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author | Justin Clark-Casey (justincc) | 2012-03-23 00:12:14 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-03-23 00:12:14 +0000 |
commit | 40b9b519b89f5da08e1e6b6557934bfd39b4f90b (patch) | |
tree | 36960c8ccec31c7296af22d15afdf940c339d8a2 /OpenSim/Region/Framework/Scenes | |
parent | Comment out login parameters debug output accidentally included with c4b2d24 (diff) | |
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Add commented out section on collisions switch in Scene.SetSceneCoreDebug().
This was not implemented before the recent changes but should be at some point.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 76e632e..9d882c0 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1074,6 +1074,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1074 | m_physics_enabled = enablePhysics; | 1074 | m_physics_enabled = enablePhysics; |
1075 | } | 1075 | } |
1076 | 1076 | ||
1077 | // if (options.ContainsKey("collisions")) | ||
1078 | // { | ||
1079 | // // TODO: Implement. If false, should stop objects colliding, though possibly should still allow | ||
1080 | // // the avatar themselves to collide with the ground. | ||
1081 | // } | ||
1082 | |||
1077 | if (options.ContainsKey("teleport")) | 1083 | if (options.ContainsKey("teleport")) |
1078 | { | 1084 | { |
1079 | bool enableTeleportDebugging; | 1085 | bool enableTeleportDebugging; |