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author | Justin Clark-Casey (justincc) | 2011-08-18 00:53:05 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-08-18 00:53:05 +0100 |
commit | c1a34cd8da293e63d3cba70b5271c9a297789db2 (patch) | |
tree | f6d87f42151ca8891cb37ed1bf2a5d5361c86ddf /OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | |
parent | comment out noisy attachments logging (diff) | |
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Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc.
This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs index dd2c717..35b41fb 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | |||
@@ -207,7 +207,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
207 | scene.NewUserConnection(acd1, 0, out reason); | 207 | scene.NewUserConnection(acd1, 0, out reason); |
208 | if (testclient == null) | 208 | if (testclient == null) |
209 | testclient = new TestClient(acd1, scene); | 209 | testclient = new TestClient(acd1, scene); |
210 | scene.AddNewClient(testclient); | 210 | scene.AddNewClient(testclient, PresenceType.User); |
211 | 211 | ||
212 | ScenePresence presence = scene.GetScenePresence(agent1); | 212 | ScenePresence presence = scene.GetScenePresence(agent1); |
213 | presence.MakeRootAgent(new Vector3(90,90,90),false); | 213 | presence.MakeRootAgent(new Vector3(90,90,90),false); |
@@ -257,7 +257,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
257 | // Adding child agent to region 1001 | 257 | // Adding child agent to region 1001 |
258 | string reason; | 258 | string reason; |
259 | scene2.NewUserConnection(acd1,0, out reason); | 259 | scene2.NewUserConnection(acd1,0, out reason); |
260 | scene2.AddNewClient(testclient); | 260 | scene2.AddNewClient(testclient, PresenceType.User); |
261 | 261 | ||
262 | ScenePresence presence = scene.GetScenePresence(agent1); | 262 | ScenePresence presence = scene.GetScenePresence(agent1); |
263 | presence.MakeRootAgent(new Vector3(0,unchecked(Constants.RegionSize-1),0), true); | 263 | presence.MakeRootAgent(new Vector3(0,unchecked(Constants.RegionSize-1),0), true); |