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author | Oren Hurvitz | 2015-07-05 16:05:01 +0300 |
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committer | Oren Hurvitz | 2015-08-11 07:35:37 +0100 |
commit | 4ad1468165b80f67439399e36688d36944996312 (patch) | |
tree | 541cfb87ecae92a3bff53aaa8875b06d83878a35 /OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs | |
parent | Fixed mistakes in string format specifiers (e.g., "{0)" instead of {0}") (diff) | |
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Better handling of invalid XML: a) prevent infinite loop on EOF; b) better logging
If the XML was truncated for some reason then ExecuteReadProcessors() would get into an infinite loop, using high CPU. Now it detects EOF (and several other error cases) and aborts.
The rest of the changes just improve logging of XML in case of errors, so that we can see what the bad XML is.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs index a556f9d..998789d 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs | |||
@@ -178,10 +178,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
178 | } | 178 | } |
179 | catch (Exception e) | 179 | catch (Exception e) |
180 | { | 180 | { |
181 | m_log.Error(string.Format( | 181 | m_log.Error("[COALESCED SCENE OBJECTS SERIALIZER]: Deserialization of xml failed ", e); |
182 | "[COALESCED SCENE OBJECTS SERIALIZER]: Deserialization of xml failed with {0} ", | 182 | Util.LogFailedXML("[COALESCED SCENE OBJECTS SERIALIZER]:", xml); |
183 | e.Message), e); | ||
184 | |||
185 | return false; | 183 | return false; |
186 | } | 184 | } |
187 | 185 | ||