diff options
author | Justin Clark-Casey (justincc) | 2013-12-14 00:10:32 +0000 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2013-12-14 00:10:32 +0000 |
commit | 54cc22976868dcdc0dd0143a0134fba7392af525 (patch) | |
tree | 9bb8cadb3677f59a425a95c88ab99ee166be64e9 /OpenSim/Region/Framework/Scenes | |
parent | Eliminate unnecessary line from my previous commit 1d605642 (diff) | |
download | opensim-SC-54cc22976868dcdc0dd0143a0134fba7392af525.zip opensim-SC-54cc22976868dcdc0dd0143a0134fba7392af525.tar.gz opensim-SC-54cc22976868dcdc0dd0143a0134fba7392af525.tar.bz2 opensim-SC-54cc22976868dcdc0dd0143a0134fba7392af525.tar.xz |
Fix TestSitAndStandWithNoSitTarget NPC and SP tests.
These stopped working because current code calculates sit heights based on avatar physics rather than appearance data.
Also changed BasicPhysics to not divide Z param of all set sizes by 2 - there's no obvious good reason for this and basicphysics is only used in tests
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs index acaeb90..c097a79 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs | |||
@@ -119,7 +119,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
119 | // printing out npc.AbsolutePosition will give <0, 0, 0.8454993> not <0, 0, 0.845499337> | 119 | // printing out npc.AbsolutePosition will give <0, 0, 0.8454993> not <0, 0, 0.845499337> |
120 | Assert.That( | 120 | Assert.That( |
121 | m_sp.AbsolutePosition, | 121 | m_sp.AbsolutePosition, |
122 | Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, 0.845499337f))); | 122 | Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, sp.PhysicsActor.Size.Z / 2))); |
123 | 123 | ||
124 | m_sp.StandUp(); | 124 | m_sp.StandUp(); |
125 | 125 | ||