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authorMelanie2013-02-04 19:21:39 +0000
committerMelanie2013-02-04 19:21:39 +0000
commit7482ad1c22e44e03c1a36f1d67d862084c20dae6 (patch)
tree9450dd7cbe79e1d34b6d0519d994b1fd16a253ed /OpenSim/Region/Framework/Scenes
parentMerge branch 'master' into careminster (diff)
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Merge branch 'master' into careminster
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/UuidGatherer.cs10
2 files changed, 10 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 6005f07..c352465 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2517,7 +2517,7 @@ namespace OpenSim.Region.Framework.Scenes
2517 2517
2518 ParentPart = m_scene.GetSceneObjectPart(m_requestedSitTargetID); 2518 ParentPart = m_scene.GetSceneObjectPart(m_requestedSitTargetID);
2519 ParentID = m_requestedSitTargetID; 2519 ParentID = m_requestedSitTargetID;
2520 2520 m_AngularVelocity = Vector3.Zero;
2521 Velocity = Vector3.Zero; 2521 Velocity = Vector3.Zero;
2522 RemoveFromPhysicalScene(); 2522 RemoveFromPhysicalScene();
2523 2523
@@ -2533,7 +2533,8 @@ namespace OpenSim.Region.Framework.Scenes
2533 2533
2534 public void HandleAgentSitOnGround() 2534 public void HandleAgentSitOnGround()
2535 { 2535 {
2536// m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick. 2536// m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick..
2537 m_AngularVelocity = Vector3.Zero;
2537 Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); 2538 Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED");
2538 SitGround = true; 2539 SitGround = true;
2539 RemoveFromPhysicalScene(); 2540 RemoveFromPhysicalScene();
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index 2279e62..b09ae39 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -127,7 +127,10 @@ namespace OpenSim.Region.Framework.Scenes
127 /// within this object). 127 /// within this object).
128 /// </remarks> 128 /// </remarks>
129 /// <param name="sceneObject">The scene object for which to gather assets</param> 129 /// <param name="sceneObject">The scene object for which to gather assets</param>
130 /// <param name="assetUuids">The assets gathered</param> 130 /// <param name="assetUuids">
131 /// A dictionary which is populated with the asset UUIDs gathered and the type of that asset.
132 /// For assets where the type is not clear (e.g. UUIDs extracted from LSL and notecards), the type is Unknown.
133 /// </param>
131 public void GatherAssetUuids(SceneObjectGroup sceneObject, IDictionary<UUID, AssetType> assetUuids) 134 public void GatherAssetUuids(SceneObjectGroup sceneObject, IDictionary<UUID, AssetType> assetUuids)
132 { 135 {
133// m_log.DebugFormat( 136// m_log.DebugFormat(
@@ -257,8 +260,9 @@ namespace OpenSim.Region.Framework.Scenes
257 UUID uuid = new UUID(uuidMatch.Value); 260 UUID uuid = new UUID(uuidMatch.Value);
258// m_log.DebugFormat("[ARCHIVER]: Recording {0} in text", uuid); 261// m_log.DebugFormat("[ARCHIVER]: Recording {0} in text", uuid);
259 262
260 // Assume AssetIDs embedded are textures. 263 // Embedded asset references (if not false positives) could be for many types of asset, so we will
261 assetUuids[uuid] = AssetType.Texture; 264 // label these as unknown.
265 assetUuids[uuid] = AssetType.Unknown;
262 } 266 }
263 } 267 }
264 } 268 }