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author | Dan Lake | 2011-10-06 22:47:33 -0700 |
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committer | Dan Lake | 2011-10-06 22:47:33 -0700 |
commit | 4748c19bdbcdcaf6050e1f04a5f7394a88e0bf3e (patch) | |
tree | dc2b8f85bebe216378d54dab9410f0a8805145cf /OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
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Refactored "known child region" in ScenePresence. There were 4 different
ways to access the list/dictionary of child regions and locking was
inconsistent. There are now public properties which enforce locks.
Callers are no longer required to create new copies of lists.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | 11 |
1 files changed, 4 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs index ce9d418..119eb1f 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | |||
@@ -215,11 +215,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
215 | string cap = presence.ControllingClient.RequestClientInfo().CapsPath; | 215 | string cap = presence.ControllingClient.RequestClientInfo().CapsPath; |
216 | 216 | ||
217 | presence.AddNeighbourRegion(region2, cap); | 217 | presence.AddNeighbourRegion(region2, cap); |
218 | presence.AddNeighbourRegion(region3, cap); | 218 | presence.AddNeighbourRegion(region3, cap); |
219 | 219 | ||
220 | List<ulong> neighbours = presence.GetKnownRegionList(); | 220 | Assert.That(presence.KnownRegionCount, Is.EqualTo(2)); |
221 | |||
222 | Assert.That(neighbours.Count, Is.EqualTo(2)); | ||
223 | } | 221 | } |
224 | 222 | ||
225 | [Test] | 223 | [Test] |
@@ -230,8 +228,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
230 | ScenePresence presence = scene.GetScenePresence(agent1); | 228 | ScenePresence presence = scene.GetScenePresence(agent1); |
231 | presence.RemoveNeighbourRegion(region3); | 229 | presence.RemoveNeighbourRegion(region3); |
232 | 230 | ||
233 | List<ulong> neighbours = presence.GetKnownRegionList(); | 231 | Assert.That(presence.KnownRegionCount,Is.EqualTo(1)); |
234 | Assert.That(neighbours.Count,Is.EqualTo(1)); | ||
235 | /* | 232 | /* |
236 | presence.MakeChildAgent; | 233 | presence.MakeChildAgent; |
237 | presence.MakeRootAgent; | 234 | presence.MakeRootAgent; |