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author | UbitUmarov | 2017-06-03 07:01:07 +0100 |
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committer | UbitUmarov | 2017-06-03 07:01:07 +0100 |
commit | f26ad07ce122c43465b9503e36ce3191316a3777 (patch) | |
tree | 2006eda504a0eb9cd5089215ae48c138dc210cb1 /OpenSim/Region/Framework/Scenes | |
parent | cross mouse buttons state (diff) | |
download | opensim-SC-f26ad07ce122c43465b9503e36ce3191316a3777.zip opensim-SC-f26ad07ce122c43465b9503e36ce3191316a3777.tar.gz opensim-SC-f26ad07ce122c43465b9503e36ce3191316a3777.tar.bz2 opensim-SC-f26ad07ce122c43465b9503e36ce3191316a3777.tar.xz |
add a delayed stop so fast tap on move keys does not stop the avatar in some cases
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 34 |
1 files changed, 28 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index cec21d8..ed9cf53 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -364,6 +364,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
364 | //PauPaw:Proper PID Controler for autopilot************ | 364 | //PauPaw:Proper PID Controler for autopilot************ |
365 | public bool MovingToTarget { get; private set; } | 365 | public bool MovingToTarget { get; private set; } |
366 | public Vector3 MoveToPositionTarget { get; private set; } | 366 | public Vector3 MoveToPositionTarget { get; private set; } |
367 | private double m_delayedStop = -1.0; | ||
367 | 368 | ||
368 | /// <summary> | 369 | /// <summary> |
369 | /// Controls whether an avatar automatically moving to a target will land when it gets there (if flying). | 370 | /// Controls whether an avatar automatically moving to a target will land when it gets there (if flying). |
@@ -2732,7 +2733,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2732 | agent_control_v3.Z = 0; | 2733 | agent_control_v3.Z = 0; |
2733 | // else if(AgentControlStopActive %% Velocity.Z <0.01f) | 2734 | // else if(AgentControlStopActive %% Velocity.Z <0.01f) |
2734 | 2735 | ||
2735 | |||
2736 | // m_log.DebugFormat("[SCENE PRESENCE]: MovementFlag {0} for {1}", MovementFlag, Name); | 2736 | // m_log.DebugFormat("[SCENE PRESENCE]: MovementFlag {0} for {1}", MovementFlag, Name); |
2737 | 2737 | ||
2738 | // If the agent update does move the avatar, then calculate the force ready for the velocity update, | 2738 | // If the agent update does move the avatar, then calculate the force ready for the velocity update, |
@@ -2741,6 +2741,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2741 | // held down AGENT_CONTROL_STOP whilst normal walking/running). However, we do not want to update | 2741 | // held down AGENT_CONTROL_STOP whilst normal walking/running). However, we do not want to update |
2742 | // if the user rotated whilst holding down AGENT_CONTROL_STOP when already still (which locks the | 2742 | // if the user rotated whilst holding down AGENT_CONTROL_STOP when already still (which locks the |
2743 | // avatar location in place). | 2743 | // avatar location in place). |
2744 | |||
2744 | if (update_movementflag | 2745 | if (update_movementflag |
2745 | || (update_rotation && DCFlagKeyPressed && (!AgentControlStopActive || MovementFlag != 0))) | 2746 | || (update_rotation && DCFlagKeyPressed && (!AgentControlStopActive || MovementFlag != 0))) |
2746 | { | 2747 | { |
@@ -2757,12 +2758,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
2757 | } | 2758 | } |
2758 | else | 2759 | else |
2759 | { | 2760 | { |
2760 | AddNewMovement(agent_control_v3); | 2761 | if(MovingToTarget || |
2762 | (Animator.currentControlState != ScenePresenceAnimator.motionControlStates.flying && | ||
2763 | Animator.currentControlState != ScenePresenceAnimator.motionControlStates.onsurface) | ||
2764 | ) | ||
2765 | AddNewMovement(agent_control_v3); | ||
2766 | else | ||
2767 | { | ||
2768 | if (MovementFlag != 0) | ||
2769 | AddNewMovement(agent_control_v3); | ||
2770 | else | ||
2771 | m_delayedStop = Util.GetTimeStampMS() + 200.0; | ||
2772 | } | ||
2761 | } | 2773 | } |
2762 | |||
2763 | } | 2774 | } |
2764 | 2775 | ||
2765 | if (update_movementflag && ParentID == 0) | 2776 | if (update_movementflag && ParentID == 0 && m_delayedStop < 0) |
2766 | { | 2777 | { |
2767 | // m_log.DebugFormat("[SCENE PRESENCE]: Updating movement animations for {0}", Name); | 2778 | // m_log.DebugFormat("[SCENE PRESENCE]: Updating movement animations for {0}", Name); |
2768 | Animator.UpdateMovementAnimations(); | 2779 | Animator.UpdateMovementAnimations(); |
@@ -3016,6 +3027,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3016 | /// </param> | 3027 | /// </param> |
3017 | public void MoveToTarget(Vector3 pos, bool noFly, bool landAtTarget) | 3028 | public void MoveToTarget(Vector3 pos, bool noFly, bool landAtTarget) |
3018 | { | 3029 | { |
3030 | m_delayedStop = -1; | ||
3031 | |||
3019 | if (SitGround) | 3032 | if (SitGround) |
3020 | StandUp(); | 3033 | StandUp(); |
3021 | 3034 | ||
@@ -3671,7 +3684,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3671 | // m_log.DebugFormat( | 3684 | // m_log.DebugFormat( |
3672 | // "[SCENE PRESENCE]: Adding new movement {0} with rotation {1}, thisAddSpeedModifier {2} for {3}", | 3685 | // "[SCENE PRESENCE]: Adding new movement {0} with rotation {1}, thisAddSpeedModifier {2} for {3}", |
3673 | // vec, Rotation, thisAddSpeedModifier, Name); | 3686 | // vec, Rotation, thisAddSpeedModifier, Name); |
3674 | 3687 | m_delayedStop = -1; | |
3675 | // rotate from avatar coord space to world | 3688 | // rotate from avatar coord space to world |
3676 | Quaternion rot = Rotation; | 3689 | Quaternion rot = Rotation; |
3677 | if (!Flying && PresenceType != PresenceType.Npc) | 3690 | if (!Flying && PresenceType != PresenceType.Npc) |
@@ -3689,7 +3702,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3689 | direc.Z = 0f; // Prevent camera WASD up. | 3702 | direc.Z = 0f; // Prevent camera WASD up. |
3690 | 3703 | ||
3691 | // odd rescalings | 3704 | // odd rescalings |
3692 | direc *= 0.03f * 128f * SpeedModifier * thisAddSpeedModifier; | 3705 | direc *= 0.032f * 128f * SpeedModifier * thisAddSpeedModifier; |
3693 | 3706 | ||
3694 | // m_log.DebugFormat("[SCENE PRESENCE]: Force to apply before modification was {0} for {1}", direc, Name); | 3707 | // m_log.DebugFormat("[SCENE PRESENCE]: Force to apply before modification was {0} for {1}", direc, Name); |
3695 | 3708 | ||
@@ -3754,10 +3767,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
3754 | 3767 | ||
3755 | if(MovingToTarget) | 3768 | if(MovingToTarget) |
3756 | { | 3769 | { |
3770 | m_delayedStop = -1; | ||
3757 | Vector3 control = Vector3.Zero; | 3771 | Vector3 control = Vector3.Zero; |
3758 | if(HandleMoveToTargetUpdate(1f, ref control)) | 3772 | if(HandleMoveToTargetUpdate(1f, ref control)) |
3759 | AddNewMovement(control); | 3773 | AddNewMovement(control); |
3760 | } | 3774 | } |
3775 | else if(m_delayedStop > 0) | ||
3776 | { | ||
3777 | if(IsSatOnObject) | ||
3778 | m_delayedStop = -1; | ||
3779 | else | ||
3780 | if(Util.GetTimeStampMS() > m_delayedStop) | ||
3781 | AddNewMovement(Vector3.Zero); | ||
3782 | } | ||
3761 | 3783 | ||
3762 | if (Appearance.AvatarSize != m_lastSize) | 3784 | if (Appearance.AvatarSize != m_lastSize) |
3763 | SendAvatarDataToAllAgents(); | 3785 | SendAvatarDataToAllAgents(); |