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author | Steven Zielinski | 2015-04-21 15:33:54 -0400 |
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committer | Steven Zielinski | 2015-04-21 17:33:26 -0400 |
commit | 0b3adc961b5fbb9771f494dfe644946d7deebe71 (patch) | |
tree | 8c0a5b82da8c85de75cd802d23bf7b5966681a53 /OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | |
parent | Revert "Enable grab feature (Ctrl+Drag) for non-physical link-sets and add co... (diff) | |
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Added in all metrics for Phase 1 except for Time Dilation.
Test Plan:
Tested on local opensim and firestorm. Not tested with JSON stats
reporter.
Reviewers: rlouden
Reviewed By: rlouden
Differential Revision: http://cr.irl.ucf.edu/D269
Diffstat (limited to '')
-rwxr-xr-x[-rw-r--r--] | OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | 123 |
1 files changed, 115 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs index 8f1e345..6182bcd 100644..100755 --- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | |||
@@ -213,6 +213,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
213 | 213 | ||
214 | private int m_objectCapacity = 45000; | 214 | private int m_objectCapacity = 45000; |
215 | 215 | ||
216 | // This is the number of frames that will be stored and then averaged for | ||
217 | // the Total, Simulation, Physics, and Network Frame Time; It is set to | ||
218 | // 10 by default but can be changed by the OpenSim.ini configuration file | ||
219 | // NumberOfFrames parameter | ||
220 | private int m_numberFramesStored = 10; | ||
221 | |||
222 | // The arrays that will hold the time it took to run the past N frames, | ||
223 | // where N is the num_frames_to_average given by the configuration file | ||
224 | private double[] m_totalFrameTimeMilliseconds; | ||
225 | private double[] m_simulationFrameTimeMilliseconds; | ||
226 | private double[] m_physicsFrameTimeMilliseconds; | ||
227 | private double[] m_networkFrameTimeMilliseconds; | ||
228 | |||
229 | // The location of the next time in milliseconds that will be | ||
230 | // (over)written when the next frame completes | ||
231 | private int m_nextLocation = 0; | ||
232 | |||
233 | // The correct number of frames that have completed since the last stats | ||
234 | // update for physics | ||
235 | private int m_numberPhysicsFrames; | ||
236 | |||
216 | private Scene m_scene; | 237 | private Scene m_scene; |
217 | 238 | ||
218 | private RegionInfo ReportingRegion; | 239 | private RegionInfo ReportingRegion; |
@@ -223,6 +244,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
223 | 244 | ||
224 | public SimStatsReporter(Scene scene) | 245 | public SimStatsReporter(Scene scene) |
225 | { | 246 | { |
247 | // Initialize the different frame time arrays to the correct sizes | ||
248 | m_totalFrameTimeMilliseconds = new double[m_numberFramesStored]; | ||
249 | m_simulationFrameTimeMilliseconds = new | ||
250 | double[m_numberFramesStored]; | ||
251 | m_physicsFrameTimeMilliseconds = new double[m_numberFramesStored]; | ||
252 | m_networkFrameTimeMilliseconds = new double[m_numberFramesStored]; | ||
253 | |||
226 | m_scene = scene; | 254 | m_scene = scene; |
227 | m_reportedFpsCorrectionFactor = scene.MinFrameSeconds * m_nominalReportedFps; | 255 | m_reportedFpsCorrectionFactor = scene.MinFrameSeconds * m_nominalReportedFps; |
228 | m_statsUpdateFactor = (float)(m_statsUpdatesEveryMS / 1000); | 256 | m_statsUpdateFactor = (float)(m_statsUpdatesEveryMS / 1000); |
@@ -256,6 +284,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
256 | StatsManager.RegisterStat(SlowFramesStat); | 284 | StatsManager.RegisterStat(SlowFramesStat); |
257 | } | 285 | } |
258 | 286 | ||
287 | public SimStatsReporter(Scene scene, int numberOfFrames) : this (scene) | ||
288 | { | ||
289 | // Store the number of frames from the OpenSim.ini configuration | ||
290 | // file | ||
291 | m_numberFramesStored = numberOfFrames; | ||
292 | } | ||
293 | |||
259 | public void Close() | 294 | public void Close() |
260 | { | 295 | { |
261 | m_report.Elapsed -= TriggerStatsHeartbeat; | 296 | m_report.Elapsed -= TriggerStatsHeartbeat; |
@@ -289,6 +324,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
289 | 324 | ||
290 | private void statsHeartBeat(object sender, EventArgs e) | 325 | private void statsHeartBeat(object sender, EventArgs e) |
291 | { | 326 | { |
327 | double totalSumFrameTime; | ||
328 | double simulationSumFrameTime; | ||
329 | double physicsSumFrameTime; | ||
330 | double networkSumFrameTime; | ||
331 | |||
292 | if (!m_scene.Active) | 332 | if (!m_scene.Active) |
293 | return; | 333 | return; |
294 | 334 | ||
@@ -314,14 +354,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
314 | 354 | ||
315 | #region various statistic googly moogly | 355 | #region various statistic googly moogly |
316 | 356 | ||
357 | // ORIGINAL code commented out until we have time to add our own | ||
358 | // statistics to the statistics window, this will be done as a | ||
359 | // new section given the title of our current project | ||
317 | // We're going to lie about the FPS because we've been lying since 2008. The actual FPS is currently | 360 | // We're going to lie about the FPS because we've been lying since 2008. The actual FPS is currently |
318 | // locked at a maximum of 11. Maybe at some point this can change so that we're not lying. | 361 | // locked at a maximum of 11. Maybe at some point this can change so that we're not lying. |
319 | int reportedFPS = (int)(m_fps * m_reportedFpsCorrectionFactor); | 362 | //int reportedFPS = (int)(m_fps * m_reportedFpsCorrectionFactor); |
320 | 363 | int reportedFPS = m_fps; | |
364 | |||
321 | // save the reported value so there is something available for llGetRegionFPS | 365 | // save the reported value so there is something available for llGetRegionFPS |
322 | lastReportedSimFPS = reportedFPS / m_statsUpdateFactor; | 366 | lastReportedSimFPS = reportedFPS / m_statsUpdateFactor; |
323 | 367 | ||
324 | float physfps = ((m_pfps / 1000)); | 368 | // ORIGINAL code commented out until we have time to add our own |
369 | // statistics to the statistics window | ||
370 | //float physfps = ((m_pfps / 1000)); | ||
371 | float physfps = m_numberPhysicsFrames; | ||
325 | 372 | ||
326 | //if (physfps > 600) | 373 | //if (physfps > 600) |
327 | //physfps = physfps - (physfps - 600); | 374 | //physfps = physfps - (physfps - 600); |
@@ -364,6 +411,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
364 | sb[i] = new SimStatsPacket.StatBlock(); | 411 | sb[i] = new SimStatsPacket.StatBlock(); |
365 | } | 412 | } |
366 | 413 | ||
414 | // Resetting the sums of the frame times to prevent any errors | ||
415 | // in calculating the moving average for frame time | ||
416 | totalSumFrameTime = 0; | ||
417 | simulationSumFrameTime = 0; | ||
418 | physicsSumFrameTime = 0; | ||
419 | networkSumFrameTime = 0; | ||
420 | |||
421 | // Loop through all the frames that were stored for the current | ||
422 | // heartbeat to process the moving average of frame times | ||
423 | for (int i = 0; i < m_numberFramesStored; i++) | ||
424 | { | ||
425 | // Sum up each frame time in order to calculate the moving | ||
426 | // average of frame time | ||
427 | totalSumFrameTime += m_totalFrameTimeMilliseconds[i]; | ||
428 | simulationSumFrameTime += | ||
429 | m_simulationFrameTimeMilliseconds[i]; | ||
430 | physicsSumFrameTime += m_physicsFrameTimeMilliseconds[i]; | ||
431 | networkSumFrameTime += m_networkFrameTimeMilliseconds[i]; | ||
432 | } | ||
433 | |||
367 | sb[0].StatID = (uint) Stats.TimeDilation; | 434 | sb[0].StatID = (uint) Stats.TimeDilation; |
368 | sb[0].StatValue = (Single.IsNaN(m_timeDilation)) ? 0.1f : m_timeDilation ; //((((m_timeDilation + (0.10f * statsUpdateFactor)) /10) / statsUpdateFactor)); | 435 | sb[0].StatValue = (Single.IsNaN(m_timeDilation)) ? 0.1f : m_timeDilation ; //((((m_timeDilation + (0.10f * statsUpdateFactor)) /10) / statsUpdateFactor)); |
369 | 436 | ||
@@ -388,21 +455,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
388 | sb[7].StatID = (uint) Stats.ActivePrim; | 455 | sb[7].StatID = (uint) Stats.ActivePrim; |
389 | sb[7].StatValue = m_activePrim; | 456 | sb[7].StatValue = m_activePrim; |
390 | 457 | ||
458 | // ORIGINAL code commented out until we have time to add our own | ||
459 | // statistics to the statistics window | ||
391 | sb[8].StatID = (uint)Stats.FrameMS; | 460 | sb[8].StatID = (uint)Stats.FrameMS; |
392 | sb[8].StatValue = m_frameMS / framesUpdated; | 461 | //sb[8].StatValue = m_frameMS / framesUpdated; |
462 | sb[8].StatValue = (float) totalSumFrameTime / | ||
463 | m_numberFramesStored; | ||
393 | 464 | ||
394 | sb[9].StatID = (uint)Stats.NetMS; | 465 | sb[9].StatID = (uint)Stats.NetMS; |
395 | sb[9].StatValue = m_netMS / framesUpdated; | 466 | //sb[9].StatValue = m_netMS / framesUpdated; |
467 | sb[9].StatValue = (float) networkSumFrameTime / | ||
468 | m_numberFramesStored; | ||
396 | 469 | ||
397 | sb[10].StatID = (uint)Stats.PhysicsMS; | 470 | sb[10].StatID = (uint)Stats.PhysicsMS; |
398 | sb[10].StatValue = m_physicsMS / framesUpdated; | 471 | //sb[10].StatValue = m_physicsMS / framesUpdated; |
472 | sb[10].StatValue = (float) physicsSumFrameTime / | ||
473 | m_numberFramesStored; | ||
399 | 474 | ||
400 | sb[11].StatID = (uint)Stats.ImageMS ; | 475 | sb[11].StatID = (uint)Stats.ImageMS ; |
401 | sb[11].StatValue = m_imageMS / framesUpdated; | 476 | sb[11].StatValue = m_imageMS / framesUpdated; |
402 | 477 | ||
403 | sb[12].StatID = (uint)Stats.OtherMS; | 478 | sb[12].StatID = (uint)Stats.OtherMS; |
404 | sb[12].StatValue = m_otherMS / framesUpdated; | 479 | //sb[12].StatValue = m_otherMS / framesUpdated; |
405 | 480 | sb[12].StatValue = (float) simulationSumFrameTime / | |
481 | m_numberFramesStored; | ||
482 | |||
406 | sb[13].StatID = (uint)Stats.InPacketsPerSecond; | 483 | sb[13].StatID = (uint)Stats.InPacketsPerSecond; |
407 | sb[13].StatValue = (m_inPacketsPerSecond / m_statsUpdateFactor); | 484 | sb[13].StatValue = (m_inPacketsPerSecond / m_statsUpdateFactor); |
408 | 485 | ||
@@ -475,6 +552,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
475 | 552 | ||
476 | private void ResetValues() | 553 | private void ResetValues() |
477 | { | 554 | { |
555 | // Reset the number of frames that the physics library has | ||
556 | // processed since the last stats report | ||
557 | m_numberPhysicsFrames = 0; | ||
558 | |||
478 | m_timeDilation = 0; | 559 | m_timeDilation = 0; |
479 | m_fps = 0; | 560 | m_fps = 0; |
480 | m_pfps = 0; | 561 | m_pfps = 0; |
@@ -605,6 +686,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
605 | m_otherMS += ms; | 686 | m_otherMS += ms; |
606 | } | 687 | } |
607 | 688 | ||
689 | public void addPhysicsFrame(int frames) | ||
690 | { | ||
691 | // Add the number of physics frames to the correct total physics | ||
692 | // frames | ||
693 | m_numberPhysicsFrames += frames; | ||
694 | } | ||
695 | |||
696 | public void addFrameTimeMilliseconds(double total, double simulation, | ||
697 | double physics, double network) | ||
698 | { | ||
699 | // Save the frame times from the current frame into the appropriate | ||
700 | // arrays | ||
701 | m_totalFrameTimeMilliseconds[m_nextLocation] = total; | ||
702 | m_simulationFrameTimeMilliseconds[m_nextLocation] = simulation; | ||
703 | m_physicsFrameTimeMilliseconds[m_nextLocation] = physics; | ||
704 | m_networkFrameTimeMilliseconds[m_nextLocation] = network; | ||
705 | |||
706 | // Update to the next location in the list | ||
707 | m_nextLocation++; | ||
708 | |||
709 | // Since the list will begin to overwrite the oldest frame values | ||
710 | // first, the next location needs to loop back to the beginning of the | ||
711 | // list whenever it reaches the end | ||
712 | m_nextLocation = m_nextLocation % m_numberFramesStored; | ||
713 | } | ||
714 | |||
608 | public void AddPendingDownloads(int count) | 715 | public void AddPendingDownloads(int count) |
609 | { | 716 | { |
610 | m_pendingDownloads += count; | 717 | m_pendingDownloads += count; |