diff options
Hook up Keyframe motion to almost everything. Failing to cross a sim border
may yield unexpected results in some cases. No database persistence yet,
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 39420a6..3882b45 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -262,6 +262,12 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
262 | sr.Close(); | 262 | sr.Close(); |
263 | } | 263 | } |
264 | 264 | ||
265 | XmlNodeList keymotion = doc.GetElementsByTagName("KeyframeMotion"); | ||
266 | if (keymotion.Count > 0) | ||
267 | sceneObject.RootPart.KeyframeMotion = KeyframeMotion.FromData(sceneObject, Convert.FromBase64String(keymotion[0].InnerText)); | ||
268 | else | ||
269 | sceneObject.RootPart.KeyframeMotion = null; | ||
270 | |||
265 | // Script state may, or may not, exist. Not having any, is NOT | 271 | // Script state may, or may not, exist. Not having any, is NOT |
266 | // ever a problem. | 272 | // ever a problem. |
267 | sceneObject.LoadScriptState(doc); | 273 | sceneObject.LoadScriptState(doc); |
@@ -1182,6 +1188,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1182 | }); | 1188 | }); |
1183 | 1189 | ||
1184 | writer.WriteEndElement(); | 1190 | writer.WriteEndElement(); |
1191 | |||
1192 | if (sog.RootPart.KeyframeMotion != null) | ||
1193 | { | ||
1194 | Byte[] data = sog.RootPart.KeyframeMotion.Serialize(); | ||
1195 | |||
1196 | writer.WriteStartElement(String.Empty, "KeyframeMotion", String.Empty); | ||
1197 | writer.WriteBase64(data, 0, data.Length); | ||
1198 | writer.WriteEndElement(); | ||
1199 | } | ||
1200 | |||
1185 | writer.WriteEndElement(); | 1201 | writer.WriteEndElement(); |
1186 | } | 1202 | } |
1187 | 1203 | ||