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authorUbitUmarov2015-11-16 22:41:36 +0000
committerUbitUmarov2015-11-16 22:41:36 +0000
commit52a3cc39e9d28fdf7230575d95afa3fd17d51a23 (patch)
treec2ac11df0534ad9ceb152c0f7acd1d70f2f860a9 /OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
parent work around some 'tests' error: internal GroupResize() doesn't heave Undo (diff)
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work around some 'tests' errors: fix math
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs5
1 files changed, 2 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
index e00defd..ec58a5a 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
@@ -137,9 +137,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
137 Vector3 childPosition = new Vector3(rootPartPosition + rotatedChildOffsetPosition); 137 Vector3 childPosition = new Vector3(rootPartPosition + rotatedChildOffsetPosition);
138 138
139 SceneObjectPart childPart = so.Parts[1]; 139 SceneObjectPart childPart = so.Parts[1];
140 140
141 // FIXME: Should be childPosition after rotation? 141 Assert.That(childPart.AbsolutePosition, Is.EqualTo(childPosition));
142 Assert.That(childPart.AbsolutePosition, Is.EqualTo(rootPartPosition + childOffsetPosition));
143 142
144 Assert.That(childPart.GroupPosition, Is.EqualTo(rootPartPosition)); 143 Assert.That(childPart.GroupPosition, Is.EqualTo(rootPartPosition));
145 Assert.That(childPart.GetWorldPosition(), Is.EqualTo(childPosition)); 144 Assert.That(childPart.GetWorldPosition(), Is.EqualTo(childPosition));