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author | Melanie | 2012-02-07 20:52:04 +0100 |
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committer | Melanie | 2012-02-07 20:52:04 +0100 |
commit | de255321f1f1868e641f935ecaa25151867be1e3 (patch) | |
tree | 9baf834c0ad1eb40f5fd4dbae30efc7e992d54ee /OpenSim/Region/Framework/Scenes | |
parent | Experimental. Expand Fire & Forget for NPC delete (diff) | |
parent | Merge branch 'master' into careminster (diff) | |
download | opensim-SC-de255321f1f1868e641f935ecaa25151867be1e3.zip opensim-SC-de255321f1f1868e641f935ecaa25151867be1e3.tar.gz opensim-SC-de255321f1f1868e641f935ecaa25151867be1e3.tar.bz2 opensim-SC-de255321f1f1868e641f935ecaa25151867be1e3.tar.xz |
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
Diffstat (limited to '')
3 files changed, 32 insertions, 14 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index a6c234e..ac39b6b 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1549,7 +1549,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1549 | PhysActor = null; | 1549 | PhysActor = null; |
1550 | } | 1550 | } |
1551 | 1551 | ||
1552 | // Basic Physics returns null.. joy joy joy. | 1552 | // Basic Physics can also return null as well as an exception catch. |
1553 | if (PhysActor != null) | 1553 | if (PhysActor != null) |
1554 | { | 1554 | { |
1555 | PhysActor.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info | 1555 | PhysActor.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info |
@@ -1557,10 +1557,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1557 | DoPhysicsPropertyUpdate(RigidBody, true); | 1557 | DoPhysicsPropertyUpdate(RigidBody, true); |
1558 | PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0); | 1558 | PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0); |
1559 | } | 1559 | } |
1560 | else | ||
1561 | { | ||
1562 | m_log.DebugFormat("[SOP]: physics actor is null for {0} with parent {1}", UUID, this.ParentGroup.UUID); | ||
1563 | } | ||
1564 | } | 1560 | } |
1565 | } | 1561 | } |
1566 | } | 1562 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index dc64281..ca85d10 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -326,10 +326,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
326 | /// <returns></returns> | 326 | /// <returns></returns> |
327 | public void CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource) | 327 | public void CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource) |
328 | { | 328 | { |
329 | // m_log.InfoFormat( | 329 | // m_log.DebugFormat("[PRIM INVENTORY]: Starting script {0} {1} in prim {2} {3} in {4}", |
330 | // "[PRIM INVENTORY]: " + | 330 | // item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
331 | // "Starting script {0}, {1} in prim {2}, {3}", | ||
332 | // item.Name, item.ItemID, Name, UUID); | ||
333 | 331 | ||
334 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) | 332 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) |
335 | { | 333 | { |
@@ -362,8 +360,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
362 | string msg = String.Format("asset ID {0} could not be found", item.AssetID); | 360 | string msg = String.Format("asset ID {0} could not be found", item.AssetID); |
363 | StoreScriptError(item.ItemID, msg); | 361 | StoreScriptError(item.ItemID, msg); |
364 | m_log.ErrorFormat( | 362 | m_log.ErrorFormat( |
365 | "[PRIM INVENTORY]: " + | 363 | "[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", |
366 | "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", | ||
367 | item.Name, item.ItemID, m_part.AbsolutePosition, | 364 | item.Name, item.ItemID, m_part.AbsolutePosition, |
368 | m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID); | 365 | m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID); |
369 | } | 366 | } |
@@ -499,8 +496,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
499 | string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID); | 496 | string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID); |
500 | StoreScriptError(itemId, msg); | 497 | StoreScriptError(itemId, msg); |
501 | m_log.ErrorFormat( | 498 | m_log.ErrorFormat( |
502 | "[PRIM INVENTORY]: " + | 499 | "[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", |
503 | "Couldn't start script with ID {0} since it {1}", itemId, msg); | 500 | itemId, m_part.Name, m_part.UUID, |
501 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
504 | } | 502 | } |
505 | 503 | ||
506 | } | 504 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs index 1abef8d..e4b607d 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs | |||
@@ -53,6 +53,30 @@ namespace OpenSim.Region.Framework.Tests | |||
53 | public class TaskInventoryTests | 53 | public class TaskInventoryTests |
54 | { | 54 | { |
55 | [Test] | 55 | [Test] |
56 | public void TestAddTaskInventoryItem() | ||
57 | { | ||
58 | TestHelpers.InMethod(); | ||
59 | // log4net.Config.XmlConfigurator.Configure(); | ||
60 | |||
61 | Scene scene = SceneHelpers.SetupScene(); | ||
62 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); | ||
63 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); | ||
64 | SceneObjectPart sop1 = sog1.RootPart; | ||
65 | |||
66 | // Create an object embedded inside the first | ||
67 | UUID taskSceneObjectItemId = UUID.Parse("00000000-0000-0000-0000-100000000000"); | ||
68 | TaskInventoryItem taskSceneObjectItem | ||
69 | = TaskInventoryHelpers.AddSceneObject(scene, sop1, "tso", taskSceneObjectItemId, user1.PrincipalID); | ||
70 | |||
71 | TaskInventoryItem addedItem = sop1.Inventory.GetInventoryItem(taskSceneObjectItemId); | ||
72 | Assert.That(addedItem.ItemID, Is.EqualTo(taskSceneObjectItemId)); | ||
73 | Assert.That(addedItem.OwnerID, Is.EqualTo(user1.PrincipalID)); | ||
74 | Assert.That(addedItem.ParentID, Is.EqualTo(sop1.UUID)); | ||
75 | Assert.That(addedItem.InvType, Is.EqualTo((int)InventoryType.Object)); | ||
76 | Assert.That(addedItem.Type, Is.EqualTo((int)AssetType.Object)); | ||
77 | } | ||
78 | |||
79 | [Test] | ||
56 | public void TestRezObjectFromInventoryItem() | 80 | public void TestRezObjectFromInventoryItem() |
57 | { | 81 | { |
58 | TestHelpers.InMethod(); | 82 | TestHelpers.InMethod(); |
@@ -66,7 +90,7 @@ namespace OpenSim.Region.Framework.Tests | |||
66 | // Create an object embedded inside the first | 90 | // Create an object embedded inside the first |
67 | UUID taskSceneObjectItemId = UUID.Parse("00000000-0000-0000-0000-100000000000"); | 91 | UUID taskSceneObjectItemId = UUID.Parse("00000000-0000-0000-0000-100000000000"); |
68 | TaskInventoryItem taskSceneObjectItem | 92 | TaskInventoryItem taskSceneObjectItem |
69 | = TaskInventoryHelpers.AddSceneObject(scene, sop1, "tso", taskSceneObjectItemId); | 93 | = TaskInventoryHelpers.AddSceneObject(scene, sop1, "tso", taskSceneObjectItemId, user1.PrincipalID); |
70 | 94 | ||
71 | scene.AddSceneObject(sog1); | 95 | scene.AddSceneObject(sog1); |
72 | 96 | ||