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authorMelanie2009-10-27 20:28:12 +0000
committerMelanie2009-10-27 20:28:12 +0000
commit0d37883bfdb1c8e15187f63f170765c7909a6650 (patch)
tree25a5d722292d038d1ca314199b29efed54aed426 /OpenSim/Region/Framework/Scenes
parentMerge branch 'master' into vehicles (diff)
parentRemove the rest of SECS. It was never used, except by an experimental version (diff)
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Merge branch 'master' into vehicles
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
2 files changed, 6 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 42051d0..7c3875d 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -282,9 +282,9 @@ namespace OpenSim.Region.Framework.Scenes
282 282
283 private UpdatePrioritizationSchemes m_update_prioritization_scheme = UpdatePrioritizationSchemes.Time; 283 private UpdatePrioritizationSchemes m_update_prioritization_scheme = UpdatePrioritizationSchemes.Time;
284 private bool m_reprioritization_enabled = true; 284 private bool m_reprioritization_enabled = true;
285 private double m_reprioritization_interval = 2000.0; 285 private double m_reprioritization_interval = 5000.0;
286 private double m_root_reprioritization_distance = 5.0; 286 private double m_root_reprioritization_distance = 10.0;
287 private double m_child_reprioritization_distance = 10.0; 287 private double m_child_reprioritization_distance = 20.0;
288 288
289 private object m_deleting_scene_object = new object(); 289 private object m_deleting_scene_object = new object();
290 290
@@ -4264,6 +4264,8 @@ namespace OpenSim.Region.Framework.Scenes
4264 // FIXME: Asynchronous iteration is disabled until we have a threading model that 4264 // FIXME: Asynchronous iteration is disabled until we have a threading model that
4265 // can support calling this function from an async packet handler without 4265 // can support calling this function from an async packet handler without
4266 // potentially deadlocking 4266 // potentially deadlocking
4267 m_clientManager.ForEachSync(action);
4268
4267 //if (doAsynchronous) 4269 //if (doAsynchronous)
4268 // m_clientManager.ForEach(action); 4270 // m_clientManager.ForEach(action);
4269 //else 4271 //else
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 70f3112..9b11582 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2394,7 +2394,7 @@ if (m_shape != null) {
2394 public void SendScheduledUpdates() 2394 public void SendScheduledUpdates()
2395 { 2395 {
2396 const float VELOCITY_TOLERANCE = 0.01f; 2396 const float VELOCITY_TOLERANCE = 0.01f;
2397 const float POSITION_TOLERANCE = 10.0f; 2397 const float POSITION_TOLERANCE = 0.1f;
2398 2398
2399 if (m_updateFlag == 1) 2399 if (m_updateFlag == 1)
2400 { 2400 {