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author | Melanie | 2012-03-07 01:05:32 +0000 |
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committer | Melanie | 2012-03-07 01:05:32 +0000 |
commit | f8b1b86c3ad4602a246a7642035e5bef4004a930 (patch) | |
tree | 0c33449e198e3411636a29e989ab1292b69f0d93 /OpenSim/Region/Framework/Scenes | |
parent | Fix merge issue (diff) | |
parent | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff) | |
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 9c06786..0760808 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1691,8 +1691,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1691 | if (userExposed) | 1691 | if (userExposed) |
1692 | dupe.UUID = UUID.Random(); | 1692 | dupe.UUID = UUID.Random(); |
1693 | 1693 | ||
1694 | // The PhysActor cannot be valid on a copy because the copy is not in the scene yet. | ||
1695 | // Null it, the caller has to create a new one once the object is added to a scene | ||
1696 | dupe.PhysActor = null; | 1694 | dupe.PhysActor = null; |
1697 | 1695 | ||
1698 | dupe.OwnerID = AgentID; | 1696 | dupe.OwnerID = AgentID; |