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authorRevolution2010-02-14 15:41:57 -0600
committerMelanie2010-02-14 22:18:46 +0000
commit9821c4f566e11c75c8d87721777480c5b2e2bd4e (patch)
tree04cf7edb4cfe07e1f50ce3ee0ca5d846e6a7a379 /OpenSim/Region/Framework/Scenes/UndoState.cs
parent* SQLite match code casing with regionsettings table field casing (what's wit... (diff)
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Revolution is on the roll again! :)
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/UndoState.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/UndoState.cs79
1 files changed, 63 insertions, 16 deletions
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs
index 713ff69..55e407e 100644
--- a/OpenSim/Region/Framework/Scenes/UndoState.cs
+++ b/OpenSim/Region/Framework/Scenes/UndoState.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using OpenMetaverse; 28using OpenMetaverse;
29using OpenSim.Region.Framework.Interfaces;
29 30
30namespace OpenSim.Region.Framework.Scenes 31namespace OpenSim.Region.Framework.Scenes
31{ 32{
@@ -35,29 +36,21 @@ namespace OpenSim.Region.Framework.Scenes
35 public Vector3 Scale = Vector3.Zero; 36 public Vector3 Scale = Vector3.Zero;
36 public Quaternion Rotation = Quaternion.Identity; 37 public Quaternion Rotation = Quaternion.Identity;
37 38
38 public UndoState(Vector3 pos, Quaternion rot, Vector3 scale)
39 {
40 Position = pos;
41 Rotation = rot;
42 Scale = scale;
43 }
44
45 public UndoState(SceneObjectPart part) 39 public UndoState(SceneObjectPart part)
46 { 40 {
47 if (part != null) 41 if (part != null)
48 { 42 {
49 if (part.ParentID == 0) 43 if (part.ParentID == 0)
50 { 44 {
51 Position = part.AbsolutePosition; 45 Position = part.ParentGroup.AbsolutePosition;
52 Rotation = part.RotationOffset; 46 Rotation = part.RotationOffset;
53 47 Scale = part.Shape.Scale;
54 } 48 }
55 else 49 else
56 { 50 {
57 Position = part.OffsetPosition; 51 Position = part.OffsetPosition;
58 Rotation = part.RotationOffset; 52 Rotation = part.RotationOffset;
59 Scale = part.Shape.Scale; 53 Scale = part.Shape.Scale;
60
61 } 54 }
62 } 55 }
63 } 56 }
@@ -68,7 +61,7 @@ namespace OpenSim.Region.Framework.Scenes
68 { 61 {
69 if (part.ParentID == 0) 62 if (part.ParentID == 0)
70 { 63 {
71 if (Position == part.AbsolutePosition && Rotation == part.RotationOffset) 64 if (Position == part.ParentGroup.AbsolutePosition && Rotation == part.ParentGroup.Rotation)
72 return true; 65 return true;
73 else 66 else
74 return false; 67 return false;
@@ -93,24 +86,78 @@ namespace OpenSim.Region.Framework.Scenes
93 86
94 if (part.ParentID == 0) 87 if (part.ParentID == 0)
95 { 88 {
96 part.ParentGroup.AbsolutePosition = Position; 89 if (Position != Vector3.Zero)
97 part.UpdateRotation(Rotation); 90 part.ParentGroup.AbsolutePosition = Position;
91 part.RotationOffset = Rotation;
92 if (Scale != Vector3.Zero)
93 part.Resize(Scale);
98 part.ParentGroup.ScheduleGroupForTerseUpdate(); 94 part.ParentGroup.ScheduleGroupForTerseUpdate();
99 } 95 }
100 else 96 else
101 { 97 {
102 part.OffsetPosition = Position; 98 if (Position != Vector3.Zero)
99 part.OffsetPosition = Position;
103 part.UpdateRotation(Rotation); 100 part.UpdateRotation(Rotation);
104 part.Resize(Scale); 101 if (Scale != Vector3.Zero)
102 part.Resize(Scale); part.ScheduleTerseUpdate();
103 }
104 part.Undoing = false;
105
106 }
107 }
108 public void PlayfwdState(SceneObjectPart part)
109 {
110 if (part != null)
111 {
112 part.Undoing = true;
113
114 if (part.ParentID == 0)
115 {
116 if (Position != Vector3.Zero)
117 part.ParentGroup.AbsolutePosition = Position;
118 if (Rotation != Quaternion.Identity)
119 part.UpdateRotation(Rotation);
120 if (Scale != Vector3.Zero)
121 part.Resize(Scale);
122 part.ParentGroup.ScheduleGroupForTerseUpdate();
123 }
124 else
125 {
126 if (Position != Vector3.Zero)
127 part.OffsetPosition = Position;
128 if (Rotation != Quaternion.Identity)
129 part.UpdateRotation(Rotation);
130 if (Scale != Vector3.Zero)
131 part.Resize(Scale);
105 part.ScheduleTerseUpdate(); 132 part.ScheduleTerseUpdate();
106 } 133 }
107 part.Undoing = false; 134 part.Undoing = false;
108 135
109 } 136 }
110 } 137 }
138 }
139 public class LandUndoState
140 {
141 public ITerrainModule m_terrainModule;
142 public ITerrainChannel m_terrainChannel;
143
144 public LandUndoState(ITerrainModule terrainModule, ITerrainChannel terrainChannel)
145 {
146 m_terrainModule = terrainModule;
147 m_terrainChannel = terrainChannel;
148 }
149
150 public bool Compare(ITerrainChannel terrainChannel)
151 {
152 if (m_terrainChannel != terrainChannel)
153 return false;
154 else
155 return false;
156 }
111 157
112 public UndoState() 158 public void PlaybackState()
113 { 159 {
160 m_terrainModule.UndoTerrain(m_terrainChannel);
114 } 161 }
115 } 162 }
116} 163}