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author | Melanie | 2013-09-16 22:32:53 +0100 |
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committer | Melanie | 2013-09-16 22:32:53 +0100 |
commit | 72206a0e294865bf0c93ea16910276a188d51ce6 (patch) | |
tree | f7769826d78863b2e0e416fe529f0c55065e0acd /OpenSim/Region/Framework/Scenes | |
parent | Merge branch 'master' into careminster (diff) | |
parent | Mono 2.0 fix - call ToArray() explicitly (diff) | |
download | opensim-SC-72206a0e294865bf0c93ea16910276a188d51ce6.zip opensim-SC-72206a0e294865bf0c93ea16910276a188d51ce6.tar.gz opensim-SC-72206a0e294865bf0c93ea16910276a188d51ce6.tar.bz2 opensim-SC-72206a0e294865bf0c93ea16910276a188d51ce6.tar.xz |
Merge branch 'avination-current' into careminster
Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
Diffstat (limited to '')
7 files changed, 27 insertions, 26 deletions
diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs index 29652aa..c0057ee 100644 --- a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs +++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs | |||
@@ -632,7 +632,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
632 | 632 | ||
633 | // Do the frame processing | 633 | // Do the frame processing |
634 | double steps = (double)m_currentFrame.TimeMS / tickDuration; | 634 | double steps = (double)m_currentFrame.TimeMS / tickDuration; |
635 | 635 | ||
636 | if (steps <= 0.0) | 636 | if (steps <= 0.0) |
637 | { | 637 | { |
638 | m_group.RootPart.Velocity = Vector3.Zero; | 638 | m_group.RootPart.Velocity = Vector3.Zero; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 18e7eb8..d6d2df4 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2820,8 +2820,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2820 | newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject)); | 2820 | newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject)); |
2821 | newObject.ResumeScripts(); | 2821 | newObject.ResumeScripts(); |
2822 | 2822 | ||
2823 | if (newObject.RootPart.KeyframeMotion != null) | 2823 | // AddSceneObject already does this and doing it again messes |
2824 | newObject.RootPart.KeyframeMotion.UpdateSceneObject(newObject); | 2824 | // up region crossings, so don't. |
2825 | //if (newObject.RootPart.KeyframeMotion != null) | ||
2826 | // newObject.RootPart.KeyframeMotion.UpdateSceneObject(newObject); | ||
2825 | } | 2827 | } |
2826 | 2828 | ||
2827 | // Do this as late as possible so that listeners have full access to the incoming object | 2829 | // Do this as late as possible so that listeners have full access to the incoming object |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 9e3d875..6deb870 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -591,6 +591,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
591 | avinfo.ParentID = av.ParentID; | 591 | avinfo.ParentID = av.ParentID; |
592 | avsToCross.Add(avinfo); | 592 | avsToCross.Add(avinfo); |
593 | 593 | ||
594 | av.PrevSitOffset = av.OffsetPosition; | ||
594 | av.ParentID = 0; | 595 | av.ParentID = 0; |
595 | } | 596 | } |
596 | 597 | ||
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 88ecda2..183d8d1 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -265,7 +265,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
265 | 265 | ||
266 | private int m_movementAnimationUpdateCounter = 0; | 266 | private int m_movementAnimationUpdateCounter = 0; |
267 | 267 | ||
268 | private Vector3 m_prevSitOffset; | 268 | public Vector3 PrevSitOffset { get; set; } |
269 | 269 | ||
270 | protected AvatarAppearance m_appearance; | 270 | protected AvatarAppearance m_appearance; |
271 | 271 | ||
@@ -997,7 +997,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
997 | // ParentPosition = part.GetWorldPosition(); | 997 | // ParentPosition = part.GetWorldPosition(); |
998 | ParentID = part.LocalId; | 998 | ParentID = part.LocalId; |
999 | ParentPart = part; | 999 | ParentPart = part; |
1000 | m_pos = m_prevSitOffset; | 1000 | m_pos = PrevSitOffset; |
1001 | // pos = ParentPosition; | 1001 | // pos = ParentPosition; |
1002 | pos = part.GetWorldPosition(); | 1002 | pos = part.GetWorldPosition(); |
1003 | } | 1003 | } |
@@ -2414,6 +2414,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2414 | 2414 | ||
2415 | if (ParentID != 0) | 2415 | if (ParentID != 0) |
2416 | { | 2416 | { |
2417 | PrevSitOffset = m_pos; // Save sit offset | ||
2417 | SceneObjectPart part = ParentPart; | 2418 | SceneObjectPart part = ParentPart; |
2418 | UnRegisterSeatControls(part.ParentGroup.UUID); | 2419 | UnRegisterSeatControls(part.ParentGroup.UUID); |
2419 | 2420 | ||
@@ -3649,7 +3650,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3649 | cAgent.Appearance = new AvatarAppearance(Appearance); | 3650 | cAgent.Appearance = new AvatarAppearance(Appearance); |
3650 | 3651 | ||
3651 | cAgent.ParentPart = ParentUUID; | 3652 | cAgent.ParentPart = ParentUUID; |
3652 | cAgent.SitOffset = m_pos; | 3653 | cAgent.SitOffset = PrevSitOffset; |
3653 | 3654 | ||
3654 | lock (scriptedcontrols) | 3655 | lock (scriptedcontrols) |
3655 | { | 3656 | { |
@@ -3692,7 +3693,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3692 | CameraLeftAxis = cAgent.LeftAxis; | 3693 | CameraLeftAxis = cAgent.LeftAxis; |
3693 | CameraUpAxis = cAgent.UpAxis; | 3694 | CameraUpAxis = cAgent.UpAxis; |
3694 | ParentUUID = cAgent.ParentPart; | 3695 | ParentUUID = cAgent.ParentPart; |
3695 | m_prevSitOffset = cAgent.SitOffset; | 3696 | PrevSitOffset = cAgent.SitOffset; |
3696 | 3697 | ||
3697 | // When we get to the point of re-computing neighbors everytime this | 3698 | // When we get to the point of re-computing neighbors everytime this |
3698 | // changes, then start using the agent's drawdistance rather than the | 3699 | // changes, then start using the agent's drawdistance rather than the |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs index 5b5fb92..95b30d5 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs | |||
@@ -83,8 +83,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
83 | UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); | 83 | UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); |
84 | 84 | ||
85 | TestScene scene = new SceneHelpers().SetupScene(); | 85 | TestScene scene = new SceneHelpers().SetupScene(); |
86 | SceneHelpers.SetupSceneModules(scene, new PermissionsModule()); | 86 | IConfigSource configSource = new IniConfigSource(); |
87 | TestClient client = (TestClient)SceneHelpers.AddScenePresence(scene, userId).ControllingClient; | 87 | IConfig config = configSource.AddConfig("Startup"); |
88 | config.Set("serverside_object_permissions", true); | ||
89 | SceneHelpers.SetupSceneModules(scene, configSource, new object[] { new DefaultPermissionsModule() }); | ||
90 | IClientAPI client = SceneHelpers.AddScenePresence(scene, userId).ControllingClient; | ||
88 | 91 | ||
89 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. | 92 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. |
90 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; | 93 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; |
@@ -106,9 +109,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
106 | 109 | ||
107 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId); | 110 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId); |
108 | Assert.That(retrievedPart2, Is.Null); | 111 | Assert.That(retrievedPart2, Is.Null); |
109 | |||
110 | Assert.That(client.ReceivedKills.Count, Is.EqualTo(1)); | ||
111 | Assert.That(client.ReceivedKills[0], Is.EqualTo(soLocalId)); | ||
112 | } | 112 | } |
113 | 113 | ||
114 | /// <summary> | 114 | /// <summary> |
@@ -135,7 +135,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
135 | SceneHelpers.SetupSceneModules(sceneB, config, etmB); | 135 | SceneHelpers.SetupSceneModules(sceneB, config, etmB); |
136 | 136 | ||
137 | // We need this for derez | 137 | // We need this for derez |
138 | SceneHelpers.SetupSceneModules(sceneA, new PermissionsModule()); | 138 | //SceneHelpers.SetupSceneModules(sceneA, new PermissionsModule()); |
139 | 139 | ||
140 | UserAccount uaA = UserAccountHelpers.CreateUserWithInventory(sceneA, "Andy", "AAA", 0x1, ""); | 140 | UserAccount uaA = UserAccountHelpers.CreateUserWithInventory(sceneA, "Andy", "AAA", 0x1, ""); |
141 | UserAccount uaB = UserAccountHelpers.CreateUserWithInventory(sceneA, "Brian", "BBB", 0x2, ""); | 141 | UserAccount uaB = UserAccountHelpers.CreateUserWithInventory(sceneA, "Brian", "BBB", 0x2, ""); |
@@ -155,12 +155,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
155 | uint soLocalId = so.LocalId; | 155 | uint soLocalId = so.LocalId; |
156 | 156 | ||
157 | sceneA.DeleteSceneObject(so, false); | 157 | sceneA.DeleteSceneObject(so, false); |
158 | |||
159 | Assert.That(clientA.ReceivedKills.Count, Is.EqualTo(1)); | ||
160 | Assert.That(clientA.ReceivedKills[0], Is.EqualTo(soLocalId)); | ||
161 | |||
162 | Assert.That(childClientsB[0].ReceivedKills.Count, Is.EqualTo(1)); | ||
163 | Assert.That(childClientsB[0].ReceivedKills[0], Is.EqualTo(soLocalId)); | ||
164 | } | 158 | } |
165 | 159 | ||
166 | /// <summary> | 160 | /// <summary> |
@@ -179,7 +173,10 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
179 | UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001"); | 173 | UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001"); |
180 | 174 | ||
181 | TestScene scene = new SceneHelpers().SetupScene(); | 175 | TestScene scene = new SceneHelpers().SetupScene(); |
182 | SceneHelpers.SetupSceneModules(scene, new PermissionsModule()); | 176 | IConfigSource configSource = new IniConfigSource(); |
177 | IConfig config = configSource.AddConfig("Startup"); | ||
178 | config.Set("serverside_object_permissions", true); | ||
179 | SceneHelpers.SetupSceneModules(scene, configSource, new object[] { new DefaultPermissionsModule() }); | ||
183 | IClientAPI client = SceneHelpers.AddScenePresence(scene, userId).ControllingClient; | 180 | IClientAPI client = SceneHelpers.AddScenePresence(scene, userId).ControllingClient; |
184 | 181 | ||
185 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. | 182 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. |
@@ -262,4 +259,4 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
262 | // Assert.That(retrievedPart, Is.Null); | 259 | // Assert.That(retrievedPart, Is.Null); |
263 | } | 260 | } |
264 | } | 261 | } |
265 | } \ No newline at end of file | 262 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs index c7eaff9..e7a1fe0 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs | |||
@@ -71,7 +71,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
71 | 71 | ||
72 | SceneHelpers.SetupSceneModules( | 72 | SceneHelpers.SetupSceneModules( |
73 | scene, configSource, new object[] | 73 | scene, configSource, new object[] |
74 | { new PermissionsModule(), | 74 | { new DefaultPermissionsModule(), |
75 | new GroupsModule(), | 75 | new GroupsModule(), |
76 | new MockGroupsServicesConnector() }); | 76 | new MockGroupsServicesConnector() }); |
77 | 77 | ||
@@ -82,4 +82,4 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
82 | groupsModule.CreateGroup(client, "group1", "To boldly go", true, UUID.Zero, 5, true, true, true); | 82 | groupsModule.CreateGroup(client, "group1", "To boldly go", true, UUID.Zero, 5, true, true, true); |
83 | } | 83 | } |
84 | } | 84 | } |
85 | } \ No newline at end of file | 85 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs index 8c25dbc..fff542b 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs | |||
@@ -282,7 +282,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
282 | // We need to set up the permisions module on scene B so that our later use of agent limit to deny | 282 | // We need to set up the permisions module on scene B so that our later use of agent limit to deny |
283 | // QueryAccess won't succeed anyway because administrators are always allowed in and the default | 283 | // QueryAccess won't succeed anyway because administrators are always allowed in and the default |
284 | // IsAdministrator if no permissions module is present is true. | 284 | // IsAdministrator if no permissions module is present is true. |
285 | SceneHelpers.SetupSceneModules(sceneB, config, new object[] { new PermissionsModule(), etmB }); | 285 | SceneHelpers.SetupSceneModules(sceneB, config, new object[] { new DefaultPermissionsModule(), etmB }); |
286 | 286 | ||
287 | // Shared scene modules | 287 | // Shared scene modules |
288 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); | 288 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); |
@@ -447,7 +447,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
447 | // We need to set up the permisions module on scene B so that our later use of agent limit to deny | 447 | // We need to set up the permisions module on scene B so that our later use of agent limit to deny |
448 | // QueryAccess won't succeed anyway because administrators are always allowed in and the default | 448 | // QueryAccess won't succeed anyway because administrators are always allowed in and the default |
449 | // IsAdministrator if no permissions module is present is true. | 449 | // IsAdministrator if no permissions module is present is true. |
450 | SceneHelpers.SetupSceneModules(sceneB, config, new object[] { new PermissionsModule(), etmB }); | 450 | SceneHelpers.SetupSceneModules(sceneB, config, new object[] { new DefaultPermissionsModule(), etmB }); |
451 | 451 | ||
452 | // Shared scene modules | 452 | // Shared scene modules |
453 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); | 453 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); |
@@ -660,4 +660,4 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
660 | // TestHelpers.DisableLogging(); | 660 | // TestHelpers.DisableLogging(); |
661 | } | 661 | } |
662 | } | 662 | } |
663 | } \ No newline at end of file | 663 | } |