diff options
Merge branch 'master' into bulletsim
Conflicts:
OpenSim/Region/Framework/Scenes/SceneManager.cs
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs index 260d1c0..1ea2329 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs | |||
@@ -49,9 +49,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
49 | [Test] | 49 | [Test] |
50 | public void TestAddSceneObject() | 50 | public void TestAddSceneObject() |
51 | { | 51 | { |
52 | TestHelper.InMethod(); | 52 | TestHelpers.InMethod(); |
53 | 53 | ||
54 | Scene scene = SceneSetupHelpers.SetupScene(); | 54 | Scene scene = SceneHelpers.SetupScene(); |
55 | 55 | ||
56 | string objName = "obj1"; | 56 | string objName = "obj1"; |
57 | UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001"); | 57 | UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001"); |
@@ -76,9 +76,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
76 | /// </summary> | 76 | /// </summary> |
77 | public void TestAddExistingSceneObjectUuid() | 77 | public void TestAddExistingSceneObjectUuid() |
78 | { | 78 | { |
79 | TestHelper.InMethod(); | 79 | TestHelpers.InMethod(); |
80 | 80 | ||
81 | Scene scene = SceneSetupHelpers.SetupScene(); | 81 | Scene scene = SceneHelpers.SetupScene(); |
82 | 82 | ||
83 | string obj1Name = "Alfred"; | 83 | string obj1Name = "Alfred"; |
84 | string obj2Name = "Betty"; | 84 | string obj2Name = "Betty"; |
@@ -110,10 +110,10 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
110 | [Test] | 110 | [Test] |
111 | public void TestDeleteSceneObject() | 111 | public void TestDeleteSceneObject() |
112 | { | 112 | { |
113 | TestHelper.InMethod(); | 113 | TestHelpers.InMethod(); |
114 | 114 | ||
115 | TestScene scene = SceneSetupHelpers.SetupScene(); | 115 | TestScene scene = SceneHelpers.SetupScene(); |
116 | SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene); | 116 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene); |
117 | scene.DeleteSceneObject(part.ParentGroup, false); | 117 | scene.DeleteSceneObject(part.ParentGroup, false); |
118 | 118 | ||
119 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | 119 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); |
@@ -126,20 +126,20 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
126 | [Test] | 126 | [Test] |
127 | public void TestDeleteSceneObjectAsync() | 127 | public void TestDeleteSceneObjectAsync() |
128 | { | 128 | { |
129 | TestHelper.InMethod(); | 129 | TestHelpers.InMethod(); |
130 | //log4net.Config.XmlConfigurator.Configure(); | 130 | //log4net.Config.XmlConfigurator.Configure(); |
131 | 131 | ||
132 | UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); | 132 | UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); |
133 | 133 | ||
134 | TestScene scene = SceneSetupHelpers.SetupScene(); | 134 | TestScene scene = SceneHelpers.SetupScene(); |
135 | 135 | ||
136 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. | 136 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. |
137 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; | 137 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; |
138 | sogd.Enabled = false; | 138 | sogd.Enabled = false; |
139 | 139 | ||
140 | SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene); | 140 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene); |
141 | 141 | ||
142 | IClientAPI client = SceneSetupHelpers.AddClient(scene, agentId); | 142 | IClientAPI client = SceneHelpers.AddScenePresence(scene, agentId).ControllingClient; |
143 | scene.DeRezObjects(client, new System.Collections.Generic.List<uint>() { part.LocalId }, UUID.Zero, DeRezAction.Delete, UUID.Zero); | 143 | scene.DeRezObjects(client, new System.Collections.Generic.List<uint>() { part.LocalId }, UUID.Zero, DeRezAction.Delete, UUID.Zero); |
144 | 144 | ||
145 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | 145 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); |