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author | Sean Dague | 2009-05-07 19:07:08 +0000 |
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committer | Sean Dague | 2009-05-07 19:07:08 +0000 |
commit | ce0a84cbc0e277dd5be08a20febf13364a985a3a (patch) | |
tree | d5fc2dda5eaf3674c67d82198efd04323f1ba7a5 /OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs | |
parent | RemoteAdminPlugin was using a mixture of both "true"/"false" and 0/1 (diff) | |
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instrument most of the tests with a new InMethod function that may help us figure
out where that pesky deadlock is during test runs.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs index d1ef686..10c2039 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs | |||
@@ -52,6 +52,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
52 | [Test] | 52 | [Test] |
53 | public void T010_AddObjects() | 53 | public void T010_AddObjects() |
54 | { | 54 | { |
55 | TestHelper.InMethod(); | ||
55 | // Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod()); | 56 | // Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod()); |
56 | 57 | ||
57 | random = new Random(); | 58 | random = new Random(); |
@@ -87,6 +88,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
87 | [Test] | 88 | [Test] |
88 | public void T011_ThreadAddRemoveTest() | 89 | public void T011_ThreadAddRemoveTest() |
89 | { | 90 | { |
91 | TestHelper.InMethod(); | ||
90 | // Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod()); | 92 | // Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod()); |
91 | 93 | ||
92 | // This test adds and removes with mutiple threads, attempting to break the | 94 | // This test adds and removes with mutiple threads, attempting to break the |