diff options
author | Diva Canto | 2010-01-15 17:24:41 -0800 |
---|---|---|
committer | Diva Canto | 2010-01-15 17:24:41 -0800 |
commit | 32bfbdab6f6bbbfaae0df0ab410af7b9c42a3a4f (patch) | |
tree | e20c1afa3edc76101eea15765a447b13b3c4946e /OpenSim/Region/Framework/Scenes | |
parent | Comment (diff) | |
parent | Merge branch 'master' into presence-refactor (diff) | |
download | opensim-SC-32bfbdab6f6bbbfaae0df0ab410af7b9c42a3a4f.zip opensim-SC-32bfbdab6f6bbbfaae0df0ab410af7b9c42a3a4f.tar.gz opensim-SC-32bfbdab6f6bbbfaae0df0ab410af7b9c42a3a4f.tar.bz2 opensim-SC-32bfbdab6f6bbbfaae0df0ab410af7b9c42a3a4f.tar.xz |
Merge branch 'presence-refactor' of ssh://diva@opensimulator.org/var/git/opensim into presence-refactor
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EventManager.cs | 56 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 49 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | 7 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 124 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 202 |
5 files changed, 404 insertions, 34 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 753344d..399379e 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -183,12 +183,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
183 | 183 | ||
184 | public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent; | 184 | public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent; |
185 | 185 | ||
186 | public delegate void ScriptAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion atrot); | ||
187 | |||
188 | public event ScriptAtRotTargetEvent OnScriptAtRotTargetEvent; | ||
189 | |||
190 | public delegate void ScriptNotAtRotTargetEvent(uint localID); | ||
191 | |||
192 | public event ScriptNotAtRotTargetEvent OnScriptNotAtRotTargetEvent; | ||
193 | |||
186 | public delegate void ScriptColliding(uint localID, ColliderArgs colliders); | 194 | public delegate void ScriptColliding(uint localID, ColliderArgs colliders); |
187 | 195 | ||
188 | public event ScriptColliding OnScriptColliderStart; | 196 | public event ScriptColliding OnScriptColliderStart; |
189 | public event ScriptColliding OnScriptColliding; | 197 | public event ScriptColliding OnScriptColliding; |
190 | public event ScriptColliding OnScriptCollidingEnd; | 198 | public event ScriptColliding OnScriptCollidingEnd; |
191 | 199 | ||
200 | public event ScriptColliding OnScriptLandColliderStart; | ||
201 | public event ScriptColliding OnScriptLandColliding; | ||
202 | public event ScriptColliding OnScriptLandColliderEnd; | ||
203 | |||
192 | public delegate void OnMakeChildAgentDelegate(ScenePresence presence); | 204 | public delegate void OnMakeChildAgentDelegate(ScenePresence presence); |
193 | public event OnMakeChildAgentDelegate OnMakeChildAgent; | 205 | public event OnMakeChildAgentDelegate OnMakeChildAgent; |
194 | 206 | ||
@@ -380,6 +392,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
380 | private ScriptChangedEvent handlerScriptChangedEvent = null; //OnScriptChangedEvent; | 392 | private ScriptChangedEvent handlerScriptChangedEvent = null; //OnScriptChangedEvent; |
381 | private ScriptAtTargetEvent handlerScriptAtTargetEvent = null; | 393 | private ScriptAtTargetEvent handlerScriptAtTargetEvent = null; |
382 | private ScriptNotAtTargetEvent handlerScriptNotAtTargetEvent = null; | 394 | private ScriptNotAtTargetEvent handlerScriptNotAtTargetEvent = null; |
395 | private ScriptAtRotTargetEvent handlerScriptAtRotTargetEvent = null; | ||
396 | private ScriptNotAtRotTargetEvent handlerScriptNotAtRotTargetEvent = null; | ||
383 | private ClientMovement handlerClientMovement = null; //OnClientMovement; | 397 | private ClientMovement handlerClientMovement = null; //OnClientMovement; |
384 | private OnPermissionErrorDelegate handlerPermissionError = null; //OnPermissionError; | 398 | private OnPermissionErrorDelegate handlerPermissionError = null; //OnPermissionError; |
385 | private OnPluginConsoleDelegate handlerPluginConsole = null; //OnPluginConsole; | 399 | private OnPluginConsoleDelegate handlerPluginConsole = null; //OnPluginConsole; |
@@ -439,6 +453,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
439 | private ScriptColliding handlerCollidingStart = null; | 453 | private ScriptColliding handlerCollidingStart = null; |
440 | private ScriptColliding handlerColliding = null; | 454 | private ScriptColliding handlerColliding = null; |
441 | private ScriptColliding handlerCollidingEnd = null; | 455 | private ScriptColliding handlerCollidingEnd = null; |
456 | private ScriptColliding handlerLandCollidingStart = null; | ||
457 | private ScriptColliding handlerLandColliding = null; | ||
458 | private ScriptColliding handlerLandCollidingEnd = null; | ||
442 | private GetScriptRunning handlerGetScriptRunning = null; | 459 | private GetScriptRunning handlerGetScriptRunning = null; |
443 | 460 | ||
444 | private SunLindenHour handlerCurrentTimeAsLindenSunHour = null; | 461 | private SunLindenHour handlerCurrentTimeAsLindenSunHour = null; |
@@ -844,6 +861,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
844 | } | 861 | } |
845 | } | 862 | } |
846 | 863 | ||
864 | public void TriggerAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion currentrot) | ||
865 | { | ||
866 | handlerScriptAtRotTargetEvent = OnScriptAtRotTargetEvent; | ||
867 | if (handlerScriptAtRotTargetEvent != null) | ||
868 | { | ||
869 | handlerScriptAtRotTargetEvent(localID, handle, targetrot, currentrot); | ||
870 | } | ||
871 | } | ||
872 | |||
873 | public void TriggerNotAtRotTargetEvent(uint localID) | ||
874 | { | ||
875 | handlerScriptNotAtRotTargetEvent = OnScriptNotAtRotTargetEvent; | ||
876 | if (handlerScriptNotAtRotTargetEvent != null) | ||
877 | { | ||
878 | handlerScriptNotAtRotTargetEvent(localID); | ||
879 | } | ||
880 | } | ||
881 | |||
847 | public void TriggerRequestChangeWaterHeight(float height) | 882 | public void TriggerRequestChangeWaterHeight(float height) |
848 | { | 883 | { |
849 | handlerRequestChangeWaterHeight = OnRequestChangeWaterHeight; | 884 | handlerRequestChangeWaterHeight = OnRequestChangeWaterHeight; |
@@ -1034,6 +1069,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
1034 | handlerCollidingEnd(localId, colliders); | 1069 | handlerCollidingEnd(localId, colliders); |
1035 | } | 1070 | } |
1036 | 1071 | ||
1072 | public void TriggerScriptLandCollidingStart(uint localId, ColliderArgs colliders) | ||
1073 | { | ||
1074 | handlerLandCollidingStart = OnScriptLandColliderStart; | ||
1075 | if (handlerLandCollidingStart != null) | ||
1076 | handlerLandCollidingStart(localId, colliders); | ||
1077 | } | ||
1078 | |||
1079 | public void TriggerScriptLandColliding(uint localId, ColliderArgs colliders) | ||
1080 | { | ||
1081 | handlerLandColliding = OnScriptLandColliding; | ||
1082 | if (handlerLandColliding != null) | ||
1083 | handlerLandColliding(localId, colliders); | ||
1084 | } | ||
1085 | |||
1086 | public void TriggerScriptLandCollidingEnd(uint localId, ColliderArgs colliders) | ||
1087 | { | ||
1088 | handlerLandCollidingEnd = OnScriptLandColliderEnd; | ||
1089 | if (handlerLandCollidingEnd != null) | ||
1090 | handlerLandCollidingEnd(localId, colliders); | ||
1091 | } | ||
1092 | |||
1037 | public void TriggerSetRootAgentScene(UUID agentID, Scene scene) | 1093 | public void TriggerSetRootAgentScene(UUID agentID, Scene scene) |
1038 | { | 1094 | { |
1039 | handlerSetRootAgentScene = OnSetRootAgentScene; | 1095 | handlerSetRootAgentScene = OnSetRootAgentScene; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 62734ff..7b582a9 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -142,7 +142,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
142 | protected AgentCircuitManager m_authenticateHandler; | 142 | protected AgentCircuitManager m_authenticateHandler; |
143 | 143 | ||
144 | protected SceneCommunicationService m_sceneGridService; | 144 | protected SceneCommunicationService m_sceneGridService; |
145 | public bool loginsdisabled = true; | 145 | public bool LoginsDisabled = true; |
146 | 146 | ||
147 | public new float TimeDilation | 147 | public new float TimeDilation |
148 | { | 148 | { |
@@ -1366,15 +1366,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1366 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); | 1366 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); |
1367 | } | 1367 | } |
1368 | 1368 | ||
1369 | if (loginsdisabled && m_frame > 20) | 1369 | if (LoginsDisabled && m_frame == 20) |
1370 | { | 1370 | { |
1371 | // In 99.9% of cases it is a bad idea to manually force garbage collection. However, | 1371 | // In 99.9% of cases it is a bad idea to manually force garbage collection. However, |
1372 | // this is a rare case where we know we have just went through a long cycle of heap | 1372 | // this is a rare case where we know we have just went through a long cycle of heap |
1373 | // allocations, and there is no more work to be done until someone logs in | 1373 | // allocations, and there is no more work to be done until someone logs in |
1374 | GC.Collect(); | 1374 | GC.Collect(); |
1375 | 1375 | ||
1376 | m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName); | 1376 | IConfig startupConfig = m_config.Configs["Startup"]; |
1377 | loginsdisabled = false; | 1377 | if (startupConfig == null || !startupConfig.GetBoolean("StartDisabled", false)) |
1378 | { | ||
1379 | m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName); | ||
1380 | LoginsDisabled = false; | ||
1381 | } | ||
1378 | } | 1382 | } |
1379 | } | 1383 | } |
1380 | catch (NotImplementedException) | 1384 | catch (NotImplementedException) |
@@ -1649,9 +1653,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1649 | //m_sceneGridService.RegisterRegion(m_interregionCommsOut, RegionInfo); | 1653 | //m_sceneGridService.RegisterRegion(m_interregionCommsOut, RegionInfo); |
1650 | 1654 | ||
1651 | GridRegion region = new GridRegion(RegionInfo); | 1655 | GridRegion region = new GridRegion(RegionInfo); |
1652 | bool success = GridService.RegisterRegion(RegionInfo.ScopeID, region); | 1656 | string error = GridService.RegisterRegion(RegionInfo.ScopeID, region); |
1653 | if (!success) | 1657 | if (error != String.Empty) |
1654 | throw new Exception("Can't register with grid"); | 1658 | throw new Exception(error); |
1655 | 1659 | ||
1656 | m_sceneGridService.SetScene(this); | 1660 | m_sceneGridService.SetScene(this); |
1657 | m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo); | 1661 | m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo); |
@@ -3404,7 +3408,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3404 | // TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport | 3408 | // TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport |
3405 | 3409 | ||
3406 | 3410 | ||
3407 | if (loginsdisabled) | 3411 | if (LoginsDisabled) |
3408 | { | 3412 | { |
3409 | reason = "Logins Disabled"; | 3413 | reason = "Logins Disabled"; |
3410 | return false; | 3414 | return false; |
@@ -3577,8 +3581,35 @@ namespace OpenSim.Region.Framework.Scenes | |||
3577 | return false; | 3581 | return false; |
3578 | } | 3582 | } |
3579 | 3583 | ||
3584 | IGroupsModule groupsModule = | ||
3585 | RequestModuleInterface<IGroupsModule>(); | ||
3586 | |||
3587 | List<UUID> agentGroups = new List<UUID>(); | ||
3588 | |||
3589 | if (groupsModule != null) | ||
3590 | { | ||
3591 | GroupMembershipData[] GroupMembership = | ||
3592 | groupsModule.GetMembershipData(agent.AgentID); | ||
3593 | |||
3594 | for (int i = 0; i < GroupMembership.Length; i++) | ||
3595 | agentGroups.Add(GroupMembership[i].GroupID); | ||
3596 | } | ||
3597 | |||
3598 | bool groupAccess = false; | ||
3599 | UUID[] estateGroups = m_regInfo.EstateSettings.EstateGroups; | ||
3600 | |||
3601 | foreach (UUID group in estateGroups) | ||
3602 | { | ||
3603 | if (agentGroups.Contains(group)) | ||
3604 | { | ||
3605 | groupAccess = true; | ||
3606 | break; | ||
3607 | } | ||
3608 | } | ||
3609 | |||
3580 | if (!m_regInfo.EstateSettings.PublicAccess && | 3610 | if (!m_regInfo.EstateSettings.PublicAccess && |
3581 | !m_regInfo.EstateSettings.HasAccess(agent.AgentID)) | 3611 | !m_regInfo.EstateSettings.HasAccess(agent.AgentID) && |
3612 | !groupAccess) | ||
3582 | { | 3613 | { |
3583 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the estate", | 3614 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the estate", |
3584 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3615 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index a67b42a..f1813a5 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -60,12 +60,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
60 | 60 | ||
61 | protected RegionCommsListener regionCommsHost; | 61 | protected RegionCommsListener regionCommsHost; |
62 | 62 | ||
63 | public bool RegionLoginsEnabled | 63 | protected List<UUID> m_agentsInTransit; |
64 | { | ||
65 | get { return m_regionLoginsEnabled; } | ||
66 | set { m_regionLoginsEnabled = value; } | ||
67 | } | ||
68 | private bool m_regionLoginsEnabled = false; | ||
69 | 64 | ||
70 | /// <summary> | 65 | /// <summary> |
71 | /// An agent is crossing into this region | 66 | /// An agent is crossing into this region |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 34d8b49..ec41ac7 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -57,6 +57,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
57 | land_collision_end = 4096, | 57 | land_collision_end = 4096, |
58 | land_collision_start = 8192, | 58 | land_collision_start = 8192, |
59 | at_target = 16384, | 59 | at_target = 16384, |
60 | at_rot_target = 16777216, | ||
60 | listen = 32768, | 61 | listen = 32768, |
61 | money = 65536, | 62 | money = 65536, |
62 | moving_end = 131072, | 63 | moving_end = 131072, |
@@ -81,6 +82,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
81 | public uint handle; | 82 | public uint handle; |
82 | } | 83 | } |
83 | 84 | ||
85 | struct scriptRotTarget | ||
86 | { | ||
87 | public Quaternion targetRot; | ||
88 | public float tolerance; | ||
89 | public uint handle; | ||
90 | } | ||
91 | |||
84 | public delegate void PrimCountTaintedDelegate(); | 92 | public delegate void PrimCountTaintedDelegate(); |
85 | 93 | ||
86 | /// <summary> | 94 | /// <summary> |
@@ -166,10 +174,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
166 | // private Dictionary<UUID, scriptEvents> m_scriptEvents = new Dictionary<UUID, scriptEvents>(); | 174 | // private Dictionary<UUID, scriptEvents> m_scriptEvents = new Dictionary<UUID, scriptEvents>(); |
167 | 175 | ||
168 | private Dictionary<uint, scriptPosTarget> m_targets = new Dictionary<uint, scriptPosTarget>(); | 176 | private Dictionary<uint, scriptPosTarget> m_targets = new Dictionary<uint, scriptPosTarget>(); |
177 | private Dictionary<uint, scriptRotTarget> m_rotTargets = new Dictionary<uint, scriptRotTarget>(); | ||
169 | 178 | ||
170 | private bool m_scriptListens_atTarget = false; | 179 | private bool m_scriptListens_atTarget = false; |
171 | private bool m_scriptListens_notAtTarget = false; | 180 | private bool m_scriptListens_notAtTarget = false; |
172 | 181 | ||
182 | private bool m_scriptListens_atRotTarget = false; | ||
183 | private bool m_scriptListens_notAtRotTarget = false; | ||
184 | |||
173 | internal Dictionary<UUID, string> m_savedScriptState = null; | 185 | internal Dictionary<UUID, string> m_savedScriptState = null; |
174 | 186 | ||
175 | #region Properties | 187 | #region Properties |
@@ -1262,6 +1274,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1262 | m_targets.Clear(); | 1274 | m_targets.Clear(); |
1263 | m_scene.RemoveGroupTarget(this); | 1275 | m_scene.RemoveGroupTarget(this); |
1264 | } | 1276 | } |
1277 | m_scriptListens_atRotTarget = ((aggregateScriptEvents & scriptEvents.at_rot_target) != 0); | ||
1278 | m_scriptListens_notAtRotTarget = ((aggregateScriptEvents & scriptEvents.not_at_rot_target) != 0); | ||
1279 | |||
1280 | if (!m_scriptListens_atRotTarget && !m_scriptListens_notAtRotTarget) | ||
1281 | { | ||
1282 | lock (m_rotTargets) | ||
1283 | m_rotTargets.Clear(); | ||
1284 | m_scene.RemoveGroupTarget(this); | ||
1285 | } | ||
1265 | 1286 | ||
1266 | ScheduleGroupForFullUpdate(); | 1287 | ScheduleGroupForFullUpdate(); |
1267 | } | 1288 | } |
@@ -3158,6 +3179,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
3158 | 3179 | ||
3159 | } | 3180 | } |
3160 | } | 3181 | } |
3182 | public int registerRotTargetWaypoint(Quaternion target, float tolerance) | ||
3183 | { | ||
3184 | scriptRotTarget waypoint = new scriptRotTarget(); | ||
3185 | waypoint.targetRot = target; | ||
3186 | waypoint.tolerance = tolerance; | ||
3187 | uint handle = m_scene.AllocateLocalId(); | ||
3188 | waypoint.handle = handle; | ||
3189 | lock (m_rotTargets) | ||
3190 | { | ||
3191 | m_rotTargets.Add(handle, waypoint); | ||
3192 | } | ||
3193 | m_scene.AddGroupTarget(this); | ||
3194 | return (int)handle; | ||
3195 | } | ||
3196 | |||
3197 | public void unregisterRotTargetWaypoint(int handle) | ||
3198 | { | ||
3199 | lock (m_targets) | ||
3200 | { | ||
3201 | m_rotTargets.Remove((uint)handle); | ||
3202 | if (m_targets.Count == 0) | ||
3203 | m_scene.RemoveGroupTarget(this); | ||
3204 | } | ||
3205 | } | ||
3161 | 3206 | ||
3162 | public int registerTargetWaypoint(Vector3 target, float tolerance) | 3207 | public int registerTargetWaypoint(Vector3 target, float tolerance) |
3163 | { | 3208 | { |
@@ -3264,6 +3309,85 @@ namespace OpenSim.Region.Framework.Scenes | |||
3264 | } | 3309 | } |
3265 | } | 3310 | } |
3266 | } | 3311 | } |
3312 | if (m_scriptListens_atRotTarget || m_scriptListens_notAtRotTarget) | ||
3313 | { | ||
3314 | if (m_rotTargets.Count > 0) | ||
3315 | { | ||
3316 | bool at_Rottarget = false; | ||
3317 | Dictionary<uint, scriptRotTarget> atRotTargets = new Dictionary<uint, scriptRotTarget>(); | ||
3318 | lock (m_rotTargets) | ||
3319 | { | ||
3320 | foreach (uint idx in m_rotTargets.Keys) | ||
3321 | { | ||
3322 | scriptRotTarget target = m_rotTargets[idx]; | ||
3323 | double angle = Math.Acos(target.targetRot.X * m_rootPart.RotationOffset.X + target.targetRot.Y * m_rootPart.RotationOffset.Y + target.targetRot.Z * m_rootPart.RotationOffset.Z + target.targetRot.W * m_rootPart.RotationOffset.W) * 2; | ||
3324 | if (angle < 0) angle = -angle; | ||
3325 | if (angle > Math.PI) angle = (Math.PI * 2 - angle); | ||
3326 | if (angle <= target.tolerance) | ||
3327 | { | ||
3328 | // trigger at_rot_target | ||
3329 | if (m_scriptListens_atRotTarget) | ||
3330 | { | ||
3331 | at_Rottarget = true; | ||
3332 | scriptRotTarget att = new scriptRotTarget(); | ||
3333 | att.targetRot = target.targetRot; | ||
3334 | att.tolerance = target.tolerance; | ||
3335 | att.handle = target.handle; | ||
3336 | atRotTargets.Add(idx, att); | ||
3337 | } | ||
3338 | } | ||
3339 | } | ||
3340 | } | ||
3341 | |||
3342 | if (atRotTargets.Count > 0) | ||
3343 | { | ||
3344 | uint[] localids = new uint[0]; | ||
3345 | lock (m_parts) | ||
3346 | { | ||
3347 | localids = new uint[m_parts.Count]; | ||
3348 | int cntr = 0; | ||
3349 | foreach (SceneObjectPart part in m_parts.Values) | ||
3350 | { | ||
3351 | localids[cntr] = part.LocalId; | ||
3352 | cntr++; | ||
3353 | } | ||
3354 | } | ||
3355 | |||
3356 | for (int ctr = 0; ctr < localids.Length; ctr++) | ||
3357 | { | ||
3358 | foreach (uint target in atRotTargets.Keys) | ||
3359 | { | ||
3360 | scriptRotTarget att = atRotTargets[target]; | ||
3361 | m_scene.EventManager.TriggerAtRotTargetEvent( | ||
3362 | localids[ctr], att.handle, att.targetRot, m_rootPart.RotationOffset); | ||
3363 | } | ||
3364 | } | ||
3365 | |||
3366 | return; | ||
3367 | } | ||
3368 | |||
3369 | if (m_scriptListens_notAtRotTarget && !at_Rottarget) | ||
3370 | { | ||
3371 | //trigger not_at_target | ||
3372 | uint[] localids = new uint[0]; | ||
3373 | lock (m_parts) | ||
3374 | { | ||
3375 | localids = new uint[m_parts.Count]; | ||
3376 | int cntr = 0; | ||
3377 | foreach (SceneObjectPart part in m_parts.Values) | ||
3378 | { | ||
3379 | localids[cntr] = part.LocalId; | ||
3380 | cntr++; | ||
3381 | } | ||
3382 | } | ||
3383 | |||
3384 | for (int ctr = 0; ctr < localids.Length; ctr++) | ||
3385 | { | ||
3386 | m_scene.EventManager.TriggerNotAtRotTargetEvent(localids[ctr]); | ||
3387 | } | ||
3388 | } | ||
3389 | } | ||
3390 | } | ||
3267 | } | 3391 | } |
3268 | 3392 | ||
3269 | public float GetMass() | 3393 | public float GetMass() |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 22a8ca1..56b2f13 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -140,6 +140,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
140 | 140 | ||
141 | [XmlIgnore] | 141 | [XmlIgnore] |
142 | public UUID FromItemID; | 142 | public UUID FromItemID; |
143 | |||
144 | [XmlIgnore] | ||
145 | public int STATUS_ROTATE_X; | ||
146 | |||
147 | [XmlIgnore] | ||
148 | public int STATUS_ROTATE_Y; | ||
149 | |||
150 | [XmlIgnore] | ||
151 | public int STATUS_ROTATE_Z; | ||
143 | 152 | ||
144 | [XmlIgnore] | 153 | [XmlIgnore] |
145 | private Dictionary<int, string> m_CollisionFilter = new Dictionary<int, string>(); | 154 | private Dictionary<int, string> m_CollisionFilter = new Dictionary<int, string>(); |
@@ -1673,6 +1682,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1673 | return m_parentGroup.RootPart.DIE_AT_EDGE; | 1682 | return m_parentGroup.RootPart.DIE_AT_EDGE; |
1674 | } | 1683 | } |
1675 | 1684 | ||
1685 | public int GetAxisRotation(int axis) | ||
1686 | { | ||
1687 | //Cannot use ScriptBaseClass constants as no referance to it currently. | ||
1688 | if (axis == 2)//STATUS_ROTATE_X | ||
1689 | return STATUS_ROTATE_X; | ||
1690 | if (axis == 4)//STATUS_ROTATE_Y | ||
1691 | return STATUS_ROTATE_Y; | ||
1692 | if (axis == 8)//STATUS_ROTATE_Z | ||
1693 | return STATUS_ROTATE_Z; | ||
1694 | |||
1695 | return 0; | ||
1696 | } | ||
1697 | |||
1676 | public double GetDistanceTo(Vector3 a, Vector3 b) | 1698 | public double GetDistanceTo(Vector3 a, Vector3 b) |
1677 | { | 1699 | { |
1678 | float dx = a.X - b.X; | 1700 | float dx = a.X - b.X; |
@@ -1831,16 +1853,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1831 | // and build up list of colliders this time | 1853 | // and build up list of colliders this time |
1832 | foreach (uint localid in collissionswith.Keys) | 1854 | foreach (uint localid in collissionswith.Keys) |
1833 | { | 1855 | { |
1834 | if (localid != 0) | 1856 | thisHitColliders.Add(localid); |
1857 | if (!m_lastColliders.Contains(localid)) | ||
1835 | { | 1858 | { |
1836 | thisHitColliders.Add(localid); | 1859 | startedColliders.Add(localid); |
1837 | if (!m_lastColliders.Contains(localid)) | ||
1838 | { | ||
1839 | startedColliders.Add(localid); | ||
1840 | } | ||
1841 | |||
1842 | //m_log.Debug("[OBJECT]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
1843 | } | 1860 | } |
1861 | //m_log.Debug("[OBJECT]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
1844 | } | 1862 | } |
1845 | 1863 | ||
1846 | // calculate things that ended colliding | 1864 | // calculate things that ended colliding |
@@ -1882,6 +1900,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1882 | List<DetectedObject> colliding = new List<DetectedObject>(); | 1900 | List<DetectedObject> colliding = new List<DetectedObject>(); |
1883 | foreach (uint localId in startedColliders) | 1901 | foreach (uint localId in startedColliders) |
1884 | { | 1902 | { |
1903 | if (localId == 0) | ||
1904 | return; | ||
1885 | // always running this check because if the user deletes the object it would return a null reference. | 1905 | // always running this check because if the user deletes the object it would return a null reference. |
1886 | if (m_parentGroup == null) | 1906 | if (m_parentGroup == null) |
1887 | return; | 1907 | return; |
@@ -1919,7 +1939,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1919 | { | 1939 | { |
1920 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | 1940 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); |
1921 | //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work | 1941 | //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work |
1922 | if (found) | 1942 | if (!found) |
1923 | { | 1943 | { |
1924 | DetectedObject detobj = new DetectedObject(); | 1944 | DetectedObject detobj = new DetectedObject(); |
1925 | detobj.keyUUID = obj.UUID; | 1945 | detobj.keyUUID = obj.UUID; |
@@ -1944,7 +1964,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1944 | 1964 | ||
1945 | if (av.LocalId == localId) | 1965 | if (av.LocalId == localId) |
1946 | { | 1966 | { |
1947 | if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) | 1967 | if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) |
1948 | { | 1968 | { |
1949 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | 1969 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); |
1950 | //If it is 1, it is to accept ONLY collisions from this avatar | 1970 | //If it is 1, it is to accept ONLY collisions from this avatar |
@@ -1970,7 +1990,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1970 | { | 1990 | { |
1971 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | 1991 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); |
1972 | //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work | 1992 | //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work |
1973 | if (found) | 1993 | if (!found) |
1974 | { | 1994 | { |
1975 | DetectedObject detobj = new DetectedObject(); | 1995 | DetectedObject detobj = new DetectedObject(); |
1976 | detobj.keyUUID = av.UUID; | 1996 | detobj.keyUUID = av.UUID; |
@@ -2017,7 +2037,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2017 | { | 2037 | { |
2018 | // always running this check because if the user deletes the object it would return a null reference. | 2038 | // always running this check because if the user deletes the object it would return a null reference. |
2019 | if (localId == 0) | 2039 | if (localId == 0) |
2020 | continue; | 2040 | return; |
2021 | 2041 | ||
2022 | if (m_parentGroup == null) | 2042 | if (m_parentGroup == null) |
2023 | return; | 2043 | return; |
@@ -2055,7 +2075,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2055 | { | 2075 | { |
2056 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | 2076 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); |
2057 | //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work | 2077 | //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work |
2058 | if (found) | 2078 | if (!found) |
2059 | { | 2079 | { |
2060 | DetectedObject detobj = new DetectedObject(); | 2080 | DetectedObject detobj = new DetectedObject(); |
2061 | detobj.keyUUID = obj.UUID; | 2081 | detobj.keyUUID = obj.UUID; |
@@ -2080,7 +2100,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2080 | 2100 | ||
2081 | if (av.LocalId == localId) | 2101 | if (av.LocalId == localId) |
2082 | { | 2102 | { |
2083 | if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) | 2103 | if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) |
2084 | { | 2104 | { |
2085 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | 2105 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); |
2086 | //If it is 1, it is to accept ONLY collisions from this avatar | 2106 | //If it is 1, it is to accept ONLY collisions from this avatar |
@@ -2106,7 +2126,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2106 | { | 2126 | { |
2107 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | 2127 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); |
2108 | //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work | 2128 | //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work |
2109 | if (found) | 2129 | if (!found) |
2110 | { | 2130 | { |
2111 | DetectedObject detobj = new DetectedObject(); | 2131 | DetectedObject detobj = new DetectedObject(); |
2112 | detobj.keyUUID = av.UUID; | 2132 | detobj.keyUUID = av.UUID; |
@@ -2149,7 +2169,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2149 | foreach (uint localId in endedColliders) | 2169 | foreach (uint localId in endedColliders) |
2150 | { | 2170 | { |
2151 | if (localId == 0) | 2171 | if (localId == 0) |
2152 | continue; | 2172 | return; |
2153 | 2173 | ||
2154 | // always running this check because if the user deletes the object it would return a null reference. | 2174 | // always running this check because if the user deletes the object it would return a null reference. |
2155 | if (m_parentGroup == null) | 2175 | if (m_parentGroup == null) |
@@ -2186,7 +2206,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2186 | { | 2206 | { |
2187 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | 2207 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); |
2188 | //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work | 2208 | //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work |
2189 | if (found) | 2209 | if (!found) |
2190 | { | 2210 | { |
2191 | DetectedObject detobj = new DetectedObject(); | 2211 | DetectedObject detobj = new DetectedObject(); |
2192 | detobj.keyUUID = obj.UUID; | 2212 | detobj.keyUUID = obj.UUID; |
@@ -2211,7 +2231,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2211 | 2231 | ||
2212 | if (av.LocalId == localId) | 2232 | if (av.LocalId == localId) |
2213 | { | 2233 | { |
2214 | if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) | 2234 | if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) |
2215 | { | 2235 | { |
2216 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | 2236 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); |
2217 | //If it is 1, it is to accept ONLY collisions from this avatar | 2237 | //If it is 1, it is to accept ONLY collisions from this avatar |
@@ -2237,7 +2257,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2237 | { | 2257 | { |
2238 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | 2258 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); |
2239 | //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work | 2259 | //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work |
2240 | if (found) | 2260 | if (!found) |
2241 | { | 2261 | { |
2242 | DetectedObject detobj = new DetectedObject(); | 2262 | DetectedObject detobj = new DetectedObject(); |
2243 | detobj.keyUUID = av.UUID; | 2263 | detobj.keyUUID = av.UUID; |
@@ -2271,6 +2291,120 @@ namespace OpenSim.Region.Framework.Scenes | |||
2271 | } | 2291 | } |
2272 | } | 2292 | } |
2273 | } | 2293 | } |
2294 | if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_start) != 0) | ||
2295 | { | ||
2296 | if (startedColliders.Count > 0) | ||
2297 | { | ||
2298 | ColliderArgs LandStartCollidingMessage = new ColliderArgs(); | ||
2299 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
2300 | foreach (uint localId in startedColliders) | ||
2301 | { | ||
2302 | if (localId == 0) | ||
2303 | { | ||
2304 | //Hope that all is left is ground! | ||
2305 | DetectedObject detobj = new DetectedObject(); | ||
2306 | detobj.keyUUID = UUID.Zero; | ||
2307 | detobj.nameStr = ""; | ||
2308 | detobj.ownerUUID = UUID.Zero; | ||
2309 | detobj.posVector = m_parentGroup.RootPart.AbsolutePosition; | ||
2310 | detobj.rotQuat = Quaternion.Identity; | ||
2311 | detobj.velVector = Vector3.Zero; | ||
2312 | detobj.colliderType = 0; | ||
2313 | detobj.groupUUID = UUID.Zero; | ||
2314 | colliding.Add(detobj); | ||
2315 | } | ||
2316 | } | ||
2317 | |||
2318 | if (colliding.Count > 0) | ||
2319 | { | ||
2320 | LandStartCollidingMessage.Colliders = colliding; | ||
2321 | // always running this check because if the user deletes the object it would return a null reference. | ||
2322 | if (m_parentGroup == null) | ||
2323 | return; | ||
2324 | |||
2325 | if (m_parentGroup.Scene == null) | ||
2326 | return; | ||
2327 | |||
2328 | m_parentGroup.Scene.EventManager.TriggerScriptLandCollidingStart(LocalId, LandStartCollidingMessage); | ||
2329 | } | ||
2330 | } | ||
2331 | } | ||
2332 | if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision) != 0) | ||
2333 | { | ||
2334 | if (m_lastColliders.Count > 0) | ||
2335 | { | ||
2336 | ColliderArgs LandCollidingMessage = new ColliderArgs(); | ||
2337 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
2338 | foreach (uint localId in startedColliders) | ||
2339 | { | ||
2340 | if (localId == 0) | ||
2341 | { | ||
2342 | //Hope that all is left is ground! | ||
2343 | DetectedObject detobj = new DetectedObject(); | ||
2344 | detobj.keyUUID = UUID.Zero; | ||
2345 | detobj.nameStr = ""; | ||
2346 | detobj.ownerUUID = UUID.Zero; | ||
2347 | detobj.posVector = m_parentGroup.RootPart.AbsolutePosition; | ||
2348 | detobj.rotQuat = Quaternion.Identity; | ||
2349 | detobj.velVector = Vector3.Zero; | ||
2350 | detobj.colliderType = 0; | ||
2351 | detobj.groupUUID = UUID.Zero; | ||
2352 | colliding.Add(detobj); | ||
2353 | } | ||
2354 | } | ||
2355 | |||
2356 | if (colliding.Count > 0) | ||
2357 | { | ||
2358 | LandCollidingMessage.Colliders = colliding; | ||
2359 | // always running this check because if the user deletes the object it would return a null reference. | ||
2360 | if (m_parentGroup == null) | ||
2361 | return; | ||
2362 | |||
2363 | if (m_parentGroup.Scene == null) | ||
2364 | return; | ||
2365 | |||
2366 | m_parentGroup.Scene.EventManager.TriggerScriptLandColliding(LocalId, LandCollidingMessage); | ||
2367 | } | ||
2368 | } | ||
2369 | } | ||
2370 | if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_end) != 0) | ||
2371 | { | ||
2372 | if (endedColliders.Count > 0) | ||
2373 | { | ||
2374 | ColliderArgs LandEndCollidingMessage = new ColliderArgs(); | ||
2375 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
2376 | foreach (uint localId in startedColliders) | ||
2377 | { | ||
2378 | if (localId == 0) | ||
2379 | { | ||
2380 | //Hope that all is left is ground! | ||
2381 | DetectedObject detobj = new DetectedObject(); | ||
2382 | detobj.keyUUID = UUID.Zero; | ||
2383 | detobj.nameStr = ""; | ||
2384 | detobj.ownerUUID = UUID.Zero; | ||
2385 | detobj.posVector = m_parentGroup.RootPart.AbsolutePosition; | ||
2386 | detobj.rotQuat = Quaternion.Identity; | ||
2387 | detobj.velVector = Vector3.Zero; | ||
2388 | detobj.colliderType = 0; | ||
2389 | detobj.groupUUID = UUID.Zero; | ||
2390 | colliding.Add(detobj); | ||
2391 | } | ||
2392 | } | ||
2393 | |||
2394 | if (colliding.Count > 0) | ||
2395 | { | ||
2396 | LandEndCollidingMessage.Colliders = colliding; | ||
2397 | // always running this check because if the user deletes the object it would return a null reference. | ||
2398 | if (m_parentGroup == null) | ||
2399 | return; | ||
2400 | |||
2401 | if (m_parentGroup.Scene == null) | ||
2402 | return; | ||
2403 | |||
2404 | m_parentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd(LocalId, LandEndCollidingMessage); | ||
2405 | } | ||
2406 | } | ||
2407 | } | ||
2274 | } | 2408 | } |
2275 | 2409 | ||
2276 | public void PhysicsOutOfBounds(Vector3 pos) | 2410 | public void PhysicsOutOfBounds(Vector3 pos) |
@@ -2737,6 +2871,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2737 | { | 2871 | { |
2738 | m_parentGroup.SetAxisRotation(axis, rotate); | 2872 | m_parentGroup.SetAxisRotation(axis, rotate); |
2739 | } | 2873 | } |
2874 | //Cannot use ScriptBaseClass constants as no referance to it currently. | ||
2875 | if (axis == 2)//STATUS_ROTATE_X | ||
2876 | STATUS_ROTATE_X = rotate; | ||
2877 | if (axis == 4)//STATUS_ROTATE_Y | ||
2878 | STATUS_ROTATE_Y = rotate; | ||
2879 | if (axis == 8)//STATUS_ROTATE_Z | ||
2880 | STATUS_ROTATE_Z = rotate; | ||
2740 | } | 2881 | } |
2741 | 2882 | ||
2742 | public void SetBuoyancy(float fvalue) | 2883 | public void SetBuoyancy(float fvalue) |
@@ -3669,6 +3810,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3669 | ((AggregateScriptEvents & scriptEvents.collision) != 0) || | 3810 | ((AggregateScriptEvents & scriptEvents.collision) != 0) || |
3670 | ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || | 3811 | ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || |
3671 | ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || | 3812 | ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || |
3813 | ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | ||
3814 | ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || | ||
3815 | ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | ||
3672 | (CollisionSound != UUID.Zero) | 3816 | (CollisionSound != UUID.Zero) |
3673 | ) | 3817 | ) |
3674 | { | 3818 | { |
@@ -3873,6 +4017,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3873 | ((AggregateScriptEvents & scriptEvents.collision) != 0) || | 4017 | ((AggregateScriptEvents & scriptEvents.collision) != 0) || |
3874 | ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || | 4018 | ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || |
3875 | ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || | 4019 | ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || |
4020 | ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | ||
4021 | ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || | ||
4022 | ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | ||
3876 | (CollisionSound != UUID.Zero) | 4023 | (CollisionSound != UUID.Zero) |
3877 | ) | 4024 | ) |
3878 | { | 4025 | { |
@@ -3933,6 +4080,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
3933 | } | 4080 | } |
3934 | } | 4081 | } |
3935 | 4082 | ||
4083 | public int registerRotTargetWaypoint(Quaternion target, float tolerance) | ||
4084 | { | ||
4085 | if (m_parentGroup != null) | ||
4086 | { | ||
4087 | return m_parentGroup.registerRotTargetWaypoint(target, tolerance); | ||
4088 | } | ||
4089 | return 0; | ||
4090 | } | ||
4091 | |||
4092 | public void unregisterRotTargetWaypoint(int handle) | ||
4093 | { | ||
4094 | if (m_parentGroup != null) | ||
4095 | { | ||
4096 | m_parentGroup.unregisterRotTargetWaypoint(handle); | ||
4097 | } | ||
4098 | } | ||
4099 | |||
3936 | public void SetCameraAtOffset(Vector3 v) | 4100 | public void SetCameraAtOffset(Vector3 v) |
3937 | { | 4101 | { |
3938 | m_cameraAtOffset = v; | 4102 | m_cameraAtOffset = v; |