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authorJustin Clark-Casey (justincc)2012-07-05 00:05:06 +0100
committerJustin Clark-Casey (justincc)2012-07-05 00:05:06 +0100
commit951b45b80fd504b4874b9ec3e0fbff49a25cb46f (patch)
tree29b59d97d8b8ce8ee00227c41227d824d6694efa /OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
parentUse GetInventoryItem() in llRezAtRoot rather than iterating through a cloned ... (diff)
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Add OSSL function osForceAttachToAvatarFromInventory()
This works like osForceAttachToAvatar() but allows an object to be directly specified from the script object's inventory rather than forcing it to be rezzed in the scene first. Still only attaches objects to the owner of the script. This allows one to bypass the complicated co-ordination of first rezzing objects in the scene before attaching them. Threat level high.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs24
1 files changed, 12 insertions, 12 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
index 1add3dd..0e525c9 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
@@ -72,10 +72,10 @@ namespace OpenSim.Region.Framework.Scenes.Tests
72 bool debugtest = false; 72 bool debugtest = false;
73 73
74 Scene scene = new SceneHelpers().SetupScene(); 74 Scene scene = new SceneHelpers().SetupScene();
75 SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene); 75 SceneObjectGroup grp1 = SceneHelpers.AddSceneObject(scene);
76 SceneObjectGroup grp1 = part1.ParentGroup; 76 SceneObjectPart part1 = grp1.RootPart;
77 SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene); 77 SceneObjectGroup grp2 = SceneHelpers.AddSceneObject(scene);
78 SceneObjectGroup grp2 = part2.ParentGroup; 78 SceneObjectPart part2 = grp2.RootPart;
79 79
80 grp1.AbsolutePosition = new Vector3(10, 10, 10); 80 grp1.AbsolutePosition = new Vector3(10, 10, 10);
81 grp2.AbsolutePosition = Vector3.Zero; 81 grp2.AbsolutePosition = Vector3.Zero;
@@ -154,14 +154,14 @@ namespace OpenSim.Region.Framework.Scenes.Tests
154 bool debugtest = false; 154 bool debugtest = false;
155 155
156 Scene scene = new SceneHelpers().SetupScene(); 156 Scene scene = new SceneHelpers().SetupScene();
157 SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene); 157 SceneObjectGroup grp1 = SceneHelpers.AddSceneObject(scene);
158 SceneObjectGroup grp1 = part1.ParentGroup; 158 SceneObjectPart part1 = grp1.RootPart;
159 SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene); 159 SceneObjectGroup grp2 = SceneHelpers.AddSceneObject(scene);
160 SceneObjectGroup grp2 = part2.ParentGroup; 160 SceneObjectPart part2 = grp2.RootPart;
161 SceneObjectPart part3 = SceneHelpers.AddSceneObject(scene); 161 SceneObjectGroup grp3 = SceneHelpers.AddSceneObject(scene);
162 SceneObjectGroup grp3 = part3.ParentGroup; 162 SceneObjectPart part3 = grp3.RootPart;
163 SceneObjectPart part4 = SceneHelpers.AddSceneObject(scene); 163 SceneObjectGroup grp4 = SceneHelpers.AddSceneObject(scene);
164 SceneObjectGroup grp4 = part4.ParentGroup; 164 SceneObjectPart part4 = grp4.RootPart;
165 165
166 grp1.AbsolutePosition = new Vector3(10, 10, 10); 166 grp1.AbsolutePosition = new Vector3(10, 10, 10);
167 grp2.AbsolutePosition = Vector3.Zero; 167 grp2.AbsolutePosition = Vector3.Zero;