diff options
author | Justin Clark-Casey (justincc) | 2012-02-04 00:20:27 +0000 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2012-02-04 00:20:27 +0000 |
commit | 9b762a5a84004c2d5585a34e2fc10f41a7e626fd (patch) | |
tree | 1f6a079be57b5084de5adc60dd0270bcd73505d2 /OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC-9b762a5a84004c2d5585a34e2fc10f41a7e626fd.zip opensim-SC-9b762a5a84004c2d5585a34e2fc10f41a7e626fd.tar.gz opensim-SC-9b762a5a84004c2d5585a34e2fc10f41a7e626fd.tar.bz2 opensim-SC-9b762a5a84004c2d5585a34e2fc10f41a7e626fd.tar.xz |
Only look for an uploaded transactional asset in Scene.UpdateTaskInventory if we have been passed a non-zero transaction ID.
This resolves the recent regression from deeb728 where notecards could not be saved in prim inventories.
This looks like a better solution than deeb728 since only non-caps updates pass in a transaction ID.
Hopefully resolves http://opensimulator.org/mantis/view.php?id=5873
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs index d4c299f..ed9b179 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | |||
@@ -174,7 +174,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
174 | TestHelpers.InMethod(); | 174 | TestHelpers.InMethod(); |
175 | // log4net.Config.XmlConfigurator.Configure(); | 175 | // log4net.Config.XmlConfigurator.Configure(); |
176 | 176 | ||
177 | UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001"); | 177 | // UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001"); |
178 | 178 | ||
179 | TestScene myScene1 = SceneHelpers.SetupScene("Neighbour y", UUID.Random(), 1000, 1000); | 179 | TestScene myScene1 = SceneHelpers.SetupScene("Neighbour y", UUID.Random(), 1000, 1000); |
180 | TestScene myScene2 = SceneHelpers.SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000); | 180 | TestScene myScene2 = SceneHelpers.SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000); |