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authorDr Scofield2009-02-06 16:55:34 +0000
committerDr Scofield2009-02-06 16:55:34 +0000
commit9b66108081a8c8cf79faaa6c541554091c40850e (patch)
tree095a232ae5a9de3a9244bcd34da08294f61eeea5 /OpenSim/Region/Framework/Scenes/Tests
parent* removed superfluous constants class (diff)
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This changeset is the step 1 of 2 in refactoring
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests')
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs176
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs139
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs249
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs292
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs105
5 files changed, 961 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
new file mode 100644
index 0000000..2c6ccc8
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
@@ -0,0 +1,176 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Threading;
30using System.Text;
31using System.Collections.Generic;
32using Nini.Config;
33using NUnit.Framework;
34using NUnit.Framework.SyntaxHelpers;
35using OpenMetaverse;
36using OpenSim.Framework;
37using OpenSim.Framework.Communications;
38using OpenSim.Region.Framework.Scenes;
39using OpenSim.Tests.Common.Setup;
40
41namespace OpenSim.Region.Framework.Scenes.Tests
42{
43 [TestFixture]
44 public class EntityManagerTests
45 {
46 static public Random random;
47 SceneObjectGroup found;
48 Scene scene = SceneSetupHelpers.SetupScene();
49
50 [Test]
51 public void T010_AddObjects()
52 {
53 random = new Random();
54 SceneObjectGroup found;
55 EntityManager entman = new EntityManager();
56 SceneObjectGroup sog = NewSOG();
57 UUID obj1 = sog.UUID;
58 uint li1 = sog.LocalId;
59 entman.Add(sog);
60 sog = NewSOG();
61 UUID obj2 = sog.UUID;
62 uint li2 = sog.LocalId;
63 entman.Add(sog);
64
65 found = (SceneObjectGroup)entman[obj1];
66 Assert.That(found.UUID ,Is.EqualTo(obj1) );
67 found = (SceneObjectGroup)entman[li1];
68 Assert.That(found.UUID ,Is.EqualTo(obj1) );
69 found = (SceneObjectGroup)entman[obj2];
70 Assert.That(found.UUID ,Is.EqualTo(obj2) );
71 found = (SceneObjectGroup)entman[li2];
72 Assert.That(found.UUID ,Is.EqualTo(obj2) );
73
74 entman.Remove(obj1);
75 entman.Remove(li2);
76
77 Assert.That(entman.ContainsKey(obj1), Is.False);
78 Assert.That(entman.ContainsKey(li1), Is.False);
79 Assert.That(entman.ContainsKey(obj2), Is.False);
80 Assert.That(entman.ContainsKey(li2), Is.False);
81 }
82
83 [Test]
84 public void T011_ThreadAddRemoveTest()
85 {
86 // This test adds and removes with mutiple threads, attempting to break the
87 // uuid and localid dictionary coherence.
88 EntityManager entman = new EntityManager();
89 SceneObjectGroup sog = NewSOG();
90 for (int j=0; j<20; j++)
91 {
92 List<Thread> trdlist = new List<Thread>();
93
94 for (int i=0; i<4; i++)
95 {
96 // Adds scene object
97 NewTestThreads test = new NewTestThreads(entman,sog);
98 Thread start = new Thread(new ThreadStart(test.TestAddSceneObject));
99 start.Start();
100 trdlist.Add(start);
101
102 // Removes it
103 test = new NewTestThreads(entman,sog);
104 start = new Thread(new ThreadStart(test.TestRemoveSceneObject));
105 start.Start();
106 trdlist.Add(start);
107 }
108 foreach (Thread thread in trdlist)
109 {
110 thread.Join();
111 }
112 if (entman.ContainsKey(sog.UUID) || entman.ContainsKey(sog.LocalId)) {
113 found = (SceneObjectGroup)entman[sog.UUID];
114 Assert.That(found.UUID,Is.EqualTo(sog.UUID));
115 found = (SceneObjectGroup)entman[sog.LocalId];
116 Assert.That(found.UUID,Is.EqualTo(sog.UUID));
117 }
118 }
119 }
120
121 private SceneObjectGroup NewSOG()
122 {
123 SceneObjectGroup sog = new SceneObjectGroup();
124 SceneObjectPart sop = new SceneObjectPart(UUID.Random(), PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
125 sop.Name = RandomName();
126 sop.Description = sop.Name;
127 sop.Text = RandomName();
128 sop.SitName = RandomName();
129 sop.TouchName = RandomName();
130 sop.ObjectFlags |= (uint)PrimFlags.Phantom;
131
132 sog.SetRootPart(sop);
133
134 scene.AddNewSceneObject(sog, false);
135
136 return sog;
137 }
138
139 private static string RandomName()
140 {
141 StringBuilder name = new StringBuilder();
142 int size = random.Next(40,80);
143 char ch ;
144 for (int i=0; i<size; i++)
145 {
146 ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ;
147 name.Append(ch);
148 }
149 return name.ToString();
150 }
151 }
152
153 public class NewTestThreads
154 {
155 private EntityManager entman;
156 private SceneObjectGroup sog;
157 private Random random;
158
159 public NewTestThreads(EntityManager entman, SceneObjectGroup sog)
160 {
161 this.entman = entman;
162 this.sog = sog;
163 this.random = new Random();
164 }
165 public void TestAddSceneObject()
166 {
167 Thread.Sleep(random.Next(0,50));
168 entman.Add(sog);
169 }
170 public void TestRemoveSceneObject()
171 {
172 Thread.Sleep(random.Next(0,50));
173 entman.Remove(sog.UUID);
174 }
175 }
176} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
new file mode 100644
index 0000000..d063eae
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
@@ -0,0 +1,139 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using NUnit.Framework;
30using NUnit.Framework.SyntaxHelpers;
31using OpenMetaverse;
32using OpenSim.Framework;
33using OpenSim.Framework.Communications;
34using OpenSim.Framework.Communications.Cache;
35using OpenSim.Region.Communications.Local;
36using OpenSim.Region.Environment.Scenes;
37using OpenSim.Tests.Common.Mock;
38using OpenSim.Tests.Common.Setup;
39
40namespace OpenSim.Region.Environment.Scenes.Tests
41{
42 /// <summary>
43 /// Basic scene object tests (create, read and delete but not update).
44 /// </summary>
45 [TestFixture]
46 public class SceneObjectTests
47 {
48 /// <summary>
49 /// Test adding an object to a scene.
50 /// </summary>
51 [Test]
52 public void TestAddSceneObject()
53 {
54 Scene scene = SceneSetupHelpers.SetupScene();
55 SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
56 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
57
58 //System.Console.WriteLine("retrievedPart : {0}", retrievedPart);
59 // If the parts have the same UUID then we will consider them as one and the same
60 Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
61 }
62
63 /// <summary>
64 /// Test deleting an object from a scene.
65 /// </summary>
66 [Test]
67 public void TestDeleteSceneObject()
68 {
69 TestScene scene = SceneSetupHelpers.SetupScene();
70 SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
71 scene.DeleteSceneObject(part.ParentGroup, false);
72
73 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
74 Assert.That(retrievedPart, Is.Null);
75 }
76
77 /// <summary>
78 /// Test deleting an object asynchronously
79 /// </summary>
80 [Test]
81 public void TestDeleteSceneObjectAsync()
82 {
83 UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
84
85 TestScene scene = SceneSetupHelpers.SetupScene();
86
87 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
88 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
89 sogd.Enabled = false;
90
91 SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
92
93 IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
94 scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero);
95
96 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
97 Assert.That(retrievedPart, Is.Not.Null);
98
99 sogd.InventoryDeQueueAndDelete();
100 SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId);
101 Assert.That(retrievedPart2, Is.Null);
102 }
103
104 /// <summary>
105 /// Test deleting an object asynchronously to user inventory.
106 /// </summary>
107 [Test]
108 public void TestDeleteSceneObjectAsyncToUserInventory()
109 {
110 //log4net.Config.XmlConfigurator.Configure();
111
112 UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
113 string myObjectName = "Fred";
114
115 TestScene scene = SceneSetupHelpers.SetupScene();
116 SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene, myObjectName);
117
118 Assert.That(
119 scene.CommsManager.UserAdminService.AddUser(
120 "Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId),
121 Is.EqualTo(agentId));
122
123 IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
124
125 CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentId);
126 Assert.That(userInfo, Is.Not.Null);
127 Assert.That(userInfo.RootFolder, Is.Not.Null);
128
129 SceneSetupHelpers.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client);
130
131 // Check that we now have the taken part in our inventory
132 Assert.That(myObjectName, Is.EqualTo(userInfo.RootFolder.FindItemByPath(myObjectName).Name));
133
134 // Check that the taken part has actually disappeared
135 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
136 Assert.That(retrievedPart, Is.Null);
137 }
138 }
139} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
new file mode 100644
index 0000000..30b0987
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
@@ -0,0 +1,249 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using NUnit.Framework;
30using NUnit.Framework.SyntaxHelpers;
31using OpenMetaverse;
32using OpenSim.Framework;
33using OpenSim.Framework.Communications;
34using OpenSim.Framework.Communications.Cache;
35using OpenSim.Region.Communications.Local;
36using OpenSim.Region.Environment.Scenes;
37using OpenSim.Tests.Common.Mock;
38using OpenSim.Tests.Common.Setup;
39
40namespace OpenSim.Region.Environment.Scenes.Tests
41{
42 /// <summary>
43 /// Linking tests
44 /// </summary>
45 [TestFixture]
46 public class SceneObjectLinkingTests
47 {
48 [Test]
49 public void TestLinkDelink2SceneObjects()
50 {
51 bool debugtest = false;
52
53 Scene scene = SceneSetupHelpers.SetupScene();
54 SceneObjectPart part1 = SceneSetupHelpers.AddSceneObject(scene);
55 SceneObjectGroup grp1 = part1.ParentGroup;
56 SceneObjectPart part2 = SceneSetupHelpers.AddSceneObject(scene);
57 SceneObjectGroup grp2 = part2.ParentGroup;
58
59 grp1.AbsolutePosition = new Vector3(10, 10, 10);
60 grp2.AbsolutePosition = Vector3.Zero;
61
62 // <90,0,0>
63 grp1.Rotation = (Quaternion.CreateFromEulers(90 * Utils.DEG_TO_RAD, 0, 0));
64
65 // <180,0,0>
66 grp2.UpdateGroupRotation(Quaternion.CreateFromEulers(180 * Utils.DEG_TO_RAD, 0, 0));
67
68 // Required for linking
69 grp1.RootPart.UpdateFlag = 0;
70 grp2.RootPart.UpdateFlag = 0;
71
72 // Link grp2 to grp1. part2 becomes child prim to grp1. grp2 is eliminated.
73 grp1.LinkToGroup(grp2);
74
75 // FIXME: Can't do this test yet since group 2 still has its root part! We can't yet null this since
76 // it might cause SOG.ProcessBackup() to fail due to the race condition. This really needs to be fixed.
77 Assert.That(grp2.IsDeleted, "SOG 2 was not registered as deleted after link.");
78 Assert.That(grp2.Children.Count, Is.EqualTo(0), "Group 2 still contained children after delink.");
79 Assert.That(grp1.Children.Count == 2);
80
81 if (debugtest)
82 {
83 System.Console.WriteLine("parts: {0}", grp1.Children.Count);
84 System.Console.WriteLine("Group1: Pos:{0}, Rot:{1}", grp1.AbsolutePosition, grp1.Rotation);
85 System.Console.WriteLine("Group1: Prim1: OffsetPosition:{0}, OffsetRotation:{1}", part1.OffsetPosition, part1.RotationOffset);
86 System.Console.WriteLine("Group1: Prim2: OffsetPosition:{0}, OffsetRotation:{1}", part2.OffsetPosition, part2.RotationOffset);
87 }
88
89 // root part should have no offset position or rotation
90 Assert.That(part1.OffsetPosition == Vector3.Zero && part1.RotationOffset == Quaternion.Identity);
91
92 // offset position should be root part position - part2.absolute position.
93 Assert.That(part2.OffsetPosition == new Vector3(-10, -10, -10));
94
95 float roll = 0;
96 float pitch = 0;
97 float yaw = 0;
98
99 // There's a euler anomoly at 180, 0, 0 so expect 180 to turn into -180.
100 part1.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw);
101 Vector3 rotEuler1 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG);
102
103 if (debugtest)
104 System.Console.WriteLine(rotEuler1);
105
106 part2.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw);
107 Vector3 rotEuler2 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG);
108
109 if (debugtest)
110 System.Console.WriteLine(rotEuler2);
111
112 Assert.That(rotEuler2.ApproxEquals(new Vector3(-180, 0, 0), 0.001f) || rotEuler2.ApproxEquals(new Vector3(180, 0, 0), 0.001f));
113
114 // Delink part 2
115 grp1.DelinkFromGroup(part2.LocalId);
116
117 if (debugtest)
118 System.Console.WriteLine("Group2: Prim2: OffsetPosition:{0}, OffsetRotation:{1}", part2.AbsolutePosition, part2.RotationOffset);
119
120 Assert.That(grp1.Children.Count, Is.EqualTo(1), "Group 1 still contained part2 after delink.");
121 Assert.That(part2.AbsolutePosition == Vector3.Zero);
122 }
123
124 [Test]
125 public void TestLinkDelink2groups4SceneObjects()
126 {
127 bool debugtest = false;
128
129 Scene scene = SceneSetupHelpers.SetupScene();
130 SceneObjectPart part1 = SceneSetupHelpers.AddSceneObject(scene);
131 SceneObjectGroup grp1 = part1.ParentGroup;
132 SceneObjectPart part2 = SceneSetupHelpers.AddSceneObject(scene);
133 SceneObjectGroup grp2 = part2.ParentGroup;
134 SceneObjectPart part3 = SceneSetupHelpers.AddSceneObject(scene);
135 SceneObjectGroup grp3 = part3.ParentGroup;
136 SceneObjectPart part4 = SceneSetupHelpers.AddSceneObject(scene);
137 SceneObjectGroup grp4 = part4.ParentGroup;
138
139 grp1.AbsolutePosition = new Vector3(10, 10, 10);
140 grp2.AbsolutePosition = Vector3.Zero;
141 grp3.AbsolutePosition = new Vector3(20, 20, 20);
142 grp4.AbsolutePosition = new Vector3(40, 40, 40);
143
144 // <90,0,0>
145 grp1.Rotation = (Quaternion.CreateFromEulers(90 * Utils.DEG_TO_RAD, 0, 0));
146
147 // <180,0,0>
148 grp2.UpdateGroupRotation(Quaternion.CreateFromEulers(180 * Utils.DEG_TO_RAD, 0, 0));
149
150 // <270,0,0>
151 grp3.Rotation = (Quaternion.CreateFromEulers(270 * Utils.DEG_TO_RAD, 0, 0));
152
153 // <0,90,0>
154 grp4.UpdateGroupRotation(Quaternion.CreateFromEulers(0, 90 * Utils.DEG_TO_RAD, 0));
155
156 // Required for linking
157 grp1.RootPart.UpdateFlag = 0;
158 grp2.RootPart.UpdateFlag = 0;
159 grp3.RootPart.UpdateFlag = 0;
160 grp4.RootPart.UpdateFlag = 0;
161
162 // Link grp2 to grp1. part2 becomes child prim to grp1. grp2 is eliminated.
163 grp1.LinkToGroup(grp2);
164
165 // Link grp4 to grp3.
166 grp3.LinkToGroup(grp4);
167
168 // At this point we should have 4 parts total in two groups.
169 Assert.That(grp1.Children.Count == 2);
170 Assert.That(grp2.IsDeleted, "Group 2 was not registered as deleted after link.");
171 Assert.That(grp2.Children.Count, Is.EqualTo(0), "Group 2 still contained parts after delink.");
172 Assert.That(grp3.Children.Count == 2);
173 Assert.That(grp4.IsDeleted, "Group 4 was not registered as deleted after link.");
174 Assert.That(grp4.Children.Count, Is.EqualTo(0), "Group 4 still contained parts after delink.");
175
176 if (debugtest)
177 {
178 System.Console.WriteLine("--------After Link-------");
179 System.Console.WriteLine("Group1: parts: {0}", grp1.Children.Count);
180 System.Console.WriteLine("Group1: Pos:{0}, Rot:{1}", grp1.AbsolutePosition, grp1.Rotation);
181 System.Console.WriteLine("Group1: Prim1: OffsetPosition:{0}, OffsetRotation:{1}", part1.OffsetPosition, part1.RotationOffset);
182 System.Console.WriteLine("Group1: Prim2: OffsetPosition:{0}, OffsetRotation:{1}", part2.OffsetPosition, part2.RotationOffset);
183
184 System.Console.WriteLine("Group3: parts: {0}", grp3.Children.Count);
185 System.Console.WriteLine("Group3: Pos:{0}, Rot:{1}", grp3.AbsolutePosition, grp3.Rotation);
186 System.Console.WriteLine("Group3: Prim1: OffsetPosition:{0}, OffsetRotation:{1}", part3.OffsetPosition, part3.RotationOffset);
187 System.Console.WriteLine("Group3: Prim2: OffsetPosition:{0}, OffsetRotation:{1}", part4.OffsetPosition, part4.RotationOffset);
188 }
189
190 // Required for linking
191 grp1.RootPart.UpdateFlag = 0;
192 grp3.RootPart.UpdateFlag = 0;
193
194 // root part should have no offset position or rotation
195 Assert.That(part1.OffsetPosition == Vector3.Zero && part1.RotationOffset == Quaternion.Identity);
196
197 // offset position should be root part position - part2.absolute position.
198 Assert.That(part2.OffsetPosition == new Vector3(-10, -10, -10));
199
200 float roll = 0;
201 float pitch = 0;
202 float yaw = 0;
203
204 // There's a euler anomoly at 180, 0, 0 so expect 180 to turn into -180.
205 part1.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw);
206 Vector3 rotEuler1 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG);
207
208 if (debugtest)
209 System.Console.WriteLine(rotEuler1);
210
211 part2.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw);
212 Vector3 rotEuler2 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG);
213
214 if (debugtest)
215 System.Console.WriteLine(rotEuler2);
216
217 Assert.That(rotEuler2.ApproxEquals(new Vector3(-180, 0, 0), 0.001f) || rotEuler2.ApproxEquals(new Vector3(180, 0, 0), 0.001f));
218
219 // Now we're linking the first group to the third group. This will make the first group child parts of the third one.
220 grp3.LinkToGroup(grp1);
221
222 // Delink parts 2 and 3
223 grp3.DelinkFromGroup(part2.LocalId);
224 grp3.DelinkFromGroup(part3.LocalId);
225
226 if (debugtest)
227 {
228 System.Console.WriteLine("--------After De-Link-------");
229 System.Console.WriteLine("Group1: parts: {0}", grp1.Children.Count);
230 System.Console.WriteLine("Group1: Pos:{0}, Rot:{1}", grp1.AbsolutePosition, grp1.Rotation);
231 System.Console.WriteLine("Group1: Prim1: OffsetPosition:{0}, OffsetRotation:{1}", part1.OffsetPosition, part1.RotationOffset);
232 System.Console.WriteLine("NoGroup: Prim2: AbsolutePosition:{0}, OffsetRotation:{1}", part2.AbsolutePosition, part2.RotationOffset);
233
234 System.Console.WriteLine("Group3: parts: {0}", grp3.Children.Count);
235 System.Console.WriteLine("Group3: Pos:{0}, Rot:{1}", grp3.AbsolutePosition, grp3.Rotation);
236 System.Console.WriteLine("Group3: Prim1: OffsetPosition:{0}, OffsetRotation:{1}", part3.OffsetPosition, part3.RotationOffset);
237 System.Console.WriteLine("Group3: Prim2: OffsetPosition:{0}, OffsetRotation:{1}", part4.OffsetPosition, part4.RotationOffset);
238 }
239
240 Assert.That(part2.AbsolutePosition == Vector3.Zero);
241 Assert.That(part4.OffsetPosition == new Vector3(20, 20, 20));
242 Quaternion compareQuaternion = new Quaternion(0, 0.7071068f, 0, 0.7071068f);
243 Assert.That((part4.RotationOffset.X - compareQuaternion.X < 0.00003)
244 && (part4.RotationOffset.Y - compareQuaternion.Y < 0.00003)
245 && (part4.RotationOffset.Z - compareQuaternion.Z < 0.00003)
246 && (part4.RotationOffset.W - compareQuaternion.W < 0.00003));
247 }
248 }
249}
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
new file mode 100644
index 0000000..dc8df32
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
@@ -0,0 +1,292 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using Nini.Config;
29using System;
30using System.Collections.Generic;
31using System.Text;
32using NUnit.Framework;
33using NUnit.Framework.SyntaxHelpers;
34using OpenMetaverse;
35using OpenSim.Framework;
36using OpenSim.Framework.Communications;
37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Region.Framework.Interfaces;
39using OpenSim.Region.Environment.Modules.Communications.Local;
40using OpenSim.Region.Environment.Modules.World.Serialiser;
41using OpenSim.Tests.Common.Mock;
42using OpenSim.Tests.Common.Setup;
43
44namespace OpenSim.Region.Framework.Scenes.Tests
45{
46 /// <summary>
47 /// Scene presence tests
48 /// </summary>
49 [TestFixture]
50 public class ScenePresenceTests
51 {
52 public Scene scene, scene2, scene3;
53 public UUID agent1, agent2, agent3;
54 public static Random random;
55 public ulong region1,region2,region3;
56 public CommunicationsManager cm;
57 public AgentCircuitData acd1;
58 public SceneObjectGroup sog1, sog2, sog3;
59 public TestClient testclient;
60
61 [TestFixtureSetUp]
62 public void Init()
63 {
64 cm = new TestCommunicationsManager();
65 scene = SceneSetupHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000, cm);
66 scene2 = SceneSetupHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000, cm);
67 scene3 = SceneSetupHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000, cm);
68
69 agent1 = UUID.Random();
70 agent2 = UUID.Random();
71 agent3 = UUID.Random();
72 random = new Random();
73 sog1 = NewSOG(UUID.Random(), scene, agent1);
74 sog2 = NewSOG(UUID.Random(), scene, agent1);
75 sog3 = NewSOG(UUID.Random(), scene, agent1);
76
77 //ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
78 region1 = scene.RegionInfo.RegionHandle;
79 region2 = scene2.RegionInfo.RegionHandle;
80 region3 = scene3.RegionInfo.RegionHandle;
81 }
82
83 /// <summary>
84 /// Test adding a root agent to a scene. Doesn't yet actually complete crossing the agent into the scene.
85 /// </summary>
86 [Test]
87 public void T010_TestAddRootAgent()
88 {
89 string firstName = "testfirstname";
90
91 AgentCircuitData agent = new AgentCircuitData();
92 agent.AgentID = agent1;
93 agent.firstname = firstName;
94 agent.lastname = "testlastname";
95 agent.SessionID = UUID.Zero;
96 agent.SecureSessionID = UUID.Zero;
97 agent.circuitcode = 123;
98 agent.BaseFolder = UUID.Zero;
99 agent.InventoryFolder = UUID.Zero;
100 agent.startpos = Vector3.Zero;
101 agent.CapsPath = GetRandomCapsObjectPath();
102
103 scene.NewUserConnection(agent);
104 testclient = new TestClient(agent, scene);
105 scene.AddNewClient(testclient);
106
107 ScenePresence presence = scene.GetScenePresence(agent1);
108
109 Assert.That(presence, Is.Not.Null, "presence is null");
110 Assert.That(presence.Firstname, Is.EqualTo(firstName), "First name not same");
111 acd1 = agent;
112 }
113
114 /// <summary>
115 /// Test removing an uncrossed root agent from a scene.
116 /// </summary>
117 [Test]
118 public void T011_TestRemoveRootAgent()
119 {
120 scene.RemoveClient(agent1);
121
122 ScenePresence presence = scene.GetScenePresence(agent1);
123
124 Assert.That(presence, Is.Null, "presence is not null");
125 }
126
127 [Test]
128 public void T012_TestAddNeighbourRegion()
129 {
130 SceneSetupHelpers.AddRootAgent(scene,agent1);
131
132 ScenePresence presence = scene.GetScenePresence(agent1);
133
134 string cap = presence.ControllingClient.RequestClientInfo().CapsPath;
135
136 presence.AddNeighbourRegion(region2, cap);
137 presence.AddNeighbourRegion(region3, cap);
138
139 List<ulong> neighbours = presence.GetKnownRegionList();
140
141 Assert.That(neighbours.Count, Is.EqualTo(2));
142 }
143
144 [Test]
145 public void T013_TestRemoveNeighbourRegion()
146 {
147 ScenePresence presence = scene.GetScenePresence(agent1);
148 presence.RemoveNeighbourRegion(region3);
149
150 List<ulong> neighbours = presence.GetKnownRegionList();
151 Assert.That(neighbours.Count,Is.EqualTo(1));
152 /*
153 presence.MakeChildAgent;
154 presence.MakeRootAgent;
155 CompleteAvatarMovement
156 */
157 }
158
159 [Test]
160 public void T020_TestMakeRootAgent()
161 {
162 ScenePresence presence = scene.GetScenePresence(agent1);
163 Assert.That(presence.IsChildAgent, Is.False, "Starts out as a root agent");
164
165 presence.MakeChildAgent();
166 Assert.That(presence.IsChildAgent, Is.True, "Did not change to child agent after MakeChildAgent");
167
168 // Accepts 0 but rejects Constants.RegionSize
169 Vector3 pos = new Vector3(0,Constants.RegionSize-1,0);
170 presence.MakeRootAgent(pos,true);
171 Assert.That(presence.IsChildAgent, Is.False, "Did not go back to root agent");
172 Assert.That(presence.AbsolutePosition, Is.EqualTo(pos), "Position is not the same one entered");
173 }
174
175 [Test]
176 public void T021_TestCrossToNewRegion()
177 {
178 // Adding child agent to region 1001
179 scene2.NewUserConnection(acd1);
180 scene2.AddNewClient(testclient);
181
182 ScenePresence presence = scene.GetScenePresence(agent1);
183 ScenePresence presence2 = scene2.GetScenePresence(agent1);
184
185 // Adding neighbour region caps info to presence2
186 string cap = presence.ControllingClient.RequestClientInfo().CapsPath;
187 presence2.AddNeighbourRegion(region1, cap);
188
189 Assert.That(presence.IsChildAgent, Is.False, "Did not start root in origin region.");
190 Assert.That(presence2.IsChildAgent, Is.True, "Is not a child on destination region.");
191
192 // Cross to x+1
193 presence.AbsolutePosition = new Vector3(Constants.RegionSize+1,3,100);
194 scene.RegisterRegionWithGrid();
195 scene2.RegisterRegionWithGrid();
196 presence.Update();
197
198 Assert.That(presence.IsChildAgent, Is.True, "Did not complete region cross as expected.");
199 Assert.That(presence2.IsChildAgent, Is.False, "Did not receive root status after receiving agent.");
200
201 // Cross Back
202 presence2.AbsolutePosition = new Vector3(-1, 3, 100);
203 presence2.Update();
204
205 Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected.");
206 Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again.");
207 }
208
209 [Test]
210 public void T030_TestAddAttachments()
211 {
212 ScenePresence presence = scene.GetScenePresence(agent1);
213
214 presence.AddAttachment(sog1);
215 presence.AddAttachment(sog2);
216 presence.AddAttachment(sog3);
217
218 Assert.That(presence.HasAttachments(), Is.True);
219 Assert.That(presence.ValidateAttachments(), Is.True);
220 }
221
222 [Test]
223 public void T031_RemoveAttachments()
224 {
225 ScenePresence presence = scene.GetScenePresence(agent1);
226 presence.RemoveAttachment(sog1);
227 presence.RemoveAttachment(sog2);
228 presence.RemoveAttachment(sog3);
229 Assert.That(presence.HasAttachments(), Is.False);
230 }
231
232 [Test]
233 public void T032_CrossAttachments()
234 {
235 ScenePresence presence = scene.GetScenePresence(agent1);
236 ScenePresence presence2 = scene2.GetScenePresence(agent1);
237 presence2.AddAttachment(sog1);
238 presence2.AddAttachment(sog2);
239
240 IRegionModule serialiser = new SerialiserModule();
241 SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), serialiser);
242 SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), serialiser);
243
244 Assert.That(presence.HasAttachments(), Is.False, "Presence has attachments before cross");
245
246 Assert.That(presence2.CrossAttachmentsIntoNewRegion(region1, true), Is.True, "Cross was not successful");
247 Assert.That(presence2.HasAttachments(), Is.False, "Presence2 objects were not deleted");
248 Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects");
249 }
250
251 public static string GetRandomCapsObjectPath()
252 {
253 UUID caps = UUID.Random();
254 string capsPath = caps.ToString();
255 capsPath = capsPath.Remove(capsPath.Length - 4, 4);
256 return capsPath;
257 }
258
259 private SceneObjectGroup NewSOG(UUID uuid, Scene scene, UUID agent)
260 {
261 SceneObjectPart sop = new SceneObjectPart();
262 sop.Name = RandomName();
263 sop.Description = RandomName();
264 sop.Text = RandomName();
265 sop.SitName = RandomName();
266 sop.TouchName = RandomName();
267 sop.UUID = uuid;
268 sop.Shape = PrimitiveBaseShape.Default;
269 sop.Shape.State = 1;
270 sop.OwnerID = agent;
271
272 SceneObjectGroup sog = new SceneObjectGroup();
273 sog.SetScene(scene);
274 sog.SetRootPart(sop);
275
276 return sog;
277 }
278
279 private static string RandomName()
280 {
281 StringBuilder name = new StringBuilder();
282 int size = random.Next(5,12);
283 char ch ;
284 for (int i=0; i<size; i++)
285 {
286 ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ;
287 name.Append(ch);
288 }
289 return name.ToString();
290 }
291 }
292}
diff --git a/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs
new file mode 100644
index 0000000..a78faa6
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs
@@ -0,0 +1,105 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using Nini.Config;
29using NUnit.Framework;
30using NUnit.Framework.SyntaxHelpers;
31using OpenMetaverse;
32using OpenSim.Framework;
33using OpenSim.Framework.Communications;
34using OpenSim.Region.Environment;
35using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.Environment.Modules.Communications.REST;
37using OpenSim.Tests.Common.Mock;
38using OpenSim.Tests.Common.Setup;
39
40namespace OpenSim.Region.Framework.Scenes.Tests
41{
42 /// <summary>
43 /// Teleport tests in a standalone OpenSim
44 /// </summary>
45 [TestFixture]
46 public class StandaloneTeleportTests
47 {
48 /// <summary>
49 /// Test a teleport between two regions that are not neighbours and do not share any neighbours in common.
50 /// </summary>
51 /// Does not yet do what is says on the tin.
52 [Test]
53 public void TestSimpleNotNeighboursTeleport()
54 {
55 //log4net.Config.XmlConfigurator.Configure();
56
57 UUID sceneAId = UUID.Parse("00000000-0000-0000-0000-000000000100");
58 UUID sceneBId = UUID.Parse("00000000-0000-0000-0000-000000000200");
59 CommunicationsManager cm = new TestCommunicationsManager();
60
61 // shared module
62 IRegionModule interregionComms = new RESTInterregionComms();
63
64 Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000, cm);
65 SceneSetupHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms);
66 sceneA.RegisterRegionWithGrid();
67
68 Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010, cm);
69 SceneSetupHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms);
70 sceneB.RegisterRegionWithGrid();
71
72 UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041");
73 TestClient client = SceneSetupHelpers.AddRootAgent(sceneA, agentId);
74
75 ICapabilitiesModule sceneACapsModule = sceneA.RequestModuleInterface<ICapabilitiesModule>();
76
77 Assert.That(
78 sceneACapsModule.GetCapsPath(agentId),
79 Is.EqualTo(client.CapsSeedUrl),
80 "Incorrect caps object path set up in sceneA");
81
82 // FIXME: This is a hack to get the test working - really the normal OpenSim mechanisms should be used.
83 client.TeleportTargetScene = sceneB;
84 client.Teleport(sceneB.RegionInfo.RegionHandle, new Vector3(100, 100, 100), new Vector3(40, 40, 40));
85
86 Assert.That(sceneB.GetScenePresence(agentId), Is.Not.Null, "Client does not have an agent in sceneB");
87 Assert.That(sceneA.GetScenePresence(agentId), Is.Null, "Client still had an agent in sceneA");
88
89 ICapabilitiesModule sceneBCapsModule = sceneB.RequestModuleInterface<ICapabilitiesModule>();
90
91 // Temporary assertion - caps url construction should at least be doable through a method.
92 Assert.That(
93 "http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort + "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/",
94 Is.EqualTo(client.CapsSeedUrl),
95 "Incorrect caps object path set up in sceneB");
96
97 // This assertion will currently fail since we don't remove the caps paths when no longer needed
98 //Assert.That(sceneACapsModule.GetCapsPath(agentId), Is.Null, "sceneA still had a caps object path");
99
100 // TODO: Check that more of everything is as it should be
101
102 // TODO: test what happens if we try to teleport to a region that doesn't exist
103 }
104 }
105} \ No newline at end of file