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author | Justin Clark-Casey (justincc) | 2011-04-13 21:48:16 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-04-13 21:48:16 +0100 |
commit | 68cc5b46fefdf4db68cae1202086257ce731f8a1 (patch) | |
tree | c7e805586da1aa2b0125db4142cde303a8565cfe /OpenSim/Region/Framework/Scenes/Serialization | |
parent | Fix bug where rezzing coalesced objects would give all objects the same name ... (diff) | |
download | opensim-SC-68cc5b46fefdf4db68cae1202086257ce731f8a1.zip opensim-SC-68cc5b46fefdf4db68cae1202086257ce731f8a1.tar.gz opensim-SC-68cc5b46fefdf4db68cae1202086257ce731f8a1.tar.bz2 opensim-SC-68cc5b46fefdf4db68cae1202086257ce731f8a1.tar.xz |
refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Serialization')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs | 27 |
1 files changed, 12 insertions, 15 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs index 3af2f76..a0e120a 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs | |||
@@ -42,6 +42,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
42 | /// <summary> | 42 | /// <summary> |
43 | /// Serialize and deserialize coalesced scene objects. | 43 | /// Serialize and deserialize coalesced scene objects. |
44 | /// </summary> | 44 | /// </summary> |
45 | /// <remarks> | ||
46 | /// Deserialization not yet here. | ||
47 | /// </remarks> | ||
45 | public class CoalescedSceneObjectsSerializer | 48 | public class CoalescedSceneObjectsSerializer |
46 | { | 49 | { |
47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 50 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
@@ -60,29 +63,23 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
60 | using (StringWriter sw = new StringWriter()) | 63 | using (StringWriter sw = new StringWriter()) |
61 | { | 64 | { |
62 | using (XmlTextWriter writer = new XmlTextWriter(sw)) | 65 | using (XmlTextWriter writer = new XmlTextWriter(sw)) |
63 | { | 66 | { |
67 | Vector3 size; | ||
68 | |||
64 | List<SceneObjectGroup> coaObjects = coa.Objects; | 69 | List<SceneObjectGroup> coaObjects = coa.Objects; |
65 | 70 | ||
66 | // m_log.DebugFormat( | 71 | // m_log.DebugFormat( |
67 | // "[COALESCED SCENE OBJECTS SERIALIZER]: Writing {0} objects for coalesced object", | 72 | // "[COALESCED SCENE OBJECTS SERIALIZER]: Writing {0} objects for coalesced object", |
68 | // coaObjects.Count); | 73 | // coaObjects.Count); |
69 | 74 | ||
70 | float minX, minY, minZ; | 75 | // This is weak - we're relying on the set of coalesced objects still being identical |
71 | float maxX, maxY, maxZ; | 76 | Vector3[] offsets = coa.GetSizeAndOffsets(out size); |
72 | |||
73 | Vector3[] offsets = Scene.GetCombinedBoundingBox(coaObjects, | ||
74 | out minX, out maxX, out minY, out maxY, | ||
75 | out minZ, out maxZ); | ||
76 | 77 | ||
77 | writer.WriteStartElement("CoalescedObject"); | 78 | writer.WriteStartElement("CoalescedObject"); |
78 | 79 | ||
79 | float sizeX = maxX - minX; | 80 | writer.WriteAttributeString("x", size.X.ToString()); |
80 | float sizeY = maxY - minY; | 81 | writer.WriteAttributeString("y", size.Y.ToString()); |
81 | float sizeZ = maxZ - minZ; | 82 | writer.WriteAttributeString("z", size.Z.ToString()); |
82 | |||
83 | writer.WriteAttributeString("x", sizeX.ToString()); | ||
84 | writer.WriteAttributeString("y", sizeY.ToString()); | ||
85 | writer.WriteAttributeString("z", sizeZ.ToString()); | ||
86 | 83 | ||
87 | // Embed the offsets into the group XML | 84 | // Embed the offsets into the group XML |
88 | for (int i = 0; i < coaObjects.Count; i++) | 85 | for (int i = 0; i < coaObjects.Count; i++) |
@@ -100,7 +97,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
100 | 97 | ||
101 | SceneObjectSerializer.ToOriginalXmlFormat(obj, writer, true); | 98 | SceneObjectSerializer.ToOriginalXmlFormat(obj, writer, true); |
102 | 99 | ||
103 | writer.WriteEndElement(); | 100 | writer.WriteEndElement(); // SceneObjectGroup |
104 | } | 101 | } |
105 | 102 | ||
106 | writer.WriteEndElement(); // CoalescedObject | 103 | writer.WriteEndElement(); // CoalescedObject |