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authorJeff Ames2009-04-14 11:38:33 +0000
committerJeff Ames2009-04-14 11:38:33 +0000
commitcad0aab7934bf0f81634c44fc03876f4b252eaa8 (patch)
tree36883ff05989dd98d67902dab94922fca6b564f7 /OpenSim/Region/Framework/Scenes
parentAdd copyright headers. (diff)
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Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs10
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs2
2 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 4c3d00e..1e6955a 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -439,10 +439,10 @@ namespace OpenSim.Region.Framework.Scenes
439 protected internal void DetachObject(uint objectLocalID, IClientAPI remoteClient) 439 protected internal void DetachObject(uint objectLocalID, IClientAPI remoteClient)
440 { 440 {
441 SceneObjectGroup group = GetGroupByPrim(objectLocalID); 441 SceneObjectGroup group = GetGroupByPrim(objectLocalID);
442 if( group != null ) 442 if (group != null)
443 { 443 {
444 //group.DetachToGround(); 444 //group.DetachToGround();
445 m_parentScene.DetachSingleAttachmentToInv(group.GetFromAssetID(),remoteClient); 445 m_parentScene.DetachSingleAttachmentToInv(group.GetFromAssetID(), remoteClient);
446 } 446 }
447 } 447 }
448 448
@@ -460,7 +460,7 @@ namespace OpenSim.Region.Framework.Scenes
460 IClientAPI remoteClient, UUID GroupID, uint objectLocalID, UUID Garbage) 460 IClientAPI remoteClient, UUID GroupID, uint objectLocalID, UUID Garbage)
461 { 461 {
462 SceneObjectGroup group = GetGroupByPrim(objectLocalID); 462 SceneObjectGroup group = GetGroupByPrim(objectLocalID);
463 if( group != null ) 463 if (group != null)
464 { 464 {
465 if (group.OwnerID == remoteClient.AgentId) 465 if (group.OwnerID == remoteClient.AgentId)
466 group.SetGroup(GroupID, remoteClient); 466 group.SetGroup(GroupID, remoteClient);
@@ -553,7 +553,7 @@ namespace OpenSim.Region.Framework.Scenes
553 IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent) 553 IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent)
554 { 554 {
555 SceneObjectGroup group = GetGroupByPrim(objectLocalID); 555 SceneObjectGroup group = GetGroupByPrim(objectLocalID);
556 if( group != null ) 556 if (group != null)
557 { 557 {
558 if (m_parentScene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId)) 558 if (m_parentScene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
559 { 559 {
@@ -1534,7 +1534,7 @@ namespace OpenSim.Region.Framework.Scenes
1534 for (int i = childPrimIds.Count - 1; i >= 0; i--) 1534 for (int i = childPrimIds.Count - 1; i >= 0; i--)
1535 { 1535 {
1536 SceneObjectGroup child = GetGroupByPrim(childPrimIds[i]); 1536 SceneObjectGroup child = GetGroupByPrim(childPrimIds[i]);
1537 if( child != null ) 1537 if (child != null)
1538 { 1538 {
1539 // Make sure no child prim is set for sale 1539 // Make sure no child prim is set for sale
1540 // So that, on delink, no prims are unwittingly 1540 // So that, on delink, no prims are unwittingly
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 4fdc71e..8e4a9d3 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2357,7 +2357,7 @@ namespace OpenSim.Region.Framework.Scenes
2357 { 2357 {
2358 if (m_rootPart.PhysActor.IsPhysical) 2358 if (m_rootPart.PhysActor.IsPhysical)
2359 { 2359 {
2360 if(m_rootPart.IsWaitingForFirstSpinUpdatePacket) 2360 if (m_rootPart.IsWaitingForFirstSpinUpdatePacket)
2361 { 2361 {
2362 // first time initialization of "old" orientation for calculation of delta rotations 2362 // first time initialization of "old" orientation for calculation of delta rotations
2363 m_rootPart.SpinOldOrientation = newOrientation; 2363 m_rootPart.SpinOldOrientation = newOrientation;