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author | Justin Clark-Casey (justincc) | 2011-11-11 21:42:58 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-11-11 21:42:58 +0000 |
commit | b1cb4f5b04f076c067842de6971ec1016b9a3912 (patch) | |
tree | 300b3e49768aa67a268cc8857d2fa71e34de59e3 /OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs | |
parent | Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing l... (diff) | |
download | opensim-SC-b1cb4f5b04f076c067842de6971ec1016b9a3912.zip opensim-SC-b1cb4f5b04f076c067842de6971ec1016b9a3912.tar.gz opensim-SC-b1cb4f5b04f076c067842de6971ec1016b9a3912.tar.bz2 opensim-SC-b1cb4f5b04f076c067842de6971ec1016b9a3912.tar.xz |
As per mailing list last week, remove facility that would automatically move the avatar if prim with no sit target was out of sitting range.
Now, no movement occurs.
Note that you can still sit on a prim with an explicit sit target from any distance, as was the case before.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs | 33 |
1 files changed, 31 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs index 2636473..a1d30f3 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs | |||
@@ -53,7 +53,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
53 | } | 53 | } |
54 | 54 | ||
55 | [Test] | 55 | [Test] |
56 | public void TestSitOutsideRange() | 56 | public void TestSitOutsideRangeNoTarget() |
57 | { | 57 | { |
58 | TestHelpers.InMethod(); | 58 | TestHelpers.InMethod(); |
59 | // log4net.Config.XmlConfigurator.Configure(); | 59 | // log4net.Config.XmlConfigurator.Configure(); |
@@ -73,7 +73,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
73 | } | 73 | } |
74 | 74 | ||
75 | [Test] | 75 | [Test] |
76 | public void TestSitWithinRange() | 76 | public void TestSitWithinRangeNoTarget() |
77 | { | 77 | { |
78 | TestHelpers.InMethod(); | 78 | TestHelpers.InMethod(); |
79 | // log4net.Config.XmlConfigurator.Configure(); | 79 | // log4net.Config.XmlConfigurator.Configure(); |
@@ -124,5 +124,34 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
124 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); | 124 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); |
125 | Assert.That(sp.ParentID, Is.EqualTo(0)); | 125 | Assert.That(sp.ParentID, Is.EqualTo(0)); |
126 | } | 126 | } |
127 | |||
128 | [Test] | ||
129 | public void TestSitAndStandWithSitTarget() | ||
130 | { | ||
131 | TestHelpers.InMethod(); | ||
132 | // log4net.Config.XmlConfigurator.Configure(); | ||
133 | |||
134 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); | ||
135 | |||
136 | // If a prim has a sit target then we can sit from any distance away | ||
137 | Vector3 startPos = new Vector3(128, 128, 30); | ||
138 | sp.AbsolutePosition = startPos; | ||
139 | |||
140 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); | ||
141 | part.SitTargetPosition = new Vector3(0, 0, 1); | ||
142 | |||
143 | sp.HandleAgentRequestSit(sp.ControllingClient, sp.UUID, part.UUID, Vector3.Zero); | ||
144 | |||
145 | Assert.That(part.SitTargetAvatar, Is.EqualTo(sp.UUID)); | ||
146 | Assert.That(sp.ParentID, Is.EqualTo(part.LocalId)); | ||
147 | Assert.That( | ||
148 | sp.AbsolutePosition, | ||
149 | Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT)); | ||
150 | |||
151 | sp.StandUp(); | ||
152 | |||
153 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); | ||
154 | Assert.That(sp.ParentID, Is.EqualTo(0)); | ||
155 | } | ||
127 | } | 156 | } |
128 | } \ No newline at end of file | 157 | } \ No newline at end of file |