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authorJustin Clark-Casey (justincc)2013-03-29 02:21:38 +0000
committerJustin Clark-Casey (justincc)2013-03-29 02:21:38 +0000
commit23ae4c0a4d813763bcc39db7693850a21727d7f2 (patch)
treec1707918586c71aba48e282ffcd53f0df8cf6e60 /OpenSim/Region/Framework/Scenes
parentRevert "Try eliminating the pause before auto-reteleporting for a megaregion ... (diff)
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Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for scripts in attachments.
This was because the script resumption in AttachmentsModule was firing the attach event instead. Had to reinstate the code in 285bd3a do we can resume the scripts there instead, though the bug existed before its removal. This is to resolve http://opensimulator.org/mantis/view.php?id=6578
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs22
3 files changed, 30 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 5337835..911a3e4 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2739,7 +2739,10 @@ namespace OpenSim.Region.Framework.Scenes
2739// "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition); 2739// "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition);
2740 2740
2741 RootPrim.RemFlag(PrimFlags.TemporaryOnRez); 2741 RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
2742 2742
2743 // We must currently not resume scripts at this stage since AttachmentsModule does not have the
2744 // information that this is due to a teleport/border cross rather than an ordinary attachment.
2745 // We currently do this in Scene.MakeRootAgent() instead.
2743 if (AttachmentsModule != null) 2746 if (AttachmentsModule != null)
2744 AttachmentsModule.AttachObject(sp, grp, 0, false, false, true); 2747 AttachmentsModule.AttachObject(sp, grp, 0, false, false, true);
2745 } 2748 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 27325c5..847df03 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -3203,6 +3203,10 @@ namespace OpenSim.Region.Framework.Scenes
3203 /// <param name="events"></param> 3203 /// <param name="events"></param>
3204 public void SetScriptEvents(UUID scriptid, int events) 3204 public void SetScriptEvents(UUID scriptid, int events)
3205 { 3205 {
3206// m_log.DebugFormat(
3207// "[SCENE OBJECT PART]: Set script events for script with id {0} on {1}/{2} to {3} in {4}",
3208// scriptid, Name, ParentGroup.Name, events, ParentGroup.Scene.Name);
3209
3206 // scriptEvents oldparts; 3210 // scriptEvents oldparts;
3207 lock (m_scriptEvents) 3211 lock (m_scriptEvents)
3208 { 3212 {
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 6591fef..4930a39 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -968,6 +968,28 @@ namespace OpenSim.Region.Framework.Scenes
968 Scene.AttachmentsModule.RezAttachments(this); 968 Scene.AttachmentsModule.RezAttachments(this);
969 }); 969 });
970 } 970 }
971 else
972 {
973 // We need to restart scripts here so that they receive the correct changed events (CHANGED_TELEPORT
974 // and CHANGED_REGION) when the attachments have been rezzed in the new region. This cannot currently
975 // be done in AttachmentsModule.CopyAttachments(AgentData ad, IScenePresence sp) itself since we are
976 // not transporting the required data.
977 lock (m_attachments)
978 {
979 if (HasAttachments())
980 {
981 m_log.DebugFormat(
982 "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name);
983
984 // Resume scripts
985 foreach (SceneObjectGroup sog in m_attachments)
986 {
987 sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource());
988 sog.ResumeScripts();
989 }
990 }
991 }
992 }
971 993
972 // send the animations of the other presences to me 994 // send the animations of the other presences to me
973 m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) 995 m_scene.ForEachRootScenePresence(delegate(ScenePresence presence)