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author | Sean Dague | 2009-03-25 20:15:46 +0000 |
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committer | Sean Dague | 2009-03-25 20:15:46 +0000 |
commit | 6323516a834b5f3dc8056b4107e216c341a42166 (patch) | |
tree | 28a8a27afa123a36fe697e12fb99ba9646197b0c /OpenSim/Region/Framework/Scenes | |
parent | iar: centralize user uuid gathering (diff) | |
download | opensim-SC-6323516a834b5f3dc8056b4107e216c341a42166.zip opensim-SC-6323516a834b5f3dc8056b4107e216c341a42166.tar.gz opensim-SC-6323516a834b5f3dc8056b4107e216c341a42166.tar.bz2 opensim-SC-6323516a834b5f3dc8056b4107e216c341a42166.tar.xz |
* Appearance patches suite: These patches are applied to allow libomv bots to wear outfits in the future.
This functionality will be upstreamed later.
** Fixed call of new AvatarAppearance without arguments, which caused bots look like clouds of gas
** Added a SendAvatarData in ScenePresence.SetAppearance, which is expected after SetAppearance is run
** Fixed AssetXferUploader: CallbackID wasn't being passed on on multiple packets asset uploads
** Set VisualParams in AvatarAppearance to stop the alien looking bot from spawning and now looks a little better.
*** TODO: Set better VisualParams value then 150 to everything
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index d6607b3..a6d1ad3 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2389,6 +2389,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2389 | UpdateMovementAnimations(); | 2389 | UpdateMovementAnimations(); |
2390 | m_startAnimationSet = true; | 2390 | m_startAnimationSet = true; |
2391 | } | 2391 | } |
2392 | |||
2393 | Quaternion rot = m_bodyRot; | ||
2394 | m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId, | ||
2395 | m_pos, m_appearance.Texture.ToBytes(), m_parentID, rot); | ||
2396 | |||
2392 | } | 2397 | } |
2393 | 2398 | ||
2394 | public void SetWearable(int wearableId, AvatarWearable wearable) | 2399 | public void SetWearable(int wearableId, AvatarWearable wearable) |