diff options
Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs | 83 |
1 files changed, 82 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs index 0b7608d..e3ef263 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs | |||
@@ -26,13 +26,13 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | ||
29 | using System.Reflection; | 30 | using System.Reflection; |
30 | using NUnit.Framework; | 31 | using NUnit.Framework; |
31 | using NUnit.Framework.SyntaxHelpers; | 32 | using NUnit.Framework.SyntaxHelpers; |
32 | using OpenMetaverse; | 33 | using OpenMetaverse; |
33 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Communications; | 35 | using OpenSim.Framework.Communications; |
35 | |||
36 | using OpenSim.Region.Framework.Scenes; | 36 | using OpenSim.Region.Framework.Scenes; |
37 | using OpenSim.Tests.Common; | 37 | using OpenSim.Tests.Common; |
38 | using OpenSim.Tests.Common.Mock; | 38 | using OpenSim.Tests.Common.Mock; |
@@ -260,5 +260,86 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
260 | && (part4.RotationOffset.W - compareQuaternion.W < 0.00003), | 260 | && (part4.RotationOffset.W - compareQuaternion.W < 0.00003), |
261 | "Badness 3"); | 261 | "Badness 3"); |
262 | } | 262 | } |
263 | |||
264 | /// <summary> | ||
265 | /// Test that a new scene object which is already linked is correctly persisted to the persistence layer. | ||
266 | /// </summary> | ||
267 | [Test] | ||
268 | public void TestNewSceneObjectLinkPersistence() | ||
269 | { | ||
270 | TestHelper.InMethod(); | ||
271 | //log4net.Config.XmlConfigurator.Configure(); | ||
272 | |||
273 | TestScene scene = SceneSetupHelpers.SetupScene(); | ||
274 | |||
275 | string rootPartName = "rootpart"; | ||
276 | UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001"); | ||
277 | string linkPartName = "linkpart"; | ||
278 | UUID linkPartUuid = new UUID("00000000-0000-0000-0001-000000000000"); | ||
279 | |||
280 | SceneObjectPart rootPart | ||
281 | = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) | ||
282 | { Name = rootPartName, UUID = rootPartUuid }; | ||
283 | SceneObjectPart linkPart | ||
284 | = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) | ||
285 | { Name = linkPartName, UUID = linkPartUuid }; | ||
286 | |||
287 | SceneObjectGroup sog = new SceneObjectGroup(rootPart); | ||
288 | sog.AddPart(linkPart); | ||
289 | scene.AddNewSceneObject(sog, true); | ||
290 | |||
291 | // In a test, we have to crank the backup handle manually. Normally this would be done by the timer invoked | ||
292 | // scene backup thread. | ||
293 | scene.Backup(true); | ||
294 | |||
295 | List<SceneObjectGroup> storedObjects = scene.StorageManager.DataStore.LoadObjects(scene.RegionInfo.RegionID); | ||
296 | |||
297 | Assert.That(storedObjects.Count, Is.EqualTo(1)); | ||
298 | Assert.That(storedObjects[0].Children.Count, Is.EqualTo(2)); | ||
299 | Assert.That(storedObjects[0].Children.ContainsKey(rootPartUuid)); | ||
300 | Assert.That(storedObjects[0].Children.ContainsKey(linkPartUuid)); | ||
301 | } | ||
302 | |||
303 | /// <summary> | ||
304 | /// Test that a delink of a previously linked object is correctly persisted to the database | ||
305 | /// </summary> | ||
306 | [Test] | ||
307 | public void TestDelinkPersistence() | ||
308 | { | ||
309 | TestHelper.InMethod(); | ||
310 | //log4net.Config.XmlConfigurator.Configure(); | ||
311 | |||
312 | TestScene scene = SceneSetupHelpers.SetupScene(); | ||
313 | |||
314 | string rootPartName = "rootpart"; | ||
315 | UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001"); | ||
316 | string linkPartName = "linkpart"; | ||
317 | UUID linkPartUuid = new UUID("00000000-0000-0000-0001-000000000000"); | ||
318 | |||
319 | SceneObjectPart rootPart | ||
320 | = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) | ||
321 | { Name = rootPartName, UUID = rootPartUuid }; | ||
322 | SceneObjectPart linkPart | ||
323 | = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) | ||
324 | { Name = linkPartName, UUID = linkPartUuid }; | ||
325 | |||
326 | SceneObjectGroup sog = new SceneObjectGroup(rootPart); | ||
327 | sog.AddPart(linkPart); | ||
328 | scene.AddNewSceneObject(sog, true); | ||
329 | |||
330 | // In a test, we have to crank the backup handle manually. Normally this would be done by the timer invoked | ||
331 | // scene backup thread. | ||
332 | scene.Backup(true); | ||
333 | |||
334 | // These changes should occur immediately without waiting for a backup pass | ||
335 | SceneObjectGroup groupToDelete = sog.DelinkFromGroup(linkPart, false); | ||
336 | scene.DeleteSceneObject(groupToDelete, false); | ||
337 | |||
338 | List<SceneObjectGroup> storedObjects = scene.StorageManager.DataStore.LoadObjects(scene.RegionInfo.RegionID); | ||
339 | |||
340 | Assert.That(storedObjects.Count, Is.EqualTo(1)); | ||
341 | Assert.That(storedObjects[0].Children.Count, Is.EqualTo(1)); | ||
342 | Assert.That(storedObjects[0].Children.ContainsKey(rootPartUuid)); | ||
343 | } | ||
263 | } | 344 | } |
264 | } | 345 | } |