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author | Justin Clarke Casey | 2009-02-20 14:04:29 +0000 |
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committer | Justin Clarke Casey | 2009-02-20 14:04:29 +0000 |
commit | 01f70de2ea562f78991084be01a83295f8f2be0b (patch) | |
tree | ff43706bf83039ce9d9c6c5bfffe56f2df1d1c86 /OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |
parent | Revert previous commit (diff) | |
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* Consistently lock part.TaskInventory as pointed out in http://opensimulator.org/mantis/view.php?id=3159
* Not locking causes enumeration exceptions as described in this matis
* part.TaskInventory needs to be locked for every access as it's a dictionary
* Extra locking will hopefully not cause any major issues - in places where the enumeration of the dictionary performs other lock or long running operations, the dictionary is
cloned instead
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/UuidGatherer.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/UuidGatherer.cs | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index bc8896e..7b2fae0 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -140,9 +140,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
140 | // If the prim is a sculpt then preserve this information too | 140 | // If the prim is a sculpt then preserve this information too |
141 | if (part.Shape.SculptTexture != UUID.Zero) | 141 | if (part.Shape.SculptTexture != UUID.Zero) |
142 | assetUuids[part.Shape.SculptTexture] = 1; | 142 | assetUuids[part.Shape.SculptTexture] = 1; |
143 | 143 | ||
144 | TaskInventoryDictionary taskDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); | ||
145 | |||
144 | // Now analyze this prim's inventory items to preserve all the uuids that they reference | 146 | // Now analyze this prim's inventory items to preserve all the uuids that they reference |
145 | foreach (TaskInventoryItem tii in part.TaskInventory.Values) | 147 | foreach (TaskInventoryItem tii in taskDictionary.Values) |
146 | { | 148 | { |
147 | //m_log.DebugFormat("[ARCHIVER]: Analysing item asset type {0}", tii.Type); | 149 | //m_log.DebugFormat("[ARCHIVER]: Analysing item asset type {0}", tii.Type); |
148 | 150 | ||