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author | Robert Adams | 2013-10-02 16:59:37 -0700 |
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committer | Robert Adams | 2013-10-07 13:57:40 -0700 |
commit | 7416809077227f35ab70ed44060e51f2bcf66937 (patch) | |
tree | 7578cbfed07777d5c60af986791dc7d8b09b2cd5 /OpenSim/Region/Framework/Scenes/TerrainChannel.cs | |
parent | varregion: remove scattered use of Constants.RegionSize by having routines re... (diff) | |
download | opensim-SC-7416809077227f35ab70ed44060e51f2bcf66937.zip opensim-SC-7416809077227f35ab70ed44060e51f2bcf66937.tar.gz opensim-SC-7416809077227f35ab70ed44060e51f2bcf66937.tar.bz2 opensim-SC-7416809077227f35ab70ed44060e51f2bcf66937.tar.xz |
varregion: plug in TerrainData class and modify TerrainModule and LLClientView to use same. This passes a terrain info class around rather than passing a one dimensional array thus allowing variable regions. Update the database storage for variable region sizes. This should be downward compatible (same format for 256x256 regions).
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/TerrainChannel.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/TerrainChannel.cs | 145 |
1 files changed, 56 insertions, 89 deletions
diff --git a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs index fef93bf..65e890f 100644 --- a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs +++ b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs | |||
@@ -25,14 +25,19 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using OpenSim.Framework; | ||
29 | using OpenSim.Region.Framework.Interfaces; | ||
30 | using System; | 28 | using System; |
29 | using System.IO; | ||
31 | using System.Text; | 30 | using System.Text; |
31 | using System.Reflection; | ||
32 | using System.Xml; | 32 | using System.Xml; |
33 | using System.IO; | ||
34 | using System.Xml.Serialization; | 33 | using System.Xml.Serialization; |
35 | 34 | ||
35 | using OpenSim.Data; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.Framework.Interfaces; | ||
38 | |||
39 | using log4net; | ||
40 | |||
36 | namespace OpenSim.Region.Framework.Scenes | 41 | namespace OpenSim.Region.Framework.Scenes |
37 | { | 42 | { |
38 | /// <summary> | 43 | /// <summary> |
@@ -40,18 +45,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
40 | /// </summary> | 45 | /// </summary> |
41 | public class TerrainChannel : ITerrainChannel | 46 | public class TerrainChannel : ITerrainChannel |
42 | { | 47 | { |
43 | protected bool[,] m_taint; | 48 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
44 | protected short[] m_map; | 49 | private static string LogHeader = "[TERRAIN CHANNEL]"; |
45 | 50 | ||
46 | public int Width { get; private set; } // X dimension | 51 | protected TerrainData m_terrainData; |
52 | |||
53 | public int Width { get { return m_terrainData.SizeX; } } // X dimension | ||
47 | // Unfortunately, for historical reasons, in this module 'Width' is X and 'Height' is Y | 54 | // Unfortunately, for historical reasons, in this module 'Width' is X and 'Height' is Y |
48 | public int Height { get; private set; } // Y dimension | 55 | public int Height { get { return m_terrainData.SizeY; } } // Y dimension |
49 | public int Altitude { get; private set; } // Y dimension | 56 | public int Altitude { get { return m_terrainData.SizeZ; } } // Y dimension |
50 | 57 | ||
51 | // Default, not-often-used builder | 58 | // Default, not-often-used builder |
52 | public TerrainChannel() | 59 | public TerrainChannel() |
53 | { | 60 | { |
54 | InitializeStructures(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight, false); | 61 | m_terrainData = new HeightmapTerrainData((int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight); |
55 | FlatLand(); | 62 | FlatLand(); |
56 | // PinHeadIsland(); | 63 | // PinHeadIsland(); |
57 | } | 64 | } |
@@ -59,27 +66,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
59 | // Create terrain of given size | 66 | // Create terrain of given size |
60 | public TerrainChannel(int pX, int pY) | 67 | public TerrainChannel(int pX, int pY) |
61 | { | 68 | { |
62 | InitializeStructures((uint)pX, (uint)pY, Constants.RegionHeight, true); | 69 | m_terrainData = new HeightmapTerrainData(pX, pY, (int)Constants.RegionHeight); |
63 | } | 70 | } |
64 | 71 | ||
65 | // Create terrain of specified size and initialize with specified terrain. | 72 | // Create terrain of specified size and initialize with specified terrain. |
66 | // TODO: join this with the terrain initializers. | 73 | // TODO: join this with the terrain initializers. |
67 | public TerrainChannel(String type, uint pX, uint pY, uint pZ) | 74 | public TerrainChannel(String type, int pX, int pY, int pZ) |
68 | { | 75 | { |
69 | InitializeStructures(pX, pY, pZ, false); | 76 | m_terrainData = new HeightmapTerrainData(pX, pY, pZ); |
70 | if (type.Equals("flat")) | 77 | if (type.Equals("flat")) |
71 | FlatLand(); | 78 | FlatLand(); |
72 | else | 79 | else |
73 | PinHeadIsland(); | 80 | PinHeadIsland(); |
74 | } | 81 | } |
75 | 82 | ||
76 | public TerrainChannel(double[,] pM, uint pH) | 83 | public TerrainChannel(double[,] pM, uint pAltitude) |
77 | { | 84 | { |
78 | InitializeStructures((uint)pM.GetLength(0), (uint)pM.GetLength(1), pH, false); | 85 | m_terrainData = new HeightmapTerrainData(pM); |
79 | int idx = 0; | ||
80 | for (int ii = 0; ii < Height; ii++) | ||
81 | for (int jj = 0; jj < Width; jj++) | ||
82 | m_map[idx++] = ToCompressedHeight(pM[ii, jj]); | ||
83 | } | 86 | } |
84 | 87 | ||
85 | #region ITerrainChannel Members | 88 | #region ITerrainChannel Members |
@@ -90,20 +93,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
90 | return this.Copy(); | 93 | return this.Copy(); |
91 | } | 94 | } |
92 | 95 | ||
93 | // ITerrainChannel.GetCompressedMap() | 96 | // ITerrainChannel.GetTerrainData() |
94 | public short[] GetCompressedMap() | 97 | public TerrainData GetTerrainData() |
95 | { | 98 | { |
96 | return m_map; | 99 | return m_terrainData; |
97 | } | 100 | } |
98 | 101 | ||
99 | // ITerrainChannel.GetFloatsSerialized() | 102 | // ITerrainChannel.GetFloatsSerialized() |
103 | // NOTICE that the one dimensional form is ordered by Y!! | ||
100 | public float[] GetFloatsSerialised() | 104 | public float[] GetFloatsSerialised() |
101 | { | 105 | { |
102 | int points = Width * Height; | 106 | int points = Width * Height; |
103 | float[] heights = new float[points]; | 107 | float[] heights = new float[points]; |
104 | 108 | ||
105 | for (int ii = 0; ii < points; ii++) | 109 | int idx = 0; |
106 | heights[ii] = FromCompressedHeight(m_map[ii]); | 110 | for (int ii = 0; ii < Height; ii++) |
111 | for (int jj = 0; jj < Width; jj++) | ||
112 | heights[idx++] = m_terrainData[jj, ii]; | ||
107 | 113 | ||
108 | return heights; | 114 | return heights; |
109 | } | 115 | } |
@@ -116,11 +122,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
116 | double[,] heights = new double[w, l]; | 122 | double[,] heights = new double[w, l]; |
117 | 123 | ||
118 | int idx = 0; // index into serialized array | 124 | int idx = 0; // index into serialized array |
119 | for (int ii = 0; ii < l; ii++) | 125 | for (int ii = 0; ii < w; ii++) |
120 | { | 126 | { |
121 | for (int jj = 0; jj < w; jj++) | 127 | for (int jj = 0; jj < l; jj++) |
122 | { | 128 | { |
123 | heights[ii, jj] = (double)FromCompressedHeight(m_map[idx]); | 129 | heights[ii, jj] = (double)m_terrainData[ii, jj]; |
124 | idx++; | 130 | idx++; |
125 | } | 131 | } |
126 | } | 132 | } |
@@ -131,31 +137,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
131 | // ITerrainChannel.this[x,y] | 137 | // ITerrainChannel.this[x,y] |
132 | public double this[int x, int y] | 138 | public double this[int x, int y] |
133 | { | 139 | { |
134 | get { return m_map[x * Width + y]; } | 140 | get { return (double)m_terrainData[x, y]; } |
135 | set | 141 | set |
136 | { | 142 | { |
137 | // Will "fix" terrain hole problems. Although not fantastically. | ||
138 | if (Double.IsNaN(value) || Double.IsInfinity(value)) | 143 | if (Double.IsNaN(value) || Double.IsInfinity(value)) |
139 | return; | 144 | return; |
140 | 145 | ||
141 | int idx = x * Width + y; | 146 | m_terrainData[x, y] = (float)value; |
142 | if (m_map[idx] != value) | ||
143 | { | ||
144 | m_taint[x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize] = true; | ||
145 | m_map[idx] = ToCompressedHeight(value); | ||
146 | } | ||
147 | } | 147 | } |
148 | } | 148 | } |
149 | 149 | ||
150 | // ITerrainChannel.Tainted() | 150 | // ITerrainChannel.Tainted() |
151 | public bool Tainted(int x, int y) | 151 | public bool Tainted(int x, int y) |
152 | { | 152 | { |
153 | if (m_taint[x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize]) | 153 | return m_terrainData.IsTaintedAt(x, y); |
154 | { | ||
155 | m_taint[x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize] = false; | ||
156 | return true; | ||
157 | } | ||
158 | return false; | ||
159 | } | 154 | } |
160 | 155 | ||
161 | // ITerrainChannel.SaveToXmlString() | 156 | // ITerrainChannel.SaveToXmlString() |
@@ -188,49 +183,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
188 | 183 | ||
189 | #endregion | 184 | #endregion |
190 | 185 | ||
191 | private void InitializeStructures(uint pX, uint pY, uint pZ, bool shouldInitializeHeightmap) | 186 | /* |
192 | { | ||
193 | Width = (int)pX; | ||
194 | Height = (int)pY; | ||
195 | Altitude = (int)pZ; | ||
196 | m_map = new short[Width * Height]; | ||
197 | m_taint = new bool[Width / Constants.TerrainPatchSize, Height / Constants.TerrainPatchSize]; | ||
198 | ClearTaint(); | ||
199 | if (shouldInitializeHeightmap) | ||
200 | { | ||
201 | FlatLand(); | ||
202 | } | ||
203 | } | ||
204 | |||
205 | public void ClearTaint() | ||
206 | { | ||
207 | for (int ii = 0; ii < Width / Constants.TerrainPatchSize; ii++) | ||
208 | for (int jj = 0; jj < Height / Constants.TerrainPatchSize; jj++) | ||
209 | m_taint[ii, jj] = false; | ||
210 | } | ||
211 | |||
212 | // To save space (especially for large regions), keep the height as a short integer | 187 | // To save space (especially for large regions), keep the height as a short integer |
213 | // that is coded as the float height times the compression factor (usually '100' | 188 | // that is coded as the float height times the compression factor (usually '100' |
214 | // to make for two decimal points). | 189 | // to make for two decimal points). |
215 | public short ToCompressedHeight(double pHeight) | 190 | public static short ToCompressedHeight(double pHeight) |
216 | { | 191 | { |
217 | return (short)(pHeight * Constants.TerrainCompression); | 192 | return (short)(pHeight * Constants.TerrainCompression); |
218 | } | 193 | } |
219 | 194 | ||
220 | public float FromCompressedHeight(short pHeight) | 195 | public static float FromCompressedHeight(short pHeight) |
221 | { | 196 | { |
222 | return ((float)pHeight) / Constants.TerrainCompression; | 197 | return ((float)pHeight) / Constants.TerrainCompression; |
223 | } | 198 | } |
199 | */ | ||
224 | 200 | ||
225 | public TerrainChannel Copy() | 201 | public TerrainChannel Copy() |
226 | { | 202 | { |
227 | TerrainChannel copy = new TerrainChannel(); | 203 | TerrainChannel copy = new TerrainChannel(); |
228 | copy.m_map = (short[])m_map.Clone(); | 204 | copy.m_terrainData = m_terrainData.Clone(); |
229 | copy.m_taint = (bool[,])m_taint.Clone(); | ||
230 | copy.Width = Width; | ||
231 | copy.Height = Height; | ||
232 | copy.Altitude = Altitude; | ||
233 | |||
234 | return copy; | 205 | return copy; |
235 | } | 206 | } |
236 | 207 | ||
@@ -289,6 +260,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
289 | byte[] dataArray = (byte[])serializer.Deserialize(xmlReader); | 260 | byte[] dataArray = (byte[])serializer.Deserialize(xmlReader); |
290 | int index = 0; | 261 | int index = 0; |
291 | 262 | ||
263 | m_terrainData = new HeightmapTerrainData(Width, Height, Altitude); | ||
264 | |||
292 | for (int y = 0; y < Height; y++) | 265 | for (int y = 0; y < Height; y++) |
293 | { | 266 | { |
294 | for (int x = 0; x < Width; x++) | 267 | for (int x = 0; x < Width; x++) |
@@ -321,7 +294,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
321 | // New terrain serialization format that includes the width and length. | 294 | // New terrain serialization format that includes the width and length. |
322 | private void ToXml2(XmlWriter xmlWriter) | 295 | private void ToXml2(XmlWriter xmlWriter) |
323 | { | 296 | { |
324 | TerrainChannelXMLPackage package = new TerrainChannelXMLPackage(Width, Height, Altitude, m_map); | 297 | TerrainChannelXMLPackage package = new TerrainChannelXMLPackage(Width, Height, Altitude, m_terrainData.GetCompressedMap()); |
325 | XmlSerializer serializer = new XmlSerializer(typeof(TerrainChannelXMLPackage)); | 298 | XmlSerializer serializer = new XmlSerializer(typeof(TerrainChannelXMLPackage)); |
326 | serializer.Serialize(xmlWriter, package); | 299 | serializer.Serialize(xmlWriter, package); |
327 | } | 300 | } |
@@ -331,38 +304,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
331 | { | 304 | { |
332 | XmlSerializer serializer = new XmlSerializer(typeof(TerrainChannelXMLPackage)); | 305 | XmlSerializer serializer = new XmlSerializer(typeof(TerrainChannelXMLPackage)); |
333 | TerrainChannelXMLPackage package = (TerrainChannelXMLPackage)serializer.Deserialize(xmlReader); | 306 | TerrainChannelXMLPackage package = (TerrainChannelXMLPackage)serializer.Deserialize(xmlReader); |
334 | Width = package.SizeX; | 307 | m_terrainData = new HeightmapTerrainData(package.Map, package.SizeX, package.SizeY, package.SizeZ); |
335 | Height = package.SizeY; | ||
336 | Altitude = package.SizeZ; | ||
337 | m_map = package.Map; | ||
338 | } | 308 | } |
339 | 309 | ||
340 | // Fill the heightmap with the center bump terrain | 310 | // Fill the heightmap with the center bump terrain |
341 | private void PinHeadIsland() | 311 | private void PinHeadIsland() |
342 | { | 312 | { |
343 | int x; | 313 | for (int x = 0; x < Width; x++) |
344 | for (x = 0; x < Width; x++) | ||
345 | { | 314 | { |
346 | int y; | 315 | for (int y = 0; y < Height; y++) |
347 | for (y = 0; y < Height; y++) | ||
348 | { | 316 | { |
349 | int idx = x * (int)Width + y; | 317 | m_terrainData[x, y] = (float)TerrainUtil.PerlinNoise2D(x, y, 2, 0.125) * 10; |
350 | m_map[idx] = ToCompressedHeight(TerrainUtil.PerlinNoise2D(x, y, 2, 0.125) * 10); | 318 | float spherFacA = (float)(TerrainUtil.SphericalFactor(x, y, m_terrainData.SizeX / 2.0, m_terrainData.SizeY / 2.0, 50) * 0.01d); |
351 | short spherFacA = ToCompressedHeight(TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2.0, Constants.RegionSize / 2.0, 50) * 0.01); | 319 | float spherFacB = (float)(TerrainUtil.SphericalFactor(x, y, m_terrainData.SizeX / 2.0, m_terrainData.SizeY / 2.0, 100) * 0.001d); |
352 | short spherFacB = ToCompressedHeight(TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2.0, Constants.RegionSize / 2.0, 100) * 0.001); | 320 | if (m_terrainData[x, y]< spherFacA) |
353 | if (m_map[idx] < spherFacA) | 321 | m_terrainData[x, y]= spherFacA; |
354 | m_map[idx] = spherFacA; | 322 | if (m_terrainData[x, y]< spherFacB) |
355 | if (m_map[idx] < spherFacB) | 323 | m_terrainData[x, y] = spherFacB; |
356 | m_map[idx] = spherFacB; | ||
357 | } | 324 | } |
358 | } | 325 | } |
359 | } | 326 | } |
360 | 327 | ||
361 | private void FlatLand() | 328 | private void FlatLand() |
362 | { | 329 | { |
363 | short flatHeight = ToCompressedHeight(21); | 330 | for (int xx = 0; xx < Width; xx++) |
364 | for (int ii = 0; ii < m_map.Length; ii++) | 331 | for (int yy = 0; yy < Height; yy++) |
365 | m_map[ii] = flatHeight; | 332 | m_terrainData[xx, yy] = 21; |
366 | } | 333 | } |
367 | } | 334 | } |
368 | } | 335 | } |