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authorJustin Clark-Casey (justincc)2014-08-28 18:37:34 +0100
committerJustin Clark-Casey (justincc)2014-08-28 18:37:34 +0100
commit1a3ffda8524cfd19e1149a1831cf8e8defa97a57 (patch)
tree3b79368ea5d4b7ab69e7a9ed0dacc2eb93333cec /OpenSim/Region/Framework/Scenes
parentOn code section that rezzes single objects and attachments, reduce CPU use by... (diff)
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minor: Eliminate more unnecessary code copying individual parameters for Vector3 copying in Scene - this is not necessary as Vector3 is a value type
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs36
1 files changed, 19 insertions, 17 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index e87500a..18376c3 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2110,8 +2110,8 @@ namespace OpenSim.Region.Framework.Scenes
2110 SceneObjectPart target = GetSceneObjectPart(RayTargetID); 2110 SceneObjectPart target = GetSceneObjectPart(RayTargetID);
2111 2111
2112 Vector3 direction = Vector3.Normalize(RayEnd - RayStart); 2112 Vector3 direction = Vector3.Normalize(RayEnd - RayStart);
2113 Vector3 AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z); 2113 Vector3 AXOrigin = RayStart;
2114 Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z); 2114 Vector3 AXdirection = direction;
2115 2115
2116 if (target != null) 2116 if (target != null)
2117 { 2117 {
@@ -2127,19 +2127,19 @@ namespace OpenSim.Region.Framework.Scenes
2127 EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); 2127 EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter);
2128 2128
2129 // Un-comment out the following line to Get Raytrace results printed to the console. 2129 // Un-comment out the following line to Get Raytrace results printed to the console.
2130 // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); 2130 // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString());
2131 float ScaleOffset = 0.5f; 2131 float ScaleOffset = 0.5f;
2132 2132
2133 // If we hit something 2133 // If we hit something
2134 if (ei.HitTF) 2134 if (ei.HitTF)
2135 { 2135 {
2136 Vector3 scaleComponent = new Vector3(ei.AAfaceNormal.X, ei.AAfaceNormal.Y, ei.AAfaceNormal.Z); 2136 Vector3 scaleComponent = ei.AAfaceNormal;
2137 if (scaleComponent.X != 0) ScaleOffset = scale.X; 2137 if (scaleComponent.X != 0) ScaleOffset = scale.X;
2138 if (scaleComponent.Y != 0) ScaleOffset = scale.Y; 2138 if (scaleComponent.Y != 0) ScaleOffset = scale.Y;
2139 if (scaleComponent.Z != 0) ScaleOffset = scale.Z; 2139 if (scaleComponent.Z != 0) ScaleOffset = scale.Z;
2140 ScaleOffset = Math.Abs(ScaleOffset); 2140 ScaleOffset = Math.Abs(ScaleOffset);
2141 Vector3 intersectionpoint = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); 2141 Vector3 intersectionpoint = ei.ipoint;
2142 Vector3 normal = new Vector3(ei.normal.X, ei.normal.Y, ei.normal.Z); 2142 Vector3 normal = ei.normal;
2143 // Set the position to the intersection point 2143 // Set the position to the intersection point
2144 Vector3 offset = (normal * (ScaleOffset / 2f)); 2144 Vector3 offset = (normal * (ScaleOffset / 2f));
2145 pos = (intersectionpoint + offset); 2145 pos = (intersectionpoint + offset);
@@ -2164,8 +2164,9 @@ namespace OpenSim.Region.Framework.Scenes
2164 2164
2165 if (ei.HitTF) 2165 if (ei.HitTF)
2166 { 2166 {
2167 pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); 2167 pos = ei.ipoint;
2168 } else 2168 }
2169 else
2169 { 2170 {
2170 // fall back to our stupid functionality 2171 // fall back to our stupid functionality
2171 pos = RayEnd; 2172 pos = RayEnd;
@@ -3218,8 +3219,8 @@ namespace OpenSim.Region.Framework.Scenes
3218 if (target != null && target2 != null) 3219 if (target != null && target2 != null)
3219 { 3220 {
3220 Vector3 direction = Vector3.Normalize(RayEnd - RayStart); 3221 Vector3 direction = Vector3.Normalize(RayEnd - RayStart);
3221 Vector3 AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z); 3222 Vector3 AXOrigin = RayStart;
3222 Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z); 3223 Vector3 AXdirection = direction;
3223 3224
3224 pos = target2.AbsolutePosition; 3225 pos = target2.AbsolutePosition;
3225 //m_log.Info("[OBJECT_REZ]: TargetPos: " + pos.ToString() + ", RayStart: " + RayStart.ToString() + ", RayEnd: " + RayEnd.ToString() + ", Volume: " + Util.GetDistanceTo(RayStart,RayEnd).ToString() + ", mag1: " + Util.GetMagnitude(RayStart).ToString() + ", mag2: " + Util.GetMagnitude(RayEnd).ToString()); 3226 //m_log.Info("[OBJECT_REZ]: TargetPos: " + pos.ToString() + ", RayStart: " + RayStart.ToString() + ", RayEnd: " + RayEnd.ToString() + ", Volume: " + Util.GetDistanceTo(RayStart,RayEnd).ToString() + ", mag1: " + Util.GetMagnitude(RayStart).ToString() + ", mag2: " + Util.GetMagnitude(RayEnd).ToString());
@@ -3240,13 +3241,13 @@ namespace OpenSim.Region.Framework.Scenes
3240 if (ei.HitTF) 3241 if (ei.HitTF)
3241 { 3242 {
3242 Vector3 scale = target.Scale; 3243 Vector3 scale = target.Scale;
3243 Vector3 scaleComponent = new Vector3(ei.AAfaceNormal.X, ei.AAfaceNormal.Y, ei.AAfaceNormal.Z); 3244 Vector3 scaleComponent = ei.AAfaceNormal;
3244 if (scaleComponent.X != 0) ScaleOffset = scale.X; 3245 if (scaleComponent.X != 0) ScaleOffset = scale.X;
3245 if (scaleComponent.Y != 0) ScaleOffset = scale.Y; 3246 if (scaleComponent.Y != 0) ScaleOffset = scale.Y;
3246 if (scaleComponent.Z != 0) ScaleOffset = scale.Z; 3247 if (scaleComponent.Z != 0) ScaleOffset = scale.Z;
3247 ScaleOffset = Math.Abs(ScaleOffset); 3248 ScaleOffset = Math.Abs(ScaleOffset);
3248 Vector3 intersectionpoint = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); 3249 Vector3 intersectionpoint = ei.ipoint;
3249 Vector3 normal = new Vector3(ei.normal.X, ei.normal.Y, ei.normal.Z); 3250 Vector3 normal = ei.normal;
3250 Vector3 offset = normal * (ScaleOffset / 2f); 3251 Vector3 offset = normal * (ScaleOffset / 2f);
3251 pos = intersectionpoint + offset; 3252 pos = intersectionpoint + offset;
3252 3253
@@ -3266,6 +3267,7 @@ namespace OpenSim.Region.Framework.Scenes
3266 { 3267 {
3267 copy = m_sceneGraph.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, Quaternion.Identity); 3268 copy = m_sceneGraph.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, Quaternion.Identity);
3268 } 3269 }
3270
3269 if (copy != null) 3271 if (copy != null)
3270 EventManager.TriggerObjectAddedToScene(copy); 3272 EventManager.TriggerObjectAddedToScene(copy);
3271 } 3273 }
@@ -5098,7 +5100,7 @@ namespace OpenSim.Region.Framework.Scenes
5098 case PhysicsJointType.Ball: 5100 case PhysicsJointType.Ball:
5099 { 5101 {
5100 Vector3 jointAnchor = PhysicsScene.GetJointAnchor(joint); 5102 Vector3 jointAnchor = PhysicsScene.GetJointAnchor(joint);
5101 Vector3 proxyPos = new Vector3(jointAnchor.X, jointAnchor.Y, jointAnchor.Z); 5103 Vector3 proxyPos = jointAnchor;
5102 jointProxyObject.ParentGroup.UpdateGroupPosition(proxyPos); // schedules the entire group for a terse update 5104 jointProxyObject.ParentGroup.UpdateGroupPosition(proxyPos); // schedules the entire group for a terse update
5103 } 5105 }
5104 break; 5106 break;
@@ -5123,7 +5125,7 @@ namespace OpenSim.Region.Framework.Scenes
5123 jointErrorMessage(joint, "joint.TrackedBodyName is null, joint " + joint.ObjectNameInScene); 5125 jointErrorMessage(joint, "joint.TrackedBodyName is null, joint " + joint.ObjectNameInScene);
5124 } 5126 }
5125 5127
5126 Vector3 proxyPos = new Vector3(jointAnchor.X, jointAnchor.Y, jointAnchor.Z); 5128 Vector3 proxyPos = jointAnchor;
5127 Quaternion q = trackedBody.RotationOffset * joint.LocalRotation; 5129 Quaternion q = trackedBody.RotationOffset * joint.LocalRotation;
5128 5130
5129 jointProxyObject.ParentGroup.UpdateGroupPosition(proxyPos); // schedules the entire group for a terse update 5131 jointProxyObject.ParentGroup.UpdateGroupPosition(proxyPos); // schedules the entire group for a terse update
@@ -5224,8 +5226,8 @@ namespace OpenSim.Region.Framework.Scenes
5224 y = Heightmap.Height - 1; 5226 y = Heightmap.Height - 1;
5225 5227
5226 Vector3 p0 = new Vector3(x, y, (float)Heightmap[(int)x, (int)y]); 5228 Vector3 p0 = new Vector3(x, y, (float)Heightmap[(int)x, (int)y]);
5227 Vector3 p1 = new Vector3(p0); 5229 Vector3 p1 = p0;
5228 Vector3 p2 = new Vector3(p0); 5230 Vector3 p2 = p0;
5229 5231
5230 p1.X += 1.0f; 5232 p1.X += 1.0f;
5231 if (p1.X < Heightmap.Width) 5233 if (p1.X < Heightmap.Width)