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authorMelanie2010-09-13 16:16:40 +0100
committerMelanie2010-09-13 16:17:38 +0100
commit6a1ce17cdbf143f11262e1194b6a6d9e5bb1077e (patch)
tree1e7bf4fddcf559886c6b2babf13cf4b2ca8829a1 /OpenSim/Region/Framework/Scenes
parentMerge branch 'careminster-presence-refactor' of ssh://melanie@3dhosting.de/va... (diff)
parentFix unit test SceneSetupHelpers to load the mock simulation data store (diff)
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Merge branch 'master' into careminster-presence-refactor
The modules will need to be updated for this to compile and run again. Please don't use until I do the companion commit to modules later on.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/EntityManager.cs261
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs16
-rw-r--r--OpenSim/Region/Framework/Scenes/Prioritizer.cs46
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs13
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs18
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Permissions.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs429
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneBase.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs307
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs23
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs32
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneViewer.cs7
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs23
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs22
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs18
18 files changed, 541 insertions, 690 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EntityManager.cs b/OpenSim/Region/Framework/Scenes/EntityManager.cs
index c246e32..0defa93 100644
--- a/OpenSim/Region/Framework/Scenes/EntityManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EntityManager.cs
@@ -34,227 +34,89 @@ using OpenMetaverse;
34 34
35namespace OpenSim.Region.Framework.Scenes 35namespace OpenSim.Region.Framework.Scenes
36{ 36{
37 public class EntityManager : IEnumerable<EntityBase> 37 public class EntityManager
38 { 38 {
39 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 39 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
40 private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>(); 40 private readonly DoubleDictionary<UUID, uint, EntityBase> m_entities = new DoubleDictionary<UUID, uint, EntityBase>();
41 private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>();
42 //private readonly Dictionary<UUID, ScenePresence> m_pres_uuid = new Dictionary<UUID, ScenePresence>();
43 private System.Threading.ReaderWriterLockSlim m_lock = new System.Threading.ReaderWriterLockSlim();
44 41
45 [Obsolete("Use Add() instead.")] 42 public int Count
46 public void Add(UUID id, EntityBase eb)
47 { 43 {
48 Add(eb); 44 get { return m_entities.Count; }
49 } 45 }
50 46
51 public void Add(EntityBase entity) 47 public void Add(EntityBase entity)
52 { 48 {
53 m_lock.EnterWriteLock(); 49 m_entities.Add(entity.UUID, entity.LocalId, entity);
54 try
55 {
56 try
57 {
58 m_eb_uuid.Add(entity.UUID, entity);
59 m_eb_localID.Add(entity.LocalId, entity);
60 }
61 catch(Exception e)
62 {
63 m_log.ErrorFormat("Add Entity failed: {0}", e.Message);
64 }
65 }
66 finally
67 {
68 m_lock.ExitWriteLock();
69 }
70 }
71
72 public void InsertOrReplace(EntityBase entity)
73 {
74 m_lock.EnterWriteLock();
75 try
76 {
77 try
78 {
79 m_eb_uuid[entity.UUID] = entity;
80 m_eb_localID[entity.LocalId] = entity;
81 }
82 catch(Exception e)
83 {
84 m_log.ErrorFormat("Insert or Replace Entity failed: {0}", e.Message);
85 }
86 }
87 finally
88 {
89 m_lock.ExitWriteLock();
90 }
91 } 50 }
92 51
93 public void Clear() 52 public void Clear()
94 { 53 {
95 m_lock.EnterWriteLock(); 54 m_entities.Clear();
96 try
97 {
98 m_eb_uuid.Clear();
99 m_eb_localID.Clear();
100 }
101 finally
102 {
103 m_lock.ExitWriteLock();
104 }
105 }
106
107 public int Count
108 {
109 get
110 {
111 return m_eb_uuid.Count;
112 }
113 } 55 }
114 56
115 public bool ContainsKey(UUID id) 57 public bool ContainsKey(UUID id)
116 { 58 {
117 try 59 return m_entities.ContainsKey(id);
118 {
119 return m_eb_uuid.ContainsKey(id);
120 }
121 catch
122 {
123 return false;
124 }
125 } 60 }
126 61
127 public bool ContainsKey(uint localID) 62 public bool ContainsKey(uint localID)
128 { 63 {
129 try 64 return m_entities.ContainsKey(localID);
130 {
131 return m_eb_localID.ContainsKey(localID);
132 }
133 catch
134 {
135 return false;
136 }
137 } 65 }
138 66
139 public bool Remove(uint localID) 67 public bool Remove(uint localID)
140 { 68 {
141 m_lock.EnterWriteLock(); 69 return m_entities.Remove(localID);
142 try
143 {
144 try
145 {
146 bool a = false;
147 EntityBase entity;
148 if (m_eb_localID.TryGetValue(localID, out entity))
149 a = m_eb_uuid.Remove(entity.UUID);
150
151 bool b = m_eb_localID.Remove(localID);
152 return a && b;
153 }
154 catch (Exception e)
155 {
156 m_log.ErrorFormat("Remove Entity failed for {0}", localID, e);
157 return false;
158 }
159 }
160 finally
161 {
162 m_lock.ExitWriteLock();
163 }
164 } 70 }
165 71
166 public bool Remove(UUID id) 72 public bool Remove(UUID id)
167 { 73 {
168 m_lock.EnterWriteLock(); 74 return m_entities.Remove(id);
169 try
170 {
171 try
172 {
173 bool a = false;
174 EntityBase entity;
175 if (m_eb_uuid.TryGetValue(id, out entity))
176 a = m_eb_localID.Remove(entity.LocalId);
177
178 bool b = m_eb_uuid.Remove(id);
179 return a && b;
180 }
181 catch (Exception e)
182 {
183 m_log.ErrorFormat("Remove Entity failed for {0}", id, e);
184 return false;
185 }
186 }
187 finally
188 {
189 m_lock.ExitWriteLock();
190 }
191 } 75 }
192 76
193 public List<EntityBase> GetAllByType<T>() 77 public EntityBase[] GetAllByType<T>()
194 { 78 {
195 List<EntityBase> tmp = new List<EntityBase>(); 79 List<EntityBase> tmp = new List<EntityBase>();
196 80
197 m_lock.EnterReadLock(); 81 m_entities.ForEach(
198 try 82 delegate(EntityBase entity)
199 {
200 try
201 {
202 foreach (KeyValuePair<UUID, EntityBase> pair in m_eb_uuid)
203 {
204 if (pair.Value is T)
205 {
206 tmp.Add(pair.Value);
207 }
208 }
209 }
210 catch (Exception e)
211 { 83 {
212 m_log.ErrorFormat("GetAllByType failed for {0}", e); 84 if (entity is T)
213 tmp = null; 85 tmp.Add(entity);
214 } 86 }
215 } 87 );
216 finally
217 {
218 m_lock.ExitReadLock();
219 }
220 88
221 return tmp; 89 return tmp.ToArray();
222 } 90 }
223 91
224 public List<EntityBase> GetEntities() 92 public EntityBase[] GetEntities()
225 { 93 {
226 m_lock.EnterReadLock(); 94 List<EntityBase> tmp = new List<EntityBase>(m_entities.Count);
227 try 95 m_entities.ForEach(delegate(EntityBase entity) { tmp.Add(entity); });
228 { 96 return tmp.ToArray();
229 return new List<EntityBase>(m_eb_uuid.Values); 97 }
230 } 98
231 finally 99 public void ForEach(Action<EntityBase> action)
232 { 100 {
233 m_lock.ExitReadLock(); 101 m_entities.ForEach(action);
234 } 102 }
103
104 public EntityBase Find(Predicate<EntityBase> predicate)
105 {
106 return m_entities.FindValue(predicate);
235 } 107 }
236 108
237 public EntityBase this[UUID id] 109 public EntityBase this[UUID id]
238 { 110 {
239 get 111 get
240 { 112 {
241 m_lock.EnterReadLock(); 113 EntityBase entity;
242 try 114 m_entities.TryGetValue(id, out entity);
243 { 115 return entity;
244 EntityBase entity;
245 if (m_eb_uuid.TryGetValue(id, out entity))
246 return entity;
247 else
248 return null;
249 }
250 finally
251 {
252 m_lock.ExitReadLock();
253 }
254 } 116 }
255 set 117 set
256 { 118 {
257 InsertOrReplace(value); 119 Add(value);
258 } 120 }
259 } 121 }
260 122
@@ -262,65 +124,24 @@ namespace OpenSim.Region.Framework.Scenes
262 { 124 {
263 get 125 get
264 { 126 {
265 m_lock.EnterReadLock(); 127 EntityBase entity;
266 try 128 m_entities.TryGetValue(localID, out entity);
267 { 129 return entity;
268 EntityBase entity;
269 if (m_eb_localID.TryGetValue(localID, out entity))
270 return entity;
271 else
272 return null;
273 }
274 finally
275 {
276 m_lock.ExitReadLock();
277 }
278 } 130 }
279 set 131 set
280 { 132 {
281 InsertOrReplace(value); 133 Add(value);
282 } 134 }
283 } 135 }
284 136
285 public bool TryGetValue(UUID key, out EntityBase obj) 137 public bool TryGetValue(UUID key, out EntityBase obj)
286 { 138 {
287 m_lock.EnterReadLock(); 139 return m_entities.TryGetValue(key, out obj);
288 try
289 {
290 return m_eb_uuid.TryGetValue(key, out obj);
291 }
292 finally
293 {
294 m_lock.ExitReadLock();
295 }
296 } 140 }
297 141
298 public bool TryGetValue(uint key, out EntityBase obj) 142 public bool TryGetValue(uint key, out EntityBase obj)
299 { 143 {
300 m_lock.EnterReadLock(); 144 return m_entities.TryGetValue(key, out obj);
301 try
302 {
303 return m_eb_localID.TryGetValue(key, out obj);
304 }
305 finally
306 {
307 m_lock.ExitReadLock();
308 }
309 }
310
311 /// <summary>
312 /// This could be optimised to work on the list 'live' rather than making a safe copy and iterating that.
313 /// </summary>
314 /// <returns></returns>
315 public IEnumerator<EntityBase> GetEnumerator()
316 {
317 return GetEntities().GetEnumerator();
318 }
319
320 IEnumerator IEnumerable.GetEnumerator()
321 {
322 return GetEnumerator();
323 } 145 }
324
325 } 146 }
326} 147}
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 3fae5e6..e923932 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -61,7 +61,7 @@ namespace OpenSim.Region.Framework.Scenes
61 61
62 public event OnTerrainUpdateDelegate OnTerrainUpdate; 62 public event OnTerrainUpdateDelegate OnTerrainUpdate;
63 63
64 public delegate void OnBackupDelegate(IRegionDataStore datastore, bool forceBackup); 64 public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup);
65 65
66 public event OnBackupDelegate OnBackup; 66 public event OnBackupDelegate OnBackup;
67 67
@@ -336,7 +336,7 @@ namespace OpenSim.Region.Framework.Scenes
336 /// If the object is being attached, then the avatarID will be present. If the object is being detached then 336 /// If the object is being attached, then the avatarID will be present. If the object is being detached then
337 /// the avatarID is UUID.Zero (I know, this doesn't make much sense but now it's historical). 337 /// the avatarID is UUID.Zero (I know, this doesn't make much sense but now it's historical).
338 public delegate void Attach(uint localID, UUID itemID, UUID avatarID); 338 public delegate void Attach(uint localID, UUID itemID, UUID avatarID);
339 public event Attach OnAttach; 339 public event Attach OnAttach;
340 340
341 /// <summary> 341 /// <summary>
342 /// Called immediately after an object is loaded from storage. 342 /// Called immediately after an object is loaded from storage.
@@ -348,7 +348,7 @@ namespace OpenSim.Region.Framework.Scenes
348 /// Called immediately before an object is saved to storage. 348 /// Called immediately before an object is saved to storage.
349 /// </summary> 349 /// </summary>
350 /// <param name="persistingSo"> 350 /// <param name="persistingSo">
351 /// The scene object being persisted. 351 /// The scene object being persisted.
352 /// This is actually a copy of the original scene object so changes made here will be saved to storage but will not be kept in memory. 352 /// This is actually a copy of the original scene object so changes made here will be saved to storage but will not be kept in memory.
353 /// </param> 353 /// </param>
354 /// <param name="originalSo"> 354 /// <param name="originalSo">
@@ -367,7 +367,7 @@ namespace OpenSim.Region.Framework.Scenes
367 public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original, bool userExposed); 367 public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original, bool userExposed);
368 368
369 public delegate void RegionUp(GridRegion region); 369 public delegate void RegionUp(GridRegion region);
370 public event RegionUp OnRegionUp; 370 public event RegionUp OnRegionUp;
371 371
372 public class MoneyTransferArgs : EventArgs 372 public class MoneyTransferArgs : EventArgs
373 { 373 {
@@ -688,7 +688,7 @@ namespace OpenSim.Region.Framework.Scenes
688 } 688 }
689 } 689 }
690 690
691 public void TriggerOnBackup(IRegionDataStore dstore, bool forced) 691 public void TriggerOnBackup(ISimulationDataService dstore, bool forced)
692 { 692 {
693 OnBackupDelegate handlerOnAttach = OnBackup; 693 OnBackupDelegate handlerOnAttach = OnBackup;
694 if (handlerOnAttach != null) 694 if (handlerOnAttach != null)
@@ -2087,7 +2087,7 @@ namespace OpenSim.Region.Framework.Scenes
2087 } 2087 }
2088 } 2088 }
2089 } 2089 }
2090 } 2090 }
2091 2091
2092 public void TriggerOnSceneObjectPreSave(SceneObjectGroup persistingSo, SceneObjectGroup originalSo) 2092 public void TriggerOnSceneObjectPreSave(SceneObjectGroup persistingSo, SceneObjectGroup originalSo)
2093 { 2093 {
@@ -2129,7 +2129,7 @@ namespace OpenSim.Region.Framework.Scenes
2129 } 2129 }
2130 } 2130 }
2131 } 2131 }
2132 } 2132 }
2133 2133
2134 public void TriggerOnParcelPropertiesUpdateRequest(LandUpdateArgs args, 2134 public void TriggerOnParcelPropertiesUpdateRequest(LandUpdateArgs args,
2135 int local_id, IClientAPI remote_client) 2135 int local_id, IClientAPI remote_client)
@@ -2151,6 +2151,6 @@ namespace OpenSim.Region.Framework.Scenes
2151 } 2151 }
2152 } 2152 }
2153 } 2153 }
2154 } 2154 }
2155 } 2155 }
2156} 2156}
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
index 3a3ec2b..c75f8ba 100644
--- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs
+++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
@@ -1,3 +1,30 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
1using System; 28using System;
2using System.Collections.Generic; 29using System.Collections.Generic;
3using log4net; 30using log4net;
@@ -35,7 +62,7 @@ namespace OpenSim.Region.Framework.Scenes
35 62
36 /// <summary> 63 /// <summary>
37 /// This is added to the priority of all child prims, to make sure that the root prim update is sent to the 64 /// This is added to the priority of all child prims, to make sure that the root prim update is sent to the
38 /// viewer before child prim updates. 65 /// viewer before child prim updates.
39 /// The adjustment is added to child prims and subtracted from root prims, so the gap ends up 66 /// The adjustment is added to child prims and subtracted from root prims, so the gap ends up
40 /// being double. We do it both ways so that there is a still a priority delta even if the priority is already 67 /// being double. We do it both ways so that there is a still a priority delta even if the priority is already
41 /// double.MinValue or double.MaxValue. 68 /// double.MinValue or double.MaxValue.
@@ -123,9 +150,9 @@ namespace OpenSim.Region.Framework.Scenes
123 if (entity is SceneObjectPart) 150 if (entity is SceneObjectPart)
124 { 151 {
125 // Can't use Scene.GetGroupByPrim() here, since the entity may have been delete from the scene 152 // Can't use Scene.GetGroupByPrim() here, since the entity may have been delete from the scene
126 // before its scheduled update was triggered 153 // before its scheduled update was triggered
127 //entityPos = m_scene.GetGroupByPrim(entity.LocalId).AbsolutePosition; 154 //entityPos = m_scene.GetGroupByPrim(entity.LocalId).AbsolutePosition;
128 entityPos = ((SceneObjectPart)entity).ParentGroup.AbsolutePosition; 155 entityPos = ((SceneObjectPart)entity).ParentGroup.AbsolutePosition;
129 } 156 }
130 else 157 else
131 { 158 {
@@ -152,15 +179,10 @@ namespace OpenSim.Region.Framework.Scenes
152 Vector3 entityPos = entity.AbsolutePosition; 179 Vector3 entityPos = entity.AbsolutePosition;
153 if (entity is SceneObjectPart) 180 if (entity is SceneObjectPart)
154 { 181 {
155 SceneObjectGroup group = m_scene.GetGroupByPrim(entity.LocalId); 182 // Can't use Scene.GetGroupByPrim() here, since the entity may have been delete from the scene
156 if (group == null) 183 // before its scheduled update was triggered
157 { 184 //entityPos = m_scene.GetGroupByPrim(entity.LocalId).AbsolutePosition;
158 entityPos = entity.AbsolutePosition; 185 entityPos = ((SceneObjectPart)entity).ParentGroup.AbsolutePosition;
159 }
160 else
161 {
162 entityPos = group.AbsolutePosition;
163 }
164 } 186 }
165 else 187 else
166 { 188 {
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index ccbd880..867fb10 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -58,7 +58,8 @@ namespace OpenSim.Region.Framework.Scenes
58 { 58 {
59 m_log.Info("[PRIM INVENTORY]: Starting scripts in scene"); 59 m_log.Info("[PRIM INVENTORY]: Starting scripts in scene");
60 60
61 foreach (EntityBase group in Entities) 61 EntityBase[] entities = Entities.GetEntities();
62 foreach (EntityBase group in entities)
62 { 63 {
63 if (group is SceneObjectGroup) 64 if (group is SceneObjectGroup)
64 { 65 {
@@ -132,7 +133,7 @@ namespace OpenSim.Region.Framework.Scenes
132 item.Owner, item.Name, item.ID); 133 item.Owner, item.Name, item.ID);
133 134
134 return false; 135 return false;
135 } 136 }
136 } 137 }
137 138
138 /// <summary> 139 /// <summary>
@@ -1987,7 +1988,7 @@ namespace OpenSim.Region.Framework.Scenes
1987 return null; 1988 return null;
1988 1989
1989 if (!Permissions.CanRezObject(group.PrimCount, item.OwnerID, pos)) 1990 if (!Permissions.CanRezObject(group.PrimCount, item.OwnerID, pos))
1990 return null; 1991 return null;
1991 1992
1992 if (!Permissions.BypassPermissions()) 1993 if (!Permissions.BypassPermissions())
1993 { 1994 {
@@ -2065,7 +2066,7 @@ namespace OpenSim.Region.Framework.Scenes
2065 2066
2066 List<SceneObjectPart> partList = null; 2067 List<SceneObjectPart> partList = null;
2067 lock (sog.Children) 2068 lock (sog.Children)
2068 partList = new List<SceneObjectPart>(sog.Children.Values); 2069 partList = new List<SceneObjectPart>(sog.Children.Values);
2069 2070
2070 foreach (SceneObjectPart child in partList) 2071 foreach (SceneObjectPart child in partList)
2071 child.Inventory.ChangeInventoryOwner(ownerID); 2072 child.Inventory.ChangeInventoryOwner(ownerID);
@@ -2080,7 +2081,7 @@ namespace OpenSim.Region.Framework.Scenes
2080 2081
2081 List<SceneObjectPart> partList = null; 2082 List<SceneObjectPart> partList = null;
2082 lock (sog.Children) 2083 lock (sog.Children)
2083 partList = new List<SceneObjectPart>(sog.Children.Values); 2084 partList = new List<SceneObjectPart>(sog.Children.Values);
2084 2085
2085 foreach (SceneObjectPart child in partList) 2086 foreach (SceneObjectPart child in partList)
2086 { 2087 {
@@ -2090,7 +2091,7 @@ namespace OpenSim.Region.Framework.Scenes
2090 2091
2091 sog.SetOwnerId(groupID); 2092 sog.SetOwnerId(groupID);
2092 sog.ApplyNextOwnerPermissions(); 2093 sog.ApplyNextOwnerPermissions();
2093 } 2094 }
2094 } 2095 }
2095 2096
2096 foreach (uint localID in localIDs) 2097 foreach (uint localID in localIDs)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index c511774..7788e43 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -116,9 +116,8 @@ namespace OpenSim.Region.Framework.Scenes
116 /// <param name="remoteClient"></param> 116 /// <param name="remoteClient"></param>
117 public void RequestPrim(uint primLocalID, IClientAPI remoteClient) 117 public void RequestPrim(uint primLocalID, IClientAPI remoteClient)
118 { 118 {
119 List<EntityBase> EntityList = GetEntities(); 119 EntityBase[] entityList = GetEntities();
120 120 foreach (EntityBase ent in entityList)
121 foreach (EntityBase ent in EntityList)
122 { 121 {
123 if (ent is SceneObjectGroup) 122 if (ent is SceneObjectGroup)
124 { 123 {
@@ -138,9 +137,8 @@ namespace OpenSim.Region.Framework.Scenes
138 /// <param name="remoteClient"></param> 137 /// <param name="remoteClient"></param>
139 public void SelectPrim(uint primLocalID, IClientAPI remoteClient) 138 public void SelectPrim(uint primLocalID, IClientAPI remoteClient)
140 { 139 {
141 List<EntityBase> EntityList = GetEntities(); 140 EntityBase[] entityList = GetEntities();
142 141 foreach (EntityBase ent in entityList)
143 foreach (EntityBase ent in EntityList)
144 { 142 {
145 if (ent is SceneObjectGroup) 143 if (ent is SceneObjectGroup)
146 { 144 {
@@ -166,7 +164,7 @@ namespace OpenSim.Region.Framework.Scenes
166 164
167 List<SceneObjectPart> partList = null; 165 List<SceneObjectPart> partList = null;
168 lock (sog.Children) 166 lock (sog.Children)
169 partList = new List<SceneObjectPart>(sog.Children.Values); 167 partList = new List<SceneObjectPart>(sog.Children.Values);
170 168
171 foreach (SceneObjectPart part in partList) 169 foreach (SceneObjectPart part in partList)
172 { 170 {
@@ -259,7 +257,7 @@ namespace OpenSim.Region.Framework.Scenes
259 257
260 public virtual void ProcessObjectGrab(uint localID, Vector3 offsetPos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs) 258 public virtual void ProcessObjectGrab(uint localID, Vector3 offsetPos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs)
261 { 259 {
262 List<EntityBase> EntityList = GetEntities(); 260 EntityBase[] EntityList = GetEntities();
263 261
264 SurfaceTouchEventArgs surfaceArg = null; 262 SurfaceTouchEventArgs surfaceArg = null;
265 if (surfaceArgs != null && surfaceArgs.Count > 0) 263 if (surfaceArgs != null && surfaceArgs.Count > 0)
@@ -303,7 +301,7 @@ namespace OpenSim.Region.Framework.Scenes
303 301
304 public virtual void ProcessObjectGrabUpdate(UUID objectID, Vector3 offset, Vector3 pos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs) 302 public virtual void ProcessObjectGrabUpdate(UUID objectID, Vector3 offset, Vector3 pos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs)
305 { 303 {
306 List<EntityBase> EntityList = GetEntities(); 304 EntityBase[] EntityList = GetEntities();
307 305
308 SurfaceTouchEventArgs surfaceArg = null; 306 SurfaceTouchEventArgs surfaceArg = null;
309 if (surfaceArgs != null && surfaceArgs.Count > 0) 307 if (surfaceArgs != null && surfaceArgs.Count > 0)
@@ -343,7 +341,7 @@ namespace OpenSim.Region.Framework.Scenes
343 341
344 public virtual void ProcessObjectDeGrab(uint localID, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs) 342 public virtual void ProcessObjectDeGrab(uint localID, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs)
345 { 343 {
346 List<EntityBase> EntityList = GetEntities(); 344 EntityBase[] EntityList = GetEntities();
347 345
348 SurfaceTouchEventArgs surfaceArg = null; 346 SurfaceTouchEventArgs surfaceArg = null;
349 if (surfaceArgs != null && surfaceArgs.Count > 0) 347 if (surfaceArgs != null && surfaceArgs.Count > 0)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
index 4e80bf2..06890a0 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
@@ -997,6 +997,6 @@ namespace OpenSim.Region.Framework.Scenes
997 } 997 }
998 } 998 }
999 return true; 999 return true;
1000 } 1000 }
1001 } 1001 }
1002} \ No newline at end of file 1002} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index be342ab..0e1b4b1 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -57,55 +57,21 @@ namespace OpenSim.Region.Framework.Scenes
57 57
58 public partial class Scene : SceneBase 58 public partial class Scene : SceneBase
59 { 59 {
60 public delegate void SynchronizeSceneHandler(Scene scene);
61 public SynchronizeSceneHandler SynchronizeScene = null;
62
63 /* Used by the loadbalancer plugin on GForge */
64 protected int m_splitRegionID = 0;
65 public int SplitRegionID
66 {
67 get { return m_splitRegionID; }
68 set { m_splitRegionID = value; }
69 }
70
71 private const long DEFAULT_MIN_TIME_FOR_PERSISTENCE = 60L; 60 private const long DEFAULT_MIN_TIME_FOR_PERSISTENCE = 60L;
72 private const long DEFAULT_MAX_TIME_FOR_PERSISTENCE = 600L; 61 private const long DEFAULT_MAX_TIME_FOR_PERSISTENCE = 600L;
73 62
74 #region Fields 63 public delegate void SynchronizeSceneHandler(Scene scene);
75 64
76 protected Timer m_restartWaitTimer = new Timer(); 65 #region Fields
77 66
67 public SynchronizeSceneHandler SynchronizeScene;
78 public SimStatsReporter StatsReporter; 68 public SimStatsReporter StatsReporter;
79
80 protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>();
81 protected List<RegionInfo> m_neighbours = new List<RegionInfo>();
82
83 private volatile int m_bordersLocked = 0;
84 public bool BordersLocked
85 {
86 get { return m_bordersLocked == 1; }
87 set
88 {
89 if (value == true)
90 m_bordersLocked = 1;
91 else
92 m_bordersLocked = 0;
93 }
94 }
95 public List<Border> NorthBorders = new List<Border>(); 69 public List<Border> NorthBorders = new List<Border>();
96 public List<Border> EastBorders = new List<Border>(); 70 public List<Border> EastBorders = new List<Border>();
97 public List<Border> SouthBorders = new List<Border>(); 71 public List<Border> SouthBorders = new List<Border>();
98 public List<Border> WestBorders = new List<Border>(); 72 public List<Border> WestBorders = new List<Border>();
99 73
100 /// <value> 74 /// <summary>Are we applying physics to any of the prims in this scene?</summary>
101 /// The scene graph for this scene
102 /// </value>
103 /// TODO: Possibly stop other classes being able to manipulate this directly.
104 private SceneGraph m_sceneGraph;
105
106 /// <summary>
107 /// Are we applying physics to any of the prims in this scene?
108 /// </summary>
109 public bool m_physicalPrim; 75 public bool m_physicalPrim;
110 public float m_maxNonphys = 256; 76 public float m_maxNonphys = 256;
111 public float m_maxPhys = 10; 77 public float m_maxPhys = 10;
@@ -119,25 +85,131 @@ namespace OpenSim.Region.Framework.Scenes
119 // root agents when ACL denies access to root agent 85 // root agents when ACL denies access to root agent
120 public bool m_strictAccessControl = true; 86 public bool m_strictAccessControl = true;
121 public int MaxUndoCount = 5; 87 public int MaxUndoCount = 5;
88 public bool LoginsDisabled = true;
89 public bool LoadingPrims;
90 public IXfer XferManager;
91
92 // the minimum time that must elapse before a changed object will be considered for persisted
93 public long m_dontPersistBefore = DEFAULT_MIN_TIME_FOR_PERSISTENCE * 10000000L;
94 // the maximum time that must elapse before a changed object will be considered for persisted
95 public long m_persistAfter = DEFAULT_MAX_TIME_FOR_PERSISTENCE * 10000000L;
96
97 protected int m_splitRegionID;
98 protected Timer m_restartWaitTimer = new Timer();
99 protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>();
100 protected List<RegionInfo> m_neighbours = new List<RegionInfo>();
101 protected string m_simulatorVersion = "OpenSimulator Server";
102 protected ModuleLoader m_moduleLoader;
103 protected AgentCircuitManager m_authenticateHandler;
104 protected SceneCommunicationService m_sceneGridService;
105 protected ISnmpModule m_snmpService = null;
106
107 protected ISimulationDataService m_SimulationDataService;
108 protected IEstateDataService m_EstateDataService;
109 protected IAssetService m_AssetService;
110 protected IAuthorizationService m_AuthorizationService;
111 protected IInventoryService m_InventoryService;
112 protected IGridService m_GridService;
113 protected ILibraryService m_LibraryService;
114 protected ISimulationService m_simulationService;
115 protected IAuthenticationService m_AuthenticationService;
116 protected IPresenceService m_PresenceService;
117 protected IUserAccountService m_UserAccountService;
118 protected IAvatarService m_AvatarService;
119 protected IGridUserService m_GridUserService;
120
121 protected IXMLRPC m_xmlrpcModule;
122 protected IWorldComm m_worldCommModule;
123 protected IAvatarFactory m_AvatarFactory;
124 protected IConfigSource m_config;
125 protected IRegionSerialiserModule m_serialiser;
126 protected IDialogModule m_dialogModule;
127 protected IEntityTransferModule m_teleportModule;
128 protected ICapabilitiesModule m_capsModule;
129 // Central Update Loop
130 protected int m_fps = 10;
131 protected uint m_frame;
132 protected float m_timespan = 0.089f;
133 protected DateTime m_lastupdate = DateTime.UtcNow;
134
135 // TODO: Possibly stop other classes being able to manipulate this directly.
136 private SceneGraph m_sceneGraph;
137 private volatile int m_bordersLocked;
122 private int m_RestartTimerCounter; 138 private int m_RestartTimerCounter;
123 private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing 139 private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing
124 private int m_incrementsof15seconds; 140 private int m_incrementsof15seconds;
125 private volatile bool m_backingup; 141 private volatile bool m_backingup;
126
127 private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); 142 private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>();
128 private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>(); 143 private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>();
144 private Object m_heartbeatLock = new Object();
129 145
130 protected string m_simulatorVersion = "OpenSimulator Server"; 146 private int m_update_physics = 1;
147 private int m_update_entitymovement = 1;
148 private int m_update_objects = 1; // Update objects which have scheduled themselves for updates
149 private int m_update_presences = 1; // Update scene presence movements
150 private int m_update_events = 1;
151 private int m_update_backup = 200;
152 private int m_update_terrain = 50;
153 private int m_update_land = 1;
154 private int m_update_coarse_locations = 50;
131 155
132 protected ModuleLoader m_moduleLoader; 156 private int frameMS;
133 protected StorageManager m_storageManager; 157 private int physicsMS2;
134 protected AgentCircuitManager m_authenticateHandler; 158 private int physicsMS;
159 private int otherMS;
160 private int tempOnRezMS;
161 private int eventMS;
162 private int backupMS;
163 private int terrainMS;
164 private int landMS;
165 private int lastCompletedFrame;
135 166
136 protected SceneCommunicationService m_sceneGridService;
137 public bool LoginsDisabled = true;
138 public bool LoadingPrims = false;
139 public bool CombineRegions = false; 167 public bool CombineRegions = false;
168 private bool m_physics_enabled = true;
169 private bool m_scripts_enabled = true;
170 private string m_defaultScriptEngine;
171 private int m_LastLogin;
172 private Thread HeartbeatThread;
173 private volatile bool shuttingdown;
174
175 private int m_lastUpdate;
176 private bool m_firstHeartbeat = true;
177
178 private object m_deleting_scene_object = new object();
179 private object m_cleaningAttachments = new object();
180
181 private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time;
182 private bool m_reprioritizationEnabled = true;
183 private double m_reprioritizationInterval = 5000.0;
184 private double m_rootReprioritizationDistance = 10.0;
185 private double m_childReprioritizationDistance = 20.0;
186
187 private Timer m_mapGenerationTimer = new Timer();
188 private bool m_generateMaptiles;
189
190 #endregion Fields
140 191
192 #region Properties
193
194 /* Used by the loadbalancer plugin on GForge */
195 public int SplitRegionID
196 {
197 get { return m_splitRegionID; }
198 set { m_splitRegionID = value; }
199 }
200
201 public bool BordersLocked
202 {
203 get { return m_bordersLocked == 1; }
204 set
205 {
206 if (value == true)
207 m_bordersLocked = 1;
208 else
209 m_bordersLocked = 0;
210 }
211 }
212
141 public new float TimeDilation 213 public new float TimeDilation
142 { 214 {
143 get { return m_sceneGraph.PhysicsScene.TimeDilation; } 215 get { return m_sceneGraph.PhysicsScene.TimeDilation; }
@@ -148,9 +220,6 @@ namespace OpenSim.Region.Framework.Scenes
148 get { return m_sceneGridService; } 220 get { return m_sceneGridService; }
149 } 221 }
150 222
151 public IXfer XferManager;
152
153 protected ISnmpModule m_snmpService = null;
154 public ISnmpModule SnmpService 223 public ISnmpModule SnmpService
155 { 224 {
156 get 225 get
@@ -164,10 +233,41 @@ namespace OpenSim.Region.Framework.Scenes
164 } 233 }
165 } 234 }
166 235
167 protected IAssetService m_AssetService; 236 public ISimulationDataService SimulationDataService
168 protected IAuthorizationService m_AuthorizationService; 237 {
238 get
239 {
240 if (m_SimulationDataService == null)
241 {
242 m_SimulationDataService = RequestModuleInterface<ISimulationDataService>();
169 243
170 private Object m_heartbeatLock = new Object(); 244 if (m_SimulationDataService == null)
245 {
246 throw new Exception("No ISimulationDataService available.");
247 }
248 }
249
250 return m_SimulationDataService;
251 }
252 }
253
254 public IEstateDataService EstateDataService
255 {
256 get
257 {
258 if (m_EstateDataService == null)
259 {
260 m_EstateDataService = RequestModuleInterface<IEstateDataService>();
261
262 if (m_EstateDataService == null)
263 {
264 throw new Exception("No IEstateDataService available.");
265 }
266 }
267
268 return m_EstateDataService;
269 }
270 }
171 271
172 public IAssetService AssetService 272 public IAssetService AssetService
173 { 273 {
@@ -206,8 +306,6 @@ namespace OpenSim.Region.Framework.Scenes
206 } 306 }
207 } 307 }
208 308
209 protected IInventoryService m_InventoryService;
210
211 public IInventoryService InventoryService 309 public IInventoryService InventoryService
212 { 310 {
213 get 311 get
@@ -226,8 +324,6 @@ namespace OpenSim.Region.Framework.Scenes
226 } 324 }
227 } 325 }
228 326
229 protected IGridService m_GridService;
230
231 public IGridService GridService 327 public IGridService GridService
232 { 328 {
233 get 329 get
@@ -246,8 +342,6 @@ namespace OpenSim.Region.Framework.Scenes
246 } 342 }
247 } 343 }
248 344
249 protected ILibraryService m_LibraryService;
250
251 public ILibraryService LibraryService 345 public ILibraryService LibraryService
252 { 346 {
253 get 347 get
@@ -259,7 +353,6 @@ namespace OpenSim.Region.Framework.Scenes
259 } 353 }
260 } 354 }
261 355
262 protected ISimulationService m_simulationService;
263 public ISimulationService SimulationService 356 public ISimulationService SimulationService
264 { 357 {
265 get 358 get
@@ -270,7 +363,6 @@ namespace OpenSim.Region.Framework.Scenes
270 } 363 }
271 } 364 }
272 365
273 protected IAuthenticationService m_AuthenticationService;
274 public IAuthenticationService AuthenticationService 366 public IAuthenticationService AuthenticationService
275 { 367 {
276 get 368 get
@@ -281,7 +373,6 @@ namespace OpenSim.Region.Framework.Scenes
281 } 373 }
282 } 374 }
283 375
284 protected IPresenceService m_PresenceService;
285 public IPresenceService PresenceService 376 public IPresenceService PresenceService
286 { 377 {
287 get 378 get
@@ -291,7 +382,7 @@ namespace OpenSim.Region.Framework.Scenes
291 return m_PresenceService; 382 return m_PresenceService;
292 } 383 }
293 } 384 }
294 protected IUserAccountService m_UserAccountService; 385
295 public IUserAccountService UserAccountService 386 public IUserAccountService UserAccountService
296 { 387 {
297 get 388 get
@@ -302,8 +393,7 @@ namespace OpenSim.Region.Framework.Scenes
302 } 393 }
303 } 394 }
304 395
305 protected OpenSim.Services.Interfaces.IAvatarService m_AvatarService; 396 public IAvatarService AvatarService
306 public OpenSim.Services.Interfaces.IAvatarService AvatarService
307 { 397 {
308 get 398 get
309 { 399 {
@@ -313,7 +403,6 @@ namespace OpenSim.Region.Framework.Scenes
313 } 403 }
314 } 404 }
315 405
316 protected IGridUserService m_GridUserService;
317 public IGridUserService GridUserService 406 public IGridUserService GridUserService
318 { 407 {
319 get 408 get
@@ -324,58 +413,18 @@ namespace OpenSim.Region.Framework.Scenes
324 } 413 }
325 } 414 }
326 415
327 protected IXMLRPC m_xmlrpcModule;
328 protected IWorldComm m_worldCommModule;
329 public IAttachmentsModule AttachmentsModule { get; set; } 416 public IAttachmentsModule AttachmentsModule { get; set; }
330 protected IAvatarFactory m_AvatarFactory; 417
331 public IAvatarFactory AvatarFactory 418 public IAvatarFactory AvatarFactory
332 { 419 {
333 get { return m_AvatarFactory; } 420 get { return m_AvatarFactory; }
334 } 421 }
335 protected IConfigSource m_config;
336 protected IRegionSerialiserModule m_serialiser;
337 protected IDialogModule m_dialogModule;
338 protected IEntityTransferModule m_teleportModule;
339 422
340 protected ICapabilitiesModule m_capsModule;
341 public ICapabilitiesModule CapsModule 423 public ICapabilitiesModule CapsModule
342 { 424 {
343 get { return m_capsModule; } 425 get { return m_capsModule; }
344 } 426 }
345 427
346 protected override IConfigSource GetConfig()
347 {
348 return m_config;
349 }
350
351 // Central Update Loop
352
353 protected int m_fps = 10;
354 protected uint m_frame;
355 protected float m_timespan = 0.089f;
356 protected DateTime m_lastupdate = DateTime.UtcNow;
357
358 private int m_update_physics = 1;
359 private int m_update_entitymovement = 1;
360 private int m_update_objects = 1; // Update objects which have scheduled themselves for updates
361 private int m_update_presences = 1; // Update scene presence movements
362 private int m_update_events = 1;
363 private int m_update_backup = 200;
364 private int m_update_terrain = 50;
365 private int m_update_land = 1;
366 private int m_update_coarse_locations = 50;
367
368 private int frameMS;
369 private int physicsMS2;
370 private int physicsMS;
371 private int otherMS;
372 private int tempOnRezMS;
373 private int eventMS;
374 private int backupMS;
375 private int terrainMS;
376 private int landMS;
377 private int lastCompletedFrame;
378
379 public int MonitorFrameTime { get { return frameMS; } } 428 public int MonitorFrameTime { get { return frameMS; } }
380 public int MonitorPhysicsUpdateTime { get { return physicsMS; } } 429 public int MonitorPhysicsUpdateTime { get { return physicsMS; } }
381 public int MonitorPhysicsSyncTime { get { return physicsMS2; } } 430 public int MonitorPhysicsSyncTime { get { return physicsMS2; } }
@@ -387,37 +436,6 @@ namespace OpenSim.Region.Framework.Scenes
387 public int MonitorLandTime { get { return landMS; } } 436 public int MonitorLandTime { get { return landMS; } }
388 public int MonitorLastFrameTick { get { return lastCompletedFrame; } } 437 public int MonitorLastFrameTick { get { return lastCompletedFrame; } }
389 438
390 private bool m_physics_enabled = true;
391 private bool m_scripts_enabled = true;
392 private string m_defaultScriptEngine;
393 private int m_LastLogin;
394 private Thread HeartbeatThread;
395 private volatile bool shuttingdown;
396
397 private int m_lastUpdate;
398 private bool m_firstHeartbeat = true;
399
400 private object m_deleting_scene_object = new object();
401 private object m_cleaningAttachments = new object();
402
403 // the minimum time that must elapse before a changed object will be considered for persisted
404 public long m_dontPersistBefore = DEFAULT_MIN_TIME_FOR_PERSISTENCE * 10000000L;
405 // the maximum time that must elapse before a changed object will be considered for persisted
406 public long m_persistAfter = DEFAULT_MAX_TIME_FOR_PERSISTENCE * 10000000L;
407
408 private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time;
409 private bool m_reprioritizationEnabled = true;
410 private double m_reprioritizationInterval = 5000.0;
411 private double m_rootReprioritizationDistance = 10.0;
412 private double m_childReprioritizationDistance = 20.0;
413
414 private Timer m_mapGenerationTimer = new Timer();
415 bool m_generateMaptiles = false;
416
417 #endregion
418
419 #region Properties
420
421 public UpdatePrioritizationSchemes UpdatePrioritizationScheme { get { return m_priorityScheme; } } 439 public UpdatePrioritizationSchemes UpdatePrioritizationScheme { get { return m_priorityScheme; } }
422 public bool IsReprioritizationEnabled { get { return m_reprioritizationEnabled; } } 440 public bool IsReprioritizationEnabled { get { return m_reprioritizationEnabled; } }
423 public double ReprioritizationInterval { get { return m_reprioritizationInterval; } } 441 public double ReprioritizationInterval { get { return m_reprioritizationInterval; } }
@@ -497,13 +515,13 @@ namespace OpenSim.Region.Framework.Scenes
497 set { m_sceneGraph.RestorePresences = value; } 515 set { m_sceneGraph.RestorePresences = value; }
498 } 516 }
499 517
500 #endregion 518 #endregion Properties
501 519
502 #region Constructors 520 #region Constructors
503 521
504 public Scene(RegionInfo regInfo, AgentCircuitManager authen, 522 public Scene(RegionInfo regInfo, AgentCircuitManager authen,
505 SceneCommunicationService sceneGridService, 523 SceneCommunicationService sceneGridService,
506 StorageManager storeManager, 524 ISimulationDataService simDataService, IEstateDataService estateDataService,
507 ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim, 525 ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
508 bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion) 526 bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
509 { 527 {
@@ -539,7 +557,8 @@ namespace OpenSim.Region.Framework.Scenes
539 m_moduleLoader = moduleLoader; 557 m_moduleLoader = moduleLoader;
540 m_authenticateHandler = authen; 558 m_authenticateHandler = authen;
541 m_sceneGridService = sceneGridService; 559 m_sceneGridService = sceneGridService;
542 m_storageManager = storeManager; 560 m_SimulationDataService = simDataService;
561 m_EstateDataService = estateDataService;
543 m_regInfo = regInfo; 562 m_regInfo = regInfo;
544 m_regionHandle = m_regInfo.RegionHandle; 563 m_regionHandle = m_regInfo.RegionHandle;
545 m_regionName = m_regInfo.RegionName; 564 m_regionName = m_regInfo.RegionName;
@@ -558,13 +577,11 @@ namespace OpenSim.Region.Framework.Scenes
558 #region Region Settings 577 #region Region Settings
559 578
560 // Load region settings 579 // Load region settings
561 m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); 580 m_regInfo.WindlightSettings = SimulationDataService.LoadRegionWindlightSettings(m_regInfo.RegionID);
562 m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(m_regInfo.RegionID);
563 581
564 if (m_storageManager.EstateDataStore != null) 582 m_regInfo.RegionSettings = simDataService.LoadRegionSettings(m_regInfo.RegionID);
565 { 583 if (estateDataService != null)
566 m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, false); 584 m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false);
567 }
568 585
569 #endregion Region Settings 586 #endregion Region Settings
570 587
@@ -574,9 +591,9 @@ namespace OpenSim.Region.Framework.Scenes
574 591
575 //Bind Storage Manager functions to some land manager functions for this scene 592 //Bind Storage Manager functions to some land manager functions for this scene
576 EventManager.OnLandObjectAdded += 593 EventManager.OnLandObjectAdded +=
577 new EventManager.LandObjectAdded(m_storageManager.DataStore.StoreLandObject); 594 new EventManager.LandObjectAdded(simDataService.StoreLandObject);
578 EventManager.OnLandObjectRemoved += 595 EventManager.OnLandObjectRemoved +=
579 new EventManager.LandObjectRemoved(m_storageManager.DataStore.RemoveLandObject); 596 new EventManager.LandObjectRemoved(simDataService.RemoveLandObject);
580 597
581 m_sceneGraph = new SceneGraph(this, m_regInfo); 598 m_sceneGraph = new SceneGraph(this, m_regInfo);
582 599
@@ -1062,29 +1079,30 @@ namespace OpenSim.Region.Framework.Scenes
1062 if (ScriptEngine) 1079 if (ScriptEngine)
1063 { 1080 {
1064 m_log.Info("Stopping all Scripts in Scene"); 1081 m_log.Info("Stopping all Scripts in Scene");
1065 foreach (EntityBase ent in Entities) 1082
1083 EntityBase[] entities = Entities.GetEntities();
1084 foreach (EntityBase ent in entities)
1066 { 1085 {
1067 if (ent is SceneObjectGroup) 1086 if (ent is SceneObjectGroup)
1068 { 1087 ((SceneObjectGroup)ent).RemoveScriptInstances(false);
1069 ((SceneObjectGroup) ent).RemoveScriptInstances(false);
1070 }
1071 } 1088 }
1072 } 1089 }
1073 else 1090 else
1074 { 1091 {
1075 m_log.Info("Starting all Scripts in Scene"); 1092 m_log.Info("Starting all Scripts in Scene");
1076 lock (Entities) 1093
1094 EntityBase[] entities = Entities.GetEntities();
1095 foreach (EntityBase ent in entities)
1077 { 1096 {
1078 foreach (EntityBase ent in Entities) 1097 if (ent is SceneObjectGroup)
1079 { 1098 {
1080 if (ent is SceneObjectGroup) 1099 SceneObjectGroup sog = (SceneObjectGroup)ent;
1081 { 1100 sog.CreateScriptInstances(0, false, DefaultScriptEngine, 0);
1082 ((SceneObjectGroup)ent).CreateScriptInstances(0, false, DefaultScriptEngine, 0); 1101 sog.ResumeScripts();
1083 ((SceneObjectGroup)ent).ResumeScripts();
1084 }
1085 } 1102 }
1086 } 1103 }
1087 } 1104 }
1105
1088 m_scripts_enabled = !ScriptEngine; 1106 m_scripts_enabled = !ScriptEngine;
1089 m_log.Info("[TOTEDD]: Here is the method to trigger disabling of the scripting engine"); 1107 m_log.Info("[TOTEDD]: Here is the method to trigger disabling of the scripting engine");
1090 } 1108 }
@@ -1131,12 +1149,12 @@ namespace OpenSim.Region.Framework.Scenes
1131 shuttingdown = true; 1149 shuttingdown = true;
1132 1150
1133 m_log.Debug("[SCENE]: Persisting changed objects"); 1151 m_log.Debug("[SCENE]: Persisting changed objects");
1134 List<EntityBase> entities = GetEntities(); 1152 EntityBase[] entities = GetEntities();
1135 foreach (EntityBase entity in entities) 1153 foreach (EntityBase entity in entities)
1136 { 1154 {
1137 if (!entity.IsDeleted && entity is SceneObjectGroup && ((SceneObjectGroup)entity).HasGroupChanged) 1155 if (!entity.IsDeleted && entity is SceneObjectGroup && ((SceneObjectGroup)entity).HasGroupChanged)
1138 { 1156 {
1139 ((SceneObjectGroup)entity).ProcessBackup(m_storageManager.DataStore, false); 1157 ((SceneObjectGroup)entity).ProcessBackup(SimulationDataService, false);
1140 } 1158 }
1141 } 1159 }
1142 1160
@@ -1192,8 +1210,9 @@ namespace OpenSim.Region.Framework.Scenes
1192 while (m_regInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null) 1210 while (m_regInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null)
1193 { 1211 {
1194 MainConsole.Instance.Output("The current estate has no owner set."); 1212 MainConsole.Instance.Output("The current estate has no owner set.");
1195 string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test"); 1213 List<char> excluded = new List<char>(new char[1]{' '});
1196 string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User"); 1214 string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded);
1215 string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded);
1197 1216
1198 UserAccount account = UserAccountService.GetUserAccount(m_regInfo.ScopeID, first, last); 1217 UserAccount account = UserAccountService.GetUserAccount(m_regInfo.ScopeID, first, last);
1199 1218
@@ -1577,7 +1596,7 @@ namespace OpenSim.Region.Framework.Scenes
1577 { 1596 {
1578 lock (m_returns) 1597 lock (m_returns)
1579 { 1598 {
1580 EventManager.TriggerOnBackup(m_storageManager.DataStore, forced); 1599 EventManager.TriggerOnBackup(SimulationDataService, forced);
1581 m_backingup = false; 1600 m_backingup = false;
1582 1601
1583 foreach (KeyValuePair<UUID, ReturnInfo> ret in m_returns) 1602 foreach (KeyValuePair<UUID, ReturnInfo> ret in m_returns)
@@ -1618,7 +1637,7 @@ namespace OpenSim.Region.Framework.Scenes
1618 { 1637 {
1619 if (group != null) 1638 if (group != null)
1620 { 1639 {
1621 group.ProcessBackup(m_storageManager.DataStore, true); 1640 group.ProcessBackup(SimulationDataService, true);
1622 } 1641 }
1623 } 1642 }
1624 1643
@@ -1660,20 +1679,19 @@ namespace OpenSim.Region.Framework.Scenes
1660 /// </summary> 1679 /// </summary>
1661 public void SaveTerrain() 1680 public void SaveTerrain()
1662 { 1681 {
1663 m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); 1682 SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
1664 } 1683 }
1665 1684
1666 public void StoreWindlightProfile(RegionLightShareData wl) 1685 public void StoreWindlightProfile(RegionLightShareData wl)
1667 { 1686 {
1668 m_regInfo.WindlightSettings = wl; 1687 m_regInfo.WindlightSettings = wl;
1669 wl.Save(); 1688 SimulationDataService.StoreRegionWindlightSettings(wl);
1670 m_storageManager.DataStore.StoreRegionWindlightSettings(wl);
1671 m_eventManager.TriggerOnSaveNewWindlightProfile(); 1689 m_eventManager.TriggerOnSaveNewWindlightProfile();
1672 } 1690 }
1673 1691
1674 public void LoadWindlightProfile() 1692 public void LoadWindlightProfile()
1675 { 1693 {
1676 m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(RegionInfo.RegionID); 1694 m_regInfo.WindlightSettings = SimulationDataService.LoadRegionWindlightSettings(RegionInfo.RegionID);
1677 m_eventManager.TriggerOnSaveNewWindlightProfile(); 1695 m_eventManager.TriggerOnSaveNewWindlightProfile();
1678 } 1696 }
1679 1697
@@ -1684,13 +1702,13 @@ namespace OpenSim.Region.Framework.Scenes
1684 { 1702 {
1685 try 1703 try
1686 { 1704 {
1687 double[,] map = m_storageManager.DataStore.LoadTerrain(RegionInfo.RegionID); 1705 double[,] map = SimulationDataService.LoadTerrain(RegionInfo.RegionID);
1688 if (map == null) 1706 if (map == null)
1689 { 1707 {
1690 m_log.Info("[TERRAIN]: No default terrain. Generating a new terrain."); 1708 m_log.Info("[TERRAIN]: No default terrain. Generating a new terrain.");
1691 Heightmap = new TerrainChannel(); 1709 Heightmap = new TerrainChannel();
1692 1710
1693 m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); 1711 SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
1694 } 1712 }
1695 else 1713 else
1696 { 1714 {
@@ -1707,7 +1725,7 @@ namespace OpenSim.Region.Framework.Scenes
1707 { 1725 {
1708 Heightmap = new TerrainChannel(); 1726 Heightmap = new TerrainChannel();
1709 1727
1710 m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); 1728 SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
1711 } 1729 }
1712 } 1730 }
1713 catch (Exception e) 1731 catch (Exception e)
@@ -1754,7 +1772,7 @@ namespace OpenSim.Region.Framework.Scenes
1754 public void loadAllLandObjectsFromStorage(UUID regionID) 1772 public void loadAllLandObjectsFromStorage(UUID regionID)
1755 { 1773 {
1756 m_log.Info("[SCENE]: Loading land objects from storage"); 1774 m_log.Info("[SCENE]: Loading land objects from storage");
1757 List<LandData> landData = m_storageManager.DataStore.LoadLandObjects(regionID); 1775 List<LandData> landData = SimulationDataService.LoadLandObjects(regionID);
1758 1776
1759 if (LandChannel != null) 1777 if (LandChannel != null)
1760 { 1778 {
@@ -1785,7 +1803,7 @@ namespace OpenSim.Region.Framework.Scenes
1785 LoadingPrims = true; 1803 LoadingPrims = true;
1786 m_log.Info("[SCENE]: Loading objects from datastore"); 1804 m_log.Info("[SCENE]: Loading objects from datastore");
1787 1805
1788 List<SceneObjectGroup> PrimsFromDB = m_storageManager.DataStore.LoadObjects(regionID); 1806 List<SceneObjectGroup> PrimsFromDB = SimulationDataService.LoadObjects(regionID);
1789 1807
1790 m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count + " objects from the datastore"); 1808 m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count + " objects from the datastore");
1791 1809
@@ -1978,7 +1996,7 @@ namespace OpenSim.Region.Framework.Scenes
1978 sceneObject.ScheduleGroupForFullUpdate(); 1996 sceneObject.ScheduleGroupForFullUpdate();
1979 1997
1980 return sceneObject; 1998 return sceneObject;
1981 } 1999 }
1982 2000
1983 /// <summary> 2001 /// <summary>
1984 /// Add an object into the scene that has come from storage 2002 /// Add an object into the scene that has come from storage
@@ -2074,7 +2092,7 @@ namespace OpenSim.Region.Framework.Scenes
2074 /// <returns></returns> 2092 /// <returns></returns>
2075 public bool AddNewSceneObject( 2093 public bool AddNewSceneObject(
2076 SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel) 2094 SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel)
2077 { 2095 {
2078 return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel); 2096 return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel);
2079 } 2097 }
2080 2098
@@ -2094,8 +2112,7 @@ namespace OpenSim.Region.Framework.Scenes
2094 List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); 2112 List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>();
2095 lock (Entities) 2113 lock (Entities)
2096 { 2114 {
2097 ICollection<EntityBase> entities = new List<EntityBase>(Entities); 2115 EntityBase[] entities = Entities.GetEntities();
2098
2099 foreach (EntityBase e in entities) 2116 foreach (EntityBase e in entities)
2100 { 2117 {
2101 if (e is SceneObjectGroup) 2118 if (e is SceneObjectGroup)
@@ -2190,12 +2207,12 @@ namespace OpenSim.Region.Framework.Scenes
2190 // group has recently been delinked from another group but that this change has not been persisted 2207 // group has recently been delinked from another group but that this change has not been persisted
2191 // to the DB. 2208 // to the DB.
2192 ForceSceneObjectBackup(so); 2209 ForceSceneObjectBackup(so);
2193 so.DetachFromBackup(); 2210 so.DetachFromBackup();
2194 m_storageManager.DataStore.RemoveObject(so.UUID, m_regInfo.RegionID); 2211 SimulationDataService.RemoveObject(so.UUID, m_regInfo.RegionID);
2195 } 2212 }
2196 2213
2197 // We need to keep track of this state in case this group is still queued for further backup. 2214 // We need to keep track of this state in case this group is still queued for further backup.
2198 so.IsDeleted = true; 2215 so.IsDeleted = true;
2199 2216
2200 return true; 2217 return true;
2201 } 2218 }
@@ -2482,7 +2499,7 @@ namespace OpenSim.Region.Framework.Scenes
2482 ScenePresence sp = GetScenePresence(userID); 2499 ScenePresence sp = GetScenePresence(userID);
2483 if (sp != null && AttachmentsModule != null) 2500 if (sp != null && AttachmentsModule != null)
2484 { 2501 {
2485 uint attPt = (uint)sp.Appearance.GetAttachpoint(itemID); 2502 uint attPt = (uint)sp.Appearance.GetAttachpoint(itemID);
2486 AttachmentsModule.RezSingleAttachmentFromInventory(sp.ControllingClient, itemID, attPt); 2503 AttachmentsModule.RezSingleAttachmentFromInventory(sp.ControllingClient, itemID, attPt);
2487 } 2504 }
2488 2505
@@ -2531,7 +2548,7 @@ namespace OpenSim.Region.Framework.Scenes
2531 sceneObject.RootPart.AddFlag(PrimFlags.Phantom); 2548 sceneObject.RootPart.AddFlag(PrimFlags.Phantom);
2532 2549
2533 // Don't sent a full update here because this will cause full updates to be sent twice for 2550 // Don't sent a full update here because this will cause full updates to be sent twice for
2534 // attachments on region crossings, resulting in viewer glitches. 2551 // attachments on region crossings, resulting in viewer glitches.
2535 AddRestoredSceneObject(sceneObject, false, false, false); 2552 AddRestoredSceneObject(sceneObject, false, false, false);
2536 2553
2537 // Handle attachment special case 2554 // Handle attachment special case
@@ -2788,7 +2805,7 @@ namespace OpenSim.Region.Framework.Scenes
2788 } 2805 }
2789 2806
2790 public virtual void SubscribeToClientPrimEvents(IClientAPI client) 2807 public virtual void SubscribeToClientPrimEvents(IClientAPI client)
2791 { 2808 {
2792 client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimPosition; 2809 client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimPosition;
2793 client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; 2810 client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition;
2794 client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimRotation; 2811 client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimRotation;
@@ -2824,7 +2841,7 @@ namespace OpenSim.Region.Framework.Scenes
2824 client.OnUndo += m_sceneGraph.HandleUndo; 2841 client.OnUndo += m_sceneGraph.HandleUndo;
2825 client.OnRedo += m_sceneGraph.HandleRedo; 2842 client.OnRedo += m_sceneGraph.HandleRedo;
2826 client.OnObjectDescription += m_sceneGraph.PrimDescription; 2843 client.OnObjectDescription += m_sceneGraph.PrimDescription;
2827 client.OnObjectDrop += m_sceneGraph.DropObject; 2844 client.OnObjectDrop += m_sceneGraph.DropObject;
2828 client.OnObjectIncludeInSearch += m_sceneGraph.MakeObjectSearchable; 2845 client.OnObjectIncludeInSearch += m_sceneGraph.MakeObjectSearchable;
2829 client.OnObjectOwner += ObjectOwner; 2846 client.OnObjectOwner += ObjectOwner;
2830 } 2847 }
@@ -3804,7 +3821,7 @@ namespace OpenSim.Region.Framework.Scenes
3804 public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying) 3821 public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying)
3805 { 3822 {
3806 ScenePresence presence = GetScenePresence(agentID); 3823 ScenePresence presence = GetScenePresence(agentID);
3807 if(presence != null) 3824 if (presence != null)
3808 { 3825 {
3809 try 3826 try
3810 { 3827 {
@@ -4083,6 +4100,11 @@ namespace OpenSim.Region.Framework.Scenes
4083 4100
4084 #region Other Methods 4101 #region Other Methods
4085 4102
4103 protected override IConfigSource GetConfig()
4104 {
4105 return m_config;
4106 }
4107
4086 #endregion 4108 #endregion
4087 4109
4088 public void HandleObjectPermissionsUpdate(IClientAPI controller, UUID agentID, UUID sessionID, byte field, uint localId, uint mask, byte set) 4110 public void HandleObjectPermissionsUpdate(IClientAPI controller, UUID agentID, UUID sessionID, byte field, uint localId, uint mask, byte set)
@@ -4107,9 +4129,8 @@ namespace OpenSim.Region.Framework.Scenes
4107 /// </summary> 4129 /// </summary>
4108 public void ForceClientUpdate() 4130 public void ForceClientUpdate()
4109 { 4131 {
4110 List<EntityBase> EntityList = GetEntities(); 4132 EntityBase[] entityList = GetEntities();
4111 4133 foreach (EntityBase ent in entityList)
4112 foreach (EntityBase ent in EntityList)
4113 { 4134 {
4114 if (ent is SceneObjectGroup) 4135 if (ent is SceneObjectGroup)
4115 { 4136 {
@@ -4127,9 +4148,8 @@ namespace OpenSim.Region.Framework.Scenes
4127 { 4148 {
4128 m_log.Debug("Searching for Primitive: '" + cmdparams[2] + "'"); 4149 m_log.Debug("Searching for Primitive: '" + cmdparams[2] + "'");
4129 4150
4130 List<EntityBase> EntityList = GetEntities(); 4151 EntityBase[] entityList = GetEntities();
4131 4152 foreach (EntityBase ent in entityList)
4132 foreach (EntityBase ent in EntityList)
4133 { 4153 {
4134 if (ent is SceneObjectGroup) 4154 if (ent is SceneObjectGroup)
4135 { 4155 {
@@ -4498,7 +4518,7 @@ namespace OpenSim.Region.Framework.Scenes
4498 /// will not affect the original list of objects in the scene. 4518 /// will not affect the original list of objects in the scene.
4499 /// </summary> 4519 /// </summary>
4500 /// <returns></returns> 4520 /// <returns></returns>
4501 public List<EntityBase> GetEntities() 4521 public EntityBase[] GetEntities()
4502 { 4522 {
4503 return m_sceneGraph.GetEntities(); 4523 return m_sceneGraph.GetEntities();
4504 } 4524 }
@@ -4532,9 +4552,8 @@ namespace OpenSim.Region.Framework.Scenes
4532 4552
4533 public void CleanTempObjects() 4553 public void CleanTempObjects()
4534 { 4554 {
4535 List<EntityBase> objs = GetEntities(); 4555 EntityBase[] entities = GetEntities();
4536 4556 foreach (EntityBase obj in entities)
4537 foreach (EntityBase obj in objs)
4538 { 4557 {
4539 if (obj is SceneObjectGroup) 4558 if (obj is SceneObjectGroup)
4540 { 4559 {
@@ -4554,7 +4573,7 @@ namespace OpenSim.Region.Framework.Scenes
4554 4573
4555 public void DeleteFromStorage(UUID uuid) 4574 public void DeleteFromStorage(UUID uuid)
4556 { 4575 {
4557 m_storageManager.DataStore.RemoveObject(uuid, m_regInfo.RegionID); 4576 SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID);
4558 } 4577 }
4559 4578
4560 public int GetHealth() 4579 public int GetHealth()
@@ -4963,17 +4982,21 @@ namespace OpenSim.Region.Framework.Scenes
4963 4982
4964 public List<UUID> GetEstateRegions(int estateID) 4983 public List<UUID> GetEstateRegions(int estateID)
4965 { 4984 {
4966 if (m_storageManager.EstateDataStore == null) 4985 IEstateDataService estateDataService = EstateDataService;
4967 return new List<UUID>(); 4986 if (estateDataService == null)
4987 return new List<UUID>(0);
4968 4988
4969 return m_storageManager.EstateDataStore.GetRegions(estateID); 4989 return estateDataService.GetRegions(estateID);
4970 } 4990 }
4971 4991
4972 public void ReloadEstateData() 4992 public void ReloadEstateData()
4973 { 4993 {
4974 m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, false); 4994 IEstateDataService estateDataService = EstateDataService;
4975 4995 if (estateDataService != null)
4976 TriggerEstateSunUpdate(); 4996 {
4997 m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false);
4998 TriggerEstateSunUpdate();
4999 }
4977 } 5000 }
4978 5001
4979 public void TriggerEstateSunUpdate() 5002 public void TriggerEstateSunUpdate()
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index f8591ba..c71aefa 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -521,7 +521,7 @@ namespace OpenSim.Region.Framework.Scenes
521 /// <param name="shorthelp"></param> 521 /// <param name="shorthelp"></param>
522 /// <param name="longhelp"></param> 522 /// <param name="longhelp"></param>
523 /// <param name="descriptivehelp"></param> 523 /// <param name="descriptivehelp"></param>
524 /// <param name="callback"></param> 524 /// <param name="callback"></param>
525 public void AddCommand( 525 public void AddCommand(
526 object mod, string command, string shorthelp, string longhelp, string descriptivehelp, CommandDelegate callback) 526 object mod, string command, string shorthelp, string longhelp, string descriptivehelp, CommandDelegate callback)
527 { 527 {
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index a39f27a..6246400 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -81,10 +81,7 @@ namespace OpenSim.Region.Framework.Scenes
81 protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); 81 protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>();
82 protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); 82 protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>();
83 83
84 // SceneObjects is not currently populated or used.
85 //public Dictionary<UUID, SceneObjectGroup> SceneObjects;
86 protected internal EntityManager Entities = new EntityManager(); 84 protected internal EntityManager Entities = new EntityManager();
87// protected internal Dictionary<UUID, EntityBase> Entities = new Dictionary<UUID, EntityBase>();
88 protected internal Dictionary<UUID, ScenePresence> RestorePresences = new Dictionary<UUID, ScenePresence>(); 85 protected internal Dictionary<UUID, ScenePresence> RestorePresences = new Dictionary<UUID, ScenePresence>();
89 86
90 protected RegionInfo m_regInfo; 87 protected RegionInfo m_regInfo;
@@ -323,7 +320,7 @@ namespace OpenSim.Region.Framework.Scenes
323 /// <param name="pos">Position of the object</param> 320 /// <param name="pos">Position of the object</param>
324 /// <param name="rot">Rotation of the object</param> 321 /// <param name="rot">Rotation of the object</param>
325 /// <param name="vel">Velocity of the object. This parameter only has an effect if the object is physical</param> 322 /// <param name="vel">Velocity of the object. This parameter only has an effect if the object is physical</param>
326 /// <returns></returns> 323 /// <returns></returns>
327 public bool AddNewSceneObject( 324 public bool AddNewSceneObject(
328 SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel) 325 SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel)
329 { 326 {
@@ -347,7 +344,7 @@ namespace OpenSim.Region.Framework.Scenes
347 } 344 }
348 345
349 return true; 346 return true;
350 } 347 }
351 348
352 /// <summary> 349 /// <summary>
353 /// Add an object to the scene. This will both update the scene, and send information about the 350 /// Add an object to the scene. This will both update the scene, and send information about the
@@ -370,68 +367,57 @@ namespace OpenSim.Region.Framework.Scenes
370 if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero) 367 if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero)
371 return false; 368 return false;
372 369
373 lock (sceneObject) 370 if (Entities.ContainsKey(sceneObject.UUID))
374 { 371 return false;
375 if (Entities.ContainsKey(sceneObject.UUID)) 372
376 { 373 List<SceneObjectPart> children;
377// m_log.WarnFormat( 374 lock (sceneObject.Children)
378// "[SCENE GRAPH]: Scene object {0} {1} was already in region {2} on add request", 375 children = new List<SceneObjectPart>(sceneObject.Children.Values);
379// sceneObject.Name, sceneObject.UUID, m_parentScene.RegionInfo.RegionName); 376
380 return false; 377 // Clamp child prim sizes and add child prims to the m_numPrim count
381 } 378 if (m_parentScene.m_clampPrimSize)
382 379 {
383// m_log.DebugFormat( 380 foreach (SceneObjectPart part in children)
384// "[SCENE GRAPH]: Adding object {0} {1} to region {2}",
385// sceneObject.Name, sceneObject.UUID, m_parentScene.RegionInfo.RegionName);
386
387 lock (sceneObject.Children)
388 { 381 {
389 if (m_parentScene.m_clampPrimSize) 382 Vector3 scale = part.Shape.Scale;
390 { 383
391 foreach (SceneObjectPart part in sceneObject.Children.Values) 384 if (scale.X > m_parentScene.m_maxNonphys)
392 { 385 scale.X = m_parentScene.m_maxNonphys;
393 Vector3 scale = part.Shape.Scale; 386 if (scale.Y > m_parentScene.m_maxNonphys)
394 387 scale.Y = m_parentScene.m_maxNonphys;
395 if (scale.X > m_parentScene.m_maxNonphys) 388 if (scale.Z > m_parentScene.m_maxNonphys)
396 scale.X = m_parentScene.m_maxNonphys; 389 scale.Z = m_parentScene.m_maxNonphys;
397 if (scale.Y > m_parentScene.m_maxNonphys) 390
398 scale.Y = m_parentScene.m_maxNonphys; 391 part.Shape.Scale = scale;
399 if (scale.Z > m_parentScene.m_maxNonphys)
400 scale.Z = m_parentScene.m_maxNonphys;
401
402 part.Shape.Scale = scale;
403 }
404 }
405
406 m_numPrim += sceneObject.Children.Count;
407 } 392 }
408 393 }
409 sceneObject.AttachToScene(m_parentScene); 394 m_numPrim += children.Count;
410 395
411 if (sendClientUpdates) 396 sceneObject.AttachToScene(m_parentScene);
412 sceneObject.ScheduleGroupForFullUpdate();
413
414 Entities.Add(sceneObject);
415 397
416 if (attachToBackup) 398 if (sendClientUpdates)
417 sceneObject.AttachToBackup(); 399 sceneObject.ScheduleGroupForFullUpdate();
418 400
419 if (OnObjectCreate != null) 401 Entities.Add(sceneObject);
420 OnObjectCreate(sceneObject); 402
421 403 if (attachToBackup)
422 lock (SceneObjectGroupsByFullID) 404 sceneObject.AttachToBackup();
423 { 405
424 SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; 406 if (OnObjectCreate != null)
425 foreach (SceneObjectPart part in sceneObject.Children.Values) 407 OnObjectCreate(sceneObject);
426 SceneObjectGroupsByFullID[part.UUID] = sceneObject; 408
427 } 409 lock (SceneObjectGroupsByFullID)
428 410 {
429 lock (SceneObjectGroupsByLocalID) 411 SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject;
430 { 412 foreach (SceneObjectPart part in children)
431 SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject; 413 SceneObjectGroupsByFullID[part.UUID] = sceneObject;
432 foreach (SceneObjectPart part in sceneObject.Children.Values) 414 }
433 SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; 415
434 } 416 lock (SceneObjectGroupsByLocalID)
417 {
418 SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject;
419 foreach (SceneObjectPart part in children)
420 SceneObjectGroupsByLocalID[part.LocalId] = sceneObject;
435 } 421 }
436 422
437 return true; 423 return true;
@@ -443,42 +429,38 @@ namespace OpenSim.Region.Framework.Scenes
443 /// <returns>true if the object was deleted, false if there was no object to delete</returns> 429 /// <returns>true if the object was deleted, false if there was no object to delete</returns>
444 public bool DeleteSceneObject(UUID uuid, bool resultOfObjectLinked) 430 public bool DeleteSceneObject(UUID uuid, bool resultOfObjectLinked)
445 { 431 {
446 if (Entities.ContainsKey(uuid)) 432 EntityBase entity;
447 { 433 if (!Entities.TryGetValue(uuid, out entity) && entity is SceneObjectGroup)
448 SceneObjectGroup grp = (SceneObjectGroup)Entities[uuid]; 434 return false;
449 435
450 if (!resultOfObjectLinked) 436 SceneObjectGroup grp = (SceneObjectGroup)entity;
451 {
452 m_numPrim -= grp.PrimCount;
453 437
454 if ((grp.RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics) 438 if (!resultOfObjectLinked)
455 RemovePhysicalPrim(grp.PrimCount); 439 {
456 } 440 m_numPrim -= grp.PrimCount;
457 441
458 if (OnObjectRemove != null) 442 if ((grp.RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics)
459 OnObjectRemove(Entities[uuid]); 443 RemovePhysicalPrim(grp.PrimCount);
444 }
460 445
461 lock (SceneObjectGroupsByFullID) 446 if (OnObjectRemove != null)
462 { 447 OnObjectRemove(Entities[uuid]);
463 foreach (SceneObjectPart part in grp.Children.Values)
464 SceneObjectGroupsByFullID.Remove(part.UUID);
465 SceneObjectGroupsByFullID.Remove(grp.RootPart.UUID);
466 }
467 lock (SceneObjectGroupsByLocalID)
468 {
469 foreach (SceneObjectPart part in grp.Children.Values)
470 SceneObjectGroupsByLocalID.Remove(part.LocalId);
471 SceneObjectGroupsByLocalID.Remove(grp.RootPart.LocalId);
472 }
473 448
474 Entities.Remove(uuid); 449 lock (SceneObjectGroupsByFullID)
475 //SceneObjectGroup part; 450 {
476 //((part.RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics) 451 foreach (SceneObjectPart part in grp.Children.Values)
452 SceneObjectGroupsByFullID.Remove(part.UUID);
453 SceneObjectGroupsByFullID.Remove(grp.RootPart.UUID);
454 }
477 455
478 return true; 456 lock (SceneObjectGroupsByLocalID)
457 {
458 foreach (SceneObjectPart part in grp.Children.Values)
459 SceneObjectGroupsByLocalID.Remove(part.LocalId);
460 SceneObjectGroupsByLocalID.Remove(grp.RootPart.LocalId);
479 } 461 }
480 462
481 return false; 463 return Entities.Remove(uuid);
482 } 464 }
483 465
484 /// <summary> 466 /// <summary>
@@ -490,9 +472,7 @@ namespace OpenSim.Region.Framework.Scenes
490 protected internal void AddToUpdateList(SceneObjectGroup obj) 472 protected internal void AddToUpdateList(SceneObjectGroup obj)
491 { 473 {
492 lock (m_updateList) 474 lock (m_updateList)
493 {
494 m_updateList[obj.UUID] = obj; 475 m_updateList[obj.UUID] = obj;
495 }
496 } 476 }
497 477
498 public void FireAttachToBackup(SceneObjectGroup obj) 478 public void FireAttachToBackup(SceneObjectGroup obj)
@@ -526,34 +506,39 @@ namespace OpenSim.Region.Framework.Scenes
526 { 506 {
527 if (!Monitor.TryEnter(m_updateLock)) 507 if (!Monitor.TryEnter(m_updateLock))
528 return; 508 return;
529 509 try
530 List<SceneObjectGroup> updates;
531
532 // Some updates add more updates to the updateList.
533 // Get the current list of updates and clear the list before iterating
534 lock (m_updateList)
535 {
536 updates = new List<SceneObjectGroup>(m_updateList.Values);
537 m_updateList.Clear();
538 }
539
540 // Go through all updates
541 for (int i = 0; i < updates.Count; i++)
542 { 510 {
543 SceneObjectGroup sog = updates[i]; 511 List<SceneObjectGroup> updates;
544 512
545 // Don't abort the whole update if one entity happens to give us an exception. 513 // Some updates add more updates to the updateList.
546 try 514 // Get the current list of updates and clear the list before iterating
515 lock (m_updateList)
547 { 516 {
548 sog.Update(); 517 updates = new List<SceneObjectGroup>(m_updateList.Values);
518 m_updateList.Clear();
549 } 519 }
550 catch (Exception e) 520
521 // Go through all updates
522 for (int i = 0; i < updates.Count; i++)
551 { 523 {
552 m_log.ErrorFormat( 524 SceneObjectGroup sog = updates[i];
553 "[INNER SCENE]: Failed to update {0}, {1} - {2}", sog.Name, sog.UUID, e); 525
526 // Don't abort the whole update if one entity happens to give us an exception.
527 try
528 {
529 sog.Update();
530 }
531 catch (Exception e)
532 {
533 m_log.ErrorFormat(
534 "[INNER SCENE]: Failed to update {0}, {1} - {2}", sog.Name, sog.UUID, e);
535 }
554 } 536 }
555 } 537 }
556 Monitor.Exit(m_updateLock); 538 finally
539 {
540 Monitor.Exit(m_updateLock);
541 }
557 } 542 }
558 543
559 protected internal void AddPhysicalPrim(int number) 544 protected internal void AddPhysicalPrim(int number)
@@ -920,38 +905,38 @@ namespace OpenSim.Region.Framework.Scenes
920 /// <returns>null if no scene object group containing that prim is found</returns> 905 /// <returns>null if no scene object group containing that prim is found</returns>
921 public SceneObjectGroup GetGroupByPrim(uint localID) 906 public SceneObjectGroup GetGroupByPrim(uint localID)
922 { 907 {
923 if (Entities.ContainsKey(localID)) 908 EntityBase entity;
924 return Entities[localID] as SceneObjectGroup; 909 if (Entities.TryGetValue(localID, out entity))
910 return entity as SceneObjectGroup;
925 911
926 //m_log.DebugFormat("Entered GetGroupByPrim with localID {0}", localID); 912 //m_log.DebugFormat("Entered GetGroupByPrim with localID {0}", localID);
927 SceneObjectGroup sog; 913 SceneObjectGroup sog;
928 lock (SceneObjectGroupsByLocalID) 914 lock (SceneObjectGroupsByLocalID)
915 SceneObjectGroupsByLocalID.TryGetValue(localID, out sog);
916
917 if (sog != null)
929 { 918 {
930 if (SceneObjectGroupsByLocalID.TryGetValue(localID, out sog)) 919 if (sog.HasChildPrim(localID))
931 { 920 return sog;
932 if (sog.HasChildPrim(localID)) 921 SceneObjectGroupsByLocalID.Remove(localID);
933 return sog;
934 SceneObjectGroupsByLocalID.Remove(localID);
935 }
936 } 922 }
937 923
938 List<EntityBase> EntityList = GetEntities(); 924 EntityBase[] entityList = GetEntities();
939 foreach (EntityBase ent in EntityList) 925 foreach (EntityBase ent in entityList)
940 { 926 {
941 //m_log.DebugFormat("Looking at entity {0}", ent.UUID); 927 //m_log.DebugFormat("Looking at entity {0}", ent.UUID);
942 if (ent is SceneObjectGroup) 928 if (ent is SceneObjectGroup)
943 { 929 {
944 if (((SceneObjectGroup)ent).HasChildPrim(localID)) 930 sog = (SceneObjectGroup)ent;
931 if (sog.HasChildPrim(localID))
945 { 932 {
946 sog = (SceneObjectGroup)ent;
947 lock (SceneObjectGroupsByLocalID) 933 lock (SceneObjectGroupsByLocalID)
948 {
949 SceneObjectGroupsByLocalID[localID] = sog; 934 SceneObjectGroupsByLocalID[localID] = sog;
950 }
951 return sog; 935 return sog;
952 } 936 }
953 } 937 }
954 } 938 }
939
955 return null; 940 return null;
956 } 941 }
957 942
@@ -964,36 +949,35 @@ namespace OpenSim.Region.Framework.Scenes
964 { 949 {
965 SceneObjectGroup sog; 950 SceneObjectGroup sog;
966 lock (SceneObjectGroupsByFullID) 951 lock (SceneObjectGroupsByFullID)
952 SceneObjectGroupsByFullID.TryGetValue(fullID, out sog);
953
954 if (sog != null)
967 { 955 {
968 if (SceneObjectGroupsByFullID.TryGetValue(fullID, out sog)) 956 lock (sog.Children)
969 { 957 {
970 lock (sog.Children) 958 if (sog.Children.ContainsKey(fullID))
971 { 959 return sog;
972 if (sog.Children.ContainsKey(fullID))
973 return sog;
974 }
975
976 SceneObjectGroupsByFullID.Remove(fullID);
977 } 960 }
978 }
979 961
980 List<EntityBase> EntityList = GetEntities(); 962 lock (SceneObjectGroupsByFullID)
963 SceneObjectGroupsByFullID.Remove(fullID);
964 }
981 965
982 foreach (EntityBase ent in EntityList) 966 EntityBase[] entityList = GetEntities();
967 foreach (EntityBase ent in entityList)
983 { 968 {
984 if (ent is SceneObjectGroup) 969 if (ent is SceneObjectGroup)
985 { 970 {
986 if (((SceneObjectGroup)ent).HasChildPrim(fullID)) 971 sog = (SceneObjectGroup)ent;
972 if (sog.HasChildPrim(fullID))
987 { 973 {
988 sog = (SceneObjectGroup)ent;
989 lock (SceneObjectGroupsByFullID) 974 lock (SceneObjectGroupsByFullID)
990 {
991 SceneObjectGroupsByFullID[fullID] = sog; 975 SceneObjectGroupsByFullID[fullID] = sog;
992 }
993 return sog; 976 return sog;
994 } 977 }
995 } 978 }
996 } 979 }
980
997 return null; 981 return null;
998 } 982 }
999 983
@@ -1002,7 +986,7 @@ namespace OpenSim.Region.Framework.Scenes
1002 // Primitive Ray Tracing 986 // Primitive Ray Tracing
1003 float closestDistance = 280f; 987 float closestDistance = 280f;
1004 EntityIntersection result = new EntityIntersection(); 988 EntityIntersection result = new EntityIntersection();
1005 List<EntityBase> EntityList = GetEntities(); 989 EntityBase[] EntityList = GetEntities();
1006 foreach (EntityBase ent in EntityList) 990 foreach (EntityBase ent in EntityList)
1007 { 991 {
1008 if (ent is SceneObjectGroup) 992 if (ent is SceneObjectGroup)
@@ -1040,23 +1024,28 @@ namespace OpenSim.Region.Framework.Scenes
1040 /// <returns>null if the part was not found</returns> 1024 /// <returns>null if the part was not found</returns>
1041 protected internal SceneObjectPart GetSceneObjectPart(string name) 1025 protected internal SceneObjectPart GetSceneObjectPart(string name)
1042 { 1026 {
1043 List<EntityBase> EntityList = GetEntities(); 1027 SceneObjectPart sop = null;
1044 1028
1045 // FIXME: use a dictionary here 1029 Entities.Find(
1046 foreach (EntityBase ent in EntityList) 1030 delegate(EntityBase entity)
1047 {
1048 if (ent is SceneObjectGroup)
1049 { 1031 {
1050 foreach (SceneObjectPart p in ((SceneObjectGroup) ent).GetParts()) 1032 if (entity is SceneObjectGroup)
1051 { 1033 {
1052 if (p.Name == name) 1034 foreach (SceneObjectPart p in ((SceneObjectGroup)entity).GetParts())
1053 { 1035 {
1054 return p; 1036 if (p.Name == name)
1037 {
1038 sop = p;
1039 return true;
1040 }
1055 } 1041 }
1056 } 1042 }
1043
1044 return false;
1057 } 1045 }
1058 } 1046 );
1059 return null; 1047
1048 return sop;
1060 } 1049 }
1061 1050
1062 /// <summary> 1051 /// <summary>
@@ -1077,7 +1066,7 @@ namespace OpenSim.Region.Framework.Scenes
1077 /// it 1066 /// it
1078 /// </summary> 1067 /// </summary>
1079 /// <returns></returns> 1068 /// <returns></returns>
1080 protected internal List<EntityBase> GetEntities() 1069 protected internal EntityBase[] GetEntities()
1081 { 1070 {
1082 return Entities.GetEntities(); 1071 return Entities.GetEntities();
1083 } 1072 }
@@ -1086,7 +1075,7 @@ namespace OpenSim.Region.Framework.Scenes
1086 { 1075 {
1087 Dictionary<uint, float> topScripts = new Dictionary<uint, float>(); 1076 Dictionary<uint, float> topScripts = new Dictionary<uint, float>();
1088 1077
1089 List<EntityBase> EntityList = GetEntities(); 1078 EntityBase[] EntityList = GetEntities();
1090 int limit = 0; 1079 int limit = 0;
1091 foreach (EntityBase ent in EntityList) 1080 foreach (EntityBase ent in EntityList)
1092 { 1081 {
@@ -1140,7 +1129,7 @@ namespace OpenSim.Region.Framework.Scenes
1140 /// <param name="action"></param> 1129 /// <param name="action"></param>
1141 protected internal void ForEachSOG(Action<SceneObjectGroup> action) 1130 protected internal void ForEachSOG(Action<SceneObjectGroup> action)
1142 { 1131 {
1143 List<EntityBase> objlist = Entities.GetAllByType<SceneObjectGroup>(); 1132 EntityBase[] objlist = Entities.GetAllByType<SceneObjectGroup>();
1144 foreach (EntityBase ent in objlist) 1133 foreach (EntityBase ent in objlist)
1145 { 1134 {
1146 SceneObjectGroup obj = (SceneObjectGroup)ent; 1135 SceneObjectGroup obj = (SceneObjectGroup)ent;
@@ -1353,7 +1342,7 @@ namespace OpenSim.Region.Framework.Scenes
1353 SceneObjectGroup group = GetGroupByPrim(localID); 1342 SceneObjectGroup group = GetGroupByPrim(localID);
1354 1343
1355 if (group != null) 1344 if (group != null)
1356 { 1345 {
1357 if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) 1346 if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0))
1358 { 1347 {
1359 if (m_parentScene.AttachmentsModule != null) 1348 if (m_parentScene.AttachmentsModule != null)
@@ -1798,8 +1787,8 @@ namespace OpenSim.Region.Framework.Scenes
1798 UUID objid = UUID.Zero; 1787 UUID objid = UUID.Zero;
1799 SceneObjectPart obj = null; 1788 SceneObjectPart obj = null;
1800 1789
1801 List<EntityBase> EntityList = GetEntities(); 1790 EntityBase[] entityList = GetEntities();
1802 foreach (EntityBase ent in EntityList) 1791 foreach (EntityBase ent in entityList)
1803 { 1792 {
1804 if (ent is SceneObjectGroup) 1793 if (ent is SceneObjectGroup)
1805 { 1794 {
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 470fdd7..a952508 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1326,7 +1326,7 @@ namespace OpenSim.Region.Framework.Scenes
1326 AbsolutePosition = detachedpos; 1326 AbsolutePosition = detachedpos;
1327 m_rootPart.AttachedAvatar = UUID.Zero; 1327 m_rootPart.AttachedAvatar = UUID.Zero;
1328 1328
1329 //Anakin Lohner bug #3839 1329 //Anakin Lohner bug #3839
1330 lock (m_parts) 1330 lock (m_parts)
1331 { 1331 {
1332 foreach (SceneObjectPart p in m_parts.Values) 1332 foreach (SceneObjectPart p in m_parts.Values)
@@ -1556,7 +1556,7 @@ namespace OpenSim.Region.Framework.Scenes
1556 } 1556 }
1557 1557
1558 /// <summary> 1558 /// <summary>
1559 /// Delete this group from its scene. 1559 /// Delete this group from its scene.
1560 /// </summary> 1560 /// </summary>
1561 /// 1561 ///
1562 /// This only handles the in-world consequences of deletion (e.g. any avatars sitting on it are forcibly stood 1562 /// This only handles the in-world consequences of deletion (e.g. any avatars sitting on it are forcibly stood
@@ -1731,12 +1731,12 @@ namespace OpenSim.Region.Framework.Scenes
1731 /// Processes backup. 1731 /// Processes backup.
1732 /// </summary> 1732 /// </summary>
1733 /// <param name="datastore"></param> 1733 /// <param name="datastore"></param>
1734 public virtual void ProcessBackup(IRegionDataStore datastore, bool forcedBackup) 1734 public virtual void ProcessBackup(ISimulationDataService datastore, bool forcedBackup)
1735 { 1735 {
1736 if (!m_isBackedUp) 1736 if (!m_isBackedUp)
1737 { 1737 {
1738// m_log.DebugFormat( 1738// m_log.DebugFormat(
1739// "[WATER WARS]: Ignoring backup of {0} {1} since object is not marked to be backed up", Name, UUID); 1739// "[WATER WARS]: Ignoring backup of {0} {1} since object is not marked to be backed up", Name, UUID);
1740 return; 1740 return;
1741 } 1741 }
1742 1742
@@ -1748,7 +1748,7 @@ namespace OpenSim.Region.Framework.Scenes
1748 } 1748 }
1749 1749
1750 // Since this is the top of the section of call stack for backing up a particular scene object, don't let 1750 // Since this is the top of the section of call stack for backing up a particular scene object, don't let
1751 // any exception propogate upwards. 1751 // any exception propogate upwards.
1752 try 1752 try
1753 { 1753 {
1754 if (!m_scene.ShuttingDown || // if shutting down then there will be nothing to handle the return so leave till next restart 1754 if (!m_scene.ShuttingDown || // if shutting down then there will be nothing to handle the return so leave till next restart
@@ -1944,7 +1944,6 @@ namespace OpenSim.Region.Framework.Scenes
1944 part.PhysActor.LocalID = part.LocalId; 1944 part.PhysActor.LocalID = part.LocalId;
1945 part.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true); 1945 part.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true);
1946 } 1946 }
1947
1948 } 1947 }
1949 if (userExposed) 1948 if (userExposed)
1950 { 1949 {
@@ -1954,7 +1953,6 @@ namespace OpenSim.Region.Framework.Scenes
1954 1953
1955 ScheduleGroupForFullUpdate(); 1954 ScheduleGroupForFullUpdate();
1956 } 1955 }
1957
1958 } 1956 }
1959 finally 1957 finally
1960 { 1958 {
@@ -2515,16 +2513,9 @@ namespace OpenSim.Region.Framework.Scenes
2515 /// <returns>null if a child part with the primID was not found</returns> 2513 /// <returns>null if a child part with the primID was not found</returns>
2516 public SceneObjectPart GetChildPart(UUID primID) 2514 public SceneObjectPart GetChildPart(UUID primID)
2517 { 2515 {
2518 SceneObjectPart childPart = null; 2516 SceneObjectPart childPart;
2519
2520 lock (m_parts) 2517 lock (m_parts)
2521 { 2518 m_parts.TryGetValue(primID, out childPart);
2522 if (m_parts.ContainsKey(primID))
2523 {
2524 childPart = m_parts[primID];
2525 }
2526 }
2527
2528 return childPart; 2519 return childPart;
2529 } 2520 }
2530 2521
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index eefe8bb..5c4a2a3 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -508,7 +508,14 @@ namespace OpenSim.Region.Framework.Scenes
508 public UUID UUID 508 public UUID UUID
509 { 509 {
510 get { return m_uuid; } 510 get { return m_uuid; }
511 set { m_uuid = value; } 511 set
512 {
513 m_uuid = value;
514
515 // This is necessary so that TaskInventoryItem parent ids correctly reference the new uuid of this part
516 if (Inventory != null)
517 Inventory.ResetInventoryIDs();
518 }
512 } 519 }
513 520
514 public uint LocalId 521 public uint LocalId
@@ -1027,12 +1034,12 @@ namespace OpenSim.Region.Framework.Scenes
1027 return m_mediaUrl; 1034 return m_mediaUrl;
1028 } 1035 }
1029 1036
1030 set 1037 set
1031 { 1038 {
1032 m_mediaUrl = value; 1039 m_mediaUrl = value;
1033 1040
1034 if (ParentGroup != null) 1041 if (ParentGroup != null)
1035 ParentGroup.HasGroupChanged = true; 1042 ParentGroup.HasGroupChanged = true;
1036 } 1043 }
1037 } 1044 }
1038 1045
@@ -1045,7 +1052,7 @@ namespace OpenSim.Region.Framework.Scenes
1045// m_log.DebugFormat("[SOP]: Setting CreateSelected to {0} for {1} {2}", value, Name, UUID); 1052// m_log.DebugFormat("[SOP]: Setting CreateSelected to {0} for {1} {2}", value, Name, UUID);
1046 m_createSelected = value; 1053 m_createSelected = value;
1047 } 1054 }
1048 } 1055 }
1049 1056
1050 #endregion 1057 #endregion
1051 1058
@@ -1207,7 +1214,7 @@ namespace OpenSim.Region.Framework.Scenes
1207 1214
1208 /// <summary> 1215 /// <summary>
1209 /// Property flags. See OpenMetaverse.PrimFlags 1216 /// Property flags. See OpenMetaverse.PrimFlags
1210 /// </summary> 1217 /// </summary>
1211 /// Example properties are PrimFlags.Phantom and PrimFlags.DieAtEdge 1218 /// Example properties are PrimFlags.Phantom and PrimFlags.DieAtEdge
1212 public PrimFlags Flags 1219 public PrimFlags Flags
1213 { 1220 {
@@ -1372,7 +1379,7 @@ namespace OpenSim.Region.Framework.Scenes
1372 1379
1373 /// <summary> 1380 /// <summary>
1374 /// Tell the scene presence that it should send updates for this part to its client 1381 /// Tell the scene presence that it should send updates for this part to its client
1375 /// </summary> 1382 /// </summary>
1376 public void AddFullUpdateToAvatar(ScenePresence presence) 1383 public void AddFullUpdateToAvatar(ScenePresence presence)
1377 { 1384 {
1378 presence.SceneViewer.QueuePartForUpdate(this); 1385 presence.SceneViewer.QueuePartForUpdate(this);
@@ -1431,7 +1438,7 @@ namespace OpenSim.Region.Framework.Scenes
1431 1438
1432 m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) 1439 m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp)
1433 { 1440 {
1434 if(!sp.IsChildAgent) 1441 if (!sp.IsChildAgent)
1435 sp.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume); 1442 sp.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume);
1436 }); 1443 });
1437 } 1444 }
@@ -1683,7 +1690,7 @@ namespace OpenSim.Region.Framework.Scenes
1683 1690
1684// m_log.DebugFormat("[SCENE OBJECT PART]: Clone of {0} {1} finished", Name, UUID); 1691// m_log.DebugFormat("[SCENE OBJECT PART]: Clone of {0} {1} finished", Name, UUID);
1685 1692
1686 return dupe; 1693 return dupe;
1687 } 1694 }
1688 1695
1689 protected void AssetReceived(string id, Object sender, AssetBase asset) 1696 protected void AssetReceived(string id, Object sender, AssetBase asset)
@@ -1993,10 +2000,10 @@ namespace OpenSim.Region.Framework.Scenes
1993 } 2000 }
1994 2001
1995 public uint GetEffectiveObjectFlags() 2002 public uint GetEffectiveObjectFlags()
1996 { 2003 {
1997 // Commenting this section of code out since it doesn't actually do anything, as enums are handled by 2004 // Commenting this section of code out since it doesn't actually do anything, as enums are handled by
1998 // value rather than reference 2005 // value rather than reference
1999// PrimFlags f = _flags; 2006// PrimFlags f = _flags;
2000// if (m_parentGroup == null || m_parentGroup.RootPart == this) 2007// if (m_parentGroup == null || m_parentGroup.RootPart == this)
2001// f &= ~(PrimFlags.Touch | PrimFlags.Money); 2008// f &= ~(PrimFlags.Touch | PrimFlags.Money);
2002 2009
@@ -2793,7 +2800,6 @@ namespace OpenSim.Region.Framework.Scenes
2793 UUID = UUID.Random(); 2800 UUID = UUID.Random();
2794 LinkNum = linkNum; 2801 LinkNum = linkNum;
2795 LocalId = 0; 2802 LocalId = 0;
2796 Inventory.ResetInventoryIDs();
2797 } 2803 }
2798 2804
2799 /// <summary> 2805 /// <summary>
@@ -4756,7 +4762,7 @@ namespace OpenSim.Region.Framework.Scenes
4756 if (ParentGroup == null || ParentGroup.IsDeleted) 4762 if (ParentGroup == null || ParentGroup.IsDeleted)
4757 return; 4763 return;
4758 4764
4759 if (IsAttachment && ParentGroup.RootPart != this) 4765 if (IsAttachment && ParentGroup.RootPart != this)
4760 return; 4766 return;
4761 4767
4762 // Causes this thread to dig into the Client Thread Data. 4768 // Causes this thread to dig into the Client Thread Data.
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 1959427..2de439b 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -125,7 +125,7 @@ namespace OpenSim.Region.Framework.Scenes
125 { 125 {
126 m_items.LockItemsForWrite(true); 126 m_items.LockItemsForWrite(true);
127 127
128 if (0 == Items.Count) 128 if (Items.Count == 0)
129 { 129 {
130 m_items.LockItemsForWrite(false); 130 m_items.LockItemsForWrite(false);
131 return; 131 return;
@@ -1010,7 +1010,7 @@ namespace OpenSim.Region.Framework.Scenes
1010 /// Process inventory backup 1010 /// Process inventory backup
1011 /// </summary> 1011 /// </summary>
1012 /// <param name="datastore"></param> 1012 /// <param name="datastore"></param>
1013 public void ProcessInventoryBackup(IRegionDataStore datastore) 1013 public void ProcessInventoryBackup(ISimulationDataService datastore)
1014 { 1014 {
1015 if (HasInventoryChanged) 1015 if (HasInventoryChanged)
1016 { 1016 {
@@ -1257,7 +1257,7 @@ namespace OpenSim.Region.Framework.Scenes
1257 engine.ResumeScript(item.ItemID); 1257 engine.ResumeScript(item.ItemID);
1258 } 1258 }
1259 } 1259 }
1260 } 1260 }
1261 } 1261 }
1262 1262
1263 Items.LockItemsForRead(false); 1263 Items.LockItemsForRead(false);
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index d88f2cc..6d0ecf0 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1427,7 +1427,7 @@ namespace OpenSim.Region.Framework.Scenes
1427 // Setting parent ID would fix this, if we knew what value 1427 // Setting parent ID would fix this, if we knew what value
1428 // to use. Or we could add a m_isSitting variable. 1428 // to use. Or we could add a m_isSitting variable.
1429 //Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); 1429 //Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED");
1430 SitGround = true; 1430 SitGround = true;
1431 } 1431 }
1432 1432
1433 // In the future, these values might need to go global. 1433 // In the future, these values might need to go global.
diff --git a/OpenSim/Region/Framework/Scenes/SceneViewer.cs b/OpenSim/Region/Framework/Scenes/SceneViewer.cs
index f478a4a..b45291f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneViewer.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneViewer.cs
@@ -73,9 +73,10 @@ namespace OpenSim.Region.Framework.Scenes
73 { 73 {
74 m_pendingObjects = new Queue<SceneObjectGroup>(); 74 m_pendingObjects = new Queue<SceneObjectGroup>();
75 75
76 lock(m_pendingObjects) 76 lock (m_pendingObjects)
77 { 77 {
78 foreach (EntityBase e in m_presence.Scene.Entities) 78 EntityBase[] entities = m_presence.Scene.Entities.GetEntities();
79 foreach (EntityBase e in entities)
79 { 80 {
80 if (e != null && e is SceneObjectGroup) 81 if (e != null && e is SceneObjectGroup)
81 m_pendingObjects.Enqueue((SceneObjectGroup)e); 82 m_pendingObjects.Enqueue((SceneObjectGroup)e);
@@ -84,7 +85,7 @@ namespace OpenSim.Region.Framework.Scenes
84 } 85 }
85 } 86 }
86 87
87 lock(m_pendingObjects) 88 lock (m_pendingObjects)
88 { 89 {
89 while (m_pendingObjects != null && m_pendingObjects.Count > 0) 90 while (m_pendingObjects != null && m_pendingObjects.Count > 0)
90 { 91 {
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
index b6677f0..5494549 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
@@ -84,9 +84,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
84 int primCount = 0; 84 int primCount = 0;
85 stream.WriteLine("<scene>\n"); 85 stream.WriteLine("<scene>\n");
86 86
87 List<EntityBase> EntityList = scene.GetEntities(); 87 EntityBase[] entityList = scene.GetEntities();
88 88 foreach (EntityBase ent in entityList)
89 foreach (EntityBase ent in EntityList)
90 { 89 {
91 if (ent is SceneObjectGroup) 90 if (ent is SceneObjectGroup)
92 { 91 {
@@ -204,16 +203,14 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
204 203
205 public static void SavePrimsToXml2(Scene scene, string fileName) 204 public static void SavePrimsToXml2(Scene scene, string fileName)
206 { 205 {
207 List<EntityBase> EntityList = scene.GetEntities(); 206 EntityBase[] entityList = scene.GetEntities();
208 207 SavePrimListToXml2(entityList, fileName);
209 SavePrimListToXml2(EntityList, fileName);
210 } 208 }
211 209
212 public static void SavePrimsToXml2(Scene scene, TextWriter stream, Vector3 min, Vector3 max) 210 public static void SavePrimsToXml2(Scene scene, TextWriter stream, Vector3 min, Vector3 max)
213 { 211 {
214 List<EntityBase> EntityList = scene.GetEntities(); 212 EntityBase[] entityList = scene.GetEntities();
215 213 SavePrimListToXml2(entityList, stream, min, max);
216 SavePrimListToXml2(EntityList, stream, min, max);
217 } 214 }
218 215
219 public static void SaveNamedPrimsToXml2(Scene scene, string primName, string fileName) 216 public static void SaveNamedPrimsToXml2(Scene scene, string primName, string fileName)
@@ -222,7 +219,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
222 "[SERIALISER]: Saving prims with name {0} in xml2 format for region {1} to {2}", 219 "[SERIALISER]: Saving prims with name {0} in xml2 format for region {1} to {2}",
223 primName, scene.RegionInfo.RegionName, fileName); 220 primName, scene.RegionInfo.RegionName, fileName);
224 221
225 List<EntityBase> entityList = scene.GetEntities(); 222 EntityBase[] entityList = scene.GetEntities();
226 List<EntityBase> primList = new List<EntityBase>(); 223 List<EntityBase> primList = new List<EntityBase>();
227 224
228 foreach (EntityBase ent in entityList) 225 foreach (EntityBase ent in entityList)
@@ -236,10 +233,10 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
236 } 233 }
237 } 234 }
238 235
239 SavePrimListToXml2(primList, fileName); 236 SavePrimListToXml2(primList.ToArray(), fileName);
240 } 237 }
241 238
242 public static void SavePrimListToXml2(List<EntityBase> entityList, string fileName) 239 public static void SavePrimListToXml2(EntityBase[] entityList, string fileName)
243 { 240 {
244 FileStream file = new FileStream(fileName, FileMode.Create); 241 FileStream file = new FileStream(fileName, FileMode.Create);
245 try 242 try
@@ -260,7 +257,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
260 } 257 }
261 } 258 }
262 259
263 public static void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, Vector3 min, Vector3 max) 260 public static void SavePrimListToXml2(EntityBase[] entityList, TextWriter stream, Vector3 min, Vector3 max)
264 { 261 {
265 int primCount = 0; 262 int primCount = 0;
266 stream.WriteLine("<scene>\n"); 263 stream.WriteLine("<scene>\n");
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
index c9662ef..7d9a6a9 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
@@ -71,7 +71,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
71 Assert.That(dupeSo.Children.Count, Is.EqualTo(2)); 71 Assert.That(dupeSo.Children.Count, Is.EqualTo(2));
72 72
73 SceneObjectPart dupePart1 = dupeSo.GetLinkNumPart(1); 73 SceneObjectPart dupePart1 = dupeSo.GetLinkNumPart(1);
74 SceneObjectPart dupePart2 = dupeSo.GetLinkNumPart(2); 74 SceneObjectPart dupePart2 = dupeSo.GetLinkNumPart(2);
75 Assert.That(dupePart1.LocalId, Is.Not.EqualTo(part1.LocalId)); 75 Assert.That(dupePart1.LocalId, Is.Not.EqualTo(part1.LocalId));
76 Assert.That(dupePart2.LocalId, Is.Not.EqualTo(part2.LocalId)); 76 Assert.That(dupePart2.LocalId, Is.Not.EqualTo(part2.LocalId));
77 77
@@ -84,6 +84,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests
84 Assert.That(dupePart1.PhysActor, Is.Not.Null); 84 Assert.That(dupePart1.PhysActor, Is.Not.Null);
85 Assert.That(dupePart2.PhysActor, Is.Not.Null); 85 Assert.That(dupePart2.PhysActor, Is.Not.Null);
86 */ 86 */
87 } 87 }
88 } 88 }
89} \ No newline at end of file 89} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
index e3ef263..60824be 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
@@ -270,7 +270,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
270 TestHelper.InMethod(); 270 TestHelper.InMethod();
271 //log4net.Config.XmlConfigurator.Configure(); 271 //log4net.Config.XmlConfigurator.Configure();
272 272
273 TestScene scene = SceneSetupHelpers.SetupScene(); 273 TestScene scene = SceneSetupHelpers.SetupScene();
274 274
275 string rootPartName = "rootpart"; 275 string rootPartName = "rootpart";
276 UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001"); 276 UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
@@ -282,17 +282,17 @@ namespace OpenSim.Region.Framework.Scenes.Tests
282 { Name = rootPartName, UUID = rootPartUuid }; 282 { Name = rootPartName, UUID = rootPartUuid };
283 SceneObjectPart linkPart 283 SceneObjectPart linkPart
284 = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) 284 = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
285 { Name = linkPartName, UUID = linkPartUuid }; 285 { Name = linkPartName, UUID = linkPartUuid };
286 286
287 SceneObjectGroup sog = new SceneObjectGroup(rootPart); 287 SceneObjectGroup sog = new SceneObjectGroup(rootPart);
288 sog.AddPart(linkPart); 288 sog.AddPart(linkPart);
289 scene.AddNewSceneObject(sog, true); 289 scene.AddNewSceneObject(sog, true);
290 290
291 // In a test, we have to crank the backup handle manually. Normally this would be done by the timer invoked 291 // In a test, we have to crank the backup handle manually. Normally this would be done by the timer invoked
292 // scene backup thread. 292 // scene backup thread.
293 scene.Backup(true); 293 scene.Backup(true);
294 294
295 List<SceneObjectGroup> storedObjects = scene.StorageManager.DataStore.LoadObjects(scene.RegionInfo.RegionID); 295 List<SceneObjectGroup> storedObjects = scene.SimulationDataService.LoadObjects(scene.RegionInfo.RegionID);
296 296
297 Assert.That(storedObjects.Count, Is.EqualTo(1)); 297 Assert.That(storedObjects.Count, Is.EqualTo(1));
298 Assert.That(storedObjects[0].Children.Count, Is.EqualTo(2)); 298 Assert.That(storedObjects[0].Children.Count, Is.EqualTo(2));
@@ -309,7 +309,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
309 TestHelper.InMethod(); 309 TestHelper.InMethod();
310 //log4net.Config.XmlConfigurator.Configure(); 310 //log4net.Config.XmlConfigurator.Configure();
311 311
312 TestScene scene = SceneSetupHelpers.SetupScene(); 312 TestScene scene = SceneSetupHelpers.SetupScene();
313 313
314 string rootPartName = "rootpart"; 314 string rootPartName = "rootpart";
315 UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001"); 315 UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
@@ -321,11 +321,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
321 { Name = rootPartName, UUID = rootPartUuid }; 321 { Name = rootPartName, UUID = rootPartUuid };
322 SceneObjectPart linkPart 322 SceneObjectPart linkPart
323 = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) 323 = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
324 { Name = linkPartName, UUID = linkPartUuid }; 324 { Name = linkPartName, UUID = linkPartUuid };
325 325
326 SceneObjectGroup sog = new SceneObjectGroup(rootPart); 326 SceneObjectGroup sog = new SceneObjectGroup(rootPart);
327 sog.AddPart(linkPart); 327 sog.AddPart(linkPart);
328 scene.AddNewSceneObject(sog, true); 328 scene.AddNewSceneObject(sog, true);
329 329
330 // In a test, we have to crank the backup handle manually. Normally this would be done by the timer invoked 330 // In a test, we have to crank the backup handle manually. Normally this would be done by the timer invoked
331 // scene backup thread. 331 // scene backup thread.
@@ -333,9 +333,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
333 333
334 // These changes should occur immediately without waiting for a backup pass 334 // These changes should occur immediately without waiting for a backup pass
335 SceneObjectGroup groupToDelete = sog.DelinkFromGroup(linkPart, false); 335 SceneObjectGroup groupToDelete = sog.DelinkFromGroup(linkPart, false);
336 scene.DeleteSceneObject(groupToDelete, false); 336 scene.DeleteSceneObject(groupToDelete, false);
337 337
338 List<SceneObjectGroup> storedObjects = scene.StorageManager.DataStore.LoadObjects(scene.RegionInfo.RegionID); 338 List<SceneObjectGroup> storedObjects = scene.SimulationDataService.LoadObjects(scene.RegionInfo.RegionID);
339 339
340 Assert.That(storedObjects.Count, Is.EqualTo(1)); 340 Assert.That(storedObjects.Count, Is.EqualTo(1));
341 Assert.That(storedObjects[0].Children.Count, Is.EqualTo(1)); 341 Assert.That(storedObjects[0].Children.Count, Is.EqualTo(1));
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
index da8199d..fe59d4f 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
@@ -59,8 +59,8 @@ namespace OpenSim.Region.Framework.Tests
59 string userFirstName = "Jock"; 59 string userFirstName = "Jock";
60 string userLastName = "Stirrup"; 60 string userLastName = "Stirrup";
61 string userPassword = "troll"; 61 string userPassword = "troll";
62 UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); 62 UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
63 return UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword); 63 return UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
64 } 64 }
65 65
66 protected SceneObjectGroup CreateSO1(Scene scene, UUID ownerId) 66 protected SceneObjectGroup CreateSO1(Scene scene, UUID ownerId)
@@ -70,14 +70,16 @@ namespace OpenSim.Region.Framework.Tests
70 SceneObjectPart part1 70 SceneObjectPart part1
71 = new SceneObjectPart(ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) 71 = new SceneObjectPart(ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
72 { Name = part1Name, UUID = part1Id }; 72 { Name = part1Name, UUID = part1Id };
73 return new SceneObjectGroup(part1); 73 return new SceneObjectGroup(part1);
74 } 74 }
75 75
76 protected TaskInventoryItem CreateSOItem1(Scene scene, SceneObjectPart part) 76 protected TaskInventoryItem CreateSOItem1(Scene scene, SceneObjectPart part)
77 { 77 {
78 AssetNotecard nc = new AssetNotecard("Hello World!"); 78 AssetNotecard nc = new AssetNotecard();
79 nc.BodyText = "Hello World!";
80 nc.Encode();
79 UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000"); 81 UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000");
80 UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000"); 82 UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000");
81 AssetBase ncAsset 83 AssetBase ncAsset
82 = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero); 84 = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero);
83 scene.AssetService.Store(ncAsset); 85 scene.AssetService.Store(ncAsset);
@@ -112,9 +114,9 @@ namespace OpenSim.Region.Framework.Tests
112 scene.MoveTaskInventoryItem(user1.PrincipalID, folder.ID, sop1, sopItem1.ItemID); 114 scene.MoveTaskInventoryItem(user1.PrincipalID, folder.ID, sop1, sopItem1.ItemID);
113 115
114 InventoryItemBase ncUserItem 116 InventoryItemBase ncUserItem
115 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, user1.PrincipalID, "Objects/ncItem"); 117 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, user1.PrincipalID, "Objects/ncItem");
116 Assert.That(ncUserItem, Is.Not.Null, "Objects/ncItem was not found"); 118 Assert.That(ncUserItem, Is.Not.Null, "Objects/ncItem was not found");
117 } 119 }
118 120
119 /// <summary> 121 /// <summary>
120 /// Test MoveTaskInventoryItem where the item has no parent folder assigned. 122 /// Test MoveTaskInventoryItem where the item has no parent folder assigned.
@@ -136,7 +138,7 @@ namespace OpenSim.Region.Framework.Tests
136 scene.MoveTaskInventoryItem(user1.PrincipalID, UUID.Zero, sop1, sopItem1.ItemID); 138 scene.MoveTaskInventoryItem(user1.PrincipalID, UUID.Zero, sop1, sopItem1.ItemID);
137 139
138 InventoryItemBase ncUserItem 140 InventoryItemBase ncUserItem
139 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, user1.PrincipalID, "Notecards/ncItem"); 141 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, user1.PrincipalID, "Notecards/ncItem");
140 Assert.That(ncUserItem, Is.Not.Null, "Notecards/ncItem was not found"); 142 Assert.That(ncUserItem, Is.Not.Null, "Notecards/ncItem was not found");
141 } 143 }
142 } 144 }