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author | Justin Clark-Casey (justincc) | 2011-07-19 05:14:58 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-07-19 05:14:58 +0100 |
commit | 62325829ecab7d956416ff0450faa3f90f267e6c (patch) | |
tree | 1e7e11a8c574c6c42bc5beb84270c94e58c251ab /OpenSim/Region/Framework/Scenes/UndoState.cs | |
parent | Fix undo for rotation of the root prim in a linkset on its own. (diff) | |
download | opensim-SC-62325829ecab7d956416ff0450faa3f90f267e6c.zip opensim-SC-62325829ecab7d956416ff0450faa3f90f267e6c.tar.gz opensim-SC-62325829ecab7d956416ff0450faa3f90f267e6c.tar.bz2 opensim-SC-62325829ecab7d956416ff0450faa3f90f267e6c.tar.xz |
comment out all kinds of debugging guff
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/UndoState.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/UndoState.cs | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs index dc509d9..b013d68 100644 --- a/OpenSim/Region/Framework/Scenes/UndoState.cs +++ b/OpenSim/Region/Framework/Scenes/UndoState.cs | |||
@@ -64,32 +64,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
64 | else | 64 | else |
65 | Position = part.OffsetPosition; | 65 | Position = part.OffsetPosition; |
66 | 66 | ||
67 | m_log.DebugFormat( | 67 | // m_log.DebugFormat( |
68 | "[UNDO STATE]: Storing undo position {0} for root part", Position); | 68 | // "[UNDO STATE]: Storing undo position {0} for root part", Position); |
69 | 69 | ||
70 | Rotation = part.RotationOffset; | 70 | Rotation = part.RotationOffset; |
71 | 71 | ||
72 | m_log.DebugFormat( | 72 | // m_log.DebugFormat( |
73 | "[UNDO STATE]: Storing undo rotation {0} for root part", Rotation); | 73 | // "[UNDO STATE]: Storing undo rotation {0} for root part", Rotation); |
74 | 74 | ||
75 | Scale = part.Shape.Scale; | 75 | Scale = part.Shape.Scale; |
76 | 76 | ||
77 | m_log.DebugFormat( | 77 | // m_log.DebugFormat( |
78 | "[UNDO STATE]: Storing undo scale {0} for root part", Scale); | 78 | // "[UNDO STATE]: Storing undo scale {0} for root part", Scale); |
79 | } | 79 | } |
80 | else | 80 | else |
81 | { | 81 | { |
82 | Position = part.OffsetPosition; | 82 | Position = part.OffsetPosition; |
83 | m_log.DebugFormat( | 83 | // m_log.DebugFormat( |
84 | "[UNDO STATE]: Storing undo position {0} for child part", Position); | 84 | // "[UNDO STATE]: Storing undo position {0} for child part", Position); |
85 | 85 | ||
86 | Rotation = part.RotationOffset; | 86 | Rotation = part.RotationOffset; |
87 | m_log.DebugFormat( | 87 | // m_log.DebugFormat( |
88 | "[UNDO STATE]: Storing undo rotation {0} for child part", Rotation); | 88 | // "[UNDO STATE]: Storing undo rotation {0} for child part", Rotation); |
89 | 89 | ||
90 | Scale = part.Shape.Scale; | 90 | Scale = part.Shape.Scale; |
91 | m_log.DebugFormat( | 91 | // m_log.DebugFormat( |
92 | "[UNDO STATE]: Storing undo scale {0} for child part", Scale); | 92 | // "[UNDO STATE]: Storing undo scale {0} for child part", Scale); |
93 | } | 93 | } |
94 | } | 94 | } |
95 | } | 95 | } |
@@ -134,9 +134,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
134 | 134 | ||
135 | if (part.ParentID == 0) | 135 | if (part.ParentID == 0) |
136 | { | 136 | { |
137 | m_log.DebugFormat( | 137 | // m_log.DebugFormat( |
138 | "[UNDO STATE]: Undoing position to {0} for root part {1} {2}", | 138 | // "[UNDO STATE]: Undoing position to {0} for root part {1} {2}", |
139 | Position, part.Name, part.LocalId); | 139 | // Position, part.Name, part.LocalId); |
140 | 140 | ||
141 | if (Position != Vector3.Zero) | 141 | if (Position != Vector3.Zero) |
142 | { | 142 | { |
@@ -146,9 +146,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
146 | part.OffsetPosition = Position; | 146 | part.OffsetPosition = Position; |
147 | } | 147 | } |
148 | 148 | ||
149 | m_log.DebugFormat( | 149 | // m_log.DebugFormat( |
150 | "[UNDO STATE]: Undoing rotation {0} to {1} for root part {2} {3}", | 150 | // "[UNDO STATE]: Undoing rotation {0} to {1} for root part {2} {3}", |
151 | part.RotationOffset, Rotation, part.Name, part.LocalId); | 151 | // part.RotationOffset, Rotation, part.Name, part.LocalId); |
152 | 152 | ||
153 | if (ForGroup) | 153 | if (ForGroup) |
154 | part.UpdateRotation(Rotation); | 154 | part.UpdateRotation(Rotation); |