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authorJustin Clark-Casey (justincc)2010-03-03 23:40:32 +0000
committerJustin Clark-Casey (justincc)2010-03-03 23:40:32 +0000
commit716e6f20e1393a1968778588ee1d963b42e063fd (patch)
tree847821e5123dcecbd8efc3ea0ef67be7a75b4f7b /OpenSim/Region/Framework/Scenes
parentminor: remove some compiler warnings (diff)
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compiler warnings revealed that public PlaySoundSlavePrims properties were changing the wrong protected fields.
correcting these may resolve the sound problems seen recently on the mailing list, though not guaranteed.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs4
2 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 19144a7..37b4fd6 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -417,8 +417,8 @@ namespace OpenSim.Region.Framework.Scenes
417 private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>(); 417 private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>();
418 public List<SceneObjectPart> PlaySoundSlavePrims 418 public List<SceneObjectPart> PlaySoundSlavePrims
419 { 419 {
420 get { return m_LoopSoundSlavePrims; } 420 get { return m_PlaySoundSlavePrims; }
421 set { m_LoopSoundSlavePrims = value; } 421 set { m_PlaySoundSlavePrims = value; }
422 } 422 }
423 423
424 private SceneObjectPart m_LoopSoundMasterPrim = null; 424 private SceneObjectPart m_LoopSoundMasterPrim = null;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index b8c8d88..10a186e 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -568,8 +568,8 @@ namespace OpenSim.Region.Framework.Scenes
568 private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>(); 568 private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>();
569 public List<SceneObjectPart> PlaySoundSlavePrims 569 public List<SceneObjectPart> PlaySoundSlavePrims
570 { 570 {
571 get { return m_LoopSoundSlavePrims; } 571 get { return m_PlaySoundSlavePrims; }
572 set { m_LoopSoundSlavePrims = value; } 572 set { m_PlaySoundSlavePrims = value; }
573 } 573 }
574 574
575 private SceneObjectPart m_LoopSoundMasterPrim = null; 575 private SceneObjectPart m_LoopSoundMasterPrim = null;