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authorMelanie2012-07-23 21:08:02 +0200
committerMelanie2012-07-23 21:08:02 +0200
commit9e00e2ddecdafa489de0ae67b78cf6971e55fe80 (patch)
treed2a9fdc3424a7dca00a1612399b25a3db0ac76a5 /OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
parentFix double-ping on logout by not sending a stop packet to the client (diff)
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Change attachment handling to remove object from the scene first as per
justincc's original work. Sample scripts before doing so. Also refactor some crucial common code and eliminate parameters that were only ever used with the same constant value.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs18
1 files changed, 18 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 2372d6b..0d292e7 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -151,6 +151,24 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
151 ToOriginalXmlFormat(sceneObject, writer, doScriptStates, false); 151 ToOriginalXmlFormat(sceneObject, writer, doScriptStates, false);
152 } 152 }
153 153
154 public static string ToOriginalXmlFormat(SceneObjectGroup sceneObject, string scriptedState)
155 {
156 using (StringWriter sw = new StringWriter())
157 {
158 using (XmlTextWriter writer = new XmlTextWriter(sw))
159 {
160 writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
161
162 ToOriginalXmlFormat(sceneObject, writer, false, true);
163
164 writer.WriteRaw(scriptedState);
165
166 writer.WriteEndElement();
167 }
168 return sw.ToString();
169 }
170 }
171
154 /// <summary> 172 /// <summary>
155 /// Serialize a scene object to the original xml format 173 /// Serialize a scene object to the original xml format
156 /// </summary> 174 /// </summary>