diff options
Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs (renamed from OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserTests.cs) | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs index b3b99f4..39116b6 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs | |||
@@ -43,13 +43,14 @@ using OpenSim.Tests.Common.Setup; | |||
43 | namespace OpenSim.Region.Framework.Scenes.Tests | 43 | namespace OpenSim.Region.Framework.Scenes.Tests |
44 | { | 44 | { |
45 | /// <summary> | 45 | /// <summary> |
46 | /// Tests manipulation of scene objects by users. | 46 | /// Tests derez of scene objects by users. |
47 | /// </summary> | 47 | /// </summary> |
48 | /// | 48 | /// <remarks> |
49 | /// This is at a level above the SceneObjectBasicTests, which act on the scene directly. | 49 | /// This is at a level above the SceneObjectBasicTests, which act on the scene directly. |
50 | /// FIXME: These tests are very incomplete - they only test for a few conditions. | 50 | /// TODO: These tests are very incomplete - they only test for a few conditions. |
51 | /// </remarks> | ||
51 | [TestFixture] | 52 | [TestFixture] |
52 | public class SceneObjectUserTests | 53 | public class SceneObjectDeRezTests |
53 | { | 54 | { |
54 | /// <summary> | 55 | /// <summary> |
55 | /// Test deleting an object from a scene. | 56 | /// Test deleting an object from a scene. |
@@ -122,6 +123,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
122 | scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero); | 123 | scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero); |
123 | sogd.InventoryDeQueueAndDelete(); | 124 | sogd.InventoryDeQueueAndDelete(); |
124 | 125 | ||
126 | // Object should still be in the scene. | ||
125 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | 127 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); |
126 | Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID)); | 128 | Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID)); |
127 | } | 129 | } |