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authorMelanie2013-01-27 01:07:37 +0000
committerMelanie2013-01-27 01:07:37 +0000
commit776cc33541d5b0576f28c02953be728ab3154e22 (patch)
treeaf99a945d8b393cf74f4112f079ea4df2d8eb8b1 /OpenSim/Region/Framework/Scenes
parentFix issue where the "set terrain texture" console command did not tell the vi... (diff)
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Prevent items being destroyed by rename operations. Renaming of a wearable also
sends an asset transaciton but it is empty. So we can't ignore name data when a transaction is present and can't treat every transaction as valid. Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs11
1 files changed, 6 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 92bf85a..6808017 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -407,16 +407,16 @@ namespace OpenSim.Region.Framework.Scenes
407 if (item.Owner != remoteClient.AgentId) 407 if (item.Owner != remoteClient.AgentId)
408 return; 408 return;
409 409
410 if (UUID.Zero == transactionID) 410 item.Name = itemUpd.Name;
411 { 411 item.Description = itemUpd.Description;
412 item.Name = itemUpd.Name;
413 item.Description = itemUpd.Description;
414 412
415// m_log.DebugFormat( 413// m_log.DebugFormat(
416// "[USER INVENTORY]: itemUpd {0} {1} {2} {3}, item {4} {5} {6} {7}", 414// "[USER INVENTORY]: itemUpd {0} {1} {2} {3}, item {4} {5} {6} {7}",
417// itemUpd.NextPermissions, itemUpd.GroupPermissions, itemUpd.EveryOnePermissions, item.Flags, 415// itemUpd.NextPermissions, itemUpd.GroupPermissions, itemUpd.EveryOnePermissions, item.Flags,
418// item.NextPermissions, item.GroupPermissions, item.EveryOnePermissions, item.CurrentPermissions); 416// item.NextPermissions, item.GroupPermissions, item.EveryOnePermissions, item.CurrentPermissions);
419 417
418 if (itemUpd.NextPermissions != 0) // Use this to determine validity. Can never be 0 if valid
419 {
420 if (item.NextPermissions != (itemUpd.NextPermissions & item.BasePermissions)) 420 if (item.NextPermissions != (itemUpd.NextPermissions & item.BasePermissions))
421 item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteNextOwner; 421 item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteNextOwner;
422 item.NextPermissions = itemUpd.NextPermissions & item.BasePermissions; 422 item.NextPermissions = itemUpd.NextPermissions & item.BasePermissions;
@@ -451,7 +451,8 @@ namespace OpenSim.Region.Framework.Scenes
451 451
452 InventoryService.UpdateItem(item); 452 InventoryService.UpdateItem(item);
453 } 453 }
454 else 454
455 if (UUID.Zero != transactionID)
455 { 456 {
456 if (AgentTransactionsModule != null) 457 if (AgentTransactionsModule != null)
457 { 458 {