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authorMelanie2009-08-07 03:04:06 +0100
committerMelanie2009-08-07 03:04:06 +0100
commitf8d8366bfa6f048107d22b4b73af22803810be81 (patch)
tree185a7ccc461a03366e1dade1a6f4ecf5d2c8f4f4 /OpenSim/Region/Framework/Scenes
parentRemove the forge module patch insertion area from prebuild.xml (diff)
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Revert the XEngine memleak patch, it causes premature GC.
This matches behavior seen with an earlier attempt to do this, apparently the sponsor mechanism does't work in Mono
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs11
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs16
2 files changed, 13 insertions, 14 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 1d4d6d7..086496e 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -953,12 +953,11 @@ namespace OpenSim.Region.Framework.Scenes
953 // this lets us keep track of nasty script events like timer, etc. 953 // this lets us keep track of nasty script events like timer, etc.
954 public void TriggerTimerEvent(uint objLocalID, double Interval) 954 public void TriggerTimerEvent(uint objLocalID, double Interval)
955 { 955 {
956 throw new NotImplementedException("TriggerTimerEvent was thought to be not used anymore and the registration for the event from scene object part has been commented out due to a memory leak"); 956 handlerScriptTimerEvent = OnScriptTimerEvent;
957 //handlerScriptTimerEvent = OnScriptTimerEvent; 957 if (handlerScriptTimerEvent != null)
958 //if (handlerScriptTimerEvent != null) 958 {
959 //{ 959 handlerScriptTimerEvent(objLocalID, Interval);
960 // handlerScriptTimerEvent(objLocalID, Interval); 960 }
961 //}
962 } 961 }
963 962
964 /// <summary> 963 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 61dfa52..bc11709 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -3673,14 +3673,14 @@ if (m_shape != null) {
3673 return; 3673 return;
3674 } 3674 }
3675 3675
3676 //if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0) 3676 if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0)
3677 //{ 3677 {
3678 // m_parentGroup.Scene.EventManager.OnScriptTimerEvent += handleTimerAccounting; 3678 m_parentGroup.Scene.EventManager.OnScriptTimerEvent += handleTimerAccounting;
3679 //} 3679 }
3680 //else 3680 else
3681 //{ 3681 {
3682 // m_parentGroup.Scene.EventManager.OnScriptTimerEvent -= handleTimerAccounting; 3682 m_parentGroup.Scene.EventManager.OnScriptTimerEvent -= handleTimerAccounting;
3683 //} 3683 }
3684 3684
3685 LocalFlags=(PrimFlags)objectflagupdate; 3685 LocalFlags=(PrimFlags)objectflagupdate;
3686 3686