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authorJohn Hurliman2010-09-16 17:30:46 -0700
committerJohn Hurliman2010-09-16 17:30:46 -0700
commit860b2a502f797e5822c6705d4639f370f3ac5861 (patch)
tree5a74ddbd626142e27f6c3439ea267b8ea348ce9c /OpenSim/Region/Framework/Scenes/UuidGatherer.cs
parentAdd the modules include line back that i dropped by mistake (diff)
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Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/UuidGatherer.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/UuidGatherer.cs5
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index e3965ce..65baa52 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -121,8 +121,11 @@ namespace OpenSim.Region.Framework.Scenes
121// m_log.DebugFormat( 121// m_log.DebugFormat(
122// "[ASSET GATHERER]: Getting assets for object {0}, {1}", sceneObject.Name, sceneObject.UUID); 122// "[ASSET GATHERER]: Getting assets for object {0}, {1}", sceneObject.Name, sceneObject.UUID);
123 123
124 foreach (SceneObjectPart part in sceneObject.GetParts()) 124 SceneObjectPart[] parts = sceneObject.Parts;
125 for (int i = 0; i < parts.Length; i++)
125 { 126 {
127 SceneObjectPart part = parts[i];
128
126// m_log.DebugFormat( 129// m_log.DebugFormat(
127// "[ARCHIVER]: Getting part {0}, {1} for object {2}", part.Name, part.UUID, sceneObject.UUID); 130// "[ARCHIVER]: Getting part {0}, {1} for object {2}", part.Name, part.UUID, sceneObject.UUID);
128 131