetScenePresence(delegate(ScenePresence presence) | ||
977 | { | ||
978 | return (String.Compare(avatarName, presence.ControllingClient.Name, true) == 0); | ||
979 | }); | ||
980 | return (avatar != null); | ||
981 | } | ||
982 | |||
983 | /// <summary> | 933 | /// <summary> |
984 | /// Returns a list of the entities in the scene. This is a new list so no locking is required to iterate over | 934 | /// Returns a list of the entities in the scene. This is a new list so no locking is required to iterate over |
985 | /// it | 935 | /// it |
@@ -1042,6 +992,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1042 | return UUID.Zero; | 992 | return UUID.Zero; |
1043 | } | 993 | } |
1044 | 994 | ||
995 | /// <summary> | ||
996 | /// Performs action on all scene object groups. | ||
997 | /// </summary> | ||
998 | /// <param name="action"></param> | ||
1045 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) | 999 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) |
1046 | { | 1000 | { |
1047 | List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); | 1001 | List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); |
@@ -1061,23 +1015,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
1061 | 1015 | ||
1062 | 1016 | ||
1063 | /// <summary> | 1017 | /// <summary> |
1064 | /// Performs action on all scene presences. | 1018 | /// Performs action on all scene presences. This can ultimately run the actions in parallel but |
1019 | /// any delegates passed in will need to implement their own locking on data they reference and | ||
1020 | /// modify outside of the scope of the delegate. | ||
1065 | /// </summary> | 1021 | /// </summary> |
1066 | /// <param name="action"></param> | 1022 | /// <param name="action"></param> |
1067 | public void ForEachScenePresence(Action<ScenePresence> action) | 1023 | public void ForEachScenePresence(Action<ScenePresence> action) |
1068 | { | 1024 | { |
1069 | List<ScenePresence> presences = GetScenePresences(); | 1025 | // Once all callers have their delegates configured for parallelism, we can unleash this |
1070 | try | 1026 | /* |
1027 | Action<ScenePresence> protectedAction = new Action<ScenePresence>(delegate(ScenePresence sp) | ||
1028 | { | ||
1029 | try | ||
1030 | { | ||
1031 | action(sp); | ||
1032 | } | ||
1033 | catch (Exception e) | ||
1034 | { | ||
1035 | m_log.Info("[BUG] in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString()); | ||
1036 | m_log.Info("[BUG] Stack Trace: " + e.StackTrace); | ||
1037 | } | ||
1038 | }); | ||
1039 | Parallel.ForEach<ScenePresence>(GetScenePresences(), protectedAction); | ||
1040 | */ | ||
1041 | // For now, perform actiona serially | ||
1042 | foreach (ScenePresence sp in GetScenePresences()) | ||
1071 | { | 1043 | { |
1072 | foreach(ScenePresence presence in presences) | 1044 | try |
1073 | { | 1045 | { |
1074 | action(presence); | 1046 | action(sp); |
1047 | } | ||
1048 | catch (Exception e) | ||
1049 | { | ||
1050 | m_log.Info("[BUG] in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString()); | ||
1051 | m_log.Info("[BUG] Stack Trace: " + e.StackTrace); | ||
1075 | } | 1052 | } |
1076 | } | ||
1077 | catch (Exception e) | ||
1078 | { | ||
1079 | m_log.Info("[BUG] in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString()); | ||
1080 | m_log.Info("[BUG] Stack Trace: " + e.StackTrace); | ||
1081 | } | 1053 | } |
1082 | } | 1054 | } |
1083 | 1055 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index a955532..1168341 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -454,8 +454,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
454 | 454 | ||
455 | ForEachCurrentScene(delegate(Scene scene) | 455 | ForEachCurrentScene(delegate(Scene scene) |
456 | { | 456 | { |
457 | List<ScenePresence> scenePresences = scene.GetScenePresences(); | 457 | scene.ForEachScenePresence(delegate(ScenePresence sp) |
458 | presences.AddRange(scenePresences); | 458 | { |
459 | presences.Add(sp); | ||
460 | }); | ||
459 | }); | 461 | }); |
460 | 462 | ||
461 | return presences; | 463 | return presences; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 0e21487..88bdf31 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1321,11 +1321,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1321 | if (volume < 0) | 1321 | if (volume < 0) |
1322 | volume = 0; | 1322 | volume = 0; |
1323 | 1323 | ||
1324 | List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); | 1324 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) |
1325 | foreach (ScenePresence p in avatarts) | ||
1326 | { | 1325 | { |
1327 | p.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume); | 1326 | if(!sp.IsChildAgent) |
1328 | } | 1327 | sp.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume); |
1328 | }); | ||
1329 | } | 1329 | } |
1330 | 1330 | ||
1331 | /// <summary> | 1331 | /// <summary> |
@@ -2609,12 +2609,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2609 | } | 2609 | } |
2610 | } | 2610 | } |
2611 | 2611 | ||
2612 | List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); | 2612 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) |
2613 | foreach (ScenePresence p in avatarts) | ||
2614 | { | 2613 | { |
2615 | if (!(Util.GetDistanceTo(p.AbsolutePosition, AbsolutePosition) >= 100)) | 2614 | if (sp.IsChildAgent) |
2616 | p.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); | 2615 | return; |
2617 | } | 2616 | if (!(Util.GetDistanceTo(sp.AbsolutePosition, AbsolutePosition) >= 100)) |
2617 | sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); | ||
2618 | }); | ||
2618 | } | 2619 | } |
2619 | 2620 | ||
2620 | public void RemFlag(PrimFlags flag) | 2621 | public void RemFlag(PrimFlags flag) |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 766f6d3..b5f6217 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2396,35 +2396,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
2396 | 2396 | ||
2397 | List<Vector3> CoarseLocations = new List<Vector3>(); | 2397 | List<Vector3> CoarseLocations = new List<Vector3>(); |
2398 | List<UUID> AvatarUUIDs = new List<UUID>(); | 2398 | List<UUID> AvatarUUIDs = new List<UUID>(); |
2399 | List<ScenePresence> avatars = m_scene.GetAvatars(); | 2399 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) |
2400 | for (int i = 0; i < avatars.Count; i++) | ||
2401 | { | 2400 | { |
2402 | // Requested by LibOMV. Send Course Location on self. | 2401 | if (sp.IsChildAgent) |
2403 | //if (avatars[i] != this) | 2402 | return; |
2404 | //{ | 2403 | |
2405 | if (avatars[i].ParentID != 0) | 2404 | if (sp.ParentID != 0) |
2405 | { | ||
2406 | // sitting avatar | ||
2407 | SceneObjectPart sop = m_scene.GetSceneObjectPart(sp.ParentID); | ||
2408 | if (sop != null) | ||
2406 | { | 2409 | { |
2407 | // sitting avatar | 2410 | CoarseLocations.Add(sop.AbsolutePosition + sp.m_pos); |
2408 | SceneObjectPart sop = m_scene.GetSceneObjectPart(avatars[i].ParentID); | 2411 | AvatarUUIDs.Add(sp.UUID); |
2409 | if (sop != null) | ||
2410 | { | ||
2411 | CoarseLocations.Add(sop.AbsolutePosition + avatars[i].m_pos); | ||
2412 | AvatarUUIDs.Add(avatars[i].UUID); | ||
2413 | } | ||
2414 | else | ||
2415 | { | ||
2416 | // we can't find the parent.. ! arg! | ||
2417 | CoarseLocations.Add(avatars[i].m_pos); | ||
2418 | AvatarUUIDs.Add(avatars[i].UUID); | ||
2419 | } | ||
2420 | } | 2412 | } |
2421 | else | 2413 | else |
2422 | { | 2414 | { |
2423 | CoarseLocations.Add(avatars[i].m_pos); | 2415 | // we can't find the parent.. ! arg! |
2424 | AvatarUUIDs.Add(avatars[i].UUID); | 2416 | CoarseLocations.Add(sp.m_pos); |
2417 | AvatarUUIDs.Add(sp.UUID); | ||
2425 | } | 2418 | } |
2426 | //} | 2419 | } |
2427 | } | 2420 | else |
2421 | { | ||
2422 | CoarseLocations.Add(sp.m_pos); | ||
2423 | AvatarUUIDs.Add(sp.UUID); | ||
2424 | } | ||
2425 | }); | ||
2428 | 2426 | ||
2429 | m_controllingClient.SendCoarseLocationUpdate(AvatarUUIDs, CoarseLocations); | 2427 | m_controllingClient.SendCoarseLocationUpdate(AvatarUUIDs, CoarseLocations); |
2430 | 2428 | ||
@@ -2498,13 +2496,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2498 | m_perfMonMS = Util.EnvironmentTickCount(); | 2496 | m_perfMonMS = Util.EnvironmentTickCount(); |
2499 | 2497 | ||
2500 | // only send update from root agents to other clients; children are only "listening posts" | 2498 | // only send update from root agents to other clients; children are only "listening posts" |
2501 | List<ScenePresence> avatars = m_scene.GetAvatars(); | 2499 | int count = 0; |
2502 | foreach (ScenePresence avatar in avatars) | 2500 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) |
2503 | { | 2501 | { |
2504 | SendFullUpdateToOtherClient(avatar); | 2502 | if (sp.IsChildAgent) |
2505 | 2503 | return; | |
2506 | } | 2504 | SendFullUpdateToOtherClient(sp); |
2507 | m_scene.StatsReporter.AddAgentUpdates(avatars.Count); | 2505 | ++count; |
2506 | }); | ||
2507 | m_scene.StatsReporter.AddAgentUpdates(count); | ||
2508 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2508 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2509 | 2509 | ||
2510 | Animator.SendAnimPack(); | 2510 | Animator.SendAnimPack(); |