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authorMelanie2010-10-06 00:27:10 +0100
committerMelanie2010-10-06 00:27:10 +0100
commitd8149373c15d9ec39c0f836a337e58b633f45829 (patch)
tree3678027b5eb7f1cdfb29b1c0c80bd0c3d7a62ae6 /OpenSim/Region/Framework/Scenes
parentAvoid throwing errors when adding existing meshes to the render scene (diff)
parentRemove sirikata project (diff)
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs4
3 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 9bb961d..efdb94c 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2800,7 +2800,7 @@ namespace OpenSim.Region.Framework.Scenes
2800 UUID = UUID.Random(); 2800 UUID = UUID.Random();
2801 LinkNum = linkNum; 2801 LinkNum = linkNum;
2802 LocalId = 0; 2802 LocalId = 0;
2803 Inventory.ResetInventoryIDs(); 2803 Inventory.ResetInventoryIDs();
2804 } 2804 }
2805 2805
2806 /// <summary> 2806 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index ec3f004..618f425 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1666,7 +1666,7 @@ namespace OpenSim.Region.Framework.Scenes
1666 } 1666 }
1667 1667
1668 // If the agent update does move the avatar, then calculate the force ready for the velocity update, 1668 // If the agent update does move the avatar, then calculate the force ready for the velocity update,
1669 // which occurs later in the main scene loop 1669 // which occurs later in the main scene loop
1670 if (update_movementflag || (update_rotation && DCFlagKeyPressed)) 1670 if (update_movementflag || (update_rotation && DCFlagKeyPressed))
1671 { 1671 {
1672 // m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed)); 1672 // m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed));
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
index e6ff0c0..5616a4e 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
@@ -210,7 +210,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
210 = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) 210 = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
211 { Name = childPartName, UUID = childPartUuid }; 211 { Name = childPartName, UUID = childPartUuid };
212 212
213 SceneObjectGroup sog = new SceneObjectGroup(rootPart); 213 SceneObjectGroup sog = new SceneObjectGroup(rootPart);
214 sog.AddPart(linkPart); 214 sog.AddPart(linkPart);
215 215
216 Assert.That(sog.UUID, Is.EqualTo(rootPartUuid)); 216 Assert.That(sog.UUID, Is.EqualTo(rootPartUuid));
@@ -221,7 +221,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
221 sog.UUID = newRootPartUuid; 221 sog.UUID = newRootPartUuid;
222 222
223 Assert.That(sog.UUID, Is.EqualTo(newRootPartUuid)); 223 Assert.That(sog.UUID, Is.EqualTo(newRootPartUuid));
224 Assert.That(sog.RootPart.UUID, Is.EqualTo(newRootPartUuid)); 224 Assert.That(sog.RootPart.UUID, Is.EqualTo(newRootPartUuid));
225 Assert.That(sog.Parts.Length, Is.EqualTo(2)); 225 Assert.That(sog.Parts.Length, Is.EqualTo(2));
226 } 226 }
227 } 227 }