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author | Justin Clark-Casey (justincc) | 2012-07-05 00:05:06 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-07-05 00:05:06 +0100 |
commit | 951b45b80fd504b4874b9ec3e0fbff49a25cb46f (patch) | |
tree | 29b59d97d8b8ce8ee00227c41227d824d6694efa /OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs | |
parent | Use GetInventoryItem() in llRezAtRoot rather than iterating through a cloned ... (diff) | |
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Add OSSL function osForceAttachToAvatarFromInventory()
This works like osForceAttachToAvatar() but allows an object to be directly specified from the script object's inventory rather than forcing it to be rezzed in the scene first.
Still only attaches objects to the owner of the script.
This allows one to bypass the complicated co-ordination of first rezzing objects in the scene before attaching them.
Threat level high.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs index 313e350..ed39be1 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs | |||
@@ -64,7 +64,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
64 | Vector3 startPos = new Vector3(10.1f, 0, 0); | 64 | Vector3 startPos = new Vector3(10.1f, 0, 0); |
65 | m_sp.AbsolutePosition = startPos; | 65 | m_sp.AbsolutePosition = startPos; |
66 | 66 | ||
67 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); | 67 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart; |
68 | 68 | ||
69 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); | 69 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); |
70 | 70 | ||
@@ -82,7 +82,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
82 | Vector3 startPos = new Vector3(9.9f, 0, 0); | 82 | Vector3 startPos = new Vector3(9.9f, 0, 0); |
83 | m_sp.AbsolutePosition = startPos; | 83 | m_sp.AbsolutePosition = startPos; |
84 | 84 | ||
85 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); | 85 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart; |
86 | 86 | ||
87 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); | 87 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); |
88 | 88 | ||
@@ -100,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
100 | Vector3 startPos = new Vector3(1, 1, 1); | 100 | Vector3 startPos = new Vector3(1, 1, 1); |
101 | m_sp.AbsolutePosition = startPos; | 101 | m_sp.AbsolutePosition = startPos; |
102 | 102 | ||
103 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); | 103 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart; |
104 | 104 | ||
105 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); | 105 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); |
106 | 106 | ||
@@ -133,7 +133,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
133 | Vector3 startPos = new Vector3(128, 128, 30); | 133 | Vector3 startPos = new Vector3(128, 128, 30); |
134 | m_sp.AbsolutePosition = startPos; | 134 | m_sp.AbsolutePosition = startPos; |
135 | 135 | ||
136 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); | 136 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart; |
137 | part.SitTargetPosition = new Vector3(0, 0, 1); | 137 | part.SitTargetPosition = new Vector3(0, 0, 1); |
138 | 138 | ||
139 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); | 139 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); |