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authorDan Lake2011-10-27 01:25:12 -0700
committerDan Lake2011-10-27 01:25:12 -0700
commit06577d7299f38c342c9b241c691e647e5329837e (patch)
treee288b6229d18163507bf9ee6c8aaa23a7568b962 /OpenSim/Region/Framework/Scenes
parentAdded new ForEachRootScenePresence to Scene since almost every delegate passe... (diff)
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Continuation of previous checkin. Found more places where ForEachScenePresence can be changed to ForEachRootScenePresence.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs9
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs53
2 files changed, 26 insertions, 36 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index c8ecc9b..3a4f52e 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1440,10 +1440,9 @@ namespace OpenSim.Region.Framework.Scenes
1440 if (volume < 0) 1440 if (volume < 0)
1441 volume = 0; 1441 volume = 0;
1442 1442
1443 m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) 1443 m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
1444 { 1444 {
1445 if (!sp.IsChildAgent) 1445 sp.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume);
1446 sp.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume);
1447 }); 1446 });
1448 } 1447 }
1449 1448
@@ -2676,10 +2675,8 @@ namespace OpenSim.Region.Framework.Scenes
2676 } 2675 }
2677 } 2676 }
2678 2677
2679 m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) 2678 m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
2680 { 2679 {
2681 if (sp.IsChildAgent)
2682 return;
2683 if (!(Util.GetDistanceTo(sp.AbsolutePosition, AbsolutePosition) >= 100)) 2680 if (!(Util.GetDistanceTo(sp.AbsolutePosition, AbsolutePosition) >= 100))
2684 sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); 2681 sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
2685 }); 2682 });
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index ee6c708..3834b79 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2598,19 +2598,15 @@ namespace OpenSim.Region.Framework.Scenes
2598 public void SendOtherAgentsAvatarDataToMe() 2598 public void SendOtherAgentsAvatarDataToMe()
2599 { 2599 {
2600 int count = 0; 2600 int count = 0;
2601 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) 2601 m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
2602 { 2602 {
2603 // only send information about root agents 2603 // only send information about other root agents
2604 if (scenePresence.IsChildAgent) 2604 if (scenePresence.UUID == UUID)
2605 return; 2605 return;
2606
2607 // only send information about other root agents
2608 if (scenePresence.UUID == UUID)
2609 return;
2610 2606
2611 scenePresence.SendAvatarDataToAgent(this); 2607 scenePresence.SendAvatarDataToAgent(this);
2612 count++; 2608 count++;
2613 }); 2609 });
2614 2610
2615 m_scene.StatsReporter.AddAgentUpdates(count); 2611 m_scene.StatsReporter.AddAgentUpdates(count);
2616 } 2612 }
@@ -2644,13 +2640,14 @@ namespace OpenSim.Region.Framework.Scenes
2644 2640
2645 int count = 0; 2641 int count = 0;
2646 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) 2642 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
2647 { 2643 {
2648 if (scenePresence.UUID == UUID) 2644 // only send information to other root agents
2649 return; 2645 if (scenePresence.UUID == UUID)
2646 return;
2650 2647
2651 SendAppearanceToAgent(scenePresence); 2648 SendAppearanceToAgent(scenePresence);
2652 count++; 2649 count++;
2653 }); 2650 });
2654 2651
2655 m_scene.StatsReporter.AddAgentUpdates(count); 2652 m_scene.StatsReporter.AddAgentUpdates(count);
2656 } 2653 }
@@ -2664,19 +2661,15 @@ namespace OpenSim.Region.Framework.Scenes
2664 //m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} ({1})", Name, UUID); 2661 //m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} ({1})", Name, UUID);
2665 2662
2666 int count = 0; 2663 int count = 0;
2667 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) 2664 m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
2668 { 2665 {
2669 // only send information about root agents 2666 // only send information about other root agents
2670 if (scenePresence.IsChildAgent) 2667 if (scenePresence.UUID == UUID)
2671 return; 2668 return;
2672
2673 // only send information about other root agents
2674 if (scenePresence.UUID == UUID)
2675 return;
2676 2669
2677 scenePresence.SendAppearanceToAgent(this); 2670 scenePresence.SendAppearanceToAgent(this);
2678 count++; 2671 count++;
2679 }); 2672 });
2680 2673
2681 m_scene.StatsReporter.AddAgentUpdates(count); 2674 m_scene.StatsReporter.AddAgentUpdates(count);
2682 } 2675 }