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authorJustin Clark-Casey (justincc)2011-08-18 00:53:05 +0100
committerJustin Clark-Casey (justincc)2011-08-18 00:53:05 +0100
commitc1a34cd8da293e63d3cba70b5271c9a297789db2 (patch)
treef6d87f42151ca8891cb37ed1bf2a5d5361c86ddf /OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
parentcomment out noisy attachments logging (diff)
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Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc. This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
index dd2c717..35b41fb 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
@@ -207,7 +207,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
207 scene.NewUserConnection(acd1, 0, out reason); 207 scene.NewUserConnection(acd1, 0, out reason);
208 if (testclient == null) 208 if (testclient == null)
209 testclient = new TestClient(acd1, scene); 209 testclient = new TestClient(acd1, scene);
210 scene.AddNewClient(testclient); 210 scene.AddNewClient(testclient, PresenceType.User);
211 211
212 ScenePresence presence = scene.GetScenePresence(agent1); 212 ScenePresence presence = scene.GetScenePresence(agent1);
213 presence.MakeRootAgent(new Vector3(90,90,90),false); 213 presence.MakeRootAgent(new Vector3(90,90,90),false);
@@ -257,7 +257,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
257 // Adding child agent to region 1001 257 // Adding child agent to region 1001
258 string reason; 258 string reason;
259 scene2.NewUserConnection(acd1,0, out reason); 259 scene2.NewUserConnection(acd1,0, out reason);
260 scene2.AddNewClient(testclient); 260 scene2.AddNewClient(testclient, PresenceType.User);
261 261
262 ScenePresence presence = scene.GetScenePresence(agent1); 262 ScenePresence presence = scene.GetScenePresence(agent1);
263 presence.MakeRootAgent(new Vector3(0,unchecked(Constants.RegionSize-1),0), true); 263 presence.MakeRootAgent(new Vector3(0,unchecked(Constants.RegionSize-1),0), true);