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authorTeravus Ovares2009-04-11 00:11:54 +0000
committerTeravus Ovares2009-04-11 00:11:54 +0000
commit53026affb315816280ef8649e0f9694e81280540 (patch)
tree073989071e06f668b4571d09430c89b5cecccecb /OpenSim/Region/Framework/Scenes
parent* Tweak prebuild #2 (diff)
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* Instead of referencing mesh stuff in the physics plugin.. change the IMesh Interface. (blame prebuild)
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs16
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 54c420d..b79918a 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -927,10 +927,10 @@ namespace OpenSim.Region.Framework.Scenes
927 { 927 {
928 throw; 928 throw;
929 } 929 }
930 catch (AccessViolationException e) 930 //catch (AccessViolationException e)
931 { 931 //{
932 m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); 932 // m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
933 } 933 //}
934 //catch (NullReferenceException e) 934 //catch (NullReferenceException e)
935 //{ 935 //{
936 // m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); 936 // m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
@@ -939,10 +939,10 @@ namespace OpenSim.Region.Framework.Scenes
939 { 939 {
940 m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); 940 m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
941 } 941 }
942 catch (Exception e) 942 //catch (Exception e)
943 { 943 //{
944 m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); 944 // m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
945 } 945 //}
946 finally 946 finally
947 { 947 {
948 //updateLock.ReleaseMutex(); 948 //updateLock.ReleaseMutex();