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authordiva2009-02-14 16:37:55 +0000
committerdiva2009-02-14 16:37:55 +0000
commit217ffee8cb50e0a7ddfc0d4c4e4bb6a68de909d8 (patch)
tree3131df695140a7846fcd86b689c9a9afe5ee880f /OpenSim/Region/Framework/Scenes
parentThank you, patnad, for a patch that removes the "Subdivision of" text (diff)
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Moved RegionUp to REST/LocalComms. The original functionality has been entirely maintained, although it will have to be revisited soon, because it's buggy.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs11
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs10
2 files changed, 16 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index c31e6f7..b42c46e 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -422,6 +422,8 @@ namespace OpenSim.Region.Framework.Scenes
422 /// <returns>True after all operations complete, throws exceptions otherwise.</returns> 422 /// <returns>True after all operations complete, throws exceptions otherwise.</returns>
423 public override bool OtherRegionUp(RegionInfo otherRegion) 423 public override bool OtherRegionUp(RegionInfo otherRegion)
424 { 424 {
425 m_log.InfoFormat("[SCENE]: Region {0} up in coords {1}-{2}", otherRegion.RegionName, otherRegion.RegionLocX, otherRegion.RegionLocY);
426
425 if (RegionInfo.RegionHandle != otherRegion.RegionHandle) 427 if (RegionInfo.RegionHandle != otherRegion.RegionHandle)
426 { 428 {
427 for (int i = 0; i < m_neighbours.Count; i++) 429 for (int i = 0; i < m_neighbours.Count; i++)
@@ -517,6 +519,13 @@ namespace OpenSim.Region.Framework.Scenes
517 return found; 519 return found;
518 } 520 }
519 521
522
523 // Alias IncomingHelloNeighbour OtherRegionUp, for now
524 public bool IncomingHelloNeighbour(RegionInfo neighbour)
525 {
526 return OtherRegionUp(neighbour);
527 }
528
520 /// <summary> 529 /// <summary>
521 /// Given float seconds, this will restart the region. 530 /// Given float seconds, this will restart the region.
522 /// </summary> 531 /// </summary>
@@ -2569,7 +2578,7 @@ namespace OpenSim.Region.Framework.Scenes
2569 /// <param name="region"></param> 2578 /// <param name="region"></param>
2570 public void InformClientOfNeighbor(ScenePresence presence, RegionInfo region) 2579 public void InformClientOfNeighbor(ScenePresence presence, RegionInfo region)
2571 { 2580 {
2572 m_sceneGridService.InformNeighborChildAgent(presence, region, m_neighbours); 2581 m_sceneGridService.InformNeighborChildAgent(presence, region);
2573 } 2582 }
2574 2583
2575 /// <summary> 2584 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 2f0bbb2..4c10e2c 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -459,7 +459,7 @@ namespace OpenSim.Region.Framework.Scenes
459 /// This informs a single neighboring region about agent "avatar". 459 /// This informs a single neighboring region about agent "avatar".
460 /// Calls an asynchronous method to do so.. so it doesn't lag the sim. 460 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
461 /// </summary> 461 /// </summary>
462 public void InformNeighborChildAgent(ScenePresence avatar, SimpleRegionInfo region, List<RegionInfo> neighbours) 462 public void InformNeighborChildAgent(ScenePresence avatar, SimpleRegionInfo region)
463 { 463 {
464 AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); 464 AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
465 agent.BaseFolder = UUID.Zero; 465 agent.BaseFolder = UUID.Zero;
@@ -493,8 +493,10 @@ namespace OpenSim.Region.Framework.Scenes
493 m_log.Info("[INTERGRID]: Starting to inform neighbors that I'm here"); 493 m_log.Info("[INTERGRID]: Starting to inform neighbors that I'm here");
494 //RegionUpData regiondata = new RegionUpData(region.RegionLocX, region.RegionLocY, region.ExternalHostName, region.InternalEndPoint.Port); 494 //RegionUpData regiondata = new RegionUpData(region.RegionLocX, region.RegionLocY, region.ExternalHostName, region.InternalEndPoint.Port);
495 495
496 bool regionAccepted = 496 //bool regionAccepted =
497 m_commsProvider.InterRegion.RegionUp(new SerializableRegionInfo(region), regionhandle); 497 // m_commsProvider.InterRegion.RegionUp(new SerializableRegionInfo(region), regionhandle);
498
499 bool regionAccepted = m_interregionCommsOut.SendHelloNeighbour(regionhandle, region);
498 500
499 if (regionAccepted) 501 if (regionAccepted)
500 { 502 {
@@ -519,7 +521,7 @@ namespace OpenSim.Region.Framework.Scenes
519 { 521 {
520 //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); 522 //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName);
521 523
522 524
523 List<SimpleRegionInfo> neighbours = new List<SimpleRegionInfo>(); 525 List<SimpleRegionInfo> neighbours = new List<SimpleRegionInfo>();
524 // This stays uncached because we don't already know about our neighbors at this point. 526 // This stays uncached because we don't already know about our neighbors at this point.
525 neighbours = m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); 527 neighbours = m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);