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authorTom Grimshaw2010-05-29 02:10:34 -0700
committerTom Grimshaw2010-05-29 02:10:34 -0700
commite3dac1292ef000daadda3e264354d8df0fc77c22 (patch)
tree932b9872e470b7ac7f20ed185dbba4b7caa17fa4 /OpenSim/Region/Framework/Scenes/Scripting/ScriptEngineLoader.cs
parentMerge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/ca... (diff)
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Implement suspended updates - When an operation is occurring on lots of prims in a single group, don't schedule any updates until the operation has completed. This makes things like llSetAlpha(LINK_SET,0.0,ALL_SIDES); a *lot* faster, more efficient and less buggy, and also makes unlinking a lot better. Linking is still treacherous.. this needs to be analysed.
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