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authorMelanie2010-09-17 03:49:30 +0100
committerMelanie2010-09-17 03:49:30 +0100
commit7df438323576603344442e1350ed593e797ae3ae (patch)
tree2de03b8eaf5de93ba3305b0af8ae2616f9440d15 /OpenSim/Region/Framework/Scenes/Tests
parentRevert "* Changed 11 calls for session info to the more optimized API method" (diff)
parentRevert "* Changed 11 calls for session info to the more optimized API method" (diff)
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Merge branch 'master' into careminster-presence-refactor
Integrate the next large patch. Don't use this version, it has a ghost avatar issue. Next push will fix it.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests')
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs36
2 files changed, 19 insertions, 19 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
index 7d9a6a9..9244bc3 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
@@ -68,7 +68,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
68 SceneObjectGroup dupeSo 68 SceneObjectGroup dupeSo
69 = scene.SceneGraph.DuplicateObject( 69 = scene.SceneGraph.DuplicateObject(
70 part1.LocalId, new Vector3(10, 0, 0), 0, ownerId, UUID.Zero, Quaternion.Identity); 70 part1.LocalId, new Vector3(10, 0, 0), 0, ownerId, UUID.Zero, Quaternion.Identity);
71 Assert.That(dupeSo.Children.Count, Is.EqualTo(2)); 71 Assert.That(dupeSo.Parts.Length, Is.EqualTo(2));
72 72
73 SceneObjectPart dupePart1 = dupeSo.GetLinkNumPart(1); 73 SceneObjectPart dupePart1 = dupeSo.GetLinkNumPart(1);
74 SceneObjectPart dupePart2 = dupeSo.GetLinkNumPart(2); 74 SceneObjectPart dupePart2 = dupeSo.GetLinkNumPart(2);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
index 60824be..f57cf98 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
@@ -81,12 +81,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests
81 // FIXME: Can't do this test yet since group 2 still has its root part! We can't yet null this since 81 // FIXME: Can't do this test yet since group 2 still has its root part! We can't yet null this since
82 // it might cause SOG.ProcessBackup() to fail due to the race condition. This really needs to be fixed. 82 // it might cause SOG.ProcessBackup() to fail due to the race condition. This really needs to be fixed.
83 Assert.That(grp2.IsDeleted, "SOG 2 was not registered as deleted after link."); 83 Assert.That(grp2.IsDeleted, "SOG 2 was not registered as deleted after link.");
84 Assert.That(grp2.Children.Count, Is.EqualTo(0), "Group 2 still contained children after delink."); 84 Assert.That(grp2.Parts.Length, Is.EqualTo(0), "Group 2 still contained children after delink.");
85 Assert.That(grp1.Children.Count == 2); 85 Assert.That(grp1.Parts.Length == 2);
86 86
87 if (debugtest) 87 if (debugtest)
88 { 88 {
89 m_log.Debug("parts: " + grp1.Children.Count); 89 m_log.Debug("parts: " + grp1.Parts.Length);
90 m_log.Debug("Group1: Pos:"+grp1.AbsolutePosition+", Rot:"+grp1.Rotation); 90 m_log.Debug("Group1: Pos:"+grp1.AbsolutePosition+", Rot:"+grp1.Rotation);
91 m_log.Debug("Group1: Prim1: OffsetPosition:"+ part1.OffsetPosition+", OffsetRotation:"+part1.RotationOffset); 91 m_log.Debug("Group1: Prim1: OffsetPosition:"+ part1.OffsetPosition+", OffsetRotation:"+part1.RotationOffset);
92 m_log.Debug("Group1: Prim2: OffsetPosition:"+part2.OffsetPosition+", OffsetRotation:"+part2.RotationOffset); 92 m_log.Debug("Group1: Prim2: OffsetPosition:"+part2.OffsetPosition+", OffsetRotation:"+part2.RotationOffset);
@@ -126,7 +126,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
126 if (debugtest) 126 if (debugtest)
127 m_log.Debug("Group2: Prim2: OffsetPosition:" + part2.AbsolutePosition + ", OffsetRotation:" + part2.RotationOffset); 127 m_log.Debug("Group2: Prim2: OffsetPosition:" + part2.AbsolutePosition + ", OffsetRotation:" + part2.RotationOffset);
128 128
129 Assert.That(grp1.Children.Count, Is.EqualTo(1), "Group 1 still contained part2 after delink."); 129 Assert.That(grp1.Parts.Length, Is.EqualTo(1), "Group 1 still contained part2 after delink.");
130 Assert.That(part2.AbsolutePosition == Vector3.Zero, "The absolute position should be zero"); 130 Assert.That(part2.AbsolutePosition == Vector3.Zero, "The absolute position should be zero");
131 } 131 }
132 132
@@ -177,22 +177,22 @@ namespace OpenSim.Region.Framework.Scenes.Tests
177 grp3.LinkToGroup(grp4); 177 grp3.LinkToGroup(grp4);
178 178
179 // At this point we should have 4 parts total in two groups. 179 // At this point we should have 4 parts total in two groups.
180 Assert.That(grp1.Children.Count == 2, "Group1 children count should be 2"); 180 Assert.That(grp1.Parts.Length == 2, "Group1 children count should be 2");
181 Assert.That(grp2.IsDeleted, "Group 2 was not registered as deleted after link."); 181 Assert.That(grp2.IsDeleted, "Group 2 was not registered as deleted after link.");
182 Assert.That(grp2.Children.Count, Is.EqualTo(0), "Group 2 still contained parts after delink."); 182 Assert.That(grp2.Parts.Length, Is.EqualTo(0), "Group 2 still contained parts after delink.");
183 Assert.That(grp3.Children.Count == 2, "Group3 children count should be 2"); 183 Assert.That(grp3.Parts.Length == 2, "Group3 children count should be 2");
184 Assert.That(grp4.IsDeleted, "Group 4 was not registered as deleted after link."); 184 Assert.That(grp4.IsDeleted, "Group 4 was not registered as deleted after link.");
185 Assert.That(grp4.Children.Count, Is.EqualTo(0), "Group 4 still contained parts after delink."); 185 Assert.That(grp4.Parts.Length, Is.EqualTo(0), "Group 4 still contained parts after delink.");
186 186
187 if (debugtest) 187 if (debugtest)
188 { 188 {
189 m_log.Debug("--------After Link-------"); 189 m_log.Debug("--------After Link-------");
190 m_log.Debug("Group1: parts:" + grp1.Children.Count); 190 m_log.Debug("Group1: parts:" + grp1.Parts.Length);
191 m_log.Debug("Group1: Pos:"+grp1.AbsolutePosition+", Rot:"+grp1.Rotation); 191 m_log.Debug("Group1: Pos:"+grp1.AbsolutePosition+", Rot:"+grp1.Rotation);
192 m_log.Debug("Group1: Prim1: OffsetPosition:" + part1.OffsetPosition + ", OffsetRotation:" + part1.RotationOffset); 192 m_log.Debug("Group1: Prim1: OffsetPosition:" + part1.OffsetPosition + ", OffsetRotation:" + part1.RotationOffset);
193 m_log.Debug("Group1: Prim2: OffsetPosition:"+part2.OffsetPosition+", OffsetRotation:"+ part2.RotationOffset); 193 m_log.Debug("Group1: Prim2: OffsetPosition:"+part2.OffsetPosition+", OffsetRotation:"+ part2.RotationOffset);
194 194
195 m_log.Debug("Group3: parts:"+grp3.Children.Count); 195 m_log.Debug("Group3: parts:" + grp3.Parts.Length);
196 m_log.Debug("Group3: Pos:"+grp3.AbsolutePosition+", Rot:"+grp3.Rotation); 196 m_log.Debug("Group3: Pos:"+grp3.AbsolutePosition+", Rot:"+grp3.Rotation);
197 m_log.Debug("Group3: Prim1: OffsetPosition:"+part3.OffsetPosition+", OffsetRotation:"+part3.RotationOffset); 197 m_log.Debug("Group3: Prim1: OffsetPosition:"+part3.OffsetPosition+", OffsetRotation:"+part3.RotationOffset);
198 m_log.Debug("Group3: Prim2: OffsetPosition:"+part4.OffsetPosition+", OffsetRotation:"+part4.RotationOffset); 198 m_log.Debug("Group3: Prim2: OffsetPosition:"+part4.OffsetPosition+", OffsetRotation:"+part4.RotationOffset);
@@ -240,12 +240,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests
240 if (debugtest) 240 if (debugtest)
241 { 241 {
242 m_log.Debug("--------After De-Link-------"); 242 m_log.Debug("--------After De-Link-------");
243 m_log.Debug("Group1: parts:" + grp1.Children.Count); 243 m_log.Debug("Group1: parts:" + grp1.Parts.Length);
244 m_log.Debug("Group1: Pos:" + grp1.AbsolutePosition + ", Rot:" + grp1.Rotation); 244 m_log.Debug("Group1: Pos:" + grp1.AbsolutePosition + ", Rot:" + grp1.Rotation);
245 m_log.Debug("Group1: Prim1: OffsetPosition:" + part1.OffsetPosition + ", OffsetRotation:" + part1.RotationOffset); 245 m_log.Debug("Group1: Prim1: OffsetPosition:" + part1.OffsetPosition + ", OffsetRotation:" + part1.RotationOffset);
246 m_log.Debug("Group1: Prim2: OffsetPosition:" + part2.OffsetPosition + ", OffsetRotation:" + part2.RotationOffset); 246 m_log.Debug("Group1: Prim2: OffsetPosition:" + part2.OffsetPosition + ", OffsetRotation:" + part2.RotationOffset);
247 247
248 m_log.Debug("Group3: parts:" + grp3.Children.Count); 248 m_log.Debug("Group3: parts:" + grp3.Parts.Length);
249 m_log.Debug("Group3: Pos:" + grp3.AbsolutePosition + ", Rot:" + grp3.Rotation); 249 m_log.Debug("Group3: Pos:" + grp3.AbsolutePosition + ", Rot:" + grp3.Rotation);
250 m_log.Debug("Group3: Prim1: OffsetPosition:" + part3.OffsetPosition + ", OffsetRotation:" + part3.RotationOffset); 250 m_log.Debug("Group3: Prim1: OffsetPosition:" + part3.OffsetPosition + ", OffsetRotation:" + part3.RotationOffset);
251 m_log.Debug("Group3: Prim2: OffsetPosition:" + part4.OffsetPosition + ", OffsetRotation:" + part4.RotationOffset); 251 m_log.Debug("Group3: Prim2: OffsetPosition:" + part4.OffsetPosition + ", OffsetRotation:" + part4.RotationOffset);
@@ -295,9 +295,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
295 List<SceneObjectGroup> storedObjects = scene.SimulationDataService.LoadObjects(scene.RegionInfo.RegionID); 295 List<SceneObjectGroup> storedObjects = scene.SimulationDataService.LoadObjects(scene.RegionInfo.RegionID);
296 296
297 Assert.That(storedObjects.Count, Is.EqualTo(1)); 297 Assert.That(storedObjects.Count, Is.EqualTo(1));
298 Assert.That(storedObjects[0].Children.Count, Is.EqualTo(2)); 298 Assert.That(storedObjects[0].Parts.Length, Is.EqualTo(2));
299 Assert.That(storedObjects[0].Children.ContainsKey(rootPartUuid)); 299 Assert.That(storedObjects[0].ContainsPart(rootPartUuid));
300 Assert.That(storedObjects[0].Children.ContainsKey(linkPartUuid)); 300 Assert.That(storedObjects[0].ContainsPart(linkPartUuid));
301 } 301 }
302 302
303 /// <summary> 303 /// <summary>
@@ -338,8 +338,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
338 List<SceneObjectGroup> storedObjects = scene.SimulationDataService.LoadObjects(scene.RegionInfo.RegionID); 338 List<SceneObjectGroup> storedObjects = scene.SimulationDataService.LoadObjects(scene.RegionInfo.RegionID);
339 339
340 Assert.That(storedObjects.Count, Is.EqualTo(1)); 340 Assert.That(storedObjects.Count, Is.EqualTo(1));
341 Assert.That(storedObjects[0].Children.Count, Is.EqualTo(1)); 341 Assert.That(storedObjects[0].Parts.Length, Is.EqualTo(1));
342 Assert.That(storedObjects[0].Children.ContainsKey(rootPartUuid)); 342 Assert.That(storedObjects[0].ContainsPart(rootPartUuid));
343 } 343 }
344 } 344 }
345} 345}